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kyyninen

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TimestampSince previousGamekyyninen's comment
Apr 29 06:53:00 Fallen Outside I liked the minigames best! Personally I'd prefer if game had featured frequent checkpointing as seen in VVVVVV, later levels caused me to rage quit. Then again, I never finished Super Meat Boy for similar reasons.
Apr 29 07:02:00 9m 00s Tune Locks Doesn't run for me, sorry :( Java starts and crashes instantly.
Apr 29 07:16:00 14m 00s PolyShot There were sounds? I didn't hear anything. Though Jean Michael Jarre works wonders as background music for this game! <br/> <br/>Slick looking, works great, loved it! If you are planning to expand on this, consider adding some sort of life/shield mechanic. Death comes pretty sudden. Slowing time like in Swift/Stich could also work!
Apr 29 08:02:00 46m 00s OneEighty I literally laughed out loud on couple of death messages... at least the first time I saw them. Collision detection on spikes really bummed me out. I disabled the audio pretty quickly. <br/> <br/>...wow, that sounds so negative. I liked the game and had fun playing it! Concept is brilliant and I'd love to see updates on this.
Apr 29 08:23:00 21m 00s circlesLT Second prototype is the most "gamey." Resource gathering is kinda tedious, mostly because holding left stick in one place is hard as balls! Also defending the base becomes pretty much impossible when faster enemies start to spawn, because viewing distance is so low you barely have time to react. <br/> <br/>That being said, I think something along the lines of the first prototype would make better game. Some kind of autoscrolling survival adventure with pumping soundtrack? Dunno! <br/> <br/>Using analog input to scale character is pretty rad idea and I hope you will make a great game utilizing it.
Apr 29 08:37:00 14m 00s [ ] Nice! Would have loved more offensive powerups, like autobomb or piercing bullets. <br/> <br/>Hiscore: 40400
Apr 29 09:01:00 24m 00s Ming Imah Lism the Wizard ! Fun little game! Dungeons get kinda repetitive, overworld adventures would have been appreciated. And variation in spells. Boss encounter is pretty hardcore!
Apr 29 10:44:00 1h 43m REVOLVENGARDE Addicting! Definitely the best sound design and music I've heard today.
Apr 29 11:20:00 36m 00s Minimize This! Nice physics puzzler! I like how the levels have a mix of puzzles with definite right solution and more freeform deconstruction. One thing I felt was missing was ability to tilt the camera, I kept dragging the screen with right mouse button to no avail.
Apr 29 14:14:00 2h 54m Damn invaders One of the few reporting in. Solid game! One thing I found disorienting: boss bullets in second level do MUCH more damage than other similar looking projectiles. I don't mind taking more damage from boss attacks, but they should look different.
Apr 29 14:23:00 9m 00s Micro Battles Liked the game, but lines are the real killers! It's easy to get permanently stuck on them.
Apr 29 14:28:00 5m 00s Minimalism Textual Adventure Adventures in stream of consciousness! Lots of funny moments.
Apr 29 14:35:00 7m 00s Tale of MiniMale I got two endings. Restart button should skip the intro screens. Also some potato-related texts overlap. Otherwise neat!
Apr 29 18:36:00 4h 01m Chez Angelo I never found the key but had a blast nonetheless! It's always fun to try break stuff in interactive 3D enviroments, here's the results of my best efforts: http://imgur.com/RfU1jWk http://imgur.com/WTrm2D1 <br/> <br/>Latter was achieved by jumping on an NPC's head, moving towards back of their head (which causes them to spin in ludicrous speed) and jumping again. Wheeee! <br/> <br/>Thirty Flights has been mentioned, but this reminded me of Space Funeral. There's a similar element of familiar gaming surroundings warped.
Apr 29 18:53:00 17m 00s NinjaFlare Stunning visuals! Nice twist on infinite runners, but controlling speed, jumping AND fighting dudes at the same time overwhelmed me pretty quickly and I ended up just speeding past everything. <br/> <br/>I found tapping X feverishly before falling full speed the most reliable way to activate grappling hook.
Apr 29 19:12:00 19m 00s Art: The Game It's difficult to enter into this work because of how the subaqueous qualities of the negative space visually and conceptually activates the essentially transitional quality. I'm troubled by how the metaphorical resonance of the sexual signifier endangers the devious simplicity of the substructure of critical thinking, yet I also find this work menacing/playful because of the way the optical suggestions of the Egyptian motifs brings within the realm of discourse a participation in the critical dialogue of the 90s. 7 out of thirteen thirds anti-stars.
Apr 30 08:11:00 12h 59m Drug Hunt I won all the drugs!
Apr 30 08:50:00 39m 00s Minimalazor Brilliant concept! I liked that you get to try out a weapon and then have to kill similarly armed character. Enemies shooting after their defeat is pretty brutal, I think 200-ish is the highest score I've got.
Apr 30 10:01:00 1h 11m Snobits I won! The game brought back pleasant memories of DOS gaming era, particularly Lost Vikings and Lemmings. Though bubble guy's ability becomes pretty much useless when you control more than one dude, since you can bootstrap them across any height and distance: &lt;a href="http://imgur.com/WKgSaRj"&gt;http://imgur.com/WKgSaRj&lt;/a&gt; Just make them stand on each other and jump with the lowest snobit, and avot: grafity defied.
Apr 30 18:25:00 8h 24m Defender. It's bloody hard, that's for certain. Who outsourced Earth defense to Rovio?? Would have loved some kind of indication where bullet is travelling depth-wise, shadow or something... That being said, graphics and audio are pretty much pitch perfect if nostalgia was the aim. Song is catchy as hell!
Apr 30 18:54:00 29m 00s EmotimCrawl Definitely liked the Doom-style face in the bottom panel!
Apr 30 19:12:00 18m 00s A Scholar In The Woods Storytelling style reminded me of a zen koan.
Apr 30 19:21:00 9m 00s STL RNNR Didn't know I wanted to play infinite running Mirror's Edge until now! Great use of theme and solid gameplay.
Apr 30 19:32:00 11m 00s Suprema Nice and addicting! I don't think the player needs to be able to move around.
Apr 30 20:10:00 38m 00s Minimalism Tower Defence I appreciate trying to convey ideas in games without using written language, but the intro screens were pretty obtuse. Admittedly trial and error is the best way to learn. The game itself is pretty solid tower defense, I played several waves and enjoyed myself! <br/> <br/>Also you apparently can't erase when entering name to the high scores table? I'm all the asd-starting entries... <br/> <br/>(ps. lazer and slowdown towers ftw)
Apr 30 20:53:00 43m 00s The Despicable Caverns of Deadly Doom I agree with nintendoeats about lives system. Otherwise good game and definitely keeping my eye out for post-compo version!
Apr 30 21:08:00 15m 00s The Blind MazzzZZZZe of Colors Concept is creative, but... I don't know. Maybe it isn't just for me. Presentation was beautiful and sounds alluring!
Apr 30 21:33:00 25m 00s Hubu Handler Little guy is wonderfully expressive! Though it's pretty questionable that the only way I seemed to get happiness maximized is repeatedly slapping him...
May 1 08:04:00 10h 31m All Fall Down Very reminiscent of Another World graphics-wise, nice! Pausing to interact and slow movement speed really bummed me out, too.
May 1 08:21:00 17m 00s Awesome Artist Player health presented by background is indeed a very good idea. However I didn't like that player movement was so limited - some way to navigate y-axis would have been nice. Platforms and/or higher jump? Some kind of limited ability to levitate?
May 1 08:44:00 23m 00s Dark Black Puzzles were a bit basic "use everything you have with everything you see," but given the time limit it can be forgiven. Good use of hero's journey, though more stages would have been appreciated!
May 1 09:11:00 27m 00s VIB Good one! Though there should be some way to remove items from the field, it's pretty annoying when king gets stuck on a magnet two pixels away from level end. Would play more levels!
May 1 09:31:00 20m 00s PaintIt Could have made a nice speed-puzzler if choosing color hadn't been so tedious (cycle through color -button would have been nice), but dear god why does the screen have to wobble so?? I got nauseated and quit after 1 minute mark.
May 1 09:55:00 24m 00s Fragments of Him Wow! Effectively told poignant story without a hint of pretense! I didn't think that would be possible to make over a single weekend. Voice acting was spot on, don't let anyone tell you otherwise! <br/> <br/>However... central mechanic of clicking stuff to remove them really broke the flow several times. At end of each and every level I found myself hunting for that last bit railing to unremember and getting frustrated for not seeing the story continue! IMHO embracing the un-gameness would have been better option here, like maybe fading stuff slowly away if the player is close enough and looks at it's general direction? <br/> <br/>The best use of theme so far.
May 1 10:28:00 33m 00s PATCh Good concept! Needs "next block"-display like in Tetris.
May 1 12:06:00 1h 38m Cimi Mal Loved it! Second level was truly tricky, level started again every time when I tried to go beyond the part with the second red cube. If falling from too high kills player there should be a mention of it in the tutorial.
May 1 12:14:00 8m 00s Friendship in a Post-Apocalyptic World I liked that music reacted to what was happening in the game. Some more variation would've been nice, like hitting the other dude with bullets damaging him. Keep them plates spinning!
May 1 13:02:00 48m 00s Spacus My PC didn't agree with the game at all. No sound and movement was kinda janky. Also I did a couple of runs and every time all the items in a level were the same. Is there any way to put out fires? <br/> <br/>However I liked the general feel of it. If you are planning on expanding this, more abilities would be nice (pew pew lasers, sidethrusters, force shields, ability to ram enemies and wall blocks...), maybe on different ships to act as a kind of class selection?
May 1 16:25:00 3h 23m Random Legend Adventure Fun fun fun! Abilities are hilariously unbalanced (template guy is OP as frak), only complaint I have is that collision detection is pretty wonky. Please make an extended version with even more variables!
May 1 17:54:00 1h 29m Super Rope Dungeon Lovely! Killer atmosphere, flickering light source makes spelunking experience tangible. Would have preferred if rope had shot more diagonally in relation to character movement, but this was fun too.
May 1 19:08:00 1h 14m Tyki Powering down as a game mechanic is kinda neat! Btw you can teleport your ship around by moving the mouse outside of the game window and returning it back in different place, dunno if that was intended.
May 1 20:05:00 57m 00s Deja vu Restructuring yourself is really a novel mode of transportation! I particularly liked the parts with climbing high, they were tense as hell!
May 1 20:35:00 30m 00s Gods Will Be Watching Intense! Hunting with soldier seems to always be a bad idea, since Marvin can almost constantly bring enough food to table and if bullets run out when predators attack, you automatically die.
May 1 20:44:00 9m 00s L'Hypnose Brilliant! Nice puzzles, good art direction, what's not to like?
May 2 08:02:00 11h 18m Minimum Friction Slick style! This could have benefited from procedural level generation, doing the first 30 seconds over and over again became frustrating to the point of ragequit. Then again maybe I'm just bad at these sort of games.
May 2 09:18:00 1h 16m DIG QUEST Deluxe: ASCII Mining Adventure Oh man, I wanted to really like it but "Game Over" that actually ends the game in 2013? I dug so deep! I'll try it again later but please consider some sort of checkpointing, or at least let player skip the intro text crawl!
May 2 09:28:00 10m 00s Spellflinger Nice! I think the basic attack should shoot automatically to the direction you are moving, since there is no mana there's no reason to not blast all the time.
May 2 10:27:00 59m 00s Nano First 6DoF-shooter I've seen this Ludum Dare and pretty decent one too! Are instruction texts supposed to be visible all the time or did my computer do something wonky?
May 2 10:42:00 15m 00s Gimme back my keys Liked it! Though music shouldn't restart when the level restarts, it becomes annoying in the later, harder levels.
May 2 11:20:00 38m 00s Earth Defender Congrats on your first LD entry! Usually in these types of games player hitbox is smaller than the actual sprite, so player can weave through enemy ships and projectiles and feel badass.
May 2 12:40:00 1h 20m Barren Universe Pretty fun! I've always yearned for Katamari-like games on PC, thanks for providing! However, some times it was pretty hard to judge if character is big enough to absorb a particular item (I'm looking at you, gold bars!). And there really should be a some kind of notice when exit opens, I had to try second level couple of times because you can get big enough to reach the door before you can actually use it!
May 2 13:41:00 1h 01m Ville A bit quick to finish but lovely nonetheless! I was kinda hoping to make something similar myself, but then it became... something different.
May 2 13:53:00 12m 00s Whatever Game Good one! Kinda wished that you could change direction of gravity when falling, but then again building a mental map of the level bit by bit and then trying to navigate it perfectly is what makes this work.
May 2 14:03:00 10m 00s Life in a nutshell Player should be able to see character's remaining health somehow. In second level I had no idea with attacks damaged me and which I managed to deflect.
May 2 15:30:00 1h 27m Clone Colony Frontier I like the idea, but there's not much feedback on what's happening behind the curtains. Like how do education and recreation affect clones? Is attitude a good or a bad thing? Does clone need to man the computer slot of a system to make it work? Platespinning was fun, but I never had a clue if I was doing well or not!
May 2 15:39:00 9m 00s Dream Min I don't see myself playing this again, but it was fun enough while it lasted :D Animations and sounds were amusing!
May 2 16:20:00 41m 00s Nod ...
May 2 16:54:00 34m 00s Title: Subtitle Compliments compliments compliments compliments specific positive mention of controller support
May 2 16:55:00 1m 00s Steve Can't Zen Still running it after two hours to see if anything else happens...
May 2 17:15:00 20m 00s Iceberg Explorer Definite plus for peaceful exploration of serene environment! Would've loved to see more content and perhaps some small puzzles, but this was pretty nice as is.
May 2 17:45:00 30m 00s Seed This was awesome! It would be fun if game saved a screenshot each time block fell into it's place and after defeat made a time lapse of the entire session. I'm gonna try to make one later...
May 2 19:04:00 1h 19m Continuus Pretty ambitious subject! I don't know if it's on purpose, but 4 minutes is pretty short time to try to find your match. I played several times and never found anyone even nearly suitable.
May 2 19:47:00 43m 00s Kipple Had fun whacking stuff!
May 2 19:52:00 5m 00s First, You Take A Potato I'd make a comment about beautiful animation but first I have to take this potato.
May 2 21:02:00 1h 10m TOWLDR Level 9 broke me. In a good way.
May 2 21:20:00 18m 00s You Must Escape This is the scaringest.
May 3 07:03:00 9h 43m MIN Climbing the tower was frustrating yet fun! I loved the serene atmosphere. Is menace supposed to destroy almost everything or am I just bad at this game? :D
May 3 07:26:00 23m 00s The Sentient Cube I'll always enjoy a Katamari. Liked how items that you can absorb lit up, I usually have major problems trying to guess what stuff I can collect in these types of games!
May 3 07:38:00 12m 00s QbQbQb I was afraid that this would be a bit boring, but it really starts to get involving after three music upgrades! It was fun trying to survive as long as you could and hear how music changed.
May 3 07:42:00 4m 00s BASHLAND - Breakout Mario Mashup Fun mechanic! It runs a bit slow but playable on my computer. (Chrome/win7) There's so much particles that sometimes it's pretty hard to figure out where exactly your ball is going!
May 3 09:08:00 1h 26m Milton Finished with 4 torches to spare! Liked that you have to "minimize" the potentially complicated route.
May 3 10:24:00 1h 16m Nova Jump : A Space Adventure I liked the idea but the second rock fall level was too hardcore for me! Camera was pretty annoying in the original version, glad to see you fixed it.
May 3 11:34:00 1h 10m Dieter Rams Memory I dug the mundane setting. Keep buzzing those appliances!
May 3 11:59:00 25m 00s The Road Damn! Try as I might, never seem to be able to get past 20. (And in the game.)
May 3 12:06:00 7m 00s Don't Hit The Core Neat! It was kind of unclear if there was an achievable end state...
May 3 12:54:00 48m 00s Eternal Journey Played until I had couple of skills with every party member, so I guess your entry was pretty successful! However, I have a couple of notes: <br/> <br/>* There seems to be no way to change your attack when you have chosen one. <br/>* Weapon shop was never open? <br/>* Choosing the axe wielding party member in towns was tricky! <br/>* There's no reason to buy skills to any other party members than the two that act first, most battles are over by then and the ability to attack every enemy at the same time leaves any stragglers with minimal health. <br/>* SP seems to do nothing? <br/>* Not sure, but all attacks seem to do the same damage... <br/>* Always forgot to put recently bought skill active! <br/>* Fainted party members seemingly heal when visiting inn, but never participate in battles again. <br/> <br/>More complete version of this could be pretty engaging and addicting!
May 5 17:42:00 52h 48m Minianimalism! How can you make these animations in such a timeframe?? Brilliant game!
May 5 18:00:00 18m 00s imy Short but very lovely! I honestly almost cried out loud when my precious balloons started popping. Then later I realized you could touch broken balloons and they filled again... AND THEN THEY POPPED AGAIN. Music is wonderful, still listening to it.
May 5 19:38:00 1h 38m Pink Haze Good reductionist take on the genre! Definitely my favourite shooter so far.
May 5 19:56:00 18m 00s Min Lovely style and music, but too hardcore for me! It also ran kinda slow on my computer, which might have been the problem.
May 5 20:15:00 19m 00s Astral Offset Love the idea of two different worlds interacting, but I had no idea what was happening in the game itself! Luckily instructions cleared that up quickly. I was little disappointed there wasn't epic end battle in the astral plane when door opened. Going past the end of game and just leaning towards rolling eternity was kinda beautiful though.
May 5 21:19:00 1h 04m Souls of the Forest Wonderful mood and love the theme, I just don't know if watching meters fill/run out is the most engaging game mechanic. Some kind of warning sound when lantern is half full would have been nice! <br/> <br/>It's midnight now where I am, this was the perfect game to end the day and go to sleep.
May 6 13:57:00 16h 38m Street of Rave Wonderful idea, not a fan of the controls but I learned them fast enough.
May 6 14:20:00 23m 00s Balls! Had fun with it, but I don't know if the (superbly modeled!) human character for player was the best choice. It feels pretty awkward that you can't just use your hands to handle your balls.
May 6 17:40:00 3h 20m MiniSim This was surprisingly fun! It was quite impressive seeing small neighborhoods turning into high-rises when you build a bypass through them to help congested main roads. Seeing some spots becoming industrial zones and some shopping centers almost organically was amusing and perplexing! I think I'll be playing with this for a long time.
May 6 18:09:00 29m 00s Bridge Crosser Needs more bridges ASAP
May 7 06:35:00 12h 26m Perfect Crime Gruesome murder is the best way to start a new rating day. Lovely!
May 7 07:11:00 36m 00s Placeholder Title Level design good, my skills bad :( Though glad I wasn't the only one who struggled with the title!
May 7 12:52:00 5h 41m Essense Liked it! At first I was kinda frustrated at first, then I got the feel for jumping and it went smoothly onwards. Nice, serene mood. 06:02 was my time.
May 8 11:26:00 22h 34m Sriggy Moggful Mood, the colors, the animation style reminded a bit of David Firth's Salad Fingers series. Brilliant(ly depressing)!
May 9 20:01:00 32h 35m People Simply adorable :')
May 10 06:02:00 10h 01m Mondritron: 2026 Game mechanic didn't work with me at all, I honestly just kept cycling through all the colours in hope of hitting the enemies with something effective! Maybe my brain just isn't wired up properly with my eyes and fingertips... Nice mood, nevertheless.
May 10 09:45:00 3h 43m Church of Minimalism Liked the idea of dismantling an utopian society instead of building one. Combat/missionaries are pretty broken though, sometimes attempts to convert a city by force resulted in -512000 casualties for state. Game also abruptly ended by CTD, is there supposed to be an ending screen of some kind? Will keep an eye out for post-jam release!
May 10 10:53:00 1h 08m Budget Squad Way too awesome! ~30k for first try, but I'll probably play a lot more later.
May 13 14:43:00 75h 50m 5 x Space Basic platforming fun! However, I felt that using space to collect squares was kinda unnecessary. Level design was nice, but sometimes it was impossible to deduce which platforms were solid and which weren't.
May 13 14:50:00 7m 00s Car Guy Is it possible to drive him over the edge of the world? I sure tried...
May 14 08:51:00 18h 01m Left Right Space Idea is novel, aiming is hard! Good use of theme.
May 14 09:01:00 10m 00s Nourish Having plant grow would've been awesome. The game was pretty fun, I played until my score was ~300 but the health mechanic isn't that engaging. Taking damage for missing a single drop feels pretty harsh. Maybe if you'd have to water the plant evenly, and watering one spot too much (or too little) would cause damage? Art is brilliant.
May 15 16:10:00 31h 09m SUSTAIN Turnbased bullethell? Every time I thought I got this game mastered it threw new tricks at me. This is one of my favourite entries so far!
May 16 08:10:00 16h 00m 9 Level 9 is murder.
May 17 17:42:00 33h 32m Sans Idea was original, but it really didn't engage me at all. Funny wordplay though.
May 19 07:47:00 38h 05m Without Light Whoa o_o Surprisingly atmospheric! Somehow reminded me of House of Leaves. Some variation in level generation would be nice, could infinitely tall/bottomless rooms be possible?