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Mach60KAS

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TimestampSince previousGameMach60KAS's comment
Aug 25 12:02:00 456 TAHINI Charming and funny, I got a little lost once or twice but there's so much to find in the game that I didn't mind all that much. I loved little touches like the walking sounds changing for water and land! <br/> <br/>Ending was 10/10.
Aug 25 12:47:00 45m 00s You Are The (Loch Ness) Monster! I only made it to level 3 since people catch you so quickly, but I really liked the game! The art was pretty sweet and the music fit the game nicely. I'd maybe make it so that people couldn't see you while they were turning to give players a little more warning though. You can also get caught just as the level ends, which is harmless but pretty funny. Great work, keep it up!
Aug 25 15:15:00 2h 28m We Missed You! Managed to finish with a score of 74100, 9 seconds left on the clock. <br/> <br/>Loved the interpretation of the theme, and the music really fit the energetic feel of the game. I'm surprised you fit so much content and graphics into a pico-8 cartridge like that - I'm impressed! The game itself is great fun, although I agree with some others that the ticker text is often a little hard to read. <br/> <br/>Awesome entry, loved the humourous tone. Great work!
Aug 25 17:39:00 2h 24m The Trial of Tyrone Rex Funniest game I've played from the dare so far, couldn't stop laughing. The comedic timing and voice acting were on point! When I saw you'd made Billy McMath as well, I knew I had to play this, it's excellently done. I feel a little bad for selling out Terry, though... <br/> <br/>The crayon on cardboard really completed the experience, and the music was great too. Did you record the audio in a studio? For the most part it sounds incredibly clear! <br/> <br/>Excellent work, keep it up!
Aug 25 17:52:00 13m 00s Monster and Hero I loved the mechanics! I'd rate you highly for Fun and Innovation, but you seem to have disabled them - they're what your game is best at! The graphics are mostly quite nice for the environments, I'm impressed that you got all this done in just 12 hours! Keep it up!
Aug 26 12:24:00 18h 32m Writhe: The Thing from the Omega Sector Fantastic entry, I'm extremely impressed by the graphics
Aug 26 12:56:00 32m 00s St. George's Academy for Monster-Slaying Lasses Quite a well made entry, I like how much content you've put in! I felt that the music didn't really fit all that well but the hand-drawn style was unique and quite nice. The battle system seemed hastily added and something of an afterthought, but it's nice to mesh other genres into VNs like that from time to time. Keep it up!
Aug 26 13:09:00 13m 00s Corruption-5 Fairly solid entry. I loved the progression of the character over time, as well as the general feel and ambiance of the game. The pixel art was itself very nice, but I felt like the post processing heavily subtracted from the aesthetic - it felt a little like my screen was covered in vaseline at times! I think the slow pace of the game added to the atmosphere, and you did a great job building that up. Great entry, keep it up in future!
Aug 26 13:47:00 38m 00s Fishbowl I'm not sure how to feel about this - I liked the mechanics and I thought that the trippy art style was very interesting, but at the same time I thought most of the game was pretty tedious. The droning, dissonant soundtrack might have worked well in small bursts, but the second level was far too long to have the tortured Bikini Bottom thing going on throughout. <br/> <br/>I guess that I feel strongly about this means you've succeeded, in a way? Maybe I just didn't really get it.
Aug 26 14:28:00 41m 00s Monster Destroy Things Loved this game, the music is so odd and whimsical. It actually fits the game super well - and together with the vibrant art it feels like a little complete package of chaos. Well done!
Aug 26 14:47:00 19m 00s AlienScare The intro to the game was pretty funny. I ran in front of people for a while, and then I suddenly ended with a game over - so I don't really think I got it. Good effort, well done.
Aug 26 15:19:00 32m 00s YOU'RE IT! Hey, great game! I love seeing networked games in Ludum Dare, and I understand how much work goes into writing and running them. <br/> <br/>I really liked the use of the theme to create a nice twist on the game of tag, and items make it quite interesting to play as well. The music was pretty good, and the graphics were quite pleasing. <br/> <br/>I'd recommend setting up a monitoring page of some kind that listens into the server, my brother and I have used this in past ludum dares to alert us when players joined our games. It's far less stress than constantly fretting over people who rated your game without playing. <br/> <br/>The only thing I'd really change are the box mechanics - I think they'd work well if you placed them underneath the character and then made them solid once you walked off (Bomberman Style) to allow for really cool escapes. Still, a very solid entry. Well done!
Aug 26 16:16:00 57m 00s Tale of the Descendant Very atmospheric entry, I liked the illustrations in particular. Story was a little too edgy for my liking, and the choices in chapter 3 were a little unintuitive. Still, well produced on the whole - good job!
Aug 26 16:34:00 18m 00s Monster Break Out It felt like a good basis for a much larger game. The ending's moral felt a little forced, but I get where you were going with it. I loved the graphics though, good job!
Aug 26 21:24:00 4h 50m Deftly Hey, interesting entry! I loved the backstory you created and the Mass Effect style you were going for - it looked quite impressive too. I'm not too keen on the camera perspective you chose: by making it top-down in the way you did you destroy all sense of depth in the scene. <br/> <br/>You'll notice games like A Link to the Past and Diablo actually show the world from a 60 degree tilt from the floor or so - this allows players to make more sense of the world by maintaining visual cues (like walls) that they are used to.# <br/> <br/>Still, I liked what you were going for with this game. Good job, keep it up!
Aug 26 21:46:00 22m 00s Earthpocalypse Quirky little resource management game, although I was a little confused at why I was chewed out at the end despite leaving the Earth at higher health than I found it. Regardless, I think you use the 4-colour palette rather effectively and the music sets the game's gloomy tone well. Good work!
Aug 26 22:06:00 20m 00s BIG BAD WOLF Loved the art style and feel of the game. My brother and I couldn't stop laughing at the chaos we'd created in every level; moreso when stray blocks massacred the pigs! Some music would have been nice, but the game itself is completely solid. The way you applied the theme is fab in every way. <br/> <br/>Again, the game's graphics and presentation are top notch. Great work!
Aug 27 00:26:00 2h 20m stacktrace @TheMorfeus Confirming @dalbinblue's findings, New Game plays the ending instantly. Looking forward to playing.
Aug 27 00:34:00 8m 00s Hero Mate Great use of the theme and visually very well handled. Great work!
Aug 27 00:42:00 8m 00s Scaring 9 to 5 Graphics are quite nice, but the black and white filter makes objectives and interactive objects etc a little less clear. It took a while to figure out what I was doing, but it's a nifty idea. My only real issue is that with no way to lose in a game like this, the game lacks much reason to aim for a high score. Still, a good effort - keep it up!
Aug 27 01:08:00 26m 00s The Skullcatcher Short and sweet, a very nice entry. The cutesy graphics are an odd fit for a game about being the grim reaper, but they're very clean and well drawn. The soundtrack and SFX go very nicely as well, they don't get in the way of the action. The cats' behaviour is a little odd at times, I wasn't sure why they were going full armadillo on me and rolling up into armoured shells. Walking off the left side of the map has interesting effects, I noticed. <br/> <br/>Still, fantastic work! keep it up!
Aug 27 01:14:00 6m 00s YOUR ROAR Simple and well executed, you've created a fun little gem! I'm sure I'd appreciate it more if I had a mic to play with, but the idea and execution are sound. I was extremely fond of being able to blend into the crowd by keeping my monster quiet - was this intentional? Anyhow, I really liked this entry - great work, and looking forward to seeing your future games!
Aug 27 01:23:00 9m 00s Monster Pizza I found it very difficult to keep find of the pizza delivery locations, but apart from that I really liked your game. There's something adorable about the clumsy protagonist - I can just imagine the poor fellow constantly apologizing to everyone!
Aug 27 02:04:00 41m 00s Entropy Visually impressive, atmospheric and rather dense. Some of the puzzles after the "easy ones" are are rather easy, but level 6 was absolutely bonkers compared to the ones that followed. I think the restart button in the last level was broken for me? Regardless, loved the aesthetic and the puzzle mechanic. Fantastic work!
Aug 28 15:26:00 37h 22m Chicken Girl in Toyhouse! I was quite fond of the graphics - they're very cute and well made! The main control method of the game (scare the boxes) was a little opaque at first, but I grapsed it quite quickly. The collision system is needing a lot of work I'm afraid, the game routinely crashed on me about 3 or 4 times before I could finish because I just got stuck on the boxes forever. I also managed to scare a box out of the level, which was pretty sweet I guess. Good work so far, keep it up!
Aug 28 15:46:00 20m 00s Primary objective Loved the visual style this game has - the character and environmental art reminds me of games like the Blackwell series. The music is fantastic at setting the tone - great work! It could have been longer and more connected to the theme, but I really liked this entry. Great work, keep it up! :)
Aug 28 16:27:00 41m 00s The Red Planet Lovely looking doom-style shooter. I loved the art (specifically your choice of palette) and the way you told the story, but the ending felt a little forced. I'm not particularly used to controlling this kind of game, but having strafe and action share a button got me killed once when I was trying to firefight next to a monitor... It got considerably easier when I figured out I could coax monsters into positions where their bullets hit door frames and keep shooting them. The sound effects fit, but I feel some music or ambient noise would have made the game feel much more dramatic and engaging. :P Very solid entry though, keep it up in future!
Aug 28 16:38:00 11m 00s Grave I loved the animation work, but from the gifs and whatnot I kinda expected more. Gameplay got a little old pretty fast, but the graphics are fairly stunning so I'm still a fan. Keep it up!
Aug 28 17:28:00 50m 00s Separated Very atmospheric. I loved the lighting tricks with the 4-shade palette, and the feeling of isolation was conveyed brilliantly. Not very fun, but I guess that wasn't really the point. The music fit extremely well, fantastic work!
Aug 28 18:08:00 40m 00s Sewer Monster City Graphics were wonderful, but I was quite annoyed at the slippery physics. The music fit the old school NES presentation well (and it sounds like you used Famitracker, funnily enough)! I was confused at why half of the treasure chests and jumps were just out of reach, including the one at the end of the second level. Was there a double jump power up I missed or something? Regardless, great entry. Good work!
Aug 28 18:33:00 25m 00s n8b cthulhu fhtagn I'm a little lost. I like the lovecraftian theme and all, but the gameplay was pretty hard to grasp. It could do with some work, but it's good for a first try. Good luck in future!
Aug 28 18:49:00 16m 00s The Bear Hunter Story is a little cliché, but the spritework, animation and tile designs are all great. The game suffers from a sequence break - by cutting through the tree line, you touch one less set of footprints (as a result the boss doesn't spawn). I managed to find the graves, if that's what you meant by side story? Still, I was quite fond of this entry on the whole. Kudos!
Aug 28 18:59:00 10m 00s The Werewolf Among Others Very fun and impressive game. Were the hunters meant to kill half of the people for me, though? Seems like they were the real monsters! Loved the graphics work and the villagers' speech - everything is so polished. Great entry, fantastic work!
Aug 28 19:15:00 16m 00s The Supper A little morbid at the end, but creative and funny throughout. The limericks throughout added so much to the tone of the game - I really liked them. <br/> <br/>I loved the old-timey setting and presentation, it made your game feel very unique. I thought it odd that Flanders never ran at the end, though. Overall a polished, creative and fun entry. Great work!
Aug 28 20:10:00 55m 00s Passengers Like the Oregon Trail, but relevant. Exited the business by filling a speedboat and blowing money I didn't have to get pixel people to Spain on a first come first serve basis. Best I could have done given the circumstances. <br/> <br/>Oddly affecting, if a little heavy. The randomized traits for people (Dwarf Fortress style) were a great touch, it made the people I was ferrying oddly relatable in a way. The graphics suited the purpose, but I really didn't like the music I'm afraid. Probably one of the most thoughtful entries, bery well done. Kudos!
Aug 28 20:26:00 16m 00s Me Absolutely loved the art - you used it in your own way to tell a sombre, wordless story. The monster's sound effects could have used some work, but the main character's laboured breathing at the end made it feel far more tense. The game segments themselves were basic and felt a little rushed. Overall it's short, sweet and it has a nice punch. Well done!
Aug 28 21:42:00 1h 16m Necromorph Challenging, beautiful levels and a wide variety of movement mechanics to get around. This is well designed and amazingly executed - I love it! I think some music could push it a bit further though.
Aug 28 21:56:00 14m 00s Lady Bug Very fluid and exciting - almost everything about this game shines. The sound effects included are very satisfying, in addition the music emphasises the stealthy nature of the game very nicely. The 4th level (which I did beat!) was absolute murder - the guards were practically psychic, it felt random whether or not I'd survive. Awesome work, I'd love to see what you make in future!
Aug 28 22:05:00 9m 00s DRUMSTER Short and sweet, apparently I did well even though it felt like I was having trouble keeping coordinated on the heavy metal level. It had a lot of character and I had fun watching my drummer embrace his inner darkness - Ludum Dare needs more metal and I'm glad you guys made it happen. :P <br/> <br/>Great effort, well done!
Aug 28 22:11:00 6m 00s Elemental Monster Quite a fun idea, although it gets hard to focus as the stage gets faster. I think the game would look a bit nicer if you increased the draw distance a little - the blue fog is a little annoying. Apart from that, enjoyable entry, well done!
Aug 28 22:31:00 20m 00s Inokan Loved the music and art of the game, but I kept getting one shot by red ghosts. Did the pickups do much of anything? The way they were presented reminded me of Risk of Rain but without the effects. Still, very nice entry. Well done!
Aug 28 22:37:00 6m 00s iMonster I love how dynamic and alive the game feels - you've really captured the feeling of being a massive, powerful beast and I think that's an amazing start, What the game vitally needs though is a way to lose as well as either scoring or a win condition. I'm sure if I were the master of a dungeon like this, I'd want to fight foes who could pose a challenge! <br/> <br/>I love the visuals and audio you've created for the game, they work so well! Great work guys, I'd love to see this fleshed out!
Aug 28 23:39:00 1h 02m HOMUNCULUS Confusing and odd at first, after messing around I slowly gained a feel for the mechanics. I love discovering things on my own - and that the mechanics stand so strongly made it so much sweeter when it all clicked. I don't see how it relates to the theme, but I love the title music, the ambiance, the graphical style. Very innovative - great work!
Aug 28 23:50:00 11m 00s That Fateful Night I think your sound design needs some work. I turned myself in so I'd never have to hear anyone scream ever again. Apart from that, it was fun in a unique way. Kudos!
Aug 29 00:04:00 14m 00s Lardum Interesting mechanic, can't say I've ever seen anything like this before. Keep it up!
Aug 29 14:11:00 14h 07m Nimble Very fun, and graphically stylish. The music in this entry is incredible, but I think most people aren't going to hear it since it restarts with the level instead of continuing to play. Fantastic work, keep it up!
Aug 29 19:30:00 5h 19m Massacre Monday Ridiculous arcade fun, at least until the ending. I swear, the military killed more people than I managed to during my playthrough! Loved everything about this, well done!
Aug 29 23:56:00 4h 26m Cutthroat You, Homesick Me Wickedly stylish and intriguing, you told an interesting story in a very cool looking locale. Perhaps no one returns from Red Hollow for a good reason? :P Noticed an odd issue where you could click on the flower seller before he actually appeared. It was a nice length, and the audio suited it well. Very well done, keep it up!
Aug 30 00:30:00 34m 00s Melody Muncher I was pretty blown away - a full soundtrack for a compo entry is insane, considering it took me a good hour to write a couple of bars in pxTone. Are any of the soundtrack project files included? I'd love to learn from them for future events! <br/> <br/>Overall, super fun and very well executed, but the graphics were just a little basic. I loved the additional mechanics (armour and wizards), but double armour knights gave me so much trouble! Incredible effort, Well done! :D
Aug 30 01:02:00 32m 00s Monster // SPOILERS AHEAD // <br/> <br/>I got angry at the dude that raped my daughter, and that means I beat her? There's one hell of a disconnect between what you've written for the choices and what actually happens. <br/> <br/>// END SPOILER // <br/> <br/>Apart from that it was mostly well written, but I felt that by the end I kept asking myself which choice you'd arbitrarily made more evil. Well done, kudos.
Aug 30 01:19:00 17m 00s The Loved Ones Very tasteful handling of a serious issue (particularly one that I feel very strongly about), the ending in particular was well-planned. Making the player carry out the actions adds to their weight as some other people have mentioned, although I'm a little unsure how I never ended up running out of those scratchcards. My assumption is that the useless paper cards are merely symptomatic of the real issue happening off-screen, since I thought it odd that infinite free scratchcards were bankrupting us. It was presented well on all fronts - musically, graphically and thematically. Very well done, keep it up!
Aug 30 01:55:00 36m 00s Micromancer Beautiful graphics, good use of the theme and great audio work. The game leaves you feeling both crafty and powerful - working out the best way to crush the opponents is extremely entertaining. The only thing that bothered me was that the web version began to slow down very heavily for armies above 30 skeletons. I had a great time playing this, well done! :D
Aug 30 02:18:00 23m 00s Mobs, Inc. Fantastic art as well as a neat self-awareness and style. Very fun, but the mechanics themselves aren't all that interesting (they are fun though!). Well done!
Aug 30 12:48:00 10h 30m Can I Haz Monsters? Very imaginative and unique idea for a game - I really liked it! The only thing I disliked was that the movement felt a little clunky at times but I got used to it rather quickly. Very nice, well done!
Aug 30 13:13:00 25m 00s The Sacrifice My people became unhappy and revolted, so the elder god woke up and killed us all. 10/10 <br/> <br/>Very well designed and fantastic to look at, I really quite like this entry. I'm not too fond of resource management games on the whole, but I like that you use the framework to show that this type of society is unsustainable. Great work, keep it up!
Aug 30 13:52:00 39m 00s ClickBait - Blogger Simulator Game basically froze after I pressed "New Post" one too many times. Oops. I really like what you were trying to do, god knows I hate BuzzFeed and its ilk as much as the next person, but the game's glacial pace really turned me off it I'm afraid.
Aug 30 16:26:00 2h 34m Brood I had quite a bit of fun, till the humans nuked me anyway. Great game!
Aug 30 16:42:00 16m 00s Investigator and the Case of the Red Herring Never in all my life have I seen so many puns in one game, I had a ball with this one. I'd have rated you well in all the categories you've opted out of as well. Good job!
Aug 30 17:02:00 20m 00s #16 Made it to the 4th level, and then nothing happened after that no matter what I tried. Perhaps some instructions would be nice? Quite liked the art and atmosphere, though.
Aug 30 17:22:00 20m 00s Photographer Seemed like a really interesting idea - like a more hands on Dungeon Keeper. Was there some way to get the adventurers to listen to me? They just kept milling around like guinea pigs, refusing to pose. I loved the phone UI idea and the graphics throughout, although I'd consider moving "Turn off" far away from "Invite Adventurer"... Still, great entry - keep it up!
Aug 31 01:33:00 8h 11m Hitogochi Fun, cutesy dating sim. I'm concerned for Nadine and the protagonist's relationship though, considering he spent the best part of a week wanting to eat her... I really liked this, although I only managed to get the sweet ending (and eat her on the second day, of course). Great entry, well done! :)
Aug 31 01:55:00 22m 00s GH4ST I really love the idea behind this game - it's extremely unique! My main issue is how short the compo version is - which is we're all rating. Still, I think the improvements you made to the post compo version (path visualisation, music, levels) are very well handled. Excellent work!
Aug 31 12:23:00 10h 28m Cataphilla Very pretty, but grows repetitive over time. The transitions when you pick up the golden pips are a little rough sometimes (music sputters, etc). I quite liked this, specifically the increasing layering of the music but there isn't all that much to do once the music is complete. Good work, kudos!
Aug 31 23:32:00 11h 09m Frankenstein: Do-It-Yourself! I'm a little underwhelmed that my reward for getting revenge was... nothing. Neat concept though.
Aug 31 23:45:00 13m 00s Welcome to Cronenburg Silly fun, if a little unpolished. Good entry, but the game suffers severe slowdown if you break too many fences and you need to approach certain items from odd angles to break them. Good work, keep it up!
Sep 1 00:27:00 42m 00s Devil's Avocado I didn't get the significance of the pun in the title, but the game seemed alright. I'm not much of a fan of resource management games, but I managed to survive for the 40 days. The graphics reminded me (oddly) of Yoshi's Island. Well done!
Sep 2 17:35:00 41h 08m Motherflipin' T-Rex! Incredibly silly, if a little basic graphically. I love the sound effects, especially the Unreal style announcer. :P Well done!
Sep 2 20:00:00 2h 25m Tenebrous Expanse Very very long, but a nice golf game (even if I never managed to finish it). I made it up to level 13 before I had to tap out. I really like the art direction and music, and the gameplay is pretty solid. The only thing I really dislike is the use of Par as a hard limit, instead of using Par as the guideline and setting a more lax limit - in a few of the levels, it seemed the par equated to perfect play. I don't see too much connection to the theme, but I really like this game nonetheless. Great work!
Sep 2 20:10:00 10m 00s The Mammoth: A Cave Painting Very unique style of storytelling and visual style. I think you need either better keybinds or to properly capture input - my browser kept trying to add bookmarks whenever I hit ctrl. Apart from that I really loved this game - well done!
Sep 2 23:24:00 3h 14m Hungry Dragon A little easy to cheese since you heal more from eating knights than they can damage you, but overall pretty good for your first LD event. Keep it up!
Sep 2 23:35:00 11m 00s Monster Typer Nice WarioWare style entry - I like the rapid fire pace, even if it does become unbearably fast pretty quickly. The music was pretty cutesy and playful, I really liked how it added to the game's charm. The text was pretty unreadable at 1920x1200 since it was so large - I felt like a deer in headlights trying to parse it! The compo version only really needed scoring, which I see you added for the post compo version. I really quite liked this, well done!
Sep 3 01:53:00 2h 18m Bad Boss Pretty funny entry, you have a good sense of humour! I liked graphical touches like scene transitions, and your sprite and tile art served its purpose well enough. I think the game sorely needed some polishing touches like audio throughout, some tuneup of input handling and mechanic tweaks (for instance, aiming was quite a clunky process without mouse control). I quite liked this though, keep it up!
Sep 3 02:14:00 21m 00s Mr. Skeltal's Calcium Quest Never before have I been so thoroughly spooked. Strong bones and calcium to you all. Bones/10 <br/> <br/>Memeposting aside, I have a thing for spooky games - your art and music capture the (jokey) horror theme really well! I didn't think the gameplay itself was all that innovative - but I loved the inclusion of weapon falloffs, accuracy modifiers... it's a lot of detail and work to implement a system like that outside of a competitive FPS. The game was challenging in a pretty good way, and freeing the trapped skeletons made it all worth it. Little touches like milk bottles replenishing health sealed the deal. Great work, fantastically done!
Sep 3 19:00:00 16h 46m I am Become Death The perception altering goggles reminded me of the concept of the game "Haze" a little. I enjoy seeing RTS entries, but it's quite hard to get across the theme you were going for when people/greenies are reduced to circles. Still, fairly solid entry with some nice graphical touches and voice acting. Well done!
Sep 5 13:08:00 42h 08m Gorgon Zoë Interesting game - combat reminded me a little of Dwarf Fortress's adventure mode (without any of the complexity). I enjoyed the random lines spoken out of the blue by every NPC (including the cats and sheep), they added some nice humorous touches! The music fit the game as well, but I thought the graphics were a little basic. Good work!
Sep 7 12:59:00 47h 51m Over your dead body Too easy to play without using the stealth mechanics, I think. The game doesn't really feel all that dynamic or exciting, but I think some of the mechanics are interesting. Keep it up!
Sep 7 13:14:00 15m 00s MiniGolf Endless MMO Very interesting idea - it's like Trackmania Golf! Some of the art is a bit iffy (the signposts after each level and the tiled fairway texture) but the environmental art is mostly lovely. I love the effort you've put into the game's sound design - the soft thud of the ball on the grass and subtle clink of the ball into the hole feel oddly natural. I think I like the soundtrack most of all though. Great work, keep it up! <br/> <br/>(Also, avoid developing for iOS if you can. You want to put your games on a platform where most people can play them and where you're not stuck waiting 2 weeks for Apple to approve. You'll get way more ratings early on in the LD voting period, so it's always crucial to get out there sooner!)
Sep 7 13:37:00 23m 00s The Virus I like that you managed to get so many mini-games into your entry, but I think they could be overly long at points (specifically the ATCG game). The graphics were mostly ok, but please don't mix pixel sizes - it creates a very uneven style. I liked the music you wrote for the game, you convey a good kind of tension through it. Overall pretty good, kudos!
Sep 7 13:41:00 4m 00s Quadopus Goes To The Surface Good for being made in just 40 minutes.
Sep 7 13:49:00 8m 00s Consuminator Very silly and funny, if a little too punishing at times. Good job!
Sep 7 14:14:00 25m 00s Abominable Interesting game - the graphics are very nice (if a little hard to read at times) and I think you set the scene very well with your art and music. I think that "Call 555-555-555-5555" may just be my favourite quote, I liked humorous touches like that! Did the game finish after the flower puzzle? I tried to enter the lift after that and the game just looped. Still, I liked the dual narrative as a way to subvert and swap the perceived roles of the hunter and monster - and apart from some typos throughout you handled everything very well. Great work, keep it up! ^^
Sep 7 14:26:00 12m 00s Dr.Particulus: monster within Love the graphics in this game, but the randomised weapon spawns are a bit of a turn off for me. The ingame music is okay, but the death jingle is incredibly loud compared to the rest of the game. Pretty solid entry, keep it up!
Sep 7 14:53:00 27m 00s Rogue Like Keeper Time consuming and a little confusing, but I think it's a really good idea. Your sprite work (the town and item graphic work in particular) is top notch, all the game really needs is some audio and a bit of a better explanation. :) <br/> <br/>Great work!
Sep 7 15:06:00 13m 00s Asshole Transit Bureaucrat 2015 Super interesting concept, but waiting for the day to end after concocting an evil route just takes too long - an important part of puzzle game design is quick feedback (think of how TIS, Spacechem and Trains all have a fast-forward feature). <br/> <br/>Very well presented, but a little too short right now and in need of some performance / response tweaks. Good work!
Sep 7 15:18:00 12m 00s Westboro Binge Pretty funny take on a real world issue. There's not much to talk about, but since you made the game in 8 hours I'm actually pretty impressed with this. Good work, keep it up!
Sep 7 15:23:00 5m 00s Using All Parts "Double-click this passage to edit it." <br/> <br/>Apart from that, quite a nice, atmospheric entry. Ending felt a little bit forced, and I'm unsure why the NPCs had health and clothing scores but still pretty good overall. Good work!
Sep 7 15:32:00 9m 00s Bite In Tandem: Euphoria Great music, wasn't expecting the difficulty ramp at the end! I really liked this entry, you've put a lot of work into this and it's crazy fun too. Great job!
Sep 7 15:41:00 9m 00s GameApi chess Interesting start for a project, but right now it doesn't really do all that much I'm afraid. It doesn't seem to implement all of chess's rules or even enforce many of the game mechanics.
Sep 7 15:50:00 9m 00s Heroic Journey (LD33) The quotes on the top and bottom of the screen really made my day, they're all so absurd! Funny in an odd kind of way, and enjoyable even if it was a little basic. Keep it up!
Sep 7 16:02:00 12m 00s Pinky The Monster Took a long time to progress, but the cutesy monster kept me going! :) I like how you've set it up that the humans are the ones destroying their own city while poor Pinky just minds (his/her) own business... The sound effects are well made, and add quite a lot to the game. Well done, I really like this!
Sep 7 16:11:00 9m 00s Dragon's Horde Loved the camouflage mechanic, I found that waiting for burglars to take some gold just before eating them was usually the most effective strategy. The music is dark and gloomy, and I like your art style. Well done!
Sep 7 16:21:00 10m 00s Klonos Very atmospheric, but a little tiring after a while. Enjoyed all the messages written on the benches, and the bosses felt just a little out of place given the serious tone. Still, great work!
Sep 7 17:59:00 1h 38m Shape Shooter Very pure and fast-paced shmup. The connection to the theme seems completely tacked on, but the mechanics are solid. The difficulty ramps up extremely quickly, and the simple and clean graphics ensure that the game still makes sense even when you're vastly outnumbered. Good work, I think all it really needs is a soundtrack to bring out the action!
Sep 7 18:19:00 20m 00s BECOME Unique and fun platforming mechanics - snailing around the place was tricky but very satisfying. It would have been nice if we could become more types of monster, however. The tileset is a little noisy and hard to look at, but elsewhere the graphics are nicely done. Loved the cat room!
Sep 7 18:25:00 6m 00s Monsterhythm Incredibly difficult, but I live for those dancing frog monster sprites. Sound effects get a little rough to listen to after a while but apart from that I quite liked this. Sadly, I wasn't able to survive all the way to the end.
Sep 7 18:43:00 18m 00s On Monsters Maybe the tourists are really just taking pictures of the cat? It was the real monster anyhow, always getting in my way! <br/> <br/>I ended up being photographed like 120-something times by the end - I didn't know exactly how many times since it went off-screen... Good entry!
Sep 7 20:36:00 1h 53m underworld siege Extremely polished and detailed game - especially for pico8! You've put so much thought and detail into each of the units' function and mechanics, and the UI is extremely well done. My main issue was that "X" is more traditionally cancel than action. Since "Z" and "X" map to "A" and "B" normally, I ended up buying things by accident while trying to cancel out of the shop occasionally. Apart from that all I think this game really needs is some music - the graphics work throughout is amazing (such as the title screen effect) and the game is very well balanced overall. Amazing work!
Sep 7 21:00:00 24m 00s MANDATORY FUN EXPERIENCE I'm not entirely sure what I played through, but it was weird in a good sort of way. I didn't get much out of the resource grind (although I did manage to build a condo for the worm prince) - my strategy basically consisted of sitting on a manor spamming charm and waiting to heal until I was rich. I didn't manage to figure out what the third spell did, apart from make my flying worm change shape I think? It made people run towards me so I could consume though, which worked in my favour. The UI is very well made, I can see you've put a lot of work into getting it just right and it shows off the flavour text well - it doesn't handle resource scores above 999 all that gracefully though. Interesting, if unorthodox entry - good job!
Sep 7 22:27:00 1h 27m Delicious Cortex Graphically stunning, but one of several zombie control games I've seen this dare. The soundtrack is pretty neat, and lines of flavour text from the zombies and hunters make the game funnier all around! :) Great work, keep it up!
Sep 7 22:55:00 28m 00s Monster - Your Worst Is Our Best Made it about 6 days in before all the dark lords died, whoops... <br/> <br/>Very creative entry, but swapping between monsters and CVs got quite old when you have to click 3 times every time. The sound design and art are fantastic, I think you've done an amazing job pulling all together. Very strong entry, great work! :D