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Feedback comments for LD31
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| Timestamp | Since previous | Game | KilledByAPixel's comment |
|---|---|---|---|
| Dec 9 19:06:00 | One minute & 60 seconds | Cool concept. I didn't realize I needed to click the mouse button to move at first. Some how my character ended up moving around though, possibly because I was working in another window as I played. Maybe just make the player always try to move towards the mouse cursor. | |
| Dec 9 19:11:00 | 5m 00s | JumpBall | Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a. |
| Dec 9 19:23:00 | 12m 00s | Slidey Box | Fun little game, challenging and addictive. I like the extra touch of having the score text mapped to 3d surfaces. |
| Dec 9 19:29:00 | 6m 00s | Screen Saver | Cool concept. I feel there should be more of and effect when the player gets points from a matching coin. Like the coin should explode and then put down a new random coin somewhere else. Also, I think having a separate inner color on the coin just adds additional confusion. |
| Dec 10 01:19:00 | 5h 50m | Tree and Fairy | Good start, I feel like it could be several times faster and I wouldn't mind. |
| Dec 10 01:28:00 | 9m 00s | Promenade | I didn't understand how to play very well. I think the initial tutorial would be less necessary if it was more obvious what to do when you are actually playing. I was able to explore and trigger the dance events but couldn't dance for shit. I tried to follow instructions but it was very unclear what to do and fast when the square dance was happening. The square dancing overlay in the lower right is a cool idea but ultimately I have no idea how to play. |
| Dec 10 02:50:00 | 1h 22m | Quiet Life | Hey, congrats on makign a ludum dare game! Some advice here... <br/>- Be less verbose in your game description. Try to stick to a short description. <br/>- In the tips section your are mentioning many very things that confuse me as a new player. <br/>- When I use an axe next to a tree (or any object next to anything) if there is only one thing it can be used on then don't require the user to manually select the direction. <br/>- Ultimately you need to streamline your player's controls, try to put yourself in a new player's shoes. <br/>- After dying once from starvation I am starting to figure out what to do. <br/>- I think having the relevant info on the right inst helping because I keep having to look over. <br/>- Make Holding and Under You items more prominent. Like bottom middle of screen <br/>- I am starving and trying to kill a sheep with an axe to make food and it won't let me. <br/>- I would kill a sheep or light something on fire if I knew how, but I can't seem to figure it out. <br/>- I bashed a sheep's brains out with a stone from desperate starvation, but can't seem to eat it and died. <br/>- I managed to make a wooden wall before starving for a 4th time. <br/>- I made a shovel. Made clay, I keep making kilns while starving. <br/>- After way too much time I was able to chop up sheep meat with an axe to recover a tiny fraction of hunger. I will take that as a small victory. |
| Dec 10 03:03:00 | 13m 00s | Mine Shaft Monsters | - solid high level game flow <br/>- firing rate feels strangely slow <br/>- have it fire faster and throw way more at the player. <br/>- it needs to ramp up in difficulty faster and higher <br/>- get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time. <br/>- vary enemies more. even if it is just making them different sizes or the direction the come in from. <br/>- the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback |
| Dec 10 03:12:00 | 9m 00s | Moving Melody | - you dont need to release separate 32 and 64 bit executables. 64 machines can run 32 bit just fine for your game <br/>- the game play, art and music are solid enough for a ludum dare game <br/>- save points are essential because I keep dying then have to restart <br/>- after about 10 tries I was able to make it to the part where the 3rd instrument comes in. |
| Dec 10 03:18:00 | 6m 00s | Too Many Windows | Great concept! I think the gameplay was a little frustrating. You need to more closely mimic the windows interface. Also maybe start the player with just 1 window and slowly popup more windows after a bit. |
| Dec 10 16:50:00 | 13h 32m | Play Area | Cool idea! I found it somewhat annoying that the screen zooms in, but I guess that was to make it fit the theme better. Also I think you should show the connections between switches and objects automatically without requiring the player to push a button |
| Dec 10 19:08:00 | 2h 18m | Bounds of Space | I didn't get the "on steroids" part, it just felt like a pretty generic asteroids clone. I really think you need to screen wrapping to push the asteroids feel. I thought it was a solid game but I got bored after a few minutes and crashed my ship on purpose. Really nice having online leaderboards! |
| Dec 10 19:17:00 | 9m 00s | Don't Eat The Damsel | I liked the blue dragon. Would have been cool to see some art of the town burning when I lit it on fire. You could use the same village art but just add some flames and burnt stuff. |
| Dec 10 19:56:00 | 39m 00s | Toy House Attack | Good graphics, gameplay is a bit slow. |
| Dec 10 20:28:00 | 32m 00s | Colony Planner | I like the intro and voice overs. Overall it seemed put together really solid. As a player though I didn't really understand what to do. There should be some way to lose, if I keep clicking next turn it just seems to keep going. |
| Dec 11 23:20:00 | 26h 52m | Hockey Slash | Good concept and solid prototype, needs to difficulty faster, I got bored after having not been damaged at all by wave 4 and just killed myself. I only played by myself but maybe you should introduce some competitive elements rather then making it purely coop. |
| Dec 11 23:39:00 | 19m 00s | Tourney Knights | Cool idea to make it about catching flowers instead of just clobbering your opponent! Controls were hard to use and AI wasn't very much of a challenge. |
| Dec 12 00:40:00 | 1h 01m | PigeonReproducer2000 | Cool idea, this is basically a racism simulator, not sure if that's what you intended but interesting. |
| Dec 12 00:47:00 | 7m 00s | PAROLEBALL | Good concept, well executed, fun gameplay! |
| Dec 12 03:18:00 | 2h 31m | Hackception | at first i thought arrow keys weren't working then I realized that im controlling the orange square in the upper left corner, behind the text <br/>rendering system is pretty cool, i like the scan line effects <br/>entering the first terminal felt really cool <br/>rendering and game feels laggy, like you might be doing something wrong on the low level rendering. <br/>let users press ~ to toggle the terminal on and off. and have it slide down like the half life debug console <br/>needs to be more commands available, like as you progress you discover new commands by finding them in the sub-terminals <br/>I won! <br/>when you type exit from the highest level it should quit the game <br/>i didn't hear any sound or music <br/>cool concept, you should keep working on it! |
| Dec 12 23:18:00 | 20h 00m | Untitled #31 | Cool aesthetic, also super hard, I died many times before I had to throw in the towel. |
| Dec 12 23:25:00 | 7m 00s | Dispense With Chaos | Cool idea. I like how the level is changes while you play. I feel like the action moves a bit slow and I find myself clicking around randomly. Maybe just have the pieces automatically explode if 4 are touching without requiring the player to click. |
| Dec 13 17:20:00 | 17h 55m | rougish | Nice idea to go old school! <br/>Maybe you could simplify more. Remove S button, put status up at all times. Remove breadcrumbs. Maybe even auto attack. <br/>Should this music be in the game, it was composed by Beethoven right? <br/>Kind of a stretch to make this follow the theme. I would have rather seen a smaller rogue-like that fits everything onto one screen or something like that. |
| Dec 13 17:39:00 | 19m 00s | Escape The Abyss | Nice work, this is a solid prototype! <br/>I liked how you tried out a different kind of control mechanic using the mouse, but in practice I'd rather just have direct control. Especially with stuff like ice where the character will slide past the target point, I end up just clicking rapidly. A lot of the difficulty ends up being caused the controls which can be frustrating. <br/>Good to see different mechanics every few levels to keep things interesting. <br/>I won! 60 deaths. |
| Dec 13 22:31:00 | 4h 52m | A Carrot Game | Good game! Maybe would be funner if the snowmen died in 1 hit. |
| Dec 16 01:47:00 | 51h 16m | Force Feedback | I like the twist of recreating car physics in the room objects. The driving physics could use some work, though it's easy enough to drive around the track. Would be nice to see better tweaked physics, multiple gears, e-brake that lets you drift easier, also bumping into walls needs to be more forgiving. Also adding lap time scoring that tracks the fastest lap would be a quick way to hook up more gameplay. Maybe even throw in some speed boosters or hazards on the track. It would also be cool to see more of the meta game elements, like maybe after you are playing for a while you have to eat, use the restroom, or answer the phone. |
| Dec 16 06:18:00 | 4h 31m | GTAlien | Nice produced. Looks really good but animations blending is a bit jankey. Combat feels satisfying, both attacks feel kind of similar, maybe have a running attack. Maybe some of the pedestrians can choose to fight back when see you kill someone rather then run away. |
| Dec 16 22:59:00 | 16h 41m | Sheep enchanter | That was really hard and I didn't save any sheep. I managed to get some gold sheep to the rainbow sheep but they wouldn't follow. It would be good if players could press space again to make sheep stop following. |
| Dec 19 04:22:00 | 53h 23m | ERROR: Could not load graphics | That was awesome! I enjoyed the surreal journey and the ending was satisfying. It would have been cool to see some choices to the player feel more like they are exploring. The gameplay kind of reminded me of ZZT in a good way. |
| Dec 19 18:45:00 | 14h 23m | Supermarket Bagman | Nice work! The intro was great. I think this game could be really fun with just some tweaking of the core platforming mechanics. Wall climbing was a bit difficult. Maybe it would be easier if once a player is sliding down a wall they don't have to keep holding that direction. Also if I press jump while running towards a wall, it plays the jump sound but nothing happens. Also, I'm not sure what the connection was to the theme. |