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Feedback comments for LD36
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| Timestamp | Since previous | Game | hermetic's comment |
|---|---|---|---|
| Aug 29 00:40:00 | Archaic Light | Nice pixel art style. Not much to the gameplay. | |
| Aug 29 00:47:00 | 7m 00s | 200 Generations | Quiz game, or just a quiz...?. Spinning was a little disorienting after a while. You missed an opportunity to teach people by not showing which was the correct answer. Must have taken a long time to find a source for obscure objects. |
| Aug 29 01:04:00 | 17m 00s | Technology Rush | Interesting idea. I mined about 200 wood before I realized that you had to "die" to get the next day? (hopefully that's right) Tech tree is nice. Strategy is involved enough to make it interesting. |
| Aug 29 01:13:00 | 9m 00s | Survive the Cave | If you had an indication of what the tradeoffs were for each choice, then the game would be more of a strategy game. As it is, it's kind of a random walk until you figure it out. Also, it could benefit from some sounds, even if they were just 'click' noises for the buttons. |
| Aug 29 01:37:00 | 24m 00s | Ancient Tower Defense | Pretty solid tower defense mechanics needs some UI love. |
| Aug 29 02:36:00 | 59m 00s | Ogg and the Obelisk | Nice use of Pico-8. Proper old-school game. Good interpretation of the theme through caveman/obelisk. Gameplay is a bit one dimensional. Need tohou style bullet sprays..! |
| Aug 29 02:58:00 | 22m 00s | Decimus Maximus | Nice models. Good stylistic vehicle arena combat. I could see this being fun. Your tower has no weaponry and your catapult missile doesn't do damage. |
| Aug 29 03:09:00 | 11m 00s | The first trojan | Nice platformer. Fun while also being frustrating and repetitive. :) The art style is interesting like an old black and white film... reminds me of those old movies in the desert. |
| Aug 29 03:32:00 | 23m 00s | Cavemind | Really fun. Nice choose 3 concept. The artwork is well done. 3330 on second play. 2 villages. I played it a few times, so that tells you something. |
| Aug 29 03:45:00 | 13m 00s | Lost Artifacts | Really fun! Nice. Press any key to revive didn't seem to work. This is a nice concept for a game... very Hammerwatch-y and addictive. Love the sound effects, pixel art is cool. Needs more monster variation and some kind of defensive power. |
| Aug 29 04:18:00 | 33m 00s | Ancient Heritage | This game really needs some kind of UI to indicate what you need to do. It's beautiful and the music is trance, but I still don't know what the point is after 4 tries. Really like the cool imagery though. |
| Aug 29 04:48:00 | 30m 00s | Unearth-Burial | Nice music. Really good platformer mechanics. The story is a little short... meaning you couldn't really extend it into a longer game. But for an attempt at a poignant life lesson, it was good. |
| Aug 29 05:50:00 | 1h 02m | The Eating Machine | The aesthetic is pretty awesome. Once you get the hang of it, it becomes really easy to shove food, bounce up to the switch and shove food again in a fluid motion. It's very Zen. I am guessing the win text was supposed to be humorous and ironic. I just took it as a fact of life... ;) |
| Aug 29 06:03:00 | 13m 00s | Ancient Mars | Hilarious. Nice story-telling through camera-work. I enjoyed the pop-culture references. I actually laughed twice... Once when the JFK line came out and once at the end.... Good Job! Next time, write faster!! BTW, the jump animation got stuck for me. I don't think it detected landing. I basically skated the whole game with my hands in the air. |
| Aug 29 06:20:00 | 17m 00s | The Ancients Call | Definitely a game! Reminds me of Missile Command. except in a circle. <br/>Already has fun, challenge and a story. <br/>Now it needs sound and graphics. <br/>Also, my finger is worn out. It needs to autofire or something. I probably clicked 1000 times. <br/> <br/>Nice variation in enemies. Trading speed for hit points is pretty on point. |
| Aug 29 06:40:00 | 20m 00s | No Man Has Gone Before | Apparently I saved humanity! That's what everyone wants in a game. I needed some sound, I just played for about 20 minutes in silence. The aesthetic of the green screen is highly appropriate, but I didn't see the connection with the theme (maybe I am not thinking right). It was simple enough to understand that it didn't really need a manual, and the flavor text was clever and well done. I think a little red line on each of the gauges to show the "low-water mark" would be extremely useful. |
| Aug 29 06:51:00 | 11m 00s | Long Story Short | Fun game. A bit short. The emotions depicted in your character are great. I actually think the best part is the fire starting. You could probably do a speed meter on just that part and make an entire flash-franchise on who can start fires the fastest. <br/>The game didn't actually accept the arrow keys in Edge browser for some reason. |
| Aug 29 07:07:00 | 16m 00s | Siege of Scarborough Castle | I really like your graphics. I also like the idea of a shooter on rails in general as a game. This is a pretty "old-school" concept. The destructible buildings were nicely done! I think your path has some twists in it that messed with the turret angles; At one point, I was literally sideways and shooting (the crossbow bolt fell to gravity going horizontally!) It's really hard to aim and the lack of aiming feedback made it harder. Maybe leave the arrow sticking out of where it hit? <br/> <br/>It was definitely fun! But it was also too easy, I am TERRIBLE at this game and I made it to the end. :) |
| Aug 29 07:40:00 | 33m 00s | Xolotl | I am terrible at platformers. This is what you have taught me. :) The graphics and animation are really nice. Especially the particle effects in the red fields. The concept of a mirrored teleport point lends to some really complicated level design. The controls are a little "something"... not quite sure what to call it, but often times I would press the down arrow and not teleport. I don't want to call it non-responsive, because it was responsive. It just required REALLY precisely timed pressing, which made it "feel" unresponsive. <br/> <br/>Also, just because your entry was so good, I feel I have to ask what the "ancient technology" angle was, if any... |
| Aug 29 07:51:00 | 11m 00s | Rune Room | Second room broke? I connected the lights on both sides and the door didn't open. Very nice puzzle mechanic though. The "glowing icons on cubes of stone" effect is really effective. <br/>The mechanic is a lot like the sliding tile games. Once you have the pattern of moves, it becomes pretty easy to spam your way through it. <br/> <br/>Still, really nice idea and nice looking game for 24h. |
| Aug 30 04:48:00 | 20h 57m | PALEO | The art is nice. Good animations. No obvious bugs other than it doesn't agree with Edge. I thoroughly enjoyed the idea of micromanaging the daily activities of a tribe. It needs an indication of what you might find in each tile. Maybe some stats on the animals would be good. I kept losing people to bears and such. Sometimes 2 on the same animal. I don't know if it's on purpose or not, but your cave people all look like women. |
| Aug 30 04:59:00 | 11m 00s | Temple Escape | Pretty nice level design. Robot and Carolina are nice characters. I definitely agree it needs some sound. The darkness seems to suddenly rush in at certain locations making it really difficult to navigate. |
| Sep 1 05:12:00 | 48h 13m | Light of the Ancients | Pretty good "bouncing lasers" game. I liked the "twitch" aspect where you had to get the orbs to light before your lasers are turned off by the little guardians. The artwork had a pretty cool aesthetic. There needed to be more of a delay/celebration when you succeeded so you could gloat more. Instead, it jumped really quickly to the next board. <br/>The music was fairly appropriate for the game and was pretty enjoyable. <br/>In all, good job! |
| Sep 1 05:38:00 | 26m 00s | Kvetch-A-Sketch | Love the etch-a-sketch-y-ness of it. Really fun physics game. The physics seemed to sometimes not be repeatable. The ball would bounce 2 or 3 different ways off of the same bit of line. This may have been intentional, but it made it difficult to adjust my builds with minor tweaks. Still I played it for a long time, so it must have been really fun! The music was good too, very fitting and didn't become annoying after listening to it for a long period of time. The little interlude/intermission ads done in the style of etch, were very well done and humorous. <br/>Great game! |
| Sep 3 01:16:00 | 43h 38m | WakeUpCall() | Great Rogue-like. Lots of fun. You could have used ☺ for your main character and made it a dwarven warbot.. ;) Loved the references and creative content. Don't people normally spend 7 days on these? <br/> <br/>I ran into an update bug or something when I sat on the inventory screen examining items for a while, but esc and back in and everything cleared up. <br/> <br/>I have a collection of your games sitting around and play most of them. This is great addition. |
| Sep 3 01:35:00 | 19m 00s | SwordSmith | Nice game concept. Probably needs some of those user-friendliness things you would have added if you had more time. The core game mechanics are working though! It was pretty fun, and that's what makes a game. <br/> <br/>The first thing I would add would be an indicator of how much time is left on a customer. The second would be to make the drop off the entire counter. <br/> <br/>Good job. |
| Sep 3 01:45:00 | 10m 00s | NERESIS - The Great Neon Shieldbarer | The arena combat is a cool idea. It needs some story to go along with all the cool art. <br/>Huge difficulty ramp really early makes it nearly impossible to do more than take some with you when you die. <br/> <br/>The controls were tight and not buggy. <br/>Not sure that the bad guys were shooting projectiles I could see. I think they were invisible. <br/> <br/>Some sound would have been really cool. |
| Sep 3 01:54:00 | 9m 00s | Ancient Motivation Technology | Awesome idea for a game. Great fun. <br/>Sound effects were really good and motivated me to motivate them. <br/>Controls were good. I felt like the slaves "attack range" was probably a little too big. <br/> <br/>Needs power ups, slaves with different attributes, and random infinite levels. Then you could play it for hours. <br/> <br/>You can't really keep up with demand for motivation, so you just end up kiting them around. <br/>Still. Good job! |
| Sep 3 02:04:00 | 10m 00s | Egyptian Builder | Very nice platformer with good concept. <br/>Jump is a bit lingering. <br/>Hit boxes too big. I died walking near spikes...? <br/> <br/>It's challenging and the enemy variation is good. Looks like you have the patrolling AI down. ;) <br/>I am also going to pile on the zoom issue. <br/> <br/>Good job! |
| Sep 3 02:24:00 | 20m 00s | Lorem Ipsum or Engineering for a Civilized Age | The idea is really good; very thematic. The controls were a little touchy but worked. 3d snake game is a good idea. It really needs some more feedback when you are too low, or some indication of alignment with the openings on the water troughs. The music was great. <br/>Well done. |
| Sep 3 02:46:00 | 22m 00s | DysAstrum | The puppet theatre thing combined with a space shooter is something I don't think I've seen. I like your aesthetic and sounds seem to fit with the idea of an actual puppet theatre (ie created by mouth). <br/> <br/>You could benefit from some story... I was thinking pop-up(down) narration cards between planets... something like "Now off to save Naboo!" and "Oh no evil Mr Sun has come!"... I don't know what I was doing wrong in the boss fight, but I must have circled the sun for about 15 minutes shooting. <br/> <br/>The crux of it all is this. I played it for a long while. So it must be pretty engaging and fun. <br/> <br/>In all, I would call it a successful, well executed and awesome game. Good Job! |
| Sep 3 03:01:00 | 15m 00s | The Switch - Worker | Really fun. Great idea. Good pixelly art. The game mechanics were very game-y. Loved the boss. I think I would have included some kind of background music - like hold music. But it was fine without it. It's very Arcade-like, so maybe it needs a high scores board. <br/> <br/>Good job. |
| Sep 3 03:22:00 | 21m 00s | Cryptoglyphics | Simple crypto style puzzle game. The crowd-sourced glyphs is a neat concept. It could lead to some problems, like people creating the same glyph repeatedly. Other than that, I have nothing bad to say. It's a good implementation! |
| Sep 3 05:29:00 | 2h 07m | Madness of the Golden Relic | The graphics and control scheme is really good. Doing a multiplayer of any type in such a short period is amazing. Extreme level of polish for a game made in 72 hours. <br/> <br/>I think the idea of using traps to slow/prevent your friends from moving forward therefore creating an aggressive race environment is great. But, something is missing here. I have a feeling that there isn't enough knowledge of what affects what and not enough time between moves. This makes it somewhat random as 4 players attempt to rush the middle. <br/> <br/>Good job to your team! |
| Sep 3 06:32:00 | 1h 03m | Storm O.S. | You have done an amazing amount of work on this. The art is well done. I especially like the little floppy disk images. It may have been more apparent what was needed in the text file if your compiler gave a respectable error message. (This IS fantasy and not reality after all... ;) ) <br/>Music is nice. Seems like you could develop the idea into a very long and involved story driven rpg. <br/> <br/>The only drawback is that the majority of the gameplay mechanics were contained within the terminal which would seriously limit the game. <br/> <br/>Great job. |
| Sep 3 06:59:00 | 27m 00s | Colossal Caves | Nice game! Graphics are well done, sound effects are well done. Control scheme is responsive and fits. <br/>The only bad is the fairly repetitive gameplay. <br/>I guess you would have put more content if you had more time. ;) <br/>Not sure if I would rather see bad guys added, or more than one miner first... <br/>Really nice game. Good job. |
| Sep 3 18:45:00 | 11h 46m | Wing Warrior | Nice game. Lot's of content. Good tutorial and tutorial progression. The animation itself was simple, but the complexity of timing it with the movement speed was a nice touch. <br/>Like everyone else says, a little feedback when you hit an enemy would have been good. Maybe a floaty health bar over their heads? <br/> <br/>Great job. |
| Sep 3 19:06:00 | 21m 00s | The Mighty Stick | Very cool physics-based game. The small planetoid idea is very neat. The FOV made it feel like you were looking out of a space helmet, so I was fine with it. <br/> <br/>Some heavy breathing or some other similar sound effect would have helped for me to internalize my predicament. <br/> <br/>Loved the imagery of the stick sitting on a pedestal. <br/> <br/>Great job! |
| Sep 3 19:16:00 | 10m 00s | Tribal Termination | It's a complete game. Reminds me of old Atari games. A little difficult and unfair hitboxes for a game that you can only get touched 3 times in. <br/>Good job. |
| Sep 3 20:45:00 | 1h 29m | Idle Slave Master Clicker | Cool clicker game. Pretty easy to figure out. Once you get to a certain point, the game is basically click slave, send to pyramid. Because there aren't any penalties for letting a slave die, you can just walk away and let them build the pyramid. <br/> <br/>Because you can't upgrade pyramid workers, you can't balance them against the other workers. So you end with an abundance of rocks, stones and blocks. <br/> <br/>I don't think the graphics are bad, just simple. What do you expect from a game made in such a short time? <br/> <br/>Good job. |
| Sep 6 15:29:00 | 66h 44m | Roma Evolution [Zen Experience Type Game] | Cool game. Nice visuals. Relaxing background music. <br/>I suppose I beat it, since it went into an non-stop day-night cycle. <br/> <br/>Seems like a good concept, kind of like Civilization for a single city. Binary choices make it sort of like a which-way or choose-your-own-adventure book. Unfortunately, there were so few choices that you didn't really lose anything that you didn't pick up almost immediately a couple days later. There also wasn't any resource management, so you basically had no drawbacks to choosing the best option each time. <br/> <br/>Still, pretty decent game for a couple days work! |