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PeachTreeOath

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TimestampSince previousGamePeachTreeOath's comment
Dec 12 08:57:00 1 biT Strike Nice music, good style. A bit hard to see enemy bullets.
Dec 12 09:15:00 18m 00s One Roomba This would be a great way to introduce people to coding!
Dec 12 09:25:00 10m 00s Blast Games Zombies spawning on me got the best of me. Otherwise, not bad.
Dec 12 09:40:00 15m 00s A new beginning Nice graphics! Great feeling of hopelessness and panic, it takes a lot for games to do that.
Dec 12 09:53:00 13m 00s Storage Guy I think a smaller room size could make for some more interesting gameplay, or maybe supply/deposit points in other directions. Good start though!
Dec 12 10:01:00 8m 00s Zomploder WASD does not work unless the game is maximized. I really like the speed of this!
Dec 12 10:13:00 12m 00s Snapped Top notch graphics, music, and atmosphere!
Dec 12 10:25:00 12m 00s VacuumBot The vision mechanic is a very unique aspect of this game, and makes the game. Good work!
Dec 12 10:44:00 19m 00s The Box Sorting Extravaganza Great foundation! I think with some clever level design, and multiplayer this could be incredible!
Dec 12 15:26:00 4h 42m Paper Airplane Attack Very nice graphics! Plane controls seemed really tight, but weapons were tough to use. That did make the kills very satisfying though.
Dec 12 15:40:00 14m 00s One Hotel Room Very cool concept. The results screen is showing different customers than the ones i catered to.
Dec 12 15:58:00 18m 00s Networking™ Great idea! The first good humor entry I've seen so far.
Dec 12 16:10:00 12m 00s use your IMAGINATION, quick!!!! 1051! Great idea for the theme!
Dec 12 16:36:00 26m 00s Tamagogeek A lot of very solid aspects to this game and it is addictive. I'd only ask for more things to spend all of this money on.
Dec 13 02:21:00 9h 45m Exit The Room Update 1.1 I'm not waiting 300s.
Dec 13 02:29:00 8m 00s Quipp game controls well but i might be missing the controls.
Dec 13 02:31:00 2m 00s Police Interrogation Simulator 2017 Lol. lasted 3 seconds.
Dec 13 02:39:00 8m 00s Life.exe I have tried every combination but the right one. I like the concept though!
Dec 13 02:40:00 1m 00s nO mooRe Good mood, crazy start, i admit I didn't finish after I cut myself.
Dec 13 02:41:00 1m 00s Stack Overflow Good graphics, but the transparency and speed killed it for me. Could do with a tutorial. CLOSE to greatness.
Dec 13 02:44:00 3m 00s Undermind OH look, a tape. Oh Look, a messed up ouch. Oh WHAT THE FUCK! Dead. 4/5.
Dec 13 02:50:00 6m 00s UNH4CK3D I really enjoyed the concept of this.
Dec 13 02:55:00 5m 00s The Man and The Whale Game looks great! Art is good, needs sound and I think I bugged it out after eating three fish in a row. Be interesting to see the finished product.
Dec 13 02:58:00 3m 00s Sir John and the Cursed Castle Controlled well, good gfx but was a little slow for me.
Dec 13 03:12:00 14m 00s The Tea Room Loved the idea and the 'art' haha. gameplay need a bit more but it felt myst like!
Dec 13 03:15:00 3m 00s Heavens Inc. Really enjoyed playing through this! My people died early and often but it was very entertaining. Art is nice too.
Dec 13 03:17:00 2m 00s MFBFS Love this game. Challenging, tight controls, good feedback. <br/> <br/>Only thing I'd like to see is a 25% increase in starting damage to feel balanced. <br/> <br/>Well. Done.
Dec 13 03:20:00 3m 00s The One Room Dungeon I could see this translanting to mobile well, good timekiller.
Dec 13 03:24:00 4m 00s Divorce: The Aftremath Technically sound other than overlapping images. Given the rating options, it rated higher than i would have liked to rate it but I am rating the fields present in an honest fashion.
Dec 13 03:25:00 1m 00s ANN-1E I wish I new french. Graphics and controls handled well. If only I could understand it...
Dec 13 03:29:00 4m 00s Maelkekasse Stacker: The Game Place cursor under player. <br/> <br/>Hit jump. <br/> <br/>Hit G. <br/> <br/>Repeat! <br/> <br/>Jumped up 3 minutes, no payoff. THE BLUEBALLS!
Dec 13 03:33:00 4m 00s Subway Taxi Took me a little while to figure out how to pick up a passenger without murdering them. Otherwise really enjoyed this! The physics work well and the art is cute! Looks very "finished" relative to other submissions. Good work!
Dec 13 03:39:00 6m 00s Tap-A-Doom I played this way more times than I should have hahaha, 98% CLUB REPRESENT!
Dec 13 03:47:00 8m 00s Another Time or Place I like the art and the concept! The core mechanics feel good. You should definitely take the time to make this feature complete if you can.
Dec 13 03:53:00 6m 00s One Roomba Welldone, first MP game i've played and I had friends to do it with. VERY PLEASANT SURPRISE!
Dec 13 03:56:00 3m 00s How many employees are needed in a factory? Feels well made, and the graphics/animations look nice. I wish there was more to do! <br/>I had a little trouble with the game randomly resetting back to start? Not sure if I pressed something I shouldn't have.
Dec 13 04:04:00 8m 00s OneRoom Farmer I'm always a huge fan of farming games that break the mold of "optimal crops". I haven't seen one with your mechanic at all.
Dec 13 04:14:00 10m 00s Pixel Farm Agree, you should put up some extra instructions on this page but it seems like you can't pick up water. I thought the concept had potential though.
Dec 13 04:15:00 1m 00s Puppertrator Overall, above average. Technically sound, good delivery, ran great. Would have liked the text delivered in a somewhat less intrusive way though.
Dec 13 04:18:00 3m 00s Poopy R**mba Full spread!
Dec 13 04:21:00 3m 00s Shadow Fencer Theatre Love this concept, and sound effects. AI needs a little work but I understand this can be 2 player. Overall top 5 i've seen tonight!
Dec 13 04:23:00 2m 00s Tipiac Web version seems to be crashing for me, repeatedly and in 3 browsers.
Dec 13 04:26:00 3m 00s Ultimate Showdown Interesting wave game. Would like for the attack to be a bit more impacting, fast/crisp and have a sound effect.
Dec 13 04:29:00 3m 00s One Room Resort Good concept, the game felt a little unbalanced though - maybe if the bed recharged faster, it would feel like I had a better chance keeping everyone happy/rested? Nice job overall.
Dec 13 04:34:00 5m 00s Bag of holding That was a really clever concept! Needless to say the game really shines once you see all the crazier shapes come in. I think a really good change would be to go with a durability system similar to Hearthstone's weapons. Since they only lasted one round I felt like they were similar to potions in terms of decision making (hoarding til you needed). So weapon durability could differentiate them a bit better.
Dec 13 04:38:00 4m 00s The File Approach Great concept, great music, very unique and deep game.
Dec 13 04:39:00 1m 00s Tree House Quest Overall I really enjoyed playing this game. I smiled the whole way through and shared it with a few others. I got lost after I got the shovel though. It might be because I am slow.
Dec 13 04:42:00 3m 00s Stain This Planet With Cosmic Prism Neat game, would like to see it expanded.
Dec 13 04:50:00 8m 00s One Rum Way, way, way more fun than I expected. For an extra challenge, play while drunk YOURSELF!
Dec 13 04:57:00 7m 00s Elevator Panic! Game should end with 0s left, and panic induced with no death and less length of time from last scare should reward more. Overall fun though!
Dec 13 04:59:00 2m 00s LightBringer 2/5 would kill self again. <br/> <br/>I really liked the art direction.
Dec 13 04:59:00 0s Cozy Christmas Village The artwork is of course very strong, and this is gonna draw in any simgame fan. I was kinda hoping for more progression, but you can only do so much in a jam. Nice work.
Dec 13 05:22:00 23m 00s Frantic Synergia Had fun with this one! If you wanted to take it a step further, maybe you could slowly charge a lazer beam to defend yourself with? Good work, like the sound/art, overall look and feel is nice.
Dec 13 05:25:00 3m 00s Five Star Hotel Great way to brush up on my WASD skills. This is definitely one of the better uses of the theme I've seen so far.
Dec 13 05:56:00 31m 00s Mouse Trap Be careful with the high pitched square waves, they can be a little harsh to hear.
Dec 13 06:07:00 11m 00s Otaku Den Nice knapsack problem game, reminds me of Elder Scrolls games where you're in a room and have to quickly analyze weight vs price, and after a while it's just all automatic.
Dec 13 06:10:00 3m 00s BBS. Room One Good level design, has an addictive metroidvania feel
Dec 13 06:15:00 5m 00s Roomba Fight Club At first I was worried it'd be like a weaker Mario Kart battle mode, but you have a few things that differentiate from it. First off the room setting is unique. It's kinda like playing the Army Men games, where just by being in a house setting it transforms the experience. And then you have the furniture flying around which is just hilarious, nice job.
Dec 13 06:17:00 2m 00s Elemental Master The spells seem kinda weak compared to the rate enemies are spawning.
Dec 13 06:30:00 13m 00s Moonlight Maximum Not bad. I know people here are mostly saying it feels slow, but one way you can alleviate that is maybe making the early level enemies have less HP. You can scale up afterwards but it's nice to jump in and pop people right away.
Dec 13 06:35:00 5m 00s One Room Adventure I did the same strat Aun did. Perhaps vertical shooting enemies can help change that up.
Dec 13 06:39:00 4m 00s rotomanor Be careful, there are a few places you can get stuck forever in there. Great concept though, I played for way longer than i thought i would. I just had to find all the candles.
Dec 13 06:42:00 3m 00s Dont Touch The Floor Held my breath on a lot of jumps here, but I managed to beat it. The lava level was a bit tricky without a shadow but eh, you can kinda gauge it without that. Really clean look in general.
Dec 13 06:47:00 5m 00s Automatous Room Builders I've seen a variant of this where you use 1 road to allow 3 lane traffic to get through without crashes, but you have a puzzler game here instead of action. I think that's awesome and something I haven't seen before. You can probably make some pretty crazy levels with this game design, though it's certainly overwhelming once you have multi-vehicles.
Dec 13 07:00:00 13m 00s IG/IRL What a unique game. I've never seen a multitasking game that was actually themed, usually it's just random warioware games thrown together with no connection. I thought the game was excellent. You have to gauge the asteroid distances and angles and find an optimal spot ahead of time to do your irl task. I want a hard mode! Give us a chance to fry our brains.
Dec 13 08:00:00 1h 00m Aperta Corporata I think this concept has a lot of potential. A simulation game where placement formation has different benefits is pretty awesome. Kinda like the sims except placement isn't completely arbitrary. If things other than the tables could form up (like 4 plants into a tree) and create different benefits, then you can force the player to make some pretty compelling decisions.
Dec 13 08:28:00 28m 00s Super Nippon Removals: Ascension of Extend Nice coat of paint over a classic game.
Dec 13 08:30:00 2m 00s Diorama If you made a diorama like that in middle school you'd be accused of getting help from parents :)
Dec 13 08:37:00 7m 00s Attack of the aliens! Not the most polished of games but at least the shooting felt good. Like Mik3 said, a death with perhaps a ragdoll animation can bump this game up a full notch.
Dec 13 08:44:00 7m 00s Lair I was afraid of the movement at first as well and can see people having trouble with it, but I started to love the drifting shots I could do since the beam stays up so long, so good call on the beam time. You put in more content than I expected w the talent system, and honestly the multiple beam system is a really cool idea, I'm surprised others aren't noticing that.
Dec 13 09:16:00 32m 00s Tower of Doom Was this inspired by Kid Icarus at all? I suddenly had nightmare flashbacks from the NES days cuz of how its designed. If not, you should add in some of the level design ideas from that game (smaller platforms near the top) to make the platforming more interesting. If you already did that, go ahead and ignore me, I honestly couldn't get too far once there are too many ghosts on scree. The ghosts and their attack physics are absolutely HILARIOUS. I actually didn't mind dying from them cuz I was laughing every time they swarmed me.
Dec 13 15:36:00 6h 20m Octopus's breakout Good use of the one-room theme!
Dec 13 15:54:00 18m 00s FACE MAN This has all sorts of great abilities that are well polished and fun to use! The music, sound, and graphics are top notch too! The only thing I could ask for is maybe more interesting enemies. Amazing work though!
Dec 13 16:08:00 14m 00s sit down Great concept! Maybe tone the speed down a bit, it is a bit hard to react to students and make precise deflections at this pace.
Dec 14 02:23:00 10h 15m Hikikomori "Are you just going to stay in your room and CODE GAMES forever?!"
Dec 14 15:27:00 13h 04m Scarehouse Controls feel solid, graphics look good. Could use a little variety though.
Dec 15 05:36:00 14h 09m The Bloodbath That is one fast paced game.
Dec 15 05:42:00 6m 00s (One) Room for Improvement Hah, reminds me of the There Is Only One Room flash game with the elephant. One key difference is that you actually allow multiple ways to beat the level here, nice job.
Dec 15 05:47:00 5m 00s Kitchen Wizard Pinball Seemed interesting at the start but it was pretty hard to get anything going, even after several playthroughs. Maybe the physics issue.
Dec 15 05:52:00 5m 00s The Rocket Man I play clicker games, I was ready for this!
Dec 15 05:59:00 7m 00s Essay Writer 5000 Mad respect. I was trying to look for the best voiced word. Anything better than cat?
Dec 15 06:04:00 5m 00s Coincidence Even though it was short I was engaged the whole time. I was interested to see what kind of progression there would be as the days (years?) passed.
Dec 15 06:07:00 3m 00s Floor is Lava Inception spinning floor is lava, absolutely brilliant. Tighten up the controls and you have a real winner here.
Dec 15 06:12:00 5m 00s Conștiență I tend to avoid story games but you made very digestible pieces of text and the mystery feel was intriguing enough to keep me going.
Dec 15 06:18:00 6m 00s Defeat the Kraken I thought the multiphase idea was actually very clever, I haven't seen it packaged like this before. I was hoping the final boss was gonna be the whole shebang and you didn't disappoint.
Dec 15 06:27:00 9m 00s 4/4 Room 5 star for innovation, no contest. It's like Desktop Dungeons but allows ability to keep going in the room. Can see a lot of potential for a future iteration.
Dec 15 06:32:00 5m 00s Last Pig Standing This made me realize I've never even seen a 3 little pigs defense game before. Seems to obvious now.
Dec 15 06:37:00 5m 00s Smallest Dungeon I expect to see this game place pretty high. If you could more convey abilities that relate to an idle game you might squash the complaints about non-controls.
Dec 15 06:52:00 15m 00s DedecoratorVR Was excited to see a VR physics game here, and certainly in the destruction genre. It was tricky to place things at times, but once you got it, it was worth it.
Dec 15 07:43:00 51m 00s Reckless Redecoration Cool idea!
Dec 15 07:48:00 5m 00s The White Room I killed a set of spiders, explored some more thinking I was pretty safe, turned around and I had an army behind me lol. Stealthiest spiders ever. <br/> <br/>I liked the intro presentation, it was actually really clean but you might wanna speed that up a little in the future, or allow skippable.
Dec 15 07:55:00 7m 00s Voyage The story initially struck me as similar to that Passengers movie coming out....and then it went 0-100 real quick haha. The story kept me entertained throughout, especially cuz you didn't take long to make the story have weight.
Dec 15 08:04:00 9m 00s Let them in Great idea, I was immediately interested once the game started. Even rhythm gamewise it was fairly unique in how you had to parse the different parts of the screen. I wasn't entirely sure how long the song would go, one fun thing you could add is a visual to show how close you are, like the sides of the walls get pushed out as it gets filled, or you can see silhouettes of the party in the windows.
Dec 15 08:50:00 46m 00s Elevator staff simulator 1932 I wanted to cheer Krautman up.
Dec 16 02:02:00 17h 12m Pimp My Room Give my regards to whoever did the sound design for this, hilarious. Agree on the upgrades being blocked by the panel issue. I still noticed things upgrading and that's what kept me going.
Dec 16 03:31:00 1h 29m One Room Hotel Almost rhythm game-like in execution, was pretty fun because of that.
Dec 16 03:37:00 6m 00s Mechaxolotl Rampage Great execution but I couldn't help but draw parallels to Dangerous Spacetime. 1 extra mechanic probably could've shaken things up.
Dec 16 04:15:00 38m 00s Feng Shui Master As a non-picross player that was pretty challenging. I still really enjoyed the variation on the genre though.
Dec 16 04:25:00 10m 00s We Must Protect Lich House! Was having a great time but seemed to freeze on stage 7 :( I've seen a few games do the whole defender the dungeon schtick, but I haven't seen a twinstick do it and it was a blast.
Dec 16 04:39:00 14m 00s 13 jellyfish Incredible and unique game. The push and pull of resources near the end is very intense and you really struggle to figure out what you should pick next. The package is damn near perfect.
Dec 16 04:51:00 12m 00s #BUTERATOS Reminds me of Ultraman on SNES, minus the funny voices.
Dec 16 05:13:00 22m 00s The Perfect Murder Not sure what's going on with my controls, am I supposed to be moving extremely slow? Seems like a nice Party Hard variant otherwise.
Dec 16 05:44:00 31m 00s SpaceBeaver Slick presentation and interface. Didn't have the confidence to pull off rocket jump &gt; tail strike combos with the control scheme, but what can you do :)
Dec 16 05:46:00 2m 00s Nyankolor: SoulStrokes Interesting combination of snake + Splatoon. Maybe a bit more attacks or powerups could've spiced it up the strategy variety.
Dec 16 07:29:00 1h 43m Kawaii Katastrophe Nice style. I haven't seen Kawaii horror like this before.
Dec 17 05:06:00 21h 37m Xenopunch Everything in this game is extremely satisfying to do! I probably would have swapped the first and last bosses, that insta-kill was pretty rough, while the final boss was a pushover. Amazing job, I enjoyed this a lot!
Dec 18 06:10:00 25h 04m Final Boss Noooooooo I crashed right before the end. The game is pretty good, only wished I could skip the cutscenes after the nth time.
Dec 18 06:30:00 20m 00s The Nights A principle of game design is making choices important and interesting, and you completely nailed it here. Even early levels matter because you're desperately trying to preserve resources for future success. Love how you boiled down tactics to its pure core, great job.
Dec 18 07:00:00 30m 00s Room & Gloom Can never go wrong with Jezzball!
Dec 18 19:03:00 12h 03m TISIC IZIEB Very intuitive controls and mechanics. This could be a pretty good mobile game if you kept going. Bold move with the entire vision/mood of the game, seems like you had the whole package in your head and went with it right from the start.
Dec 18 19:08:00 5m 00s One Room Dungeon Nice amount of juice in this game. The wall dash looks pretty cool, though I expected gameplay to revolve around it somehow, like if you dash through monsters you get a combo going or something.
Dec 18 19:13:00 5m 00s Bouncing Balls with the Boing Boing Boys Reminds me of Lethal League mixed with a shmup. The mechanics are there and its pretty fun, but it gets fairly chaotic later on and you feel like you get hit fairly randomly. An air dodge or deflect could help to reduce that feeling. Still a good entry as is though!
Dec 21 05:54:00 58h 41m Alter Void Amazing game, very creative!
Dec 21 08:00:00 2h 06m Neon no Nakama One of the things I look for in games are visual upgrades as you progress, like Diablo 2 where you get to see more than just bigger #s. Even when the mazes got daunting, I still squeezed out a few more runs just to collect more fireflies to grow my horde. If you wanted to get a little nuttier with the aesthetic upgrades, you could even have each firefly add an additional instrument or note sequence to the music. Pretty inspiring game!
Dec 25 19:31:00 107h 31m FUNRiDE! Nice variant of a classic Mario Party minigame. Whoever came up with the dolphin though... that looked so goofy it was hilarious.
Dec 25 19:39:00 8m 00s Falling Dungeon Love this idea. Some added dungeon mechanics like monsters and treasure can go a long way. I think the fastest way to fix the roomstacking complaint is to just map spacebar to instant-place.