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| Timestamp | Since previous | Game | RockhopperGames's comment |
|---|---|---|---|
| Aug 24 08:07:00 | TIGIY (There is Good In You) | Congratulations on completing your first Dare! <br/> <br/>I'm not sure (can someone else clarify), but I think you're allowed to enter into the compo with a few borrowed assets, as long as you don't enter yourself in those catagories. <br/> <br/>Anyway, I hope you enjoyed the experience! | |
| Aug 24 12:08:00 | 4h 01m | Drack's Mansion | First of all, I love the pixel art here, the details and colours are gorgeous! You've added a lot of abilities for Drack, which make for a fun game too, but it's a bit of a shame that the enemy types just negate those abilities, instead of adding more types of play. With some more developed levels and enemies, this could be a real cool game. <br/> <br/>Just one other suggestion, you might want to try and stop multiple hit sounds ect. playing over the top of each other, as you get further in it can be a bit cacophonous! |
| Aug 24 12:35:00 | 27m 00s | You Are Not What You Think You Are | So I'm sure you're not expecting any commendation for the gameplay or the graphics, and indeed I did experience some bugs, and cleared the screen before the narration had finished, but I still found myself having fun. It's clear you had fun writing your script, and I'm impressed you found a way to make an interesting and complete game in just an hour! |
| Aug 24 13:29:00 | 54m 00s | Snacker | Congratulations on completing your first Dare (and your first game)! One thing I would suggest, is that if you want to use a four directional shooting system, you should map it to the keyboard, rather than the mouse (like Binding of Isaac does, for example). <br/> <br/>Good luck for your future games! |
| Aug 24 14:22:00 | 53m 00s | The March of the Dropped Band | Congratulations on your first Dare! Though it was pretty simplistic, there was definitely plenty of creativity put in here! I liked the application of the theme, and how the music panned as the characters moved. I would have enjoyed some ways to get the band out of formation, or to remove members from in the middle. <br/> <br/>Perhaps an interesting idea for taking this further would be to make complicated levels you had to guide your band around, splitting them up with walls and such to cross unusually shaped paths, or hit multiple buttons? I'd suggest making the sound of the complete band a little less harsh though, to stop players throwing them off a cliff to quiet things down a little! |
| Aug 24 14:33:00 | 11m 00s | Heroes Always Win | Interesting idea you've got here, and excellent music too! I did find it a little easy delaying the hero on all the levels, but I can definitely understand how hard it is to create complicated levels in the 48 hour period. |
| Aug 24 14:47:00 | 14m 00s | Something Purple | I love the shader, and the reversed music fits the mood perfectly. I managed to reach the bad ending easy enough, but I didn't have the patience to try my theory about the good ending. Some spots could be a little cleared (what that lower platform is connected to, on the second level, for instance), but overall I found this a rather interesting experience. |
| Aug 24 15:09:00 | 22m 00s | Petit Monstre | Adorable little game, and a lovely use of the theme! Unfortunately, all the physics objects were a little overwhelming for my poor computer, but I like what you've done here none the less! |
| Aug 24 15:32:00 | 23m 00s | Ant Destroyer | Wow, for what's basically just a giant monster walking over things, this game is a lot more fun that it seems it should be! Nice work! The graphics are awesome too, and the sound effects are functional. <br/> <br/>The only thing I would suggest is to maybe try adjusting diagonal movement. I found it was a great way to cover more land than walking straight, but I'm not sure if that was intentional or not... |
| Aug 24 17:50:00 | 2h 18m | The Monster of the Computer | First time I tried it, I couldn't figure out what to do beyond the intro. Thankfully I tried the web link next, and spotted the advice to use the spacebar to continue. In might be worth sticking that on this page too ; ) <br/> <br/>Very amusing audio, and a competant clicker game underneath that. I feel like you've made good use of the 48 hour period! <br/> <br/>One other thing that did bother me though: the button to close the buy window covers up the speech bubbles for the items themselves! >_< |
| Aug 25 13:42:00 | 19h 52m | Loch Ness Monster : THE GAME | Sweet music and a really cute Nessie too! <br/> <br/>If I had to give some advice, I think increasing her mobility would make the game more fun. Moving up and down was painfully slow in some places, and it was a little annoying to have to stop whenever you attack. It might make the game easier, but I think in this kind of game the main joy is in the destruction you can cause. |
| Aug 25 13:54:00 | 12m 00s | Witch Treat | I really liked the adorable witch sprite, with the eyes on the hat! It's a shame you didn't have more time to polish it. Two problems I did notice, the start button seems to be a little high, covering part of the title. Also, I don't think the witch's health is reset properly upon death, the game froze completely when I tried it. |
| Aug 25 14:03:00 | 9m 00s | Monster Simulator? | Nicely functional music and graphics, and the animations and movement of the chupacabra were very well done. <br/> <br/>As a suggesion, either reducing the time it takes to eat a sheep, or adding a level of interactivity to killing them would make the game more interesting. As it is, it feels like you have a long period of downtime when the player should be feeling triumphant instead. |
| Aug 25 14:29:00 | 26m 00s | Daddy, Don't Explode Me | Well, that title totally managed to catch my attention! Nice work putting the game together, you definitely managed to put in plenty of interesting mechanics. It would be nice if they were explained a little clearer though, the idea that you could cover pits by dropping minions from high enough up took a while to figure out, as did that the green spikes were grass (maybe brambles would be clearer). <br/> <br/>Also, you can finish level three without clicking at all ; ) |
| Aug 25 14:58:00 | 29m 00s | Monster Government | Interesting idea, and I must echo Artylo in saying it reminds me of The Republia Times, be sure to check that out if you haven't seen it already. <br/> <br/>The idea of trying to slip through diabolical measures is rather fitting, though the inherently political nature of the game can sometimes make it clear which options are considered evil. <br/> <br/>I don't think political subjects should necessarily be avoided in games, but it would be more accessible if the options were comically overblown evilness or niceness, rather than actual political issues. If you do want to use your game for commentary, it could be worth considering what "evil" positions seem to actually have plenty of political support. |
| Aug 25 17:20:00 | 2h 22m | noodle ramen | Excellent little entry, you've obviously made good use of the extra 24 hours! I particularly liked the King of all Cosmos vibe from the ramen man! |
| Aug 25 18:37:00 | 1h 17m | Trick Parade | Excellent all round! I really like the interpretation of the theme, and the halloween trappings make for a very consistant mood! I did spot a typo when you're hit by an enemy, and it might be worth switching the second killer ghost with the splatter wolf since he can be skilled, but other than that, I'd say the entire game was well excecuted! |
| Aug 26 10:01:00 | 15h 24m | Scare Them All You Lil Monster | Glad to see another scaring game! It looks like you did put plenty of work into it too, even adding in hats! The older kids did move terrifyingly fast though! |
| Aug 26 11:46:00 | 1h 45m | Not Cookiemonster | Even though it wasn't very long, or very complicated, there were enough nice touches to make this game enjoyable. <br/> <br/>At first I had trouble understanding that the game was resetting me to checkpoints, and I thought I was being thrown into impossible situations by the RNG, but once I figured it out I was able to power through to the end. <br/> <br/>I didn't think the music was too bad either! |
| Aug 26 13:23:00 | 1h 37m | Hope | The music is lovely, but it's a shame there's no real gameplay in it so far. <br/> <br/>As a suggestion, you could try making it so that holding down the left mouse button makes Hope walk in the direction of the cursor. That would reduce the amount of clicking the players require. |
| Aug 26 13:37:00 | 14m 00s | Dragon's Horde | I do enjoy this type of game, so good work putting it together! I know you mentioned that autofire wasn't able to be added, but I feel I should point out that it wouldn't just make the game more comfortable for players, but also limit their maximum firing speed. I noticed that by pushing both C and clicking at the same time, I could shoot twice as many fireballs, which made even the hardest level a cakewalk... |
| Aug 26 18:19:00 | 4h 42m | Jack vs Werewolf | Very interesting little game! I do have to agree with the others that it doesn't really fit the theme, though I do feel a little monstrous when I shoot someone in the back of the head, then walk into the next room to find that while I was trailing them, the real werewolf was off making kills. |
| Aug 27 13:44:00 | 19h 25m | Death from above | I have to agree with the others that the twist was somewhat spoiled by the theme, but otherwise this game is highly competent all round! |
| Aug 27 13:57:00 | 13m 00s | Mutant Snakopede | I really liked this little game! The snakepede's design and movement were really good, and it's still fun destroying a city, even if the game was never that difficult. <br/> <br/>One suggestion though, it might be more fun if you could hold down the attack button to attack. It was a little annoying when your attack ends right before you can eat the last human in a little clump. |
| Aug 27 14:16:00 | 19m 00s | Aetri | Once you figure out what to do, this is a pretty fun fast-clicking strategy! It can be a little hard to keep the focus on the ship you're using sometimes, but until reliable 6 directional controls can be found, I guess that's unavoidable. <br/> <br/>I would suggest checking to see if the enemy has any planets or ships left as an end condition, though, since cleaning up the last few enemy squares is a bit of a dissapointing way to finish a well played game. |
| Aug 27 14:36:00 | 20m 00s | H.A.V.I.C.K | Wandering around, destroying this city was pretty great, and had a real sense of character! I was just waiting for the Power Rangers to show up to kick my ass, though! |
| Aug 27 14:44:00 | 8m 00s | Evasion Master | Congratulations on your first Dare! You've obviously put a lot of work into the environment design, and I thought the characters expressions were really amusing too! I have to question why there's no right/left movement, though. It encourages the player to keep moving foward, but that seems an odd choice for a stealth game. |
| Aug 27 15:02:00 | 18m 00s | Orange Squares...Beware! | Pretty awesome little action-puzzler! The mechanics are creative, and the graphics and sound match to form a rather striking whole. <br/> <br/>Personally, I'd prefer a game which ignores the theme to one that tries to force the theme in in a really hamfisted way. If you don't want to use the theme, you could disable the theme catagory for judging, just to make it clear that it's not a game about a metaphorical monster or something. ; ) |
| Aug 27 15:27:00 | 25m 00s | Pokemen | Very interesting idea, and a really striking visual style! Unfortunately, the gameplay ended up getting repetitive, and if things continued how they were going after enough levels, I wasn't able to push through to see it (I got to level 63). Apart from that, this is a pretty cool entry, though! |
| Aug 28 09:41:00 | 18h 14m | Yeti Destruction - Ski Resort | A highly competent, if simple, game! The graphics were well done, and the score run was simple enough to be easily playable. It's very interesting that other skiers run into trees too, sometimes I felt like I was actually protecting them from themselves! <br/> <br/>A few hints about what does and does not give you score would be nice, though. I was avoiding trees on my first one, until I accidentally knocked one down. Then I decided to try hitting a snowball, cause if trees are good... >_< |
| Aug 29 09:40:00 | 23h 59m | Cataphilla | Wow! This one was pretty amazing! The focus on music provided a strong core to the game, and style fitted it to a T! <br/> <br/>A little more accuracy to the movement would be nice (it's hard to tell if you're going to hit something or now), and a proper transition for entering and exiting peaches would probably make the game feel even tighter. I also had a bit of trouble with lag as my chain grew longer and longer, to the point I had to end the game before collecting all the gold pips. Was I right in assuming the peaches only beat if they have a pip inside them, though? <br/> <br/>Overall, this is one of the most interesting experiences I've seen all jam! |
| Aug 29 09:55:00 | 15m 00s | Investigation of the Empty House | Is something meant to happen after I clicked on everything? Or was there something I missed, despite my multiple passes... |
| Aug 29 10:05:00 | 10m 00s | Monster From Dungeon | There's a lot of potential here, but it seems like you really didn't have enough time to develop your ideas. Waiting at the top of a hole and grabbing people is enough to make a pile of corpses down below, and with no actual scoring system, there doesn't seem much incentive to go further than that. Also, it seems a bit odd that the only guard is in the sewers... |
| Aug 29 10:23:00 | 18m 00s | Hitogochi | This one is really excellent! I got a sweet ending, and a somewhat faster one... I still want to come back to try out some more of it, though! |
| Aug 29 10:31:00 | 8m 00s | Global Thermonuclear War Simulator 1995 | It might not be that uncommon after GBJam, but I still do love to see gameboy games show up here! The game is pretty stark, and direct in its approach, but I'd say it performs well despite the simplicity. A bit more to work with, or at least some sound would have gone miles to truly elevate this game, though. |
| Aug 29 12:45:00 | 2h 14m | Ghost Duck | Another excellent game! Nice work! <br/> <br/>The only thing I'd suggest is adding a way to replay from the game over screen, since it took a few tries to win. |
| Aug 29 12:50:00 | 5m 00s | You are the Monst-hair | You say you've got it back up, but the link is still taking me to the Kongregate homepage... |
| Aug 29 13:14:00 | 24m 00s | Brood | For some reason, the audio didn't play at all for me, but otherwise this game was excellent! |
| Aug 29 14:29:00 | 1h 15m | VINDICTAE | Interesting idea, though there were some parts which seemed a little iffy. I agree with pixel^3's suggestion of implementing some stealth features, or at least a delay on how quickly enemies can notice you. I also couldn't manage to get past the stage with the murderer enemy, and having to start from the beginning again each time made it a pain to try him again. <br/> <br/>One bug I did notice too: the player's score is reset each level, leaving a lot of game overs showing 0 souls collected... |
| Sep 6 13:24:00 | 190h 55m | Hero's Quest | I eventually got round to playing this one, and first off all, lovely graphics and music. The falling leaves in the background are a particularly nice touch. <br/> <br/>I do have to agree with the others about the difficulty of fighting with the dagger, though. One improvement would be to widen the input window for follow up attacks (or store inputs for them), so players trying to combo slimes don't have to time their attack so carefully or be left standing. Widening the doubletap window for dashing could be nice too, or just implementing a dash button. <br/> <br/>I did play it all the way through, though the number of times the slimes killed me before I reached the end made me feel like they would indeed present a threat to the village! I tried for a pacifist run and couldn't get that, but I managed to get through the game only killing slimes that attacked, and was a little dissapointed to find the ending was still the same. Still, good work with the time you had! |
| Sep 6 15:03:00 | 1h 39m | Aglæca | Great idea, and excellent graphics, but unfortunately the gameplay leaves something to be desired. The difference between killing and eating, and killing and desecrating doesn't seem to exist, and I couldn't find anything that would restore HP. There's a lot of potential here, though! |
| Sep 6 15:17:00 | 14m 00s | Minotaur Maze | I had to click on this game, since the thumbnail looked so much like my own game! XD <br/> <br/>Sorry to hear you didn't get the time to put together all the things you wanted to! One thing I haven't seen other people mention, I was getting some strange visual glitches where white streaks would appear perpendicular to the angle my minotaur was facing every few seconds. I'm running this on Windows 7, if that helps any. |
| Sep 6 15:28:00 | 11m 00s | Hue and Cry | Excellent graphics, and high quality music. I found the ending a little questionable though. Since when was other people running off cliffs or shooting each other considered murder? |
| Sep 7 12:41:00 | 21h 13m | Groll's Revenge | Nice work with the idea, and I enjoyed the simple graphical style too. It's a shame it's so hard to avoid damage, and that there's not really much of a chance to wait and pounce once the knights start roaming. All in all a fairly solid entry, though! |
| Sep 11 12:36:00 | 95h 55m | Who cares the M%rtgage | Holy poop that was a tall game! Even on full screen, the top and bottom were cut off for me! I do like what you did here, but I kept running into problems with dissapearing buttons, and once I got far enough into the game, the pile of money started dissapearing too... |
| Sep 11 13:12:00 | 36m 00s | Mobs, Inc. | When my only request is more, you know you have the perfect post jam game ; D |