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Feedback comments for LD33
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| Timestamp | Since previous | Game | KilledByAPixel's comment |
|---|---|---|---|
| Aug 26 18:54:00 | Demons in Dungeons II | -wall jumping is hard, I had trouble getting past the first area <br/>-can't right click in unity web, eventually figured out that alt is kick <br/>-you don't need to be near blocks to break them <br/>-graphic styles dont mix, some is pixel art, some is like renders <br/>-took me a while to figure out what to do on level 2 <br/>-was cool when hoards of enemies started attacking <br/>-enemies had trouble getting to the dungeon heart <br/>-i tried to let enemies kill me but they don't attack <br/>-got really laggy towards the end and almost unplayble, my pc is pretty powerful so not sure whats causing it <br/>-eventually figured out that im supposed to go down and destroy enemy crystals <br/>- I didn't do anything to protect the heart other then place a few traps <br/>- I destroyed the enemy crystals and won, success! | |
| Aug 26 19:33:00 | 39m 00s | Dungeon Hunter | Nice job! Plays pretty well, but gameplay is a bit on the slow side. |
| Aug 26 20:15:00 | 42m 00s | Terror-piesed | loading took a long time, like 5 minutes or so? <br/>awesome graphics look, reminds me of zelda on game boy <br/>Would be nice if wasd also moved <br/>gameplay wasn't very fun to be honest <br/>i think it would be more satisfying if the pies didn't respawn, but instead you have a time limit to steal all the pies. <br/>maybe humans can set bear traps or something |
| Aug 26 20:56:00 | 41m 00s | Suicide Bomber Simulator | move speed was slow, try speeding up everything at least twice as fast, maybe more <br/>didn't understand the point of cars. <br/>why delay exploding? <br/>could be more fun with additional gameplay mechanics |
| Aug 26 23:25:00 | 2h 29m | Dudes in Space | at first i didn't realize my ability was working but then i figured out that i needed to hold space for a while <br/>i don't see how this has anything to do with the theme <br/>i got 6/7 keys, cant figure out how to get the one in the locked room in the lower left. It says the door can't be hacked, i tried every other ability on it <br/>ah, figured it out after reading the comments here, I ran out of bombs. I don't think anyone would object if you put up a fixed version with unlimited bombs <br/>i got all the keys, set the ardvarks free but don't know what to do to escape <br/>i found what looks like an escape pod in the lower right area but don't know how to use it. |
| Aug 27 02:28:00 | 3h 03m | I like brain | I tried to run Like+a+Monster.exe and an error popped up saying it cant run. If that is just the installer maybe you can try zipping it. This was the error: <br/> <br/>The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher. |
| Aug 27 02:41:00 | 13m 00s | Who's The Monster | Nice little game. I liked how the direction changed. |
| Aug 27 02:53:00 | 12m 00s | Earth Was a Bad Choice | Awesome work. I died a few times on the last couple levels but didn't give up. The gameplay was pretty addictive and well polished. Ending was great. Congrats! |
| Aug 27 03:02:00 | 9m 00s | Guard-Master | Fun idea. I had trouble finding the intruder. At first I didn't realize that I was supposed to search inside stuff. Then I think I had him trapped in a crate but he wouldn't come out, maybe it was a bug. Mostly I had trouble searching. Having 3 guards didn't help all that much, like I want to be able to triangulate or trap him somehow. I finally won just by shooting randomly a lot and got lucky. ;) |
| Aug 27 03:07:00 | 5m 00s | Tentacle Blockade | Nice game. Style is good, nice take on theme. Grabbing and throwing ships was fun. Could use more variety and a win condition. Like maybe the meter is going up instead of down. When a ship gets there it goes down, but if it gets filled up then you win. |
| Aug 27 03:29:00 | 22m 00s | Hungry Dragon | Good pace, sound effects worked well. Just needs more depth but the core gameplay you have here is solid. |
| Aug 27 18:16:00 | 14h 47m | They Dug Too Deep | - Worked ok at first but the couple times I played I got to a point where I couldn't jump high enough to reach the next ledge. <br/>- Ah ok, after reading comments I discovered there is a wall jump. <br/>- wall jump feels good, i like how it sticks there <br/>- Framerate started getting really choppy after a while. <br/>- Soild effort overall! |
| Aug 27 23:34:00 | 5h 18m | Shadow Fright | The game runs, I hear music and see a circle shaped character moving around and talking. There's a box at the bottom to enter text. But nothing I do seem to have any effect on the game, so I don't know what I missed but some instructions would help. |
| Aug 27 23:42:00 | 8m 00s | Over The Course Of A Day | The character moves like insanely fast on my pc, almost unplayable. Like I acidentally press a direction for a split second too long and the character goes flying offscreen and won't come back. I like the concept though and how it mixes up a bunch of different mini game type ideas. |
| Aug 28 21:29:00 | 21h 47m | Trees That Kill | - Nice work! I just tried playing for multiplayer with the guy who sits next to me and it worked with out issues. <br/>- Lighting looks pretty sweet when you get near one of those globes. <br/>- Stipple graphics was an interesting style <br/>- Looks pretty tripy. <br/>- Music was nice and ambient. <br/>- Running and jumping feels good. <br/>- Actual gameplay needs some work, but is functional. I didn't get to play for very long though. |
| Aug 29 17:59:00 | 20h 30m | Investigation of the Empty House | - cool art style <br/>- interesting idea <br/>- story was creepy but I couldn't figure out what happened to the family <br/>- maybe i missed something but seems like story could have used more depth and a conclusion |
| Aug 29 18:13:00 | 14m 00s | Dark Lord | - graphics look good, you should try attaching a point lights to the more stuff, like the orbs you shoot. <br/>- movement feels good <br/>- i cant seem to kill enemies <br/>- it is hard to aim the laser <br/>- i managed to win, by just avoiding enemies <br/>- a few times i had problem where it let the mouse go off the screen and when i clicked it got minimized |
| Aug 29 18:21:00 | 8m 00s | Robot Rampage | - video intro was a fun idea <br/>- music is awesome but sound effects are too loud to hear it <br/>- gameplay felt kind of pointless without enemies, collision, physics, etc. |
| Aug 29 18:29:00 | 8m 00s | You Have Killed Them | - graphics are simple but work well to show whats going on <br/>- kind of fun, but was really easy to kill the target <br/>- enemies don't seem to react to me at all <br/>- killed myself without killing anyone else, would have been nice to get different ending <br/>- gameplay needs more depth. like maybe enemy's that are moving along a path. random levels would be cool |
| Aug 29 18:36:00 | 7m 00s | Adam | - graphics look nice <br/>- music is alright, not really fitting to the theme though <br/>- i like how you can throw a villager at another villager <br/>- Shift is probably not a good key for throwing, windows kept prompting me about turning on sticky keys <br/>- i managed to escape by going to the right for a while until i fell offscreen |
| Aug 30 03:38:00 | 9h 02m | Grave | Pretty cool, I love the simplicity, art worked really nicely, music helped create the mood. I played about 4 times and got up to 48 kills before I gave up. I think the difficulty could ramp faster. Maybe I missed something but would be cool if coins did something. Amazing work overall! |
| Aug 30 03:55:00 | 17m 00s | The Skullcatcher | Graphic style looks awesome, great animation, really feels fun to look at. Music was good too and added to the gamboyesque style. The screen panning was a bit jittery in motion. Gameplay needs to ramp in difficulty it never got any harder and actually got kind of easy once i figured out what to do and how to game the ai. Could use a bit more variety also and could have been a bit shorter, but I stuck through till the end. Great work overall! |
| Aug 31 17:49:00 | 37h 54m | Dwarf stole my Gold! | - graphics look good, dragon is cool, blood effects are a nice touch <br/>- congrats on your first programming attempt, programming seems solid, it's mostly the design that needs work. <br/>- needs more difficulty and difficulty needs to ramp up faster <br/>- what's the downside to constantly firing as fast as possible? <br/>- if a dwarf steals my gold and i kill him then why do I still lose gold? <br/>- why don't any enemies try to attack me at all? <br/>- i let it just sit without attacking to see what would happen and it took about a minute before I lost, that is a long time of doing nothing <br/>- the fireball attack on z seems kind of pointelsss <br/>- game froze up a few times when I click away and back in chrome |
| Aug 31 17:54:00 | 5m 00s | eight sins | - i got no clue what's going on here or how to play <br/>- graphics are seizure inducing, but i appreciate that you tried something different <br/>- i like the concept <br/>- text was interesting, i wanted to know more about the story |
| Aug 31 18:06:00 | 12m 00s | CYCLE | - doesn't seem related to the theme <br/>- graphics look good and i like the concept <br/>- i have no clue what I'm doing or what the goal is <br/>- i don't know why fire is necessary to make a garden <br/>- would be more interesting if the garden just grew and evolved while I was playing instead of showing that part at the end where everything is growing. |
| Aug 31 23:04:00 | 4h 58m | No More Mr. Nice God | - graphics look good, but some things are a bit blurry <br/>- music is good but doesn't seem to fit <br/>- don't understand the goal <br/>- where are these people coming from and who are they fighting? <br/>- i felt like it was impossible to kill people without taking damage |
| Aug 31 23:15:00 | 11m 00s | Angry face | - took me a while to figure out that i need to avoid buildings. maybe have the player flash and shake when they take damage <br/>- if you just let the game sit there it will go for a while just on it's own <br/>- jumping felt really weird, like it is somehow animated rather then physical <br/>- parallax background cityscape is a nice touch |
| Sep 1 02:59:00 | 3h 44m | Rogue Like Keeper | - game started up and ran well <br/>- art style looks great, i love how its all nicely arranged to fit one screen <br/>- im not really sure what im doing, which rooms i should buy, or what to take from heros is better <br/>- there is not much feedback after each hero if things are going well or not. after 10 minutes and killing 40 heroes i can't tell how well im doing. I'm still on the first dungeon so i guess thats good? <br/>- maybe new heros should automatically keep spawning, and some times multiples at once. <br/>- its hard to follow what is going on, needs some better icons, and seeing the health and stuff for each monster is like an overload of information <br/>- the game seems a bit too complicated in general, which i appreciate is difficult to craft but needs to be simplifed so players can understand the space of what is happening |
| Sep 1 03:10:00 | 11m 00s | Be:ComeMonster | - didn't run in chrome, worked find in firefox <br/>- good intro, graphics look really good <br/>- kind of hard to figure out how to play, you need to help players know what to do. so when player needs to be clicking high/med/low attack, higlight those buttons <br/>- im just randomly clicking stuff, beat the first monster i think but im not sure <br/>- feedback after clicking buttons seems too delayed <br/>- music is a bit repetitive short loop <br/>- im trying to lose on purpose now to stop playing but i can't even seem to do that <br/>- ok... i guess i beat it? cool end music |
| Sep 1 03:19:00 | 9m 00s | Minion Army | - seems like an interesting idea <br/>- screen layout is a bit jankey,i like the color choices though <br/>- instructions seems like a wall of text. <br/>- i don't know what im doing, dang it, i just lost somehow. <br/>- i can't figure out how to get more minions, i need food to summon them and feed them and they dont' seem to make any more <br/>- i figured out how to move people to different areas, so that's something |
| Sep 1 03:31:00 | 12m 00s | Hydro Carbon | - awesome concept <br/>- music is good <br/>- boat is a bit slow <br/>- boats would be more fun to control if they weren't limited to grid based movement and had some momentum <br/>- i like how the oil spreads <br/>- ending was cool |
| Sep 1 05:20:00 | 1h 49m | Hymn of the Sages | - intro is a little slow to get into the gameplay <br/>- graphics are good <br/>- having trouble figuring out what to do, i am on the stage that says "keep your body away from the light" <br/>- can you put up some tips on how to play? |
| Sep 2 00:05:00 | 18h 45m | The Arcane Wheel | - graphics look functional <br/>- music is cool <br/>- puzzle seems intriguing <br/>- doesn't appear to fit the theme <br/>- platforming mechanics is not great. even with amazing platforming it would still be kind of chore when I'd rather focus on solving the puzzle <br/>- even with all the info in front of me I think I'd still have trouble solving it <br/>- after playing for 10 minutes i still have no clue how to solve the puzzle <br/>- maybe would help simplify to get rid of the lines and just use the symbols themselves? <br/>- i have to throw in the towel having made no progress |
| Sep 2 20:53:00 | 20h 48m | Kill It With Fire | - good intro <br/>- graphics look great <br/>- music is good but loop is super short <br/>- interesting take on the theme <br/>- needs some abilities <br/>- i tried following the river and ran into an invisible wall <br/>- who is the real monster here? |
| Sep 2 21:09:00 | 16m 00s | RGBlob | - i liked that it had music, but i found it to be slightly irritating <br/>- got stuck a few times inside physics <br/>- didn't seem to fit the theme <br/>- interesting color mixing puzzles <br/>- platforming mechanics are kind of rough <br/>- i was confused about the rules for how to join together, sometimes it seemed like it didn't work |
| Sep 2 22:56:00 | 1h 47m | Drain Reaction | - took a really long time to download and startup <br/>- graphic style looks good <br/>- controls feel good <br/>- i got the first wave, but it's a bit repetitive <br/>- needs more difficulty and more aggressive enemies |
| Sep 3 20:51:00 | 21h 55m | Saturday Morning Destruction | - looks awesome, i was really excited to play this one <br/>- great concept <br/>- nice to see game that supports 2 players <br/>- key prompts didn't seem to match up with music very well, this is really crucial for this type of game. <br/>- i had the same problem as others with the awsd keys, I kept pressing the wrong button, would be better if they were keys on the same row <br/>- it was hard to tell how well i was doing |
| Sep 3 20:59:00 | 8m 00s | Gorgon Zoƫ | - like the idea of changing to/from a monster only when no one is looking <br/>- good music <br/>- as a monster i feel it should be easier to kill sheep <br/>- why do people kill me in one hit? <br/>- fights seem to go on for a long time, like a sheep is healing faster then i can kill it |
| Sep 3 22:54:00 | 1h 55m | Monster Hotel | - fun concept <br/>- graphics look good <br/>- good that you had music but it doesn't seem to fit <br/>- needs a button to speed up the game <br/>- game was a bit short <br/>- mechanics work well together, would like to see some more advanced puzzles |
| Sep 3 23:02:00 | 8m 00s | Prince Charming! | - good use of theme <br/>- really nice graphics style <br/>- good music <br/>- frog sounds were kind of annoying <br/>- i wanted to rip frogs limbs off, poke it's eyes out, etc <br/>- cool that you can buy upgrades <br/>- upgrades seems kind of pointless because there is not much to gameplay <br/>- not all that fun because there's not really a way to fail <br/>- frog seems invulnerable, how does it not die? <br/>- maybe goal should be to see how long you an torture it without killing it so quickly. maybe have some upgrades like morphine, bandages and stuff so you can try to keep it alive longer. |
| Sep 4 21:37:00 | 22h 35m | When the Stars are Right | - looks fantastic <br/>- good use of theme <br/>- movement was a bit slow, but pretty fun to control <br/>- a bit difficult but i managed to bring some stars closer |
| Sep 4 21:48:00 | 11m 00s | Sticky Pudding | - interesting gameplay concept <br/>- i liked the music, reminded me of monkey island <br/>- doesn't seem to have much to do with theme <br/>- gameplay was really hard and a bit frustrating, but also kind of fun <br/>- breaking it up into separate levels or checkpoints would help <br/>- the furthest I got was pure luck, i did a flip and ended up going really fast but didn't make it to the end |
| Sep 5 14:54:00 | 17h 06m | Project Box | - good concept <br/>- gameplay and mechanics feel pretty fun <br/>- checkpoint system would help <br/>- you should keep working on it get an artist to help |
| Sep 7 22:44:00 | 55h 50m | Escape From Twump Tower | - opening is amazing <br/>- great concept, good to see ludum dare used for political commentary ;) <br/>- music is pretty good but gets a bit repetitive <br/>- pixel art looks great, twump's sprite is awesome <br/>- great nes nostalgia, reminded me a bit of chip and dale rescue rangers <br/>- for some reason my 360 controller isn't working with it <br/>- cool effect for screen transitions <br/>- physics got a big glitch with boxes getting pushed into eachother, maybe you could turn up the physics iterations or something <br/>- I feel like I'm stuck in the room with stars on the wall and a bunch of blocks, I can't seem to stack them more then 2 high |
| Sep 7 23:07:00 | 23m 00s | Clickacabra | - good concept for clicker game, day night cycle works well to give player time to buy stuff <br/>- better art would really help <br/>- an ending would be nice, just to feel some kind of resolution <br/>- it should say the name of things on each icon <br/>- needs to show more stats, like how many days have i been playing, how many people died total, etc. <br/>- i didn't find any diamonds :( |
| Sep 7 23:22:00 | 15m 00s | Squid Pro Quo | - great art style, feels really fun to look at, really nice water effects <br/>- good re-use of stuff for different levels <br/>- it was cool hearing the music change as level progressed <br/>- i kept clicking off the window even though it was full screen, that made it difficult to play <br/>- i could not figure out how to kill the blimps, but I didn't want to start from the beginning again after i died. <br/>- an option to continue would be nice <br/>- more precise control would help, i often couldn't predict how I was going to swing. after reading comments it seems like maybe the mouse cursor was supposed to be visible, but for me it wasn't |
| Sep 7 23:25:00 | 3m 00s | Monster Typer | - funny idea <br/>- needs more feedback when you succeed or fail each level <br/>- music was catchy |
| Sep 9 19:04:00 | 43h 39m | The (other) Thing | - interesting idea <br/>- i like being able to talk to the scientists <br/>- sometimes text overlapped and i couldn't read it <br/>- congrats on experimenting with a new idea, i hope you continue working on it |
| Sep 9 19:12:00 | 8m 00s | You are the Monster | - music helps build atmosphere but is a bit repetitive <br/>- art style looks cool <br/>- i don't know what to do, I walked right and eventually got to my monster then I can't seem to do anything else. I tried every key. Maybe I missed something? |
| Sep 11 05:21:00 | 34h 09m | Blood, The Monster is You | - interesting story, I was riveted <br/>- good take on the theme <br/>- extremely linear, needs more branching to be called a proper game. even just one off things a player could examine for extra detail. <br/>- multiple endings would help, at least a good and bad ending <br/>- art was a good idea to help grab the player but doesn't match the story. maybe I missed it but I don't remember anything about a rose and it doesn't seem to make sense in the context |
| Sep 11 05:27:00 | 6m 00s | You came in peace | - bullets need to be more visible, make them larger and brighter <br/>- if you really want peace, why not just leave the planet when people get hostile? <br/>- it's hard to tell if I'm doing anything when I shoot the hypno ray <br/>- graphics are good enough but feels very stiff <br/>- sound is a bit of an overload, not sure what is causing what <br/>- needs some kind of score or win condition |
| Sep 11 19:08:00 | 13h 41m | The Orator | - interesting concept <br/>- i have no idea what I am doing <br/>- i am basically clicking on icons randomly with no feedback <br/>- can you explain better how to play? |
| Sep 11 19:15:00 | 7m 00s | Bus Crush | - looks good <br/>- physics are a bit wonkey, but that made it kind of funny <br/>- good music <br/>- bus looks weird, no shading, tiny tires <br/>- buildings in the background look great <br/>- very difficult to control and keep kids in the bus <br/>- doesn't seem to fit the theme <br/>- after several tries i can't get to the end, i feel through no fault of my own |
| Sep 11 20:55:00 | 1h 40m | Orphan | - story seems interesting <br/>- screen layout seems pretty well thought out <br/>- a deer is quite a bit of food, that should last months right? <br/>- gameplay is a bit repetitive |
| Sep 11 21:02:00 | 7m 00s | The Gold Eaters | - good music and atmosphere <br/>- graphics look good <br/>- text goes away before i can finish reading it sometimes <br/>- attacking needs work, i cant tell the range and really needs a sound <br/>- i died and then nothing else happened |
| Sep 11 21:08:00 | 6m 00s | Shadows and Cats | - graphics look kind of cool, i like the tilt shift effect <br/>- hiding in the shadows is kind of fun <br/>- feels like i need something to attack me <br/>- it's a bit too easy, i feel like there's no threat from anything <br/>- i ate like 80 people and now i can't find anymore |
| Sep 11 21:12:00 | 4m 00s | Purple Monster Attack | - controls were hard to get used to <br/>- i feel like turn left and right are backwards <br/>- good music <br/>- the camera is a bit frustrating <br/>- graphics look cool and i like the physics on his dreads <br/>- not much there in terms of gameplay but seems like a good start for something |