hermetic
2016-08-29 01:13
If you had an indication of what the tradeoffs were for each choice, then the game would be more of a strategy game. As it is, it's kind of a random walk until you figure it out. Also, it could benefit from some sounds, even if they were just 'click' noises for the buttons.
I really like the way you can make your way through the game, one step at a time. However, I think it's not possible to survive indefinitely... for some reason I always score 42 - coincidence?
While it's basic, in terms of complexity, I think that the game design is great - it's self explanatory how to play and it's fun to check how your choices affect your meters. :)