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KilledByAPixel

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TimestampSince previousGameKilledByAPixel's comment
Dec 14 18:45:00 Colonize I am having some trouble selecting buildings, partially because I keep trying to drag them into the world. It would be cool if the world had some different types of terrain, like a river or mountains. I don't understand how to assign humans to stuff. Ok, after clicking on literally everything I figured out that I need to click on the + button next to building, really confused why it says 99 there and the plus button changes the number next to the -, but ok. You should prompt the player if they try to end turn with unassigned humans. It doesn't seem like placement of buildings has any effect on the game, you could have just simplfied and left that out. I played all 100 rounds, final score 6250. I couldn't figure out how to get more then 12 humans, not sure if that was a limit or i needed to build more. Good start for a strategy game here, I think you should try to simplify things and work on ui to better inform the player and make choices more understandable.
Dec 14 18:52:00 7m 00s EyeGuy Works fine in firefox. Music is a bit harsh. Core mechanic feels good, could be a little faster to change size. Also would like to see more drastic variation in size. Solid game overall.
Dec 14 19:07:00 15m 00s Get Sun Sick graphics, reminiscent me of flower. Lots of nice touches like the fov effect on restart. Gameplay feels good. Needs a difficulty ramp, I got to 100,000 with no end in sight. I had some difficulty at first gauging my speed versus the sun drops, I think the problem may be that the camera is angled slightly down, try aiming the camera along the same vector as movement. Also, I think you should simplify the camera by removing the roll component so the planet is always down. Nice ambient music. Great work!
Dec 15 02:25:00 7h 18m Skyway Nice little game. Controls feel good, procedural level works well. I don't hear any sound, not sure whats up with that. The speed increases come on a bit fast and unexpectedly. Visuals work well enough but I think you could have just went fully abstract.
Dec 15 02:34:00 9m 00s Don't Burst The Blob Awesome work. Control mechanics feel really good. I love the start menu, all the modes seem pretty much the same to me though. I like the graphical look, the blob looks great and the effects when he dies are nice. The spikes could stand out more, they kind of blend in with everything. Nice variation to levels with moving blocks and gravity reversals. Music and effects work well, reminds me like an old school dos game.
Dec 15 02:40:00 6m 00s Aloft Nice game, good presentation. I like the music. Kind of a stretch to fit the theme, you could have put in another button for something. I also agree it could be a little more difficult, maybe increase the speed over time like there is a faster wind, or a storm.
Dec 15 02:48:00 8m 00s Runaway Rob Game works well. Music is a bit repetitive. Difficulty could be higher. Nice to see you did a lot of graphics but they are a bit sloppy, maybe would have been better to focus on putting in less things of higher quality. Also, it's kind of random, like I'm a robot and I can fly but there are zombies and aliens. There is something kind of glitchy going on with the tile scrolling for me, not sure whats causing it.
Dec 15 02:53:00 5m 00s The War of Japants Nice graphics and concept. Camera got a bit glitch at times like when jumping up through the tunnel, which was really cool otherwise. Jump could be a little farther, some of the jumps seem impossible. Hitting enemies with the ninja star was really hard. Good music.
Dec 15 03:00:00 7m 00s Sector 9 Cool intro. Level design is good but really hard, you really need to add some checkpoints. Musics is good. I'd really like to see what else is here but I've tried level 2 like 30 times and it's just way too hard. I feel like I could struggle for 10 more minutes just to get past level 2.
Dec 15 03:06:00 6m 00s Scrap Yard Racing Nice game, good variation of levels with a few simple assets. Good difficulty, I played though all the levels only dying a few times.
Dec 15 03:11:00 5m 00s Electric Awesome music. Graphics were simple but work well. Gameplay feels good, could use a little more variety.
Dec 15 03:19:00 8m 00s Hallowhearth's Last Stand Kind of difficult to figure out how to play. Sometimes the game just seems to end. I got over a few 100,000 and it didn't save m score. I think the gameplay would be more fun if the player had more control over the characters.
Dec 15 03:23:00 4m 00s Asteroid League Nice to see a multiplayer game but needs ai. Controls were a bit difficult, I think maybe the turn speed is too high. Music was good but sound effects were annoying. Graphics look good, you need to make the scores bigger.
Dec 30 00:09:00 356h 46m Shahid Kamal Ahmad Doesn't seem to run on my windows 7 lap top, I think everything is up to date.
Dec 30 00:33:00 24m 00s The Temple of Horyuji Nice art style. Gameplay was well designed and fun. Felt a bit boring at time collecting resources. Controls could use some massaging, particularly pressing left & right at the same time needs to be more reliable. Could use a bit of story, the world seems interesting and I want to know more. Mood is great but music and sound would have made it even better. Still though after having my level 4 temple destroyed I'm tempted to give it another run. Awesome work overall.
Dec 30 00:48:00 15m 00s Growvolution Interesting art style. The fov is kind of weird, maybe try an orthogonal projection, that would also help with the billboard sprites when the pass directly below. Also, the player's color kind of blends in with the background, I think an outline would help. Gameplay was a bit slow, just chasing around helpless animals for a few minutes. Didn't notice a big difference from the level ups, I hoped it would make a big speed increase or give powers. I managed to kill 1 human before another one killed me.
Dec 30 01:00:00 12m 00s Sumo Twomo Nice to see you delivered a working unreal game! Seems like a solid concept. It's a bit difficult to control but I like the way you utilized 2 button input. I wasn't able to play 2 players, seems like that would be fun though, needs some ai.
Dec 30 01:16:00 16m 00s Rude Bear Recreation Nice work! Great art and music, overall excellent presentation. Level design was good though I found the primary mechanic to be frustrating, landing precise jumps without air control. Still I pressed through and beat it after many save points. I think it would have been interesting to see a better use of the 2nd button.
Jan 2 03:12:00 73h 56m Murphy's chaos garden Looks trippy, I like cellular automata stuff. Having some trouble figuring out what to do. It looks like the arrow keys change temp and pollination values randomly and I don't understand the effects.
Jan 2 03:20:00 8m 00s Ninja Run Solid game but needs work. Graphics and music are ok but Gameplay is kind of boring and doesn't make great use of the 2 button controls. A variable height jump is needed. Also would be cool if enemies attacked back or throw ninja stars.
Jan 2 03:25:00 5m 00s Space Beards Funny idea but execution needs work. Controls don't seem to fit the game at all. The green bar at the bottom is confusing. I am stuck on the second level for the second time after resetting and still don't know how to progress.
Jan 3 21:38:00 42h 13m Growth Control Looks interesting but was difficult to figure out how to play. I like the concept, graphics look good. Having some kind of on screen display would help. Controls don't work the way I expect them to. Sometimes a turret won't shoot and I don't understand why.
Jan 3 21:46:00 8m 00s Growing Wings Art style was cool. Gameplay was a bit too slow and easy. The twist at the end of level 1 caught me by surprise but didn't change things enough. Fun idea though. Nice ambient music.
Jan 3 21:56:00 10m 00s FlOBA (fixed server!!) Good graphics and music. Gameplay seems overly complicated and laggy or something. Its better to keep things simple, as a player I'm very confused. It would be impossible to attempt to balance this many permutations during a compo. Also for theme, it's nice that it's a 2 button game, but in this case it doesn't add anything but instead makes it much more difficult to control.
Jan 3 22:05:00 9m 00s Evolve Cool concept but very hard to play. You need to remove the roll component. Also lock mouse in center. And add collision to move in camera, and move the camera closer to the fly. My fly keeps getting stuck when i'm trying to eat the sugar cubes.