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| Timestamp | Since previous | Game | Jelinib's comment |
|---|---|---|---|
| Aug 24 02:29:00 | MonsterCorp | My eyes usually just gloss over text, but this game made me take a closer look. Some hilarious employees in there! I enjoyed visiting all of them to see what they had to say. <br/> <br/>I found this flavor of decision-making quite refreshing. I won with a office filled of hundreds of cats. Yissssss! | |
| Aug 24 02:40:00 | 11m 00s | Face Puncher | Man, how do these people keep cutting in line? I'd say they're the monsters! Is there no such thing as common courtesy here? :P <br/> <br/>I was hoping I could use my right hand to punch as well, but I'm now just imagining that it's there to hold the people in place while I punch them in the face, hehe. <br/> <br/>The game is simple but oddly satisfying. Mindless punching always makes a great stress reliever! |
| Aug 24 02:56:00 | 16m 00s | Monster Pizza | Very cute art and music! I loved the idea of a giant dino trying to not-so-gingerly deliver pizzas. <br/> <br/>My only complaint is that sometimes the delivery areas are kind of hard to see (but that could just be me needing bright flashing colors). <br/> <br/>But overall very well done! I would have liked to deliver more pizzas, but... well, the city isn't going to destroy itself! I'm apparently just a natural at it. |
| Aug 24 03:31:00 | 35m 00s | Childhood Monsters | The evil laugh was great, even though I can't rate yours for the audio. <br/> <br/>One can only wonder where all those children go after I touch them... My belly? The waking world? The deepest, darkest pits of Mexico? A white van? Some mysteries might never be solved. |
| Aug 24 03:50:00 | 19m 00s | The Banana Eater | You have the voice of a thousand angels. I had a good laugh as soon as I hit the title screen! The art is simple but unified. I think it works really well, especially to help the golden bananas stand out. <br/> <br/>And at the end, F to fart? Boy, I'll have you know that many have outgrown that s- TEN OUTTA TENNN |
| Aug 24 04:34:00 | 44m 00s | Disastris | Just like the others, this takes me back to my Sim City days of summoning all the disasters I could--but without the extra hassle of having to fix everything afterward! Absolutely genius. The disasters are very satisfying and mesmerizing to watch! You sure worked some magic with those pixels! <br/> <br/>Oh, hahaha. I left the game idle on the title screen, and now the giant monster is just flipping out in the middle of the screen. He must be suffering destruction withdrawals already! <br/> <br/>This is a really fun game! Please add more to it later! |
| Aug 24 04:47:00 | 13m 00s | Area 50 | Somehow very calming. You beat me to the screensaver comment, haha! It's cool how each monster has its own way of moving. At times, it'd take me a sec to realize which one I'm controlling. <br/> <br/>Now if only there were a way to attack that gun up there... |
| Aug 24 05:00:00 | 13m 00s | server INFLICTION | The elevator music while waiting for someone to be murdered is pretty great. Very slick and stylish sound and visuals! |
| Aug 24 05:22:00 | 22m 00s | The Smell of Fear | Really cool idea, and looks really neat as well! Sometimes I feel like I'm walking really slowly, maybe when there are a lot of the red dots onscreen(?), but it might be my imagination. I might just be unaware of how slow I'm *actually* going the other 98% of the time! :P <br/> <br/>I was once moving downward with 5/8 to go at 4:59am (I know I suck... wandering mostly-blindly in the dark is hard!), when I suddenly got an error. Am I just unlucky? Anyway, this is what it threw at me if it can be of any use: <br/> <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object obj_controller: <br/> <br/>Moving to previous room before the first room. <br/>at gml_Object_obj_controller_Step_0 <br/>############################################################################################ |
| Aug 24 06:14:00 | 52m 00s | Lying in Wait | I got to the end! Seems like head-to-pillar and keeping the lights on is the way to go! Unfortunately, I accidentally skipped the credits by pressing space again... <br/> <br/>If I had to nitpick one thing, it's when the red square appears too far on the left, where it's humanly impossible to react to it in time (other than waiting for the yellow bar to go all the way right, and back)... But I think it also fits--it helps to elicit emotions that make me feel just like the monster! <br/> <br/>Art, music, concept--everything's great! Very well done! |
| Aug 24 21:59:00 | 15h 45m | Daniel X Moore Presents: Dungeon of Sadness [LEGENDS] | I love how even a 12-year-old kid must die in order for me to become an adventurer. Quite entertaining to watch all the unfortunate events unfold! |
| Aug 24 22:24:00 | 25m 00s | The Wrath of Gandhi | Oh man, this is the kind of game that I just want to see everything expand and grow. Loved the juxtaposition of Ghandi and violent explosions! |
| Aug 24 22:55:00 | 31m 00s | Monster Slayer | Ragdolls make everything better! <br/> <br/>Also, still trying to move after I die makes a hilarious bug. The blue guy seems to disappear into the ground, so everybody else has no idea what to crowd around, and they end up merging into a single green mass somewhere off in the distance. <br/> <br/>Axing everyone down quite entertaining! |
| Aug 24 23:19:00 | 24m 00s | StoneWalker | I also enjoyed smashing the buildings and people, but it takes quite a bit of time to get to them (and I can't spend much time doing it, so that I could still intercept the birth stone). <br/> <br/>I think the stroll would be more interesting with sounds for the stomping, and perhaps some camera shake. <br/> <br/>The golem model is pretty cool! His walk cycle also definitely makes him feel heavy! Very nice. |
| Aug 24 23:36:00 | 17m 00s | Ghost Academy | I cheated on the first test by floating past the edge of the platform. I could not beat the third test (I keep messing up at 20-30 seconds remaining). These tests of reflex and prediction were pretty fun, the feel of the game is quite lighthearted as well. Nicely done! |
| Aug 24 23:46:00 | 10m 00s | From The Jaws of Death | The random photo seems out-of-place stylistically, and theme feels a little shoehorned in, but it was quite an interesting (and challenging!) concept to try to control two players at once! Pretty cool. |
| Aug 24 23:52:00 | 6m 00s | Snake Strike | This looks amazing! It was pretty satisfying to charge into the glowy objects, even though it seemed mostly unnecessary for reaching the end. Well done! |
| Aug 25 00:00:00 | 8m 00s | Creature Power | Hahaha, I could barely wrap my mind around the controls. I think you achieved your purpose very well. I spent a lot of the time trapped up against the edge, but otherwise rolling right in and spraying monster juice everywhere is a hilarious concept. Not to mention the grade A acapella! Well done! |
| Aug 25 00:34:00 | 34m 00s | Neverending Forest of Beasts | So this is where all the lost packages go! I see no other explanation for why there are boxes lying around in a mystical forest! :P <br/> <br/>I fairly enjoyed hopping around as a cute little killer bunny, and I've always loved running around opening treasure chests in RPGs. Well done your first Ludum Dare! |
| Aug 25 00:48:00 | 14m 00s | Is It In You? | I feel like I'm shooting bullets from my forehead, haha. I like all the detail you've put throughout the city. Hide-and-seek, but with a murderous twist! :) |
| Aug 25 01:32:00 | 44m 00s | One of Us | I played until it didn't let me anymore (or maybe I accidentally hit Esc?). I think I got the castle like halfaway down? Cooldowns could probably be shorter, and walking could probably be faster. Cute music (I heard the Pokemon music!), cute graphics, cute audio. Werewolf and the ballet dancing ogre are the best! |
| Aug 25 03:37:00 | 2h 05m | Of Glorious Nation | I seem to be hitting invisible walls in the reconquer portion, so I can't get to any enemy tanks. Really nice RTS controls though! |
| Aug 25 04:08:00 | 31m 00s | Tentacles | Really nice graphics! I kind of cheesed it by strictly sticking to the right. Poseidon's fart is abnormally loud. Overall really good! |
| Aug 25 04:20:00 | 12m 00s | They Want Your World | I thought the mechanic of flying between worlds was really cool! Awesome dragon! I wish it wasn't so easy to kill myself by flying around though. :P |
| Aug 25 04:33:00 | 13m 00s | Empowered Darkness | I felt a little conflicted where I WOULD like to kill the heroes and get money, but I also have to let them kill me if I want to see what the other floors are like. I don't think I ever managed to kill the hero on the first floor though... <br/> <br/>I like the idea of seeing the other floors below you. Wonderful voice and hero names. Really cool game! |
| Aug 25 05:26:00 | 53m 00s | Sirens | Becomes really easy once you get too many sirens! If I put a siren in any of the bottom two locations, they are at risk of immediate death due to no rocks being between them and the bottom edge of the screen. <br/> <br/>It's quite satisfying to lure seamen to their doom with my hawt naked siren bodies. And voices. Simply irresistible. <br/> <br/>ahahahaha boobies |
| Aug 25 05:48:00 | 22m 00s | Unawere | The camera needs to keep up with me a little better. It's like the top of the screen is holding me back! Felt great to transform and rage some faces though. Neat game! |
| Aug 25 06:02:00 | 14m 00s | Redemption | Ryusui beat me to it. The minimap became very valuable once the horizontal scrolling stopped working! I feel a little overpowered with a omni-directional spammable attack, but pfft I'm not complaining. Feels good, man. |
| Aug 25 06:13:00 | 11m 00s | The Cauldron of Humanity | Took me a little bit to realize the spells required mouse clicks, rather than being bound to a key like the main attack. But I might just be tired. Wish I could get more points! The spells almost don't seem worth it for the time it takes to get enough points. <br/> <br/>The sprites are devilishly cute. Neat game! |
| Aug 25 07:24:00 | 1h 11m | Something deep | I wanted to play with all the tentacles and try for a red submarine that was just coming onto the screen, but the game suddenly ended when I got the last tentacle. Darnit! <br/> <br/>Super fun though, and the little comments that give hints about the gameplay were also entertaining to read, as well as useful. Solid controls, delicious sounds, smooth graphics. Very well done! |
| Aug 25 07:52:00 | 28m 00s | Virion Alpha | I think it'd be cool to be able to redirect leftover virions to a new target if their current target gets infected before they reach it, as opposed to them just wiggling around aimlessly. But then again, maybe it's part of the game to watch how many virions you actually need to send over... :P <br/> <br/>There's something great about seeing lots of little things taking down bigger and bigger things. Turning the final boss's friends against him and mass firing everything at once, he didn't stand a chance! Hehe. Well done! |
| Aug 25 08:27:00 | 35m 00s | Pik & Pok | I'm getting a 404 on your Dropbox download link. Halp! |
| Aug 25 08:42:00 | 15m 00s | On the Growth of Ludum Dare and the Selection of Themes | Funny and yet insightful! Especially since I'm new to Ludum Dare, this helped me learn more about its history. The emoticons did their jobs very well--very creative! Glad I played this. Thanks! |
| Aug 25 10:00:00 | 1h 18m | Litch Defence | I can't seem to replace my killed swordsmen. The barracks rooms have cogs and a Buy button, but it doesn't look like it does anything. On the other hand, I seem to be able to buy infinite wizards for free.... NOT COMPLAINING. <br/> <br/>The lich looks schweet and you've got some sick beats going on! Nice job! |
| Aug 25 19:04:00 | 9h 04m | I'm a Monster Rawr! | Sometimes I have trouble getting the kids in the van, I think when I'm dragging them in from the left or right while sticking to the bottom, instead of in from the top where the hitbox is? I'm not sure. <br/> <br/>Really cute art and voices, and nice choice of music! Great job! |
| Aug 25 19:30:00 | 26m 00s | Derpzilla | Haha, it's about time I found a game that's similar to mine! Whimsical second cousin of Godzilla, plus tanks, copters, and buildings. Cliché, but a solid formula for pure destructive fun! :) <br/> <br/>Love the monster's design, and the ending gave me a chuckle. The parts where I was walking towards the tanks dragged on a little bit, but overall nice job! |
| Aug 25 23:17:00 | 3h 47m | Invasion | The ship flies SUPER FAST and the only way I found to avoid getting killed is to just stay out of enemy sight entirely. <br/> <br/>But I got all 100 humans! It becomes really easy if I just scrape my ship against the ground and gather all the people in a corner, hehe. Neat game! |
| Aug 25 23:44:00 | 27m 00s | Primary objective | Graphics were well done, and the corrupted text effects were super cool! <br/> <br/>Music is fitting for the atmosphere, and refreshing. Something about it reminded me of Earthbound! (love that game) <br/> <br/>My one gripe is that sometimes I ended up queuing up too much dialog (my bad, I just like to click on everything), so I have to wait for it to all pass before it will execute another action for me. <br/> <br/>But really great job on this one! I had to see all the endings. Somehow it's creepier to get the red jar before plugging in the green one... Got totally locked up inside the console room! AHHH |
| Aug 27 07:02:00 | 31h 18m | Foul Monster | I somehow kept forgetting that I could jump, and was pretty much only chomping and dashing. So I ended up getting grounded--quite literally! <br/> <br/>http://i.imgur.com/3kcTxIW.png <br/> <br/>I think it happens when I spam dashing attacks near the edge of the screen? Maybe chomping? I'm not 100% sure. <br/> <br/>Soon after that was the point where I remembered I could jump, only after seeing all those "JUMP INCREASE" things on the edge of my tunnel vision. So then I spammed jump a lot on the next level, and was able to go super high, like, way-off-screen-for-a-few-seconds high! It didn't seem intentional, so I thought I had maybe broken something unintentionally. <br/> <br/>And then after I killed the last of the people by jumping, I was not advanced to the next level. So then I thought I had broken something else again. <br/> <br/>So then I figured I'd let myself starve to death and end it that way. The bar reached zero... and then refilled itself. I then thought, maybe it's just doing the reverse of what was happening while I was eating stuff earlier (as in, when I'd keep eating after the hunger bar was full, the bar would then suddenly jump down to 1/3rd or so... but was that actually a glitch too?!). <br/> <br/>Figuring that I probably had like 200 stomachs to go through, I put the game out of its misery and cut off its life support. <br/> <br/>I'm sorry I broke your game so bad! Sometimes it feels like a curse. But the art is great, the moves feel smooth, satisfying crunching, and overall really fun (and funny) game! Stellar job! |
| Aug 27 07:16:00 | 14m 00s | Bus Crush | Haha, "final destination." Nice choice of words! <br/> <br/>I was having too much fun going fast, so I was only able to get one kid to the end. But the rest were probably mortally injured from falling out of a speeding bus anyway! <br/> <br/>I love how the train tracks are just beyond the school. The kids must have all been like, "Wait, where are we going?!" And then... <br/> <br/>You know what this game needs? It needs screams. <br/> <br/>Cool game, hehe! |
| Aug 27 07:39:00 | 23m 00s | Corrupt Ground | I played 1-player mode with the incomplete AI, but the tile/corruption system seems pretty solid! Nicely done, hope you get to finish this! |
| Aug 27 07:57:00 | 18m 00s | The Trial of Tyrone Rex | BEST |
| Aug 27 08:10:00 | 13m 00s | Shark Swimulator | Cute voice, clean graphics, smooth swimming! Very nice! :) |
| Aug 27 08:25:00 | 15m 00s | Monster king | Maybe I'm the monster because I'm killing all these innocent denizens of the environment. <br/> <br/>The mudslugs are hecka fast. If one catches up to me, I am fuuuuuuuuuuuuuudged, since I can't run fast enough to get away! <br/> <br/>Lots of cool monsters to see though. Awesome variety here! |
| Aug 27 08:46:00 | 21m 00s | Dreamcatchers | I have no idea where the first photographers go after they fade into the fog. How do they get away so fast!? When the level restarts due to a witness escaping, the initial screens of text appear upside-down/reversed and dimmed. Totally weird! <br/> <br/>The charging sound is a little grating compared to the calm background music, but I like the style of the game. Very cool! |
| Aug 27 08:56:00 | 10m 00s | Monster is a Mommy | Haha, I love the faces. Being a motherdactyl sure is hard work though! |
| Aug 27 09:07:00 | 11m 00s | SPIKE LEG ED DEMO | My favorites were the purple shirt guys. They look like they're doing something reminiscent of some good ol' Charlie Brown dancing, haha! <br/> <br/>Very satisfying game, especially when the red bombs go off! Nice job! |
| Aug 27 09:16:00 | 9m 00s | Hungry Monster | Good idea with the limited shots! Really helps to discourage just spam shooting all the time. I kind of wanted to shoot up at the planes too though. Neat game! |
| Aug 27 09:23:00 | 7m 00s | Cream of Society | OOPS. If I hit R a bunch of times without actually needing to reload, my bullets just go down to zero, basically crippling my firing abilities. <br/> <br/>Interesting idea with collecting the pieces of yourself around town, and voices have good clarity! Nice job! |
| Aug 27 09:35:00 | 12m 00s | Tabuz. Aliens are coming. | I got through the first couple of levels with some struggling. I think maybe level 3 and 4 should be switched around, as level 4 is much more forgiving in terms of movement area. Pretty challenging and unique mechanic, and the low poly art is great! Nice job! |
| Aug 27 09:39:00 | 4m 00s | Grunx | Great art and pretty catchy beat! Wish you could have finished! |
| Aug 27 09:47:00 | 8m 00s | Dr.Particulus: monster within | Very clean art! I feel like the monsters take too many hits to kill though. Kind of makes things feel slow. There was also a part of me wishing I could jump off of the monsters' heads, haha! Nice job. |
| Aug 27 18:01:00 | 8h 14m | Welcome to Cronenburg | I somehow managed to get stuck inside a Cronenberg (the tall one). What was it doing to me? The answer is don't think about it. <br/> <br/>Cute music and character, makes the game humorous! Nice job with all the modeling, and physics-based destruction is always fun. Cool game! |
| Aug 27 18:29:00 | 28m 00s | Monster can-can | Creative interpretation of "Monster", and I have a soft spot for button mashing. Simple but it works! Me likey! |
| Aug 29 06:36:00 | 36h 07m | FéesVSMonstres | Simple enough to understand even though I can't read French. I felt a little misled how not all of the paths were used. Fantastical music loop, cool monster sprites. Green dragon is my fave! |
| Aug 29 06:44:00 | 8m 00s | JumperStomper | I played the web version, and also played with myself. The "rage" face never seems to go back to a joyful one, even after the player respawns. But interesting idea here! I've always enjoyed butt-stomping in Nintendo games, haha. Cool game! :) |
| Aug 29 07:00:00 | 16m 00s | n8b cthulhu fhtagn | Rainbow text is a neat effect, but also a little hard to read. <br/> <br/>Instructions are kinda fuzzy. Clicking seems to make me move towards the click point, I think? But then it also grabs vehicles sometimes, I think? And sometimes it makes tentacles appear, possibly? Not sure. <br/> <br/>Cool style tho! |
| Aug 29 07:10:00 | 10m 00s | Salvie | Simple but haunting. The looping black and white images along with the music was quite effective for setting the mood, and the story was mysterious but a page turner (a gamestate tapper?). <br/> <br/>This is pretty dang great. Excellent job! |
| Aug 29 07:38:00 | 28m 00s | Teenage Monster | I had the hardest time keeping my hair under control. After some point, I was able to talk to "Luna" anywhere. Luna would respond even when I was trying to talk to someone else. I suspect something got stuck but I'm not sure how. <br/> <br/>Dialog was pretty funny before that happened, and music is pretty catchy. Nice job! |
| Aug 29 19:57:00 | 12h 19m | Town Crawl | Very kind of you to put the first empty screen for familiarizing oneself with the controls! <br/> <br/>Enemies drop hearts sometimes, but I can't seem to ever pick them up. Not sure if they were meant for healing, or are just decorative, haha. <br/> <br/>I beat the golden knight by standing some distance away, and when he gets into a pre-charging pose, also charging at him (shift) and hitting him just before he gets a chance to swing at you. <br/> <br/>I think the fact you've implemented clear tells and attack patterns is awesome. The low-poly models are well done. Nice job! |
| Aug 31 21:05:00 | 49h 08m | Cave Lord | Sweet, Earthbound font! Nicely inspired battle system too! ;) <br/> <br/>Some nitpicks: <br/>I feel like Heal should be stronger for its cost of a turn and 5 MP. As it is, it typically heals little more than the damage the monster can deal, so if you're almost dead and choose to heal, you've also given the monster another turn to hit you and put you back right where you were the previous round, thus perpetuating an unfruitful MP-draining cycle. It is almost always better to take the chance and go for the attack, and hope to RNGesus that it hits and that you level up after the battle for the free full heal. <br/> <br/>Defend also doesn't seem to reduce damage taken at all. (bug?) <br/> <br/>Because of these, I kind of neglected Defend and Heal, and ended up powering through the game purely on Fight and Tech instead (using each once per round would typically suffice for the harder enemies). <br/> <br/>The game seems somewhat luck based, depending on how much the monsters actually attack, but the battle messages were pretty humorous. Love the quirkiness here, and the sprites are cool. Nice job! |
| Sep 2 06:46:00 | 33h 41m | Jungle Blitz | When I try to run the .jar, I just get a window that immediately closes itself. Not sure what to do! |
| Sep 2 07:08:00 | 22m 00s | Can Dew | Interesting controls, and simple enough to understand. I kinda felt like I was flicking the can! Wish there was more to it, but I had fun rocketing around on monster juice! |
| Sep 2 07:37:00 | 29m 00s | Doomed Settlers | Good foundation for a potentially addictive game. I am a sucker for seeing numbers grow and getting the best equips. <br/> <br/>I totally forgot about the theme until the little twist at the end. Ohhhhhh snap! Nice job, especially in so little time! |
| Sep 2 07:47:00 | 10m 00s | CthulhTunes | Love the smooth wiggling of the tentacles. The contrast between the two instruments was great and created a mildly haunting ambiance. <br/> <br/>Also nice hinting at what note is supposed to be played by angling the flute towards it! It was quite satisfying to finally turn the tables and make the mortal follow me instead, haha. Very clean game. Well done! |
| Sep 2 08:01:00 | 14m 00s | Guardian monster | Cute monster and shooting sounds! Sometimes I would get like 10 seconds of nothing happening, and then a bunch of them all swarm (slowly) in at once. Slightly mean, but it breaks up the repetition a little! I let myself die at 93 points or so. <br/> <br/>The enemy sprites/animations were also pretty awesome. Nice job. :) |
| Sep 3 04:44:00 | 20h 43m | Monstory | I'm using the Windows build, and I seem unable to move beyond the title screen, regardless of whether I click a red hashtag or search for another tag that you've provided in the description. I even ran it as administrator, and still refuses to budge. Not sure what else I can try. <br/> <br/>Wish I could check this out, looks really neat! |
| Sep 3 05:02:00 | 18m 00s | Programmatic Capitalism | I came in totally expecting WASD controls, but instead it was Z forward, S back, Q left, D right? I almost feel like something bugged up the control scheme for me, and I'm not sure how. <br/> <br/>The textures look pretty awesome, and nice pathfinding! |
| Sep 3 05:24:00 | 22m 00s | BYSS | I can't seem to access any of the downloads. <br/>"ERR_CONNECTION_REFUSED" <br/> <br/>Even tried disabling my antivirus. I'm perplexed! |
| Sep 3 05:37:00 | 13m 00s | Lich Rising | Wow, great job implementing all those RTS controls! Quite enjoyed the top-down-but-still-3D style with clear and vivid units, and the voices were great too! Very nicely done. :) |
| Sep 3 05:38:00 | 1m 00s | Monstrous | Aw, I've chosen the wrong OS. :( |
| Sep 3 06:05:00 | 27m 00s | Gorgon Zoë | I am a sucker for leveling systems though, and really cute, lighthearted music! <br/> <br/>I got to level 7, but then I got into a stalemate with some level 9s while trapped against a wall. Whoops! <br/> <br/>Transforming is also awesome, because I was able to scope out easier enemies as a human (but then I mostly ran around as a monster anyway... which eventually led me to the aforementioned scenario). I had fun though. Nice job! |
| Sep 3 06:15:00 | 10m 00s | Rampage | Oh man, so many people to mass murder--awesome! Would be immensely more satisfying if you got to add the sounds, but as it is, I had good fun seeing a bunch of people spew into red pixels at once. Well done! :) |
| Sep 4 02:25:00 | 20h 10m | Gelan's Quest | Music, dialog, and the static/desaturation effects did well to set the mood. Riveting writing. Amazing job, especially for a compo! |
| Sep 4 02:43:00 | 18m 00s | Evil Ghost chasing | Haha, great title. The game feels simple, but you had an idea and you executed it. All this could use would maybe be some juicing up and polish I guess, but that's extra, and this is also just compo anyway! Taking the gameplay itself further might require getting a little more creative. The original Pacman game was pretty simple, after all. <br/> <br/>Pacman does a good job of trying to avoid me, even turning 180 degrees around like a real player would! He only loses when he tries to outrun me! <br/> <br/>Nice job! :) |
| Sep 4 03:04:00 | 21m 00s | Being a Kraken | Of the post-comp builds, the non-Oculus version crashes for me whenever a ship fires. However, the Oculus version works fine (even though I don't have an Oculus Rift). <br/> <br/>I tend to get a little disoriented whenever I hit a ship, but in some cases it also helps me to feel like I've flipped upside down and am pulling the ship down with me. <br/> <br/>This game totally needs tentacles... I was kinda hoping I could lash out from underwater and grab the ships, haha! But bumping into them works too, especially with such limited time! Nice job. :) |
| Sep 4 03:48:00 | 44m 00s | People's Mandatory Video Entertainment | The Nanaca-crash-esque part was too short, haha! Nice choice of music. I spent a good time walking around for Bubsy, the lost capsules wedged in the terrain, and the "please do not ploish" block. <br/> <br/>I think the tomato turret should make a sound for when it fires, and perhaps be movable, because sometimes it feels like the grass grows in such a way that I think it prevents the turret from seeing/shooting capsultalists? Not sure. For as long as the thing takes to grow, it's unfortunate when it turns out to be in a bad spot! <br/> <br/>And also a sound for when a capsultalist gets shot. And dies. And perhaps also for whenever they are really close to you. Sometimes I swear they materialize out of nowhere. But only when I have cake. Those greedy ****ers. I GROW THIS POO-FLAVOR CAKE, IS MINE <br/> <br/>I probably played this way longer than I should have. Hilarious game! |
| Sep 4 04:01:00 | 13m 00s | YOUR ROAR | Such delicate and addicting sound effects. Also loving the simple but effective style. Really innovative idea. Awesome job! |
| Sep 4 04:36:00 | 35m 00s | Saturday Morning Destruction | Hilarious concept, and faaaabulous art! <br/> <br/>I can't always get the "next level" to work. Usually I just get thrown back to the main menu. I got to the 2nd level once, but never again. I was on the web build and using Chrome, if that makes a difference. <br/> <br/>I also found that I'm able to hit a button repeatedly while the move prompt passes through the "do it now" line, and points register for every time I press it. I felt I was cheating doing this, because I'm pretty sure it was intended to be like DDR, where you only get one chance to hit each key at the right time, and if you miss, you miss. <br/> <br/>This may also just be me, but I perform better when I'm in two player mode (by myself), and looking at player 2's up/down/left/right prompts instead of player 1's w/a/s/d prompts. I tended to mess up with WASD prompts because to me, "D" registers as a middle finger key (because that's how I type in the ASDF position), but when my fingers are in a WASD position, middle finger lies W or S, and I press the wrong key. Derp! <br/> <br/>I think this would go better for me if player 1's prompts were shown as ←↑↓→ as well, even if still triggered by WASD. This is more about tricking me into directional thinking, where "forward, back, left, and right" are more familiar concepts to my fingers from movement in FPS games. <br/> <br/>Overall very nicely done, love the style, and that music really gets that monstrous work-out going! |
| Sep 5 04:24:00 | 23h 48m | Master's Treasure | Dominoes with knights is pretty funny! <br/> <br/>I found that I never really had a reason to jump. Perhaps in the future, we'll have flying enemies?! :P <br/> <br/>Cool game! |
| Sep 5 04:34:00 | 10m 00s | Kibjow | Love the concept here. Stage 2 was quite challenging! I was sad the game was quite short, haha. <br/> <br/>The game gets really quiet after the music stops. Needs to loop, and also sound effects! <br/> <br/>Nicely done, would like to see this developed further! |
| Sep 5 06:13:00 | 1h 39m | Elven Blood | Lovely sprite art, nice moody color, excellent details with the writing on the wall! :) <br/> <br/>On my first finish, I left two humans alive because I didn't bother jumping up the tower area, and got the ending where it says I wouldn't rest until all the humans are dead. I took this as a hint... so I tried again, making sure to pick off those two guys at the top too... and got the same ending. Dang! <br/> <br/>I won't complain about the flashlighting-through-crates anywhere else since the challenge/setup relies heavily on this, but in one particular spot (the rightmost guy on the bottom) the flashlight's range feels a little misleading. The light doesn't quite go past the crate, so it looks like standing behind the crate should have been a safe spot... but it's not. Oopsie--had to find that out the hard way! <br/> <br/>The jumps near the end are pretty brutal, where it's easy to hit the wall above you. Takes a lot of practice to get the feel for it! <br/> <br/>Great job overall! I went and got all the of the endings. Super challenging to not kill anyone! |
| Sep 5 06:45:00 | 32m 00s | Loki In the 27 th and a 1 / 2 Century | Ran around shooting enemies but ultimately felt very lost. The only way "out" I could find was falling out at the bottom. This doesn't feel like an intentional exit though... <br/> <br/>I couldn't figure out the significance of the singular yellow sphere. <br/> <br/>Could use a clearer in-game clue about what my shooting is doing to the enemies. <br/> <br/>Great playing with that music, and the intro dialog was quite humorous. Cool game! :) |
| Sep 5 07:18:00 | 33m 00s | The Truth | Wow, this was great! Heck of a lot of work for a compo entry. <br/> <br/>I tried to use my gun multiple times at the end, but this was apparently not allowed due to plot device. I truly am a monster for letting them live, huh? <br/> <br/>Fantastic music, art, story, and mood. Well done! |
| Sep 6 03:29:00 | 20h 11m | Jalu - green-eyed monster | Interesting idea with having to collect the objects in a certain order. TI'm also digging the monster's design--it's pretty solid! <br/> <br/>In the post-jam version, I can't seem to walk on the ledge to end the 2nd level. Not sure if it's a residual collision bug or if it's intentional to keep me from progressing to a non-existent 3rd level, haha! <br/> <br/>But overall nice job, especially with what limited time you had! :) |
| Sep 6 03:44:00 | 15m 00s | People Muncher | Awesome camera shake and explosions, and who doesn't like eating a bunch of people? Good fun! The controls are intuitive and easy to pick up, and it's so satisfying to shake things and fling cars with extreme force. Only the audio felt unpolished, but who has time for that in a compo anyway, right? Haha. Great game! |
| Sep 6 04:18:00 | 34m 00s | TAHC | The music is pretty jammin', bro! Did both levels, and tried both monsters. I think it's just the right amount of challenging, where it's not so easy to win that it's boring, but requires enough effort and investment to make the win much more satisfying when you finally pull it off--even if it's just a "rawr" at the end! The unenthusiastic audio clips added some humor to the game, haha. Nice job! |
| Sep 7 19:31:00 | 39h 13m | Baby Cakes | Won all the levels on the first try. Went and purposely threw a wrong kid into the cake afterwards to make sure it was possible to lose--and it was! Well done on providing such helpful clues, while also making the player have to really observe closely to win. <br/> <br/>Sometimes the target had fairly obvious dialog that indicated it was their birthday. Depending on people's luck, they might not even have to familiarize themselves with the concept of paying attention to physical features before reaching the last level. <br/> <br/>Really unique concept, cute art, and angry moms are absolutely terrifying, haha! Really well done! |
| Sep 7 20:03:00 | 32m 00s | Nombeast Jr. | The nombeasts are pretty cute! <br/> <br/>This felt like the kind of game where movement could be controlled with the mouse (player moves in direction of the cursor, like agar.io), but the WASD scheme adds some unique challenge to it, and it's easy enough to get used to. <br/> <br/>Birds are super hard to catch (if I can?). I was never too sure if I was the right elevation to do so. But perhaps this is also my fault for not being an expert at the controls, haha. <br/> <br/>Sometimes I felt like I was kind of getting snagged on the edges of the village islands too. <br/> <br/>Quite relaxing to play with no real urgency other than the gas meter. Good job overall! |
| Sep 7 20:30:00 | 27m 00s | DestroyItAll | I destroyed it all! My hand is tired now. I actually didn't have to move much though, since my monster reach seems to be infinite! <br/> <br/>Just gotta pile in the sound effects, camera shake, particles and smoke, and you're good to go, haha! :P <br/> <br/>Good job for your first Unityventure! Hope to see this developed further! |
| Sep 7 20:54:00 | 24m 00s | Life as a monster inside a human | Sad story. Thank you for sharing this, and I hope things will get better in the future! |
| Sep 8 05:17:00 | 8h 23m | Sewer Glue | Cool pixel effects! <br/> <br/>The game gets long and hard when you have to eat a certain type of person, but at the same time there are also many incorrect people walking around. The target type rarely passes over you alone, thus making it easy to grab the wrong type at the same time as the target, and also making it easy to kill yourself in doing so. Unless you're prepared to wait around for the perfect moment, that is... but I was impatient, haha! <br/> <br/>Nice detailed pixel art, unique concept, and pretty fun! Hope you add in those sound effects sometime. :) |
| Sep 9 03:18:00 | 22h 01m | Player Rush | Beautiful art, the controls feel solid--everything feels great! Amaaaaaazing. <br/> <br/>I found that it's easy to just kind of dilly-dally-dawdle around and drive my time score up if there are only one or two guys left that are easy to avoid. Perhaps there should be some way to limit the time you can spend on any given wave to deter excessive stalling. <br/> <br/>Also walls are easily exploitable, but that should be fixed with the future pathfinding AI, right? Haha. <br/>http://i.imgur.com/KOusNPh.png <br/> <br/>Fun and satisfying game. I loved all the names too. Awesome job you guys! |
| Sep 9 04:05:00 | 47m 00s | Mission | Unique concept, cool texture, and nice clean audio! <br/> <br/>I once had them down to low stress levels, but then couldn't resist suddenly jumping into the pool of drinking aliens. (INSTANT 100% HIGH STRESS, and I only half regret it!) <br/> <br/>Then in order to finish the job, I busied myself with kicking berries around, into the pool, at the aliens, etc. Makeshift soccer, haha! <br/> <br/>There should also be a lose condition. Like, on my first run, I killed all the aliens in their own home, but nothing happened, so I had to ESC/try again manually. I think there is an opportunity for a humorous voice clip there. :) <br/> <br/>Their screams of terror were also pretty funny. Great job! |
| Sep 9 05:43:00 | 1h 38m | The Congress of Monsterdom | I like the style of the graphics, and exploding the missiles makes the most satisfying sound! <br/> <br/>The game gets really hard for me by level 10 or 11. Is it even possible to get to level 30 (or 15, even) in the post-patch version, or do I just suck? :P <br/> <br/>Overall, the game is pretty fun. Humorous little titles too! I enjoyed it. Well done! |
| Sep 9 06:24:00 | 41m 00s | Mazeotaur | Awesome Minotaur, and unique control scheme! <br/> <br/>I wish there was a way to see the in-game models better. I think I can see some detail on the victims, but the work you put into it is really hard to see from the top-down view. <br/> <br/>Sometimes the lighting seems to flip out, like the red light spreads really far and/or flickers. <br/> <br/>The first time I played, I had a kind of scrunched-up zig-zagging area in the top right. The Minotaur could barely squeeze through the corridors, and I eventually popped out of the map, haha. Must have been some kind of bug with the map generation that one time, because the rest of the times I tried, the map seemed pretty consistent and didn't have an area like that. I don't know what I did! <br/> <br/>Despite a few bugs, cool game! Hope you develop this further! :) |
| Sep 9 06:49:00 | 25m 00s | Monster VS Tanks | I went several levels beyond level 10 (upgraded speed to at least be able to move between bullets, faster shooting when stuff died too slow, and upgrading/refilling health as needed). Feels good to be overpowered! But then I broke it... <br/> <br/>I had to stop when I had "upgraded" my shooting speed to -1, at which point I was no longer firing at insane speeds, but instead was only able to shoot one fireball and no more. <br/> <br/>Also, some purchase prices seemed inconsistent with what they actually took from my money. Like, I'd have a little less than the required amount for a $1125 upgrade, but attempting to buy the upgrade still went through, and I'd still have a couple hundred bucks leftover. <br/> <br/>Cool, fun game! Love the little legs on the monster, and the "encouraging" words from the scientist dude were also pretty humorous. :) |
| Sep 10 02:09:00 | 19h 20m | The Monster I Am | Nice building destruction simulator! The graphics style was also simplistic yet quite moody. Lots of nice particle effects too. <br/> <br/>It felt a little unnatural how I'd sometimes launch into the air if I was climbing too fast. Monster needs more weight! But overall I liked it. Well done game! |
| Sep 10 02:24:00 | 15m 00s | Room Chaos Monster | Pretty simple game, and easy to understand! <br/> <br/>Sometimes I have trouble moving around in the bonus level. I think I'm getting trapped beside or inside objects or something. It might happen when an object falls or is falling on top of me? Or maybe I'm just getting stuck on a nearby object that hasn't despawned yet? I'm not too sure exactly. <br/> <br/>Fairly humorous dialog as well. Nice job overall! |
| Sep 10 02:38:00 | 14m 00s | Who's The Monster | Just like everyone else, I loved the part where everything flipped around. Helped to add some freshness and excitement. Quite innovative! :) <br/> <br/>But beyond that, it could probably use some increase in difficulty or variety over time (but psh, who has time for that in a compo entry, right? Haha! You're excused.) <br/> <br/>For me, the score text was a little misaligned on the game over screen. <br/> <br/>I can't help but hear the title in a talking-to-a-baby voice. Like... "Who's the monster? Whoooo's the monster? You're the monster! That's right, you're the monsterwoobagoobagoogoo." And to top it off, you're this cute round, chubby, vibrant pink monster. Pretty funny! <br/> <br/>Overall, great job! I got 103 points! |
| Sep 10 03:10:00 | 32m 00s | KRAGZHOR | Muthafudgin' badazz monstuh! Slick animation too! Feels so satisfying to bowl a rock into dozens of people. <br/> <br/>Not much to complain about here. Perhaps a proper ending of sorts when reaching the top. Might also have been cool if I could pick up two rocks--one in each hand--and throw them both at the same time, haha! <br/> <br/>The vignette and music add to the mood. Good fun. Great game. Awesome job! |
| Sep 11 09:15:00 | 30h 05m | Monster - Prison Break | Really liked how the bullets ricochet. This means I could still hit someone who is chasing me down from behind! I felt almost invincible doing that, haha. But for the most part, I was sniping from afar anyway. <br/> <br/>The black wall tiles and black ground tiles on level 3 made it more challenging to see what was actually walkable area, but I managed! Just takes patience. <br/> <br/>Needs some death noises--it would add more satisfaction to the killing! <br/> <br/>Overall well done--especially for a compo--and congrats on your first entry! (This was my first LD as well!) |
| Sep 12 07:55:00 | 22h 40m | Sakeo | Cool unique idea, and very clean art! <br/> <br/>Could be helpful to have some kind of indicator of how many more hits you and your minions can take before dying, if that's how it works, anyway. Is it just luck? It's hard to tell. <br/> <br/>Sometimes it feels a little too hard to find the tiny humans. There are quite a few dull moments where I am just wandering aimlessly looking for easy battles. <br/> <br/>But overall good job! I like the style and it's quite satisfying when you get another person on your side. |
| Sep 12 08:20:00 | 25m 00s | Free Hugs Kraken | Very humorous concept, awesome variety of music, and cute art! <br/> <br/>Maybe could use a couple more sound effects for some feedback when I get hit. (And maybe also sound effects for when collecting hearts at the ghost ship.) <br/> <br/>Sometimes I'd see the cannonballs just static, only moving at the same speed as the screen, mainly on the easier ship. They'd start moving when the ship was to appear on screen, though. Maybe a bug? <br/> <br/>The movement on the overworld feels so smooth and satisfying. The control scheme was also quite innovative! Fun mood, very unique game, and really well done! |
| Sep 14 21:02:00 | 60h 42m | Mobs, Inc. | Really satisfying to play, fabulous art, lots of fun! SO JUICED! |
| Sep 14 21:12:00 | 10m 00s | Don't Touch The Shredder, Jim. | Love the implied off-screen chaos. <br/> <br/>The stuff against the back wall looked like additional tools I could have used to pass the time, but alas, I suppose they are just more things Jim can't touch. :P <br/> <br/>Simple but funny game! Nice job! |