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Feedback comments for LD37
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| Timestamp | Since previous | Game | hermetic's comment |
|---|---|---|---|
| Dec 13 02:09:00 | ISS - Infuriating Space Simulator | Needs more of "something" to make it less frustrating. Maybe a little more forgiving-ness?... Maybe I just don't like games that require such precision in maneuvering. The voiceover and other audio was fantastic. The graphics were good. I think the theme was pretty much nailed since I just spent 15 minutes floating in space with a single room. | |
| Dec 13 02:22:00 | 13m 00s | Block Bullies | The buzz when I hit the wall the first time was deafening. It's a good solid game concept. I don't know if it's my pc, or the way the game is meant to run, but everything moved REALLY fast, including the player. I couldn't actually WASD or I just ran off the side instantly. <br/> <br/>Needs more parkour. |
| Dec 13 02:36:00 | 14m 00s | Super Battle Cycle | A mostly complete game. Congratulations! Graphics style is nice. I have to echo everyone else on the Motorcycle-with-a-grappling-hook thing. Maybe would have worked better with some top-down-style WASD instead of steering-style WASD. I don't know how else to say it. The music seemed just about right for this game. <br/> <br/>Really good execution. |
| Dec 13 02:53:00 | 17m 00s | Carnival Host | Kind of a nice little game. Don't get much of a story, so it's just memory and semi-rapid key presses. Not sure what the point of the "Dream" race thing is. It would make a good game to keep small children busy. :) Technically, you probably want to extend a shielding graphic out the sides. At a 16:9 resolution, you could see the actors moving on- and off-stage. Nice, clean, simple art! |
| Dec 13 03:06:00 | 13m 00s | The Employee | I love the theme interpretation/spinning floor section mechanic. The lighting is really good. I am in agreement with you, not a game as much as just an interactive art piece. |
| Dec 13 03:48:00 | 42m 00s | Space Attack | This game had a good story. The game play was a little too fast. I beat it on the first try by just moving the repair modules around. If the enemies came a bit slower and the damage took a bit longer, it might become more of a strategy game. The dialog is pretty good, but I spent more time reading dialogue than playing. Was it supposed to have no sound? |
| Dec 13 04:11:00 | 23m 00s | Another Time or Place | Interesting idea. Seems like it could use some in-game story-telling. Maybe the actions could be narrated by the character. kind of like "I always hated this picture"..or "Maybe I should get some clothes on before the neighbors think I some kind of crazy person."... etc... |
| Dec 13 06:40:00 | 2h 29m | Bat Cave | Pretty basic game, but conceptually complete. Needs a high score indicator to finish out the arcade feel. |
| Dec 13 06:56:00 | 16m 00s | Escape The Room | Nice little ascii-style puzzle game! I couldn't get past the 3rd floor as well. Music is soothing. It felt weirdly laggy at times? Not sure what the deal was there. |
| Dec 13 07:11:00 | 15m 00s | flwr truss plus | This game wouldn't be as tedious if it had regular mouse look controls. Everything else is fine. Go collect flowers, be an alien, take orders from a box, see weird colors, listen to trippy music. It also might have helped to have a story. The teleportation effect was awesome. |
| Dec 13 07:31:00 | 20m 00s | Agoraphobic | You are the first game maker, so far, to make me laugh right out of the gate. The graphics are cool. I like how the enemies change based on your choice. The helicopter noise is interesting.. :) Needs more feedback when you get hit. The counter goes down, but I am not looking at the counter, I'm avoidin' missiles. Good game. Don't let the outside win! |
| Dec 13 07:46:00 | 15m 00s | Hanging Out | Very strange, but pretty. Music is nice. Not a game, more of an interactive art project. I don't think I have the qualifications to critique it on it's art quality or emotional content, but if I call it a story-game thing... like Telltale makes, then I have to tell you to put all of the description you have above into the game; Just a box with the text telling the backstory. Otherwise, you have a "game" that is "a dude wakes up, goes to make tea, another person plays piano, first dude wants to die." |
| Dec 13 07:55:00 | 9m 00s | Witchy Potions | Nice matching game. Good implementation. Works in every way as expected except it doesn't keep doing matches after the tiles fall. Kind of a stretch for the theme though ;) <br/>Sound is appropriate. Could have used a warning or 'hurry-up' notice for the timer getting low. |
| Dec 13 08:14:00 | 19m 00s | Dungeon 2.0 | This is a complete game. Great fun. I LOVE these kinds of games. The skills work very well and cycle back to default while recharging (seems to work intuitively). I spent a lot of time mashing my space bar though, so I wonder if it shouldn't have just "auto fired" when I held it down. If I had to guess at what it's missing is some kind of defenses... or maybe invulnerability frames? A better indication of the boss monster? Classes? HEALTH DROPS!.... Good job! |
| Dec 14 02:47:00 | 18h 33m | The Cranks | Nice concept. Instead of hit points, failure to protect the base results in less time/space to protect the base. The graphics were pretty well done. Movement felt correct for a helicopter-tomato-thing. Sounds were good. Music good. <br/> <br/>Good job. |
| Dec 14 03:01:00 | 14m 00s | the beuys are back in town | I appreciate the level of art and programming that went into this. I don't think I would call it a game; It's more of an interactive art piece to me. The music is entertaining and at just the right level of interest to keep it from grating after playing for a while. Good job! |
| Dec 14 03:31:00 | 30m 00s | Oner-OOM | It could use scoring, or something to motivate the character. Maybe upgrades or something? I miss having some kind of feedback that I hit or was being hit beyond watching the health bars move. |
| Dec 14 04:04:00 | 33m 00s | Kitchen Wizard Pinball | Pinball is such a high level to aspire to. I completely admire your attempt. It's definitely a pinball game! The physics are close... The sounds are cool; I miss the "ball rolling on the table" sound, though. The modeling was nice. It is pretty shocking that you could get through a table design at all in 48 hours; You did a design and coded it. Congratulations. |
| Dec 14 04:10:00 | 6m 00s | Kitchen Defender Ants Attack! | The ants arrived about 4-5 times faster than the tank would respond to shooting. Power ups help, but not completely. Still, it's a complete game. Instructions and everything. |
| Dec 14 04:18:00 | 8m 00s | Freedom | Good game. Graphics, music and sound were well done and matched the mood of the game. There was a lag sometimes when the player would not respond to key presses, or would continue moving after released, but it was still pretty fun to play. |
| Dec 14 05:40:00 | 1h 22m | Dungeon Custodian | Really good game! The 3D effect when mousing around was really well done. It's a little slow, but I guess that doesn't really matter with this kind of management game. Not exactly one room. :) The art was really well done. |
| Dec 14 05:58:00 | 18m 00s | DOOMTANK | Incredible game. The first thing I notice is the quality of the music. Couldn't get the mouse to work...Didn't know why...Didn't care once I realized I could dual-stick it. Now I've read the description, I realize it doesn't start with mouse working.. :) Squarely in my top genres of games. <br/> <br/>Great job guys! |
| Dec 14 06:04:00 | 6m 00s | In a Cell | The cellmates didn't fight back. Not really much here to comment on. |
| Dec 14 16:11:00 | 10h 07m | Back To Your Room | Solid little platformer. Interesting that the bad guys are glasses of beer? Definitely need to work on controller support. Music, sounds, and general atmosphere of the game is pretty on point. Pushing dead enemies around is an interesting mechanic that reminds me of kicking turtle shells with Mario. |
| Dec 15 04:14:00 | 12h 03m | Royal Rise (Online Multiplayer) | I can't believe you managed to get a client sever game running in such a short time. WOW. It needs instructions. Pretty awesome game idea. My game bugged out once and I never spawned on round 2, got some random colors at the bottom of the screen though. You should also probably prevent resizes. |
| Dec 15 04:26:00 | 12m 00s | Word Decor | Pretty sure this accepted words that didn't seem to make sense. Not really my style, but seems to be a complete game. Is the sign off on the "cost"? Needs some sounds as well. Other than that, good job. |
| Dec 15 04:32:00 | 6m 00s | Swanky Otter Soccer | Nice. I have a weird feeling that this was supposed to go somewhere else and time snuck up on you. The Otter with a top hat model is pretty flawless. The room is a nice model. Needs better lighting. Controls were fairly tight. No score, or any indication of actual gameplay or motivation... still pretty fun the first 6 or 7 goals. : ) |
| Dec 15 04:46:00 | 14m 00s | One passage room | Nice game concept. Graphics are nice; you can't really get a good look at them because they are so small. Controls are a bit weird. Still, it's a complete game! Liked the animations a lot as well. |
| Dec 15 05:09:00 | 23m 00s | Holo | Very interesting concept. It seems that maybe the graphics of the game didn't keep pace with your vision. I think you need to adjust the position of the weapon to better indicate the strike area. Still, quite a feat for a weekend. Good job! :) |
| Dec 15 05:19:00 | 10m 00s | rot | Good story, good mastery of the setting, well drawn characters; You should probably continue it. Not really a game, though. In my opinion, the prose is really over dramatic for the subject matter. Maybe I don't read a lot of post-apocalyptic fiction though.... |
| Dec 18 19:54:00 | 86h 35m | One Way Out | Wow, nice graphics (lots of shadows in those corners ;) ). Very nice smooth "wake up". The music is pretty cool. Neat object interaction for clues. Were you supposed to get sucked out the window? I couldn't fit one of the equations, so on one of the symbols I guessed. I guess "needs better indication of victory" would be my only real negative-ish comment. |