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Feedback comments for LD26
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| Timestamp | Since previous | Game | KilledByAPixel's comment |
|---|---|---|---|
| Apr 29 16:14:00 | Babel | Excellent pallet choice and simple clean visuals fit the theme very well. I also noticed you released on many platforms which is awesome! Controls worked but had an issue where when you hold a key down it takes about a second before it starts moving in the direction, in the same way that holding a button works in this text box. Actually... it seems like controls stopped responding after I switched away and back to your game. I could not figure out the puzzles, it seemed like there was no correct answer. Also I think you need add some kind of "landmarks" to help players navigate. For example if these rune things were actually painted on the walls. After stumbling around I eventually found a blue cube and it disappeared, I will accept that as a victory. | |
| Apr 29 16:22:00 | 8m 00s | Random Objects Smash | Solid entry, controls feel great, clean visuals with some nice effects. I like how there is no shoot button. In practice I'm not sure having the player's aim turn slightly when you strafe is helping gameplay, but that's a minor point. |
| Apr 29 16:34:00 | 12m 00s | Filler | Cool game, reminded me a bit of Chime. Maybe you can refine the rules a little so the player has more incentive to fill the holes. One thing that could immediately be fixed is how it gives you 5 points whenever you place a block, you need to remove that. It seems like a simple exploit to just placing blocks as rapidly as possible gaining 5 points each time. Maybe only award the bonus if they but the block down in a clear area. Or you are deducted points for placing a block that overlaps. Also I think it would be more fun and satisfying to the player if after you fill up the holes it keeps them filled up. Then when everything is full it ends the level and shows your your final time and score. Also you should make the mouse work in the opening menu since it's not a keyboard game. |
| Apr 29 16:59:00 | 25m 00s | Barren Universe | Nice game, very well put together, great graphics. The core gameplay mechanic was very fun though there is not a strong connection to the theme. I didn't care for the music or sound effects but it was good that you have them. I like that you can stomp when you are larger, but it seems like a variable height jump would have solved the problem better. Also I think you could just remove the necessity to get to the exit door and end the level once the player reaches the right size or time runs out, this is supposed to be minimilism right? I could not complete the first level after several tries but I have gotten a bit better each time. I feel frustrated because sometimes there is way too much backtracking when you miss a jump, some of that could be fixed with level design tweaks. |
| Apr 29 17:05:00 | 6m 00s | Drop it and RUN | Hey, it looks like your dropbox account got disabled so I can't download the windows version. I tried the browser version but box2d was freaking out. Looks awesome though! |
| Apr 29 17:12:00 | 7m 00s | The Minimalizer | Nice game, platforming mechanics were a little difficult to control, I think the player accelerats bit too fast. After getting the gun I eventually got stuck on the same screen as the screenshot here in the area at the bottom of the screen by jumping up from the screen below. |
| Apr 29 19:43:00 | 2h 31m | Less is More | Interesting game concept. I felt a bit overwhelmed by all the text and choices of what to buy, maybe it would have been better to focus on only a few things. I eventually sort of figured out how to play but the screen flickering and music were kind of distracting. |
| Apr 29 20:09:00 | 26m 00s | Stranded | Really nice to see a text adventure, well done! You should include command synonyms like 'look' and 'get'. Also look into a way to enable better word wrapping that doesn't cut words in half. I made it all the way to the end, it was a nice little adventure, I hope you make another one next time! |
| Apr 29 20:23:00 | 14m 00s | Trapped in Minimalism | Really nice work. I think you could have made it more fun by reducing the amount of things you need to collect, because I feel like this is way too long of a time investment of repetition. I was able to destroy one of the space stations and collected 10 scrap, that was enough for me. I really liked the graphics style and the asteroids reminded me of potatoes. The gameplay felt solid and it ran really well on my computer. |
| Apr 29 20:43:00 | 20m 00s | Triangle Force | Interesting idea for a shooter. Spacebar should skip text, I didn't realise enter did it at first and sat there waiting like a noob. Using ESDF instead of WASD felt very wrong to me, making the arrow keys also work would have been nice. I wish there was a way to skip the tutorial and get back in the fight quickly after I died. |
| Apr 29 21:07:00 | 24m 00s | OggOrbis | Really nice work that fits the theme well. Nice level progression, I got to level 11 before I threw in the towel. You should try doing some things to help the player. For example showing trails from the balls would make it easier to judge how they traveled. Also showing the previous place the player touched and leaving the previous trajectories up would greatly help reduce trial and error and allow you to make the levels even more challenging. |
| Apr 29 21:09:00 | 2m 00s | WhiteSpace | YouTube video looks cool but when I run the game I only see white. It shows my stats and says use WASD to move and when I click I hear a sound effect but nothing happens. |
| Apr 29 21:13:00 | 4m 00s | Darkness | The game ran well for me and the gameplay was easy to understand. The controls were a bit frustrating because when I hold down a movement button it doesn't continue moving in that direction until after about a second. So I have to rapidly press the directions to move quickly. I survived for about a minute but couldn't find the door. |
| Apr 29 21:21:00 | 8m 00s | Execute | Cool game concept! I was a little confuse about what to do but I really liked the idea of programming my fight. Nice graphics! I think it would have been more fun if it executed your actions more quickly and shows you more specifically why you failed. |
| Apr 29 21:40:00 | 19m 00s | Dehoarder | Really cool idea for a game! I think you should streamline the gameplay. Unless I'm not understanding I need to left mouse click then press spacebar for every item I want to get rid of. Maybe just remove the menu that pops up when you click on stuff and just automatically trash it or sell it. This would make things go way faster and also serve the minimalism theme better. Maybe even just simplify the controls even farther so it automatically aims the camera rather then needing to hold right mouse and you just aim the camera at stuff to remove it fps style. It seemed like no matter how much I cleaned more stuff would appear the next day. I think it would be much more satisfying if the goal is to get rid of all the garage until your apartment is totally clean. Those points aside I really enjoyed your take on the theme! |
| Apr 29 21:57:00 | 17m 00s | Linemalism | Awesome visuals! Reminded me of Mondrian's painting: Sea and Dock. The gameplay was simple but interesting and unique. Better indicating the next line type is needed or maybe if it just alternated so you would always know. Also you need to increase the difficulty, there needs to be more ways a player can mess up and more rules about what you can do. For example maybe you always have to connect one line with another (you cant put it on empty space), maybe you aren't allowed to add to figures once they are made, maybe you aren't allowed to create closed off spaces, etc. |
| Apr 29 22:08:00 | 11m 00s | Nothing is Impossible | Nice job, that game is really difficult! I like the concept but if both characters are doing exactingly the same actions then you might as well just show the obstacles on the same screen. In other words the core game mechanic of having 2 separate characters isn't adding anything to the actual gameplay. You need to make the characters do different things for this mechanic to make sense. For example maybe you could make it so when you jump on one screen the other character ducks and vice versa. |
| Apr 29 22:15:00 | 7m 00s | Dehumanizer | Awesome work and great interpretation of the theme! Looks and plays great and it's even got multiplayer support! |
| Apr 30 00:12:00 | 1h 57m | Be The Wind | Cool concept, fits the theme well and nice music. Reminded me a bit of Flower by thatgamecompany. It would be nice if there was more of a progression to the gameplay or some kind of goal. Also when you are moving in a direction against the edge of the screen it should adjust the camera so you can see farther ahead. |
| Apr 30 07:31:00 | 7h 19m | Midnight Inertia | Best use of the theme so far! Maybe unintentionally though because it seems like the controls don't work. Nice visuals though. |
| Apr 30 16:49:00 | 9h 18m | Phase Shft | Cool game concept! I made it to the end after being confused for a while because the controls were a bit difficult to grok, I think simplifying them would help greatly. Here's what I'd do... <br/> <br/>Get rid of the Z/X select block buttons. Make it so the last block the player held is the selected block. Make the selected block much more obvious like totally change color, there is only a very thin outline. Put the phase shift button on spacebar and/or z instead of down so it isn't confused with movement controls. Make it so a block changes color when it phase shifts, you need to better communicate to the player what's going. After the player has finished a few levels you can introduce more gampeplay concepts like the ability to change which block is selected instead of starting them off with that ability. Generally it works best to start the player out with the minimal tools necessary and spoon feed them new abilities as they progress. |
| Apr 30 17:37:00 | 48m 00s | (Follow the) Line | Great visuals and addictive as hell. I think you could turn this into a great rhythm music game if you hooked up a beat as your player is moving and trigger sound effects when you turn. This would also help the player get the timing correct. |
| Apr 30 21:22:00 | 3h 45m | Pulcino | Good music, art and use of the theme! |
| Apr 30 22:50:00 | 1h 28m | Rocky Flight Balloon | Runs well, good controls, good balance, good visual style. Could use more gameplay depth or a more interesting primary mechanic. I know you are going for minimal but you still need to keep a player interested. Also music and better sound effects would help. |
| Apr 30 23:00:00 | 10m 00s | Fiyahfawl | Nice graphic style, runs well. Very cool how you call down the thumper to collect resources. I think you should make the gun fire faster, even if it still ultimately does the same rate of damage. I also couldn't help but notice that his back arm is very... awkwardly placed. You would probably be better off not rendering the back arm at all. |
| Apr 30 23:07:00 | 7m 00s | Line Surfer | Cool game concept and good use of the theme! I liked the minimal graphics. Controls felt awesome at times but mostly a bit clunky. There didn't seem to be much of a goal but it was somewhat fun playing around with it. It seems like maybe you could construct a level that the player journeys through or a better set of scoring rules. |
| Apr 30 23:18:00 | 11m 00s | Super Rope Dungeon | Good graphics, I don't really see how it fits the theme. Nice rope mechanics. The physics behaved a bit wonky at times like when you jump against a wall. |
| Apr 30 23:26:00 | 8m 00s | Minimalismism | Wow that was awesome, I loved it! Really satisfying victory screen. It was perfect how you kept it simple to fit the theme but you should expand on it more now. This would work great as a cell phone game. |
| Apr 30 23:43:00 | 17m 00s | Simplyfy | Really nice visual style style and I like the music. It reminds me of super meat boy. Save points would make this game about 1 million times more fun and should only take a few minute to implement. The controls felt ok, but I think that if you are asking this degree of difficulty from the player then you need to hold the controls up to a higher standard. I can't control the height of my jump for example. As a player I felt overwhelmed by the controls. I get what you are trying to do by overloading the player with skills at first but it would make more sense from a game design perspective if you start the player with less abilities and give them more abilities as they progress, even if you take them away later. |
| Apr 30 23:57:00 | 14m 00s | Minimalazor | Nice visuals! You should to open your window with the WS_OVERLAPPEDWINDOW style so that we can still move it around. I think the cursor icon was a bit large and distracting, blocking what I am trying to aim at. Really awesome start up sequence. Gameplay was pretty fun, would be cool if there was more of a goal. |
| May 1 00:03:00 | 6m 00s | Deja Vu | Cool little game. I think the visual look would be more effective with different color choices. Green and red go terribly together and are commonly associated with Christmas. Also many people have red/green color blindness. You should try to think of a way to add more progression to gameplay, to keep a player interested something needs to change. |
| May 1 00:10:00 | 7m 00s | Twinimalism | Cool game concept! I like the visual style. I was a little confused at first but eventually figured it out. I think maybe you should show an arrow or something to remind the player which way the stationary dude is going to move when you press/release the button. |
| May 1 00:17:00 | 7m 00s | Web of Despair | The intro was a bit long. Good spider and grass graphics. I couldn't figure out what to do, I crawled along until I got to a corner of the map without ever seeing anything. |
| May 1 00:26:00 | 9m 00s | Contact: Lost | Cool graphics, movement controls feel good, has a lot of potential. It is kind of a lot of instructions to hit the player with right away. I'm not really sure what to do but it seems very complicated, maybe there's some way you could make it more... minimal? For example maybe combine collecting the things with killing enemies by making the enemies drop stuff when they die. |
| May 1 01:58:00 | 1h 32m | Guiding Light | Great visual style and use of theme! Would be cool if the light actually helped you see! |
| May 1 03:58:00 | 2h 00m | MNML | Cool little game concept, good style! |
| May 1 16:13:00 | 12h 15m | You Must Escape | Cool idea, well executed, good use of theme! I think you could have just skipped the story as it is very cliche and unnecessary especially considering the theme is minimalism. The effect is nice and well used but visually it looks a bit sparse, it might stand out better if the lines were thicker and didn't fade out quite so fast. I felt the movement was a bit slow, maybe a run button would help. While I thought this was a solid entry but I didn't have that much fun playing it because really the only thing making the game difficult is the fact that you can't see well which isn't fun in and of itself. I ended up throwing in the towel after about 5 levels that seemed pretty similar with no change in gameplay so confess that I didn't make it all the way to the end. |
| May 1 23:19:00 | 7h 06m | 5 Days On 2 Days Off | Cool game, good design flow and visual style! I liked where it was going but it ended too soon. |
| May 1 23:25:00 | 6m 00s | Flashpants | Funny! Good atmosphere. You should include a bat file to help people run your game easier. |
| May 1 23:33:00 | 8m 00s | I Dream Of Circles | Cool graphics style. Double jump feels good. I made it all the way through. There is a some rendering glitches causing pixel to show on the edges of some textures like the spikes. Maybe try using the wrap or border color render states. Frame rate seemed to drop when a lot of stuff was on screen. |
| May 1 23:41:00 | 8m 00s | MiniJump | Nice simple graphics style. Double jump feels good. I made it all the way through. There is a some rendering glitches causing pixel to show on the edges of some textures like the spikes. Maybe try using the wrap or border color render states. Frame rate seemed to drop when a lot of stuff was on screen. Might look more interesting if the background wasn't flat white. |
| May 1 23:46:00 | 5m 00s | Rocket Boot Camp | Nice work! That is a really cool visual idea. I think it would be more visually consistent if the player was just a circle rather then a 3D cylinder. |
| May 2 03:08:00 | 3h 22m | for science! | Nice graphics! You should try increasing the angular dampening and the angular acceleration to make the controls better! |
| May 2 03:13:00 | 5m 00s | Color Police | Really interesting concept! I liked the music too but I couldn't figure out how to play very well. |
| May 2 03:19:00 | 6m 00s | Ai'n Av Diortem | Worked great with a 360 controller! Nice graphics, it seems like you have a cool little engine there. |
| May 2 03:24:00 | 5m 00s | Context is Everything | Really cool concept and interesting interpretation of the theme! |
| May 2 03:32:00 | 8m 00s | Reach the Moon | That was absolutely brilliant! I loved it, so imaginative and it made me feel awesome to win. I think one thing you should do is change the end so you actually get to fly away to the moon. |
| May 2 03:40:00 | 8m 00s | RYB - RedYellowBlue | Cool idea for a game, I like the Mondrian inspired visuals. I wasn't able to play multiplayer but it seems like it would be kind of fun. You should consider implementing an ai opponent so you can play single player. |
| May 2 03:49:00 | 9m 00s | Little Planet of Doom | Nice graphics, didn't seem to fit the theme though. Controls felt good but there wasn't much depth or progression to the gameplay. Also maybe the switches should just automatically get activated instead of requiring the player to push spacebar. |
| May 2 03:55:00 | 6m 00s | Slimy the slime | Good concept, it was pretty fun! The music was a bit harsh. |
| May 2 03:58:00 | 3m 00s | Skater Sketcher | Nice art style, needs an objective! |
| May 2 04:04:00 | 6m 00s | Black vs. White | Wow interesting twist! I think you should make it keep shooting when you hold fire rather then making so you need to repress it every time. |
| May 2 04:14:00 | 10m 00s | Sequence to Minimalism | I'm not sure how to play but interesting concept. Is there a way you can show the equation we are working with? |
| May 2 15:54:00 | 11h 40m | More than bricks | Great idea and awesome work! Would be cool to see this continue. You didn't need the voiceovers. Also you should try applying a noise removal filter to your recordings to get rid of the hiss. |
| May 2 22:03:00 | 6h 09m | Inverted | Nice deconstruction of platforming game mechanics and level design. Also the invert mechanic worked well and was very satisfying to use! You should try also inverting the player from black to white so he can be seen easier. |
| May 2 22:23:00 | 20m 00s | F*** This Job | Great style and tech! Good level design but still frustrating by it's nature, I had to give up before the end. Also I think you should change the blood so it's black to stay within the same pallet. |
| May 2 22:43:00 | 20m 00s | BASHLAND - Breakout Mario Mashup | Looks and feels great, has lots of fun potential! Full screen mode worked awesome. Reminds me a bit of the game I made, don't blame me if I put breakable blocks in the next version. ;) I feel like I got stuck after I beat the level a few times so I had to stop playing. It would have been nice to see you explore your idea more, it seems like there's a lot more you could do with it. |
| May 3 16:27:00 | 17h 44m | Forms LD48 | Cool idea, felt like I was playing something different. Weird how the mouse controls menus but not the game. You need a way to speed up pacing and and increase fun. Like maybe there are enemies you also have to shoot, or colors to match, or some other kind of depth. I only got to the second level and spacebar is nearly worn out! |
| May 3 16:53:00 | 26m 00s | Lights | Cool idea! There is not enough contrast when a color is lit up. Maybe make the colors go from darker (or even black) to the full color, rather making it more white. |
| May 3 17:01:00 | 8m 00s | Escape the Minimalism | Way trippy! Solid platforming mechanics, good level design. It seems like you give the star at the very beginning of most of these levels, maybe it would be better if there was more down time to experience the minimalism. |
| May 3 17:10:00 | 9m 00s | Pretentious 'em Up! | Cool graphics, decent gameplay. Enemies get all bunched up on top of each other sometimes. G and R are really weird buttons to use, maybe just merge restart and shoot onto the same button and put it in a more predictable place like spacebar. With the gameplay as you currently have it you might as well just make it automatically shoot, there's no reason to every really stop shooting. Could use more contrast to the gameplay, instead of shooting everything maybe there is something to collect or avoid shooting. Also.. you really aren't supposed to use other people's art for Ludum Dare 48 Hour entries! I would have rather seen something you did yourself. |
| May 3 17:35:00 | 25m 00s | Block Disco | Cool load screen! Gameplay was super fun, good use of theme and physics. Really awesome that you have a global high score screen! Control of jump height height would be a welcome addition. |
| May 3 18:31:00 | 56m 00s | TOO MANY DISTRACTIONS | Awesome work! It's kind of like an OCD simulator. I think you should make the distraction meter go down a little faster when all distractions are clear. I eventually won after a few trys. |
| May 3 18:36:00 | 5m 00s | crush. | The music and visuals are tied together nicely and follow the theme well. I stopped playing after a few minutes because it didn't seem to be getting any herder. You should ramp up the difficulty! |
| May 3 19:07:00 | 31m 00s | Fearless | Cool graphics! it ran well except some visual glitching on the shadows. You seriously need save points, I had the invisibility and had almost won and now I have to start all over? It needs some kind of indicator of where to go. Also B and A are not good button choices because you have to take your right thumb off the stick, you should put the main abilities on bumpers. |
| May 3 19:16:00 | 9m 00s | Mad World | Cool graphics, gameplay implementation was a bit sloppy. Especially frustrating is how holding the jump button will cause you to jump less high then if you release. I made it to the end. I was annoyed because there was no way to quit, I had to ctrl-alt-delete to shut it down! |
| May 3 19:29:00 | 13m 00s | Cube Colors | Very interesting color mixing mechanic and graphics style. I think it will be hard for normal players to understand that red+green makes orange let alone all the subtle blending involved. My control kept getting stuck so I was constantly pushing to the right, I restarted and it happened again after I died. I got pretty far but I had to give up after that. |
| May 3 19:36:00 | 7m 00s | Hito | Good presentation. Game involves a bit too much trial and error and is a bit repetitive but otherwise fun. I played for a few screens but you really need to introduce new elements each level to keep players interested. |
| May 3 19:42:00 | 6m 00s | A Game of Boxes | Fun game idea, would be nice to see more. Controls felt a bit weird. Cool way to show the credits. |
| May 3 19:51:00 | 9m 00s | Newborn | Very creepy but I couldn't figure out how to get past the falling part. I did notice something glowing way low on the tower after falling off many times but it would be a major pain to get there. Maybe if you allow the camera to turn all the way up/down so we can actually see where we are falling. Visuals were cool but a bit hard to see sometimes. |
| May 3 19:56:00 | 5m 00s | Buggers! | Cool game, super hard though. I had to give up on the wasp level. |
| May 3 20:12:00 | 16m 00s | Guru | Awesome artwork! The fly one was the best, I beat the fish one, but I couldn't figure out what to with the dog. |
| May 4 19:10:00 | 22h 58m | John and the Stairway to Zion | Level design was good but maybe too repetitive. Good visual style, maybe need a bit more contrast between solid tiles and background for some colors. |
| May 4 19:17:00 | 7m 00s | Illumbox | Looks and sounds great! Gameplay was fun but you need to ramp up the challenge. |
| May 4 19:28:00 | 11m 00s | Curiosity | Great intro and music, really hard platforming mechanics with the grappling hook! I couldnt get the orange seed that was way up there. Maybe you could ease the player into the difficulty a little slower. |
| May 5 18:35:00 | 23h 07m | Untitled | I was drawn in by the screenshot but the zip file is only 4K and it freezes up 7zip on windows so I had to manually shut down 7zip from the task manager... |
| May 5 18:49:00 | 14m 00s | omph | Good style, I got stuck at the triangle thing that spins around to make letters, or maybe that was the end? |
| May 5 19:00:00 | 11m 00s | Noise | I don't know if I'm missing something but I played for a few minutes and not very much seems to be happening. I wouldn't say it was frustrating more like boring, sorry. There was no sense of where to go or what to do. Cool visual style but maybe a little too dark. The music was good. |
| May 5 19:07:00 | 7m 00s | Declutter | Cool game idea, works out to be a bit to easy but you can add stuff to fix that. Maybe instead of 1 guy there are several scattered around. Or maybe instead of choosing any piece you have to pick one that matches a randomly chosen color. |
| May 6 00:43:00 | 5h 36m | Swimming Fool | Great graphics and sound. It was hard to control, I couldn't predict which way I would go and got by mainly on trial and error. Maybe you can actually show the gravity wells somehow to better inform the player. |
| May 6 01:40:00 | 57m 00s | Mustache Armies | That was fantastic, great work! Does not fit the theme but it was still super fun. I made it through using 45 soldiers. |
| May 6 01:48:00 | 8m 00s | Forest for the Tree | Looks like a really cool idea for a game. I think you need a more visual way to represent the information rather then just numbers. I wasn't sure exactly how to play but it was fun expanding my empire. |
| May 7 15:11:00 | 37h 23m | Orbfuscated | Awesome intro and mood. I was stuck at first because I was using the arrow keys and up didn't jump but left and right worked so I assumed I couldn't jump. After I learned to jump I ran into other control issues. Player should be able to aim straight down. Maybe get rid of the reload mechanic or make it automatically reload if you try to shoot when out of ammo. Switching between bounce and stick seems like an unnecessary mechanic especially to start the player with. There is no indication of which you have selected. When the player is falling there is often no point of reference, you need something in the background, or maybe when he falls his hat goes flying off, anything to let you know you are falling. Aiming kind of sucks, maybe you could show the trajectory the ball will take. I had trouble figuring out how to get in the door as easy as it was. Platforming physics weren't bad but you need to make them super tight for a game like this where jumping on small hard to see platforms is commonplace. |
| May 16 21:09:00 | 221h 58m | The Simple Clicker Game | Cool idea man! I think you need to expand on it a bit to really make it fun but it's a good start. |
| May 16 21:15:00 | 6m 00s | Simplification Quest | It's a nice little platformer but I think you overdid it on the jumping over moving blocks thing. You need to change things up so the player isn't repeatedly doing the same action, otherwise it gets really repetitive. |
| May 16 21:20:00 | 5m 00s | Jet Pack Radio | That was fun little adventure! Good level design, good music, just the right length and difficulty. |
| May 16 21:30:00 | 10m 00s | Mini Epic Adventure | Wow that is a really cool idea and looks awesome. Maybe there is a way you can include a beginner mode or tutorial section that has on screen text explaining what is going on? Also you might want to open it in windowed mode so players can switch back and forth to the manual easier! With such a simple display scheme maybe you could figure out a way to simplify the play mechanics also, it is a bit overwhelming. |
| May 19 23:11:00 | 73h 41m | Schrodinger | That was amazing! My score ~27750. The controls were a little tricky to figure out at first, but after I got the hang of it I was flying through there. The gameplay is a bit repetitive but I think you could definitely expand on the formula to keep players interested, maybe add more particle types and random things that can happen. |