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RockhopperGames

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TimestampSince previousGameRockhopperGames's comment
Apr 20 12:59:00 Soccer Punch A really fun little game, and a great engine to use as the starting point of a bigger game. Shooting the ball at targets is fun all round, but unfortunately the combo system is the weakest part. <br/> <br/>Expanding this into a full game with set levels and more variety of targets would create something wonderful. I can imagine charging up a shot and aiming it a giant robot's weak spot as it charges towards you. GOOOOOOAAAAAAALLLLLLL!
Apr 20 13:15:00 16m 00s Bribe Them Really good idea and use of the theme, though it would be nice if there was a casual mode where you could just hold down the mouse instead of clicking so much. A few breaks between waves to replenish your health and troops could make the game more enjoyable too!
Apr 20 13:30:00 15m 00s Bear Arms Very nice graphics, and I do love bear puns. Check what variables your reseting at game over, though, since it looks like there's a bug with multiple tries. Good work on your jam!
Apr 20 13:46:00 16m 00s Guardian Shield I actually found this to be a really cool use of the theme. Deliberately running into enemies is a big change from how shooters normally work. <br/> <br/>The game as it is was fun, but I can think of some changes I'd really enjoy seeing (I only played the hard mode, disregard this if you've changed any of these for easy mode). <br/> <br/>The basic move speed is a little painful in how slow it is, especially when chasing enemies that have slipped past you. Perhaps making a faster move speed as the default but having shift freeze you in place to regenerate shields would make for a more exciting game. <br/> <br/>Also, cutting down the ship's hitbox to just the main body would allow for tenser moments squeezing between asteroids, and might make it feel fairer when you do get hit. Dunno if that'd change things too much with how the shield works though. <br/> <br/>Overall a very fun little game though!
Apr 20 13:57:00 11m 00s Budget LARP A surprisingly fun little game, and an excellent explanation for the theme! I'm not clear on whether level refers to my character's level or the level I'm on though.
Apr 20 14:30:00 33m 00s Kitten Okay, first off, adorable graphics! This game was great fun, I particularly liked how much sequence breaking was available! I'm gonna call that a feature, not a bug! <br/> <br/>What I can't imagine is a feature though is the horrible screech sometimes emitted on touching spikes, between that and how long the game took, I would like a mute button to be available. The music was nice, but it gets repetitive fast. <br/> <br/>I am really impressed by the size of the game you created in 48 hours, but it might be nice to add a few more checkpoints. I was dying a lot, even with sequence breaks, so I imagine it would be a lot harder playing through it regularly.
Apr 20 15:15:00 45m 00s Decipher Quest Very well polished, and a nice idea, but it was very hard! I'm a little confused though, was it the robot who was planning to fight, and the blob that wanted to share love?
Apr 20 15:35:00 20m 00s Die for the Princess A very unconventional weapon indeed! Great idea, and great pixel art, it does become a bit easy once you figure out how it works though.
Apr 21 08:27:00 16h 52m Farmer Boy I like the idea, and you've definitely done some good work in 48 hours! Unfortunately, there seems to be a bit of inconsistancy with what hurts what that makes the game a bit of a pain to get started, but I'm sure you could make something great out of this!
Apr 21 10:38:00 2h 11m Dysforgiveness I don't think I have someone on hand I can try this with, but do you know if it's okay to rate it just from reading the rules?
Apr 21 10:39:00 1m 00s BulletRain Very solid bullet patterns and gameplay, though I don't really think it makes the most of the theme. After a few tries it made my computer crash though, so there may be a memory issue somewhere.
Apr 21 13:38:00 2h 59m Catcall Simulator 2015 A very interesting little game! The audio and graphical design is spot on (apart from the horn not being immediately obvious). The topic it deals with is pretty serious too. It's an unconventional weapon in video games, but unfortunately less so in real life... <br/> <br/>I do agree with evilseanbot that the gameplay could be refined for a more impactful delivery. On the simplest level, switching the steering to hold controls would make more sense, and I think having to honk multiple times would make it sound like the harrasser was trying harder to attract their attention (which could make it creepier, and maybe reduce the gamist element). <br/> <br/>Nice work for 48 hours though!
Apr 21 14:15:00 37m 00s Solar Swing This was really a lot of fun for a 48 hour game! The controls were hard to get a handle on, but one I did I was able to get a high score of 53000! <br/> <br/>The song was good, but it was a shame about the looping.
Apr 21 14:49:00 34m 00s N.O.D.E. Amazing! If there's a game better than this then this'll be a good Dare! Adorable graphics, catchy music, and great gameplay, even a wide range of enemy types, this game is the full package! <br/> <br/>Apart from fixing a slight graphical bug, the only change I'd suggest is making combo's refil your stamina meter. The best moments in the game were running in to huge groups of enemies and linking them all up for a combo, but I tended to get hit afterwards if I didn't immediately run back into cover. Restoring stamina would encourage more of this risk/reward gameplay where the link mechanic really shines, and help keep the intensity high. <br/> <br/>What does N.O.D.E. stand for anyway though?
Apr 21 15:34:00 45m 00s Hide 'n Squeak Excellent little compo entry! The graphics were cute, and the music was pretty great as well! It's a shame it ended so quickly, before the mechanics got a real chance to shine, and it would have been nice if the cupboards with toys in them were randomised each game. I really enjoyed the Home Alone vibe too!
Apr 21 16:26:00 52m 00s Color Backfire Okay, first of all, great idea! Reflecting bullets back at your attackers it tons of fun, and there's room for plenty of depth. Unfortunately, defending against multiple colours at once is practically impossible. <br/> <br/>I saw you said you didn't have time to add spawn orders, but an alternative would be to just not have lasers damage you. Making puzzles based on racing between colour pads so you can kill the enemies closing in on your goal sounds like it would more fun that trying to stop more than one colour from sticking around. <br/> <br/>A great showing for your first Dare though!
Apr 21 16:47:00 21m 00s News Flash Excellent little game! The idea was great, and it's a good use of the theme. Nice music and graphics too. It's a shame there's no option to replay it though, since it took me a few tries to get all the photos. <br/> <br/>Poor Mayor!
Apr 21 16:58:00 11m 00s NOPAEW Haven't been able to play it, unfortunately. The web version wouldn't load, and I'm getting an unexpected end of archive from the windows download... :c
Apr 22 13:35:00 20h 37m Harvest A very cute little game! It would be better if there was a tutorial, or something telling people it was an idle game, but once you figure out what you're doing it's really nice. It's a bit annoying that you can't unselect things once you've clicked on them though, one misclick can cost you a crop!
Apr 22 15:19:00 1h 44m The Ties That Bind This is the funniest use of the theme I've come across so far this Dare, and the graphics and gameplay are pretty solid too! The UI could be a little easier to understand though, it took me a long time to figure out what damage actually was doing to my hearts.
Apr 22 15:25:00 6m 00s Bees Bears Buzz A nice little twist on the tower defense formula! It's a shame you can't attack up or down though, considering how far you can attack otherwise!
Apr 22 17:29:00 2h 04m Wounded by Words Top notch game! Your team did a good job making a fully polished VN in just 72 hours! Good graphics, music, and plenty of quality writing! If I have to give critisism, I'd say that the introduction scene was a little forced, and I don't think you needed to spell everything out (like with Hassan, I thought it was clear enough what was going on there). Excellent showing though!
Apr 23 06:42:00 13h 13m You Can Shave the Baby I can indeed shave the baby. This game promised, and it delivered!
Apr 23 08:20:00 1h 38m RL Hard as hell, but great fun! The game gave a real sense of terror and pressure, though it would be nice if it didn't tire out your hands so much!
Apr 23 08:27:00 7m 00s Bit Bashing Welcome to Ludum Dare! I think you did a good job with the game concept, and the monochromatic graphics, but it's a shame you didn't have more time to add more levels and puzzles. I actually felt bad for the robots though.
Apr 23 12:45:00 4h 18m Beauty Dungeon A scathing indictment of our modern society, obsessed with an unnatural idea of beauty! Though there was little feedback for hitting the zombies, throwing out storms of attacks in all directions was fun. Strangely, the AI seemed more interested in itself than in me, but that was interesting in its own right.
Apr 23 13:14:00 29m 00s Faux News Interesting little game, but I'll have to echo what everyone else is saying and ask for more feedback. I wasn't sure whether I was actually having any effect at all...
Apr 23 13:40:00 26m 00s Mystery at the Mansion Nice spritework, and the range of solutions was a nice touch too!
Apr 23 14:25:00 45m 00s Baldaquin 6 - Beyond the window I loved the surreal atmostphere of the game, and it was definitely very interesting! There were a few issues with pacing, and the angels stopped bringing back poop after a while, but over all it was quite the experience!
Apr 24 12:29:00 22h 04m SPELUNK! It's clear you really overreached with this one, which is a shame, since what you do have is pretty neat. The sprite work is top-notch, and the music is pretty atmospheric too. Procedurally generating a map like that takes a lot of work, and it looks like you used your own engine for it too! <br/> <br/>You had a lot of good stuff going here, it's just a shame so little of it got finished. Good luck in your future jams though, I'm sure you learnt a lot from this!
Apr 25 11:35:00 23h 06m I don't feel like shooting right now! Great idea you had here! Having to talk a gun into firing would be a very interesting and amusing challenge! It's just a shame you didn't have enough time to add more possible conversation options. As a thought for your post compo version, perhaps the cannon's mood could influence what effects each choice gives you, like having a negative option give it an anger boost if it's already fired up!
Apr 25 16:10:00 4h 35m The "Bureaucrat" Very interesting idea, but without more of an indication as to what the player is supposed to do, it can't be that much fun. Good work with the short amount of time you had though, welcome to Ludum Dare, and good luck in the future!
Apr 30 12:57:00 116h 47m Adventures of BizMan Nice music, and a solid, if simple, game! Adding in autofire would have made it nicer to play, and alowed you more control over the difficulty though.
Apr 30 13:06:00 9m 00s the name of the game is grab Superb visual style, and surprisingly fun gameplay! I like how the ghosts seem to work on a similar system to the player, having to retrieve their attacks before firing again. Excellent work for the time available!
Apr 30 13:15:00 9m 00s Bubblegum Parkour Ooh, it's a shame this is so short! The pixel art is cute in a strange, moody way, and the core mechanics are lots of fun. The game makes me want to just run around exploring the map! I do feel it makes good use of the theme too, despite what others have said. <br/> <br/>One thing I'd suggest if you want to expand on this: make it so it can be run quickly. There's a great sense of flow from hopping on your bubbles without stopping, and designing the game to make the best use of that would be superb!
Apr 30 13:22:00 7m 00s BodyBlow A very unconventional weapon indeed! The chain of bodies sometimes seemed to have a mind of its own, and started bugging out after a while, but what I did play was very funny! It's a shame the floor textures are a bit hard to read though...
Apr 30 14:13:00 51m 00s Beat A very interesting little visualisation! As a toy for messing with and creating music it was great, and there was some merit to it as a game too. <br/> <br/>One change I'd suggest, though, would be changing the hit sound to an echo of the tone that cleared the note. The constant tone of hitting the incoming notes sometimes drowned out the music I was making.
May 1 16:23:00 26h 10m Ghetto Engineer Good use of the theme, even if I'm not sure what to think of the setting... Combining weapons was fun, though a few more clues would have helped. Some weapons would work a lot better if you could turn around though.
May 1 16:34:00 11m 00s Mutiny on Samovar V Great music and graphics, and the gameplay is total chaos! Unfortunately, the small version was too small for me to really see everything properly, while the large version was too large to fit on the page! Excellent game from what I could see though!
May 1 16:40:00 6m 00s Space Boy You have some good basics here, but I experienced some unfortunate movement bugs when I was playing the game. I'm not quite sure how it relates to the theme either. The core gameplay is decently fun though!
May 2 09:30:00 16h 50m Hello Darkness: My Old Friend Good music, and it looks like you've put a lot of polish into this game. Unfortunately, the accelleration based movement makes controlling the character a pain, and I wasn't quite sure what the darkness mechanic was actually doing. Looks like it could be quite a bit of fun if you could clear that up though!
May 2 09:43:00 13m 00s Vacuum Attack A surprisingly fun little game! The zombie sprites are pretty janky, but the main character actually looks pretty good in motion! And the sound effects were thoroughly amusing too! Running away and stopping to shoot was a nice mechanical twist, that made the short games more satisfying than I expected. <br/> <br/>The only problem I had was it took me a while to figure out how to actually play. Some instructions telling the player they can only move backwards could help. <br/> <br/>And I managed to get a high score of 83 ; D
May 2 09:48:00 5m 00s SolSurvivor Good polish and use of theme! I did think there were some issues with difficulty, but improvements to the control (or just size) of the planets could resolve that. Otherwise this was an all round well developed game!
May 2 09:52:00 4m 00s Cupid's arrows I did really like this! The game was a little short, but the idea was definitely there, and the last level was a wonderful mix of creative thinking and humour. <br/> <br/>Good use of the theme!
May 2 13:42:00 3h 50m Wax Attack I like the sense of humour in this work, though some sound effects could really go a long way there. The gameplay is solid, though basic, and the graphics are functional. <br/> <br/>I did find what seems to be a bug though: if you hold down left and then push up or down, the bud you were holding stays out, and switching to it again lets it be pushed further out (making it harder to protect).
May 2 14:10:00 28m 00s Reflectron Strong asthetic design, and solid core gameplay, but the problem I had was with how much the corridor twisted and turned. Instinctively, I would often try and turn with the corridor and run into the walls, or the turns would hide obstacles and enemies. A relatively straight corridor might actually improve the game, letting the player see what's coming from much further out, and not causing confusion. <br/> <br/>Another idea could be to make obstacles that could only be avoided by shifting your craft sideways, but I think you did well with the time you had!
May 3 08:48:00 18h 38m Yalg'th, the Meta-Demon This game got me smiling pretty quickly, which is a good sign. The music is good, though it doesn't loop, but thankfully you can mute Yalg'th's growls after it's done! I got the basic idea pretty early, but spent a while trying to climb the lasers to reach the solution and hit it with my sword (which might have been a bit more fun if it was possible). Good showing for 48 hours though!
May 3 11:11:00 2h 23m Chlorine Dawn Good use of the theme to make a strong political message. The graphics and sound serve the game's mood well, though the puzzle aspects don't necessarily help. The inability to save all the soldiers is a very powerful mechanic though, so good work on this game!
May 3 11:35:00 24m 00s Frinja Sorry that I'm going to have to give you negative feedback on this, but hopefully some of this will help. <br/> <br/>First of all, the purple projectiles knock you straight to the left, even if you're on the right of the enemy that fires them. There's a few solutions to this. You could check the velocity of the projectile, and modify the player's velocity by that. You could check the x position of the enemy firing them to determine whether to push them left or right, or you could compare the player and enemy's x and y positions to find a ratio of the force you should apply to the player. <br/> <br/>Secondly, releasing the jump button immediately cause the player to start falling. I presume you're setting the player's y speed to a certain value when they let go, but instead you could add some code handling jumps to the main physics code. Pressing jump while on the ground sets a variable to true, and then releasing the button sets the variable to false. While the variable is true, the physics code can add to their y speed to counteract gravity. Instead of a boolean you could use a variable that decays from the initial jump's force down to 0, with releasing the jump key setting the value to 0, for a jump that looks more realistic. <br/> <br/>Also, most platformers have a little bit of acceleration to the character's movement, building up to the character's full speed as you hold right or left. Too much of this can be a pain (check some other platformers in Ludum Dare and you're sure to find some of this sooner or later), but a little bit does wonders for game feel. This can be handled in a similar way to the suggestions I had for jumping. <br/> <br/>I'd suggest you experiment with all this (I'm hardly an expert myself), and see what you think. Hopefully this has been helpful, and you can learn a lot from this Ludum Dare. Good luck in the next one!
May 3 12:42:00 1h 07m Slime Trap A pretty fun game you've made! There's a lot of enemy variety for a 48 hour game, and a good amount of gameplay variety too. It gets a bit easy after a while though (I ended up trying to amuse myself by filling the entire screen with slime, until enough enemies multiplied that the game started lagging alarmingly). The sound effects were a little harsh too, so either softening the edge on them or giving the player a mute button would be nice. A surprisingly good showing overall though, I hope you get more votes before judging ends!
May 3 12:48:00 6m 00s Bakery Man Unfortunately, there's not really much I can comment on here. Shame you couldn't get this done in time, and better luck next time!
May 3 12:56:00 8m 00s Waste Of War Good concept, and an important subject to tackle. Unfortunately, the game doesn't seem to reset properly after deaths, leaving the visuals out of synch with the map. I'd also say that the death animation is a bit too cartoony for the subject matter, a simple cut to black would be a lot more impactful in my eyes. Thank you for trying to tackle this topic though!
May 3 13:07:00 11m 00s Exhaust Excellent little game! I really enjoyed the old vector graphics style, and the gameplay matches it perfectly (down to he irritatingly difficult landings &lt;_&lt; ). A really impressive game you've made, I hope you get more votes in time!
May 4 06:23:00 17h 16m Susie Super Star Great character art, and a superb concept, but it's a shame there's so little to do. Also, the screen seems to scroll to where the characters are halfway off screen if they're not running, which makes it hard to see sometimes. I do like what you were able to do here though!
May 4 13:38:00 7h 15m Sticks N Stones Excellent little game, I had a blast! Graphics and sound worked well together, and it was a pretty fun use of the theme! The only change I would suggest is changing the button to quit at the end to something other than space. If the player is trying to get one last insult in, then can close the program without even seeing their result. <br/> <br/>Good work, and I hope you get more votes!
May 4 15:00:00 1h 22m Scrobbl Board Deluxe Interesting. I'm curious, was this being built as a more straight foward scrabble game before it took a turn for how it is now?
May 4 15:28:00 28m 00s Bob's Got A Cold Very cute and funny! The gameplay is maybe a bit simple, but the concept is very original, and the introduction is great (though maybe you could add a way to skip it, if people have seen it already)! A great showing for your first comp!
May 5 08:30:00 17h 02m Volcano Heist Interesting little game! Controlling three players was fun, and I'm impressed you chose to go for that in 48 hours. A little more feedback on what the bars meant would be helpful, though.
May 5 09:20:00 50m 00s Crystal Ball Chaos This was actually a load of fun! The difficulty curve was off a little bit, taking too long to get intense, and then the intensity ramped up too quickly for me to do much more than just fire randomly. <br/> <br/>Another thing that could possibly be improved would be breaking the late game gameplay into regular sections, sections where loads of blocks spawn, and sections where loads of hazards spawn. Trying to balance breaking blocks with dodging hazards was good, but a lot of the time I found myself just relying on the healing of breaking blocks to get me through. Periods where few blocks spawn, but lots of hazards need to be dodged could add a new challenge to the game, as well as mix up the interest curve. <br/> <br/>Overall, a great game for a 48 hour period, though! Good work on this one!
May 5 09:28:00 8m 00s Raimundo's Rampage I ran into a glitch where throwing the tombstone always threw it to the right, which made the second level uncompletable. Hopefully you can fix that before judging ends.
May 5 09:36:00 8m 00s FormulaBlaster Good idea for an educational game, but unfortunately the end result is lacking polish. It's not clear how it wants me to format my answers, and it doesn't seem to reset correctly after failures (moving aliens stopped moving). It's a shame, since it looks like you'd be on a good thing with some more work!
May 5 09:47:00 11m 00s BED✰HOGG Excellent! My only criticism would be about how powerful the throw attack is compared to the others. Fix that and you've got a wonderful game!
May 5 11:25:00 1h 38m SHROOMS Ooh, I really like this one! Really moody and interesting! Don't really know how strongly it relates to the theme, but otherwise I don't have anything to criticise!
May 5 11:29:00 4m 00s Running With Scissors I'm just getting a grey screen with scary noises when I click...
May 5 11:41:00 12m 00s TOIL Very interesting! The fun catagory mightn't be necessary for this game, but I feel it does well elsewhere (apart from graphics). Good work with this!
May 5 13:58:00 2h 17m Lazy Sunday Nice work, the graphics were good, and music was pretty great too. The gameplay was fairly well put together, though a bit simple. <br/> <br/>It might have been better to make it clear that the poison won't keep the moles from getting to their target immediately, and that it's a game of attrition. It took me a while to realise what I was doing was actually working. <br/> <br/>Overall a pretty solid game, with some fine spots of polish!
May 7 13:01:00 47h 03m Fat 'Em All I ran into a bug where one of the children got stuck and I couldn't continue the game, but what I did play was pretty good. There was obviously a lot of effort put into this, and the polish really shows!
May 7 13:18:00 17m 00s Terraforming A nicely polished short metroidvania! From the name I expected some form of terrain modification, but the end game is still high quality. There are a few bugs that come up with the stun attack though, you can get caught under a bridge and trapped forever, or get traped in the beam protecting the boss when it reactivates. Good work for 72 hours!
May 7 17:29:00 4h 11m Hug Arena "You're vulnerable when you hug stuff" <br/> <br/>Aint it the truth... -c-
May 10 09:23:00 63h 54m Katsaridaphobia Okay, the idea here is definitely fun, but a bit more feedback would be required. Smacking cockroaches doesn't feel like it's doing anything presently. Another possibility would be allowing thrown furniture to kill roaches too. This could be loads of fun with a bit more work!
May 10 12:44:00 3h 21m A la lumière d'hiver A suberbly atmospheric game, and the scariest I've played all Dare. The combination of having to close your eyes to avoid those screens and that pitter-patter noise really started to get to me!
May 10 12:55:00 11m 00s Fe-Line of Sight I did really like your ideas here, and I laughed at the jokes a lot more than I expected. It's a shame it's let down by how buggy it is, but good work for such a short period!
May 10 14:07:00 1h 12m ColorMaze Definitely has some promise! The controls are a little slidey presently, but perhaps you could make that work to your advantage if you expand this. Good work making this and learning c# at the same time!
May 10 14:10:00 3m 00s Rubiks Ruckus Well, that definitely was an unconventional weapon!
May 10 14:17:00 7m 00s Rubber Duck Regent Definitely unconventional, but once I selected a propoganda choice it never went away, making the game very hard to play.
May 10 15:07:00 50m 00s Anagram Attack Incredibly clever game! Great work!
May 10 15:15:00 8m 00s Cut! Excellent little game, and a great idea for the mechanics! It's a shame you couldn't go further with it, but good work for 48 hours!
May 10 15:27:00 12m 00s Springtime Warfare Excellent little game, wonderful music and pixel graphics, and you even had time to put in a boss! Top tier work!
May 10 15:40:00 13m 00s Math Quest Excellent game, and it's good to see some high quality educational games showing up, even from just a 48 hour period! <br/> <br/>I did hit one bug though, after reseting the game, the timer ticked down a lot faster, making the fights impossible (Windows 7, Firefox). <br/> <br/>Good luck getting enough ratings!
May 11 09:32:00 17h 52m Limbs Are these supposed to be cops, or the Black Knight from Holy Grail!? ; P