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| Timestamp | Since previous | Game | RockhopperGames's comment |
|---|---|---|---|
| Dec 8 14:34:00 | Super Flummi | First of all, lovely music! Bouncing off walls was fun, and overall it was enjoyable enough for me to retry it a few times. <br/> <br/>I don't really feel it fitted the theme though, and making the player return to the title screen every time they get hit was annoying. I only got to level 12, and would have liked to see the harder levels, but having to replay the early levels each time made me quit dissapointed. <br/> <br/>Also, the movement of the enemies was a little weird. I was expecting them to follow me, but a few times they decided to turn away right before they would have hit me. <br/> <br/>All in all, I enjoyed this game quite a bit, despite my issues. A good showing! | |
| Dec 8 15:00:00 | 26m 00s | Unnamed Game | You have a really good idea here, but I feel the excecution is a bit lacking. <br/> <br/>Managing the resources could be an interesting puzzle, but I don't think it's presented in a way that encourages the player to think too hard about it. The early levels are pretty easy once you've figured out to do, and then the difficulty ramps up too quickly. I believe if you could find a sweet spot, perhaps where the player has enough time to think about what they need to do, but strictly limited room, then the game could be a lot of fun. <br/> <br/>As a 48 hour entry I think it's good, and if you wanted to take it further you could end up with a pretty fun result! |
| Dec 8 15:33:00 | 33m 00s | Captain's Retirement | I can see what you're trying to do here, but I ended up having some serious issues. <br/> <br/>It might have been to do with having too many traders or something, but everything I bought had a sale price higher than its purchase price, so the fastest way to make money was to just mass buy and sell things. <br/> <br/>Such a major exploit wound up making the game pointless for me, which is a shame, since the sprite-work and sound were pretty good. :( |
| Dec 8 15:48:00 | 15m 00s | Ludum Fortress | I'm sorry, but I didn't enjoy this game very much. It's certainly workable as a shooter, but I found flashing red screen really unpleasant to look at, and I couldn't play for long without getting stressed. <br/> <br/>There's definitely potential here, and building a fortress to defend against waves of enemies could be fun. <br/> <br/>If you want to take it further, I'd suggest adding hotkeys for the buy menu, and priotitizing the bulletproof glass over the standard wall, since I found dodging the enemy's shots to be harder than staying away from the melee enemies. |
| Dec 9 07:44:00 | 15h 56m | Baseball | A very simple game, but I liked the Game and Watch style of the unlit sprites. It definitely fits the theme! |
| Dec 9 07:53:00 | 9m 00s | Punk Enforcer | I liked the theme and the music, and I found the concept pretty amusing. The sprite graphics were pretty good too, apart from the musicians, but the flashing effect was pretty unpleasant. Not as unpleasant as actually being hit in the face by a crowdsurfing punk, but it made me wonder if I was doing something wrong at first. |
| Dec 9 08:04:00 | 11m 00s | DontSurrender | A very nice little game, the simple spritework was cute, and defending yourself by placing blocks was a nice change to the survival formula. <br/> <br/>Two issues I did have though, I wasn't able to figure out a way to tell the difference between missiles and the robot spiders until they appeared, and block placement is a little hard to control. This led to issues where I got myself trapped by my creations, or just wasted bricks. Perhaps a simple cursor, or snapping blocks to a grid could help? |
| Dec 9 08:15:00 | 11m 00s | Manneken Clean | Haha, a very cute game! I'm not usually a fan of toiled humour, but this game was able to make it clean enough to be enjoyable. Being able to water the plant was a very nice touch too. <br/> <br/>Initially it was fairly fun to play too, but after a while I noticed that I was getting better results from not doing anything. After that, I tried again, and found that I could complete the entire game without touching it at all... <br/> <br/>If you fixed that and added some new puzzles and interactions it could be a lot of fun though! |
| Dec 9 08:27:00 | 12m 00s | SnowCard | A rather charming little christmas game. The snow and the window both looked nice, and the little piano riff when you got a combo right was pretty pleasant. <br/> <br/>Unfortunately, the fail sound was maybe a bit too grating (perhaps something lower and out of key could have worked better?) and the puzzles didn't really have much to think about in them. <br/> <br/>With a bit more variety this could be a lovely little game for the season. Perhaps you could send it to family members as a little christmas gift! |
| Dec 9 08:44:00 | 17m 00s | One screen Labyrinth | Fairly simple, but kinda cute still! I've seen a few games that have tried to work around the one screen limitation by having multiple levels, but you made the changing layout feel like it wasn't a change of scene! I think not moving the character between levels was a good step here. The piano was rather nice too! <br/> <br/>As for things I disliked, the wobbly sound for starting and dying was a bit unpleasant, and it felt a bit hard to control at times. Also, I noticed that your little dude really freaks out if you stop moving, but I think I'll choose to consider that a feature, not a bug! ;) |
| Dec 9 10:06:00 | 1h 22m | T.E.G.O.O.S. | First of all, let me say I'm impressed that you made a game like this at only eleven! Making a 48 hour game is a challenge for anyone! That said, I can't really say the end result was particularly good... <br/> <br/>Just using the letters of the theme seems a bit like cheating, and some stuff like the footstep sound were kinda painful. The models are pretty basic, but I think in future you could experiment with using this to your advantage. For example, some of the textures on the ground and the trees were really unpleasant to look at, but if you swapped this for a virtual theme I think it could look a lot better with very little extra work. There were a few bugs I noticed, like immediately getting a game over if you ran out of bullets (even when the last bullet is on screen), and the count for the number of cores destroyed not resetting on game over (so after destroying three cores and running out of bullets, I only needed to destroy one on my next try). <br/> <br/>Despite my issues with the game, I have to say the strange combination of different models, and some bizare whispered sound effects made the game feel really sureal, and I definitely rated the innovation and mood higher because of it! |
| Dec 9 11:24:00 | 1h 18m | Break The Screen | Nice work, a very clever game! It's got a cool take on the theme, and a decent game to go with it. Perhaps the final trick could be a little easier to figure out though. The only other problems I had was with how much backtracking there was, and that what hole would be taped up wasn't clearly indicated. Overally, a very good attempt! |
| Dec 9 11:35:00 | 11m 00s | Upgrade Zero | First of all, the simplistic graphical style was rather nice, though the shooting sound was somewhat painful. Having to turn before moving made the ship feel a bit sluggish, though I could understand if this was a design choice. <br/> <br/>Unfortunately, I experienced some pathing issues too, with my ship getting stuck out of bounds at the top of the screen for a while, and an enemy moving through an obstacle to the right as well. A quit button would have been nice too. <br/> <br/>Shooting waves of ships is always ful, so if you did some more work to improve this and add more enemy types then you could have a pretty cool game on your hands! |
| Dec 9 11:52:00 | 17m 00s | Start the Screen ! | A very cool idea, and I loved how the main character breaths fire when it picks up a colour. <br/> <br/>As for things you could change, I found the controls a bit hard to use, with the character having a max speed that was a bit too high, and I don't think having him accelerate was really necessary either. <br/> <br/>Apart from that, it was a really wonderful game, and I'd be interested in seeing a longer, more complicated version! |
| Dec 9 12:27:00 | 35m 00s | DGPOS: Defend the Gun Platforms via One Screen | I think the idea of this is really good, but the execution is a bit lacking. Presently, all the enemies have such low health that even two or three cannons can kill them really quickly. Also, enemies can attack from the bottom left corner of the screen before you even see them, which is fairly annoying. <br/> <br/>Together this adds up to a game where player skill is largely unimportant. For most of the game, clicking in the general direction of enemies is enough to clear them up, and the player only loses when the ships get to be so many that their little tax on the turrets' health bars adds up to more than the money you recieve. <br/> <br/>It's a bit of a shame, because you've got a really good idea here. Building a base and defending it from waves of enemies could be tons of fun. More types of enemies and turrets could improve this a bunch, though it would be important not to make these just bigger guns and bigger ships. Having some sort of puzzle in bypassing shields through weird attack angles could make this a really interesting game! |
| Dec 9 12:43:00 | 16m 00s | BUMP! | The best parts of Mario, presented in the most aggresively colourful manner possible! I wasn't able to play for very long at a time without getting a headache from the pulsing and the music, but in a sense that seemed to add to the mood of the game. <br/> <br/>Also, spikeys riding bullet bills are terrifying o_o |
| Dec 9 12:59:00 | 16m 00s | Popao | I really like this game, despite my dislike of block puzzles. <br/> <br/>The theme was really fun and creative (focusing so closely on the face was a nice touch), and both graphics and audio were good (though I think you could have looped that opening tune for the main game. <br/> <br/>Making the snot move and push blocks faster could be a nice change though, it sometimes felt painful to be pushing so slowly when I know I'm on the clock. |
| Dec 10 06:18:00 | 17h 19m | Desk Top! | Clever use of the theme! As far as gameplay is concerned, I think adding in safe blocks you could bounce off and a time attack mode would be a nice improvement, so players have an incentive to bounce their icons off stuff to keep their speed up, rather than just taking it slow. Also, some of the icons have hard to figure out hitboxes. Perhaps adding a highlight on the selected file could help with that! <br/> <br/>Nice work with the music too! |
| Dec 10 06:24:00 | 6m 00s | Slidey Box | Interesting little game! Definitely frustrating in places, but it sounds like that's what you were going for. I liked the nature of tilting the level to move, it definitely made it feel like something that could be a physical toy (apart from the infinite part). <br/> <br/>A possible change I'd suggest though would be to highlight the breaks in the fences in some way. As it is, sometimes it's hard to quickly figure out where you need to go. |
| Dec 10 10:30:00 | 4h 06m | RandomRemoteRush[RRR] | I have to give you good marks for theme (since I did something similar ;p ), and the graphics and music were great. <br/> <br/>Unfortunately, I seemed to be experiencing the same bug chibiFlux is talking about, where parts of the screen were missing, I couldn't see the time, and my character occasionally spawned out of bounds. I also seemed to have an issue where the first level would only give me one or two seconds to reach the goal sometimes. <br/> <br/>These bugs meant I couldn't really have fun with the game, but I thought all the other aspects of its design were awesome. |
| Dec 10 10:50:00 | 20m 00s | WASD | Okay, first of all, I loved the level design, and the sense of exploration was wonderful. The minimalist graphics and soundtrack were pretty cool too! <br/> <br/>I did have a bit of a problem figuring out what dots you're supposed to pick up, and there was a problem where a bee snuck into the section after the 'jump scares' teleporter and sent me back to the start of that whole segment, but otherwise I had lots of fun with this game! <br/> <br/>You might want to add a headphones warning though. Jumpscares are fine and all, but suddenly blasting peoples eardrums isn't. |
| Dec 10 11:19:00 | 29m 00s | Symphony of the night | I really liked this game. The pixel graphics were well designed despite their simplicity, music puzzles are a nice change, and all the elements were put together really well to establish a mood. <br/> <br/>Some minor issues I had, some of the sounds are really close, so perhaps designing puzzles that are clearer mathematically (ie. uses notes that are clearly either above or below the previous notes) could help people with a bad ear for tone matching. Also, the path for guiding the bird from the bed becomes really hard to see where it crosses over the pannel of sky. Perhaps using a higher contrast colour for the path could have helped avoid some ambiguity (I thought the bird was going to fly out through the floor the first time). <br/> <br/>Apart from those, I had a great time with this game! |
| Dec 10 12:30:00 | 1h 11m | Psychologist Simultor 2015 | Hmm, I'm not sure I'm so keen on the concept of this game. Working on a little screen is a good way to use the LD theme, and the "um"s and "ahuh"s were good too, but I didn't think the psychology mechanic was particularly well implemented. It seems more like a flat criticism of the field, which while understandable for some people, didn't sit quite right for me. I think some more depth to the mechanics could have helped address this issue though. |
| Dec 10 12:44:00 | 14m 00s | RGB Shooter | A very interesting concept, and one I would like to see more of in a more polished form. <br/> <br/>Personally I did have issues with how hard it is to keep your three ships alive compared to just keeping one alive, leaving me playing through the game with just a single ship. There's some possible changes you could experiment with here, such as having the ships move together, or maybe reduced spawning on the active layer. <br/> <br/>The other issue I had was how tricky switching between ships was using a keyboard. Since there's only three ships, the ability to cycle through them, perhaps with Q and E, would be a lot easier than having to remember and push three seperate hotkeys. <br/> <br/>Apart from those issues, I thought this was a very fun game! |
| Dec 11 04:55:00 | 16h 11m | TV World | Yay, another TV game! Have to give you a good theme score for that (because that's what I went with too ;p )! I found the gameplay to be fairly fun, and the range of channels was good too. <br/> <br/>Things that could be improved: <br/>More difficulty for the later levels. For me it was the weather channel that was the hardest for me, since once I had all the power-ups the game didn't get any harder <br/>A reason to keep grabbing power-ups. Perhaps something like them only lasting for a certain amount of time, so they're not pointless in the later levels. <br/>A softer fire noise. I liked the music for this game, but I found the fire noise a little too high pitched and grating. <br/> <br/>Apart from those issues, I thought this was quite a fun little game! |
| Dec 11 07:08:00 | 2h 13m | Harvestier | First of all, I really liked the music. The gameplay was also surprisingly fun, despite dodging the reds to not be that much of a challenge. I also thought using a planet for a level was a good use of the theme too. <br/> <br/>To go further, adding new mechanics to make the game harder would be a nice touch. Also, perhaps you could try and lower the reflectivity on the planets to make them look a bit more realistic. With some more content this could become a very good game! |
| Dec 11 07:14:00 | 6m 00s | Maybe Fish'n? | Downloaded and extracted, but the game refuses to launch for me... :( |
| Dec 11 07:43:00 | 29m 00s | Serpedelic | Wow, this is probably the coolest game I've seen so far in this Dare! The glitchy but well designed gameboy graphics and audio were amazing, and the gameplay references to snake made it all the sweeter. The way it inevitably crashes back to the start was pretty impressive to! <br/> <br/>Another great bonus to making this an actualy gameboy game was I could boot it up in a Super Gameboy and mess around with the colours! All in all, a wonderful showing! |
| Dec 11 11:58:00 | 4h 15m | The Harrowing | Yay, bullet hell! This game was a lot of fun, and the background effects were really interesting. The sound effects were good too, despite the annoying hum. <br/> <br/>One thing that did come up while I was playing was that the enemy seemed to have a weird obsession with the left side of the screen, often going to wait in the corner. I don't think I ever saw him more all the way to the right. This caused some problems with some of his attacks, mainly the ones that cycle clockwise, so perhaps look at your RNG to see if there's something going on there. |
| Dec 11 12:26:00 | 28m 00s | Cheap Peripherals | A very basic game, but with a good idea based on the theme. Perhaps you could work on adding more interactivity to fixing the monitor though? |
| Dec 11 13:07:00 | 41m 00s | ERROR: Could not load graphics | Nice ASCII map making, and the swirling graphics at the end of the game were pretty cool too. It would be nice if all of the objects had popups, to maintain consistancy, but otherwise this game was a short but pleasant experience. |
| Dec 13 13:20:00 | 48h 13m | You Gotta Feed the Wizards | Wow, if I hadn't played this game I would have never believed it was possible to make a real time block pushing puzzle. This game takes a proposition that sounds like a nightmare, and turns it into something really fun! I think part of that is in having constantly changing orders coming from the wizards, so the player can choose whichever puzzle they're closest to solving at any time. <br/> <br/>The spritework on the main character is pretty good, and the theme of the game is really fun too. These wizards are indeed quick to anger! <br/> <br/>Of course, there are still some issues, particularly the random chance of what ingredients you're provided at any time. When you're stuck waiting for a donut or a taco to fall to complete any of the orders it makes the game feel like it relies on chance rather than skill, which is dissapointing mainly because of how rewarding the game feels when you're actually solving puzzles. Possible solutions here could include making only food the wizards want appear (and making sure the wizards mix up their orders, so it's not too easy), or making a new piece of food fall every time the player uses up the last piece of that type (though that could cause problems if it falls on the only piece of another type). <br/> <br/>Also, I found the spells to be more trouble than they were worth. Twice I got a game over from walking straight into my own fire, and once I glitched into a piece of food using the super speed powerup. This is more a quality of life/bugfixing issue though. <br/> <br/>After a few games of this, I decided to quit, not because I didn't want to play more, but because I didn't want to be spoiled on the game while those issues still existed. I'm looking foward to seeing how this game develops post-jam, so I can only say that's a good sign! |
| Dec 13 13:31:00 | 11m 00s | Mikes On Screen Adventure | This is a really clever take on the theme of this LD! The sprite art is really good too, as is the music. <br/> <br/>One suggestion I would make though, currently only the top 3 places on the scoreboard matter, raising some of the other scores so players can better rate their performance would be a nice change, I think. |
| Dec 13 15:06:00 | 1h 35m | Game System | Damn, I was instinctively turning the game system off before taking each cartridge out, I wouldn't want to damage anything! ;p <br/> <br/>I really liked this game! The graphics were well designed, and that on noise was just perfect. I can't really say much about the use of the theme though, since I did something pretty close. Switching between the game worlds was pretty clever, though I wouldn't have figured it out myself without prompting. <br/> <br/>The only annoyance I noted was sometimes the game would eat jump inputs, though that was a lot less of an issue once I realised that tall tree wasn't just a really hard jump. <br/> <br/>All in all, a good showing! |
| Dec 14 11:56:00 | 20h 50m | The 5th Layer | A fun little shooter, but I'd suggest adding a hitsound for when you hit the enemies, and a slight delay between enemies being killed and new enemies spawning, since the first snowman you kill looks like it summons two more at half health, instead of being replaced by three. |
| Dec 14 12:02:00 | 6m 00s | Trader | Not sure what I was supposed to do. I found I could just request food from the empire over and over, until they were in the negatives, and then just sell a bit back to them to get my relationship back. I can see this game being a lot of fun, but it needs a fair bit more development to get to that point... :( |
| Dec 14 12:34:00 | 32m 00s | Escape the TV! | Yay, another TV game! Switching worlds is fun, and the music is nice too, this could be pretty good with some more content! |
| Dec 14 13:35:00 | 1h 01m | Communications Control | Excellent use of the theme! I'm very interested in seeing where this could go! Good luck in your post-jam work! |
| Dec 21 06:50:00 | 161h 15m | Murder and Snow | Firstly, I love the idea of a cluedo board style game, it's a really interesting use of the theme, and adds a new twist to mystery solving. Ideally, there'd be multiple puzzles and solutions, but designing a system like that in 48 hours would be a tough ask. Increasing the speed of the character would make the game a lot more fun though, and not having to close pop-up boxes every time you inspect something would also be a huge quality of life improvement. <br/> <br/>I did like the humour, even though I don't know any of the people it was referencing. One question though, why would a snowman's scarf be warm? |
| Dec 21 06:58:00 | 8m 00s | Lycklig's Stone Toss | Really simple, but a very stylish little game. The music and graphics were really nice, and in a way the simplicity and pointlessness only added to the theme! <br/> <br/>It would be nice if the physics made more sense (gaining momentum from the swing), but otherwise I really enjoyed this little game. <br/> <br/>(Managed to get a highscore of 15, if we're sharing that) |
| Dec 21 07:08:00 | 10m 00s | BushCraft | Nice work for 24 hours! This type of game isn't really my thing, but it's cool seeing how much you added in the time you had. I have to add my voice to the people saying that stamina ran out too quickly though, there didn't seem to be anything I could do to make it last longer. |
| Dec 21 07:15:00 | 7m 00s | Caved In | I definitely had some trouble with this game. Boulders seem to roll in the opposite direction to what they're pushed, and the bombs are so small they sometimes don't clear any dirt at all. A main part of the fun of Bomberman is in manipulating the shape of the explosions, which is completely lacking here. I think working on that would dramatically improve how much fun this game is. I did think the music was rather nice though. |
| Dec 24 09:21:00 | 74h 06m | Ice Fishing Derby | I really like your use of the theme for this game! The retro graphics and audio worked nicely, and I felt the gameplay meshed well with that! <br/> <br/>A few minor things to potentially fix, when you reset your game the bait doesn't dissapear from the little window, and it's a bit too easy to accidentally buy doughballs at the bait shop. <br/> <br/>Apart from that, this game was really cool! |
| Dec 27 13:03:00 | 75h 42m | Booty Chaser! | This game is really a lot of fun, especially seeing how it was made in just three hours! <br/> <br/>Things that might be worth improving on if you want to work with it further: an indication of when gold is going to dissappear, an indication of where new ships are going to appear, making the cursor look less like a gold coin. <br/> <br/>A mighty fine showing for the time you had! |
| Dec 27 13:13:00 | 10m 00s | Acorn robbery | First of all, that tree looks really good, and I like the idea of this game. <br/> <br/>A few things that could be improved upon: it's a bit confusing that you have to click on the spray of water to fix the pipe, perhaps you could allow players to click on the broken section of pipe instead. The water sound also doesn't stop when a leak is fixed, so I kept thinking there were more leaks when there were none. <br/> <br/>I do really love the design of the house, and I think that if this game was expanded to cover more aspects of the rabbits' lives it could be something really cool! |
| Dec 27 14:36:00 | 1h 23m | Chess Wars | It's pretty great seeing some turn based strategy here, and I think you've done a good job at making this game interesting! <br/> <br/>I'm a bit at a loss why you went with the chess theme, but didn't give any of the units their chess movesets though. I also agree with the people who say scale it down; the game takes unreasonably long as is. <br/> <br/>All in all though, this is a very impressive little game, and I'm interested in seeing more! |
| Dec 28 04:43:00 | 14h 07m | I've Seen This Room Before | Great idea! The puzzles were interesting, from a conceptual level, and didn't outstay their welcome. A very nice use of the theme! |
| Dec 28 11:37:00 | 6h 54m | Game Evolution | I can see what you're trying to do here, but I feel the excecution is lacking. Players shouldn't have to sit through five minutes of Pong and 10 minutes of Breakout just to get to Space Invaders. Also, your version of Space Invaders is missing it's most iconic feature, the lag that caused the spaceships to speed up as they were killed. Hopefully, with more work this could become a great monument to games of old, but currently it just serves to remind why those games aren't played anymore. |
| Dec 29 04:54:00 | 17h 17m | E.R.A.S. | I actually thought this was a really cool game! The music was great, and the gameplay was frantic. There were a few bugs in regards to how the electricity flow worked though. |
| Dec 29 05:02:00 | 8m 00s | Spacelife #14 | Unfortunately, it says I'm missing MSVCP120.dll, and the game won't run. The pixel art in the screenshots looked great though. |
| Dec 29 06:06:00 | 1h 04m | The Potion | Running rescue right now, so I can't write a long comment, but this game was excellent! |
| Dec 29 13:07:00 | 7h 01m | A Day At the Arcade | I like the idea here, and I think if could be really interesting to see where you can go with this. It might be worth looking into pre-electronic arcade machines too, there's some interesting things you can do there! |
| Dec 30 06:34:00 | 17h 27m | birdsong | Congratulations! This game was a very deserving winner! The only issue I could suggest is that the difficulty spikes a bit after aquiring the wall-jump ability, but even that's reaching. An all round amazing game! |
| Dec 30 07:46:00 | 1h 12m | Snowball juggling Olympio | Loads of fun, really great art, and polished unlike any other game I've seen yet this LD! Congratulations of your 2nd place! |
| Dec 30 07:57:00 | 11m 00s | Law Breaker | Excellent little game! Congratulations on your 3rd place! And thanks for having the option to change the game's size, you don't know how happy that made me! |
| Dec 30 11:21:00 | 3h 24m | Entire Screen of One Game | "Daddy, where do new screens come from?" <br/>"I dunno kid, let's wait under the pipe and find out." <br/> <br/>Congratulations on a great game, I had a blast! |