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matthias_zarzecki

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TimestampSince previousGamematthias_zarzecki's comment
Aug 27 02:07:00 The Sky in the Room Love the story! And the underlying foundation of "I don't give a crap about conventions" :P <br/> <br/>It seems somewhat big, I guess it'll take some time to fully explore everything.
Aug 27 02:42:00 35m 00s 'The Neon Pink Philosophy' Nice work making the voices different. Cutscenes are a tad long, I think. The short dialogue-interludes mid-level feel quite well, in contrast. Maybe concentrating a little bit of story in that could potentially work better (think Portal or Bastion) <br/> <br/>..this is actually pretty good. It feels complete. The graphics are aesthetically pleasing, and the glowiness hides the detail quite well. It also gets kinda Spore-ish later on. <br/> <br/>LOVE the music. Adventurous :) <br/> <br/>And on the second stage I noticed "Oh, it's Evolution" :P
Aug 27 02:50:00 8m 00s EVOL Nice Diablo-alike! The day/night-cycle is sweet, and the resource-system is quite impressive. <br/> <br/>It could use a bit of guidance though, as I have no idea what's going on. <br/> <br/>Also, the 45°-movement doesn't work. I used it before too, people generally have problems adapting to it.
Aug 27 02:53:00 3m 00s The Legend of Elzad Have you used ice/snow-tiles before? If not: Woo! Progress! :P <br/> <br/>Nice work pn graphics and gameplay. It suffers a bit from a lack on in-game-instructions(which I would've preferred, though it is right below the game), and the fact I have to bend my hand to reach the Z-key in the middle of the keyboard (european layout)
Aug 27 02:56:00 3m 00s Chromosomatrix Yay! I broke it! <br/> <br/>All I see is the upper left quadrant of the sphere, with the title cut off at the lower screen-border. Nothing is happening :(
Aug 27 03:02:00 6m 00s Strike of Rage ! Nice work! <br/> <br/>Love the blue/yellow color-scheme of the first level. Gameplay is quite punchy and fun. <br/> <br/>(I think it's possible to get stuck by shoving a plant in fron of the door. I wiggled myself through though)
Aug 27 03:06:00 4m 00s Badass Nice work! Now I can live out my in-utero-hipster-punching-fantasies!
Aug 27 03:10:00 4m 00s Papillon Neat platformer! Love the movement and graphics. The face-trick with the boss is genius :)
Aug 27 03:23:00 13m 00s Microbe Madness! This is lovely! <br/> <br/>Upgrading feels great, and the movement reminds me of Darwinia. I like the tactical twist that you can only move all at once, but unfortunately moving doesn't really do much. Imagine how it would feel if you could split your units and attack from behind for more damage!
Aug 27 03:24:00 1m 00s Microraptor Animation is pretty solid. and I kinda like the polygon-terrain, although I'm not sure whether that's on purpose :)
Aug 27 03:28:00 4m 00s The Balance Stunning presentation! Graphics, audio and the double-world-gag are great. Nice work! (I guess it could use a bit more on the gameplay-side though) <br/> <br/>Also nice how you integrated the website.
Aug 27 03:36:00 8m 00s Hexarden Great idea for a puzzle! Graphics are nice too, on a good fidelity-level. It'll take me some time to figure the perfect system out :)
Aug 27 09:06:00 5h 30m Praepoch Solid little exploration-thingie! Slicing things in half and choppping is quite satisfying, but it is really hard.
Aug 27 09:09:00 3m 00s Evoluball Nice touch using unity-terrain as a dungeon. Haven't seen that before :)
Aug 27 09:13:00 4m 00s Evil Lucien Love the graphics. Simple and efficient :) <br/> <br/>And then I fell off the level :(
Aug 27 09:17:00 4m 00s Pixelapse Great idea! I feel it could be used more efficiently, though. <br/> <br/>Make the punch-radius even More Powerful. Right now, you /maybe/ uncover 10-20% of the level, and can't really see the new stuff behind it.
Aug 27 09:32:00 15m 00s One Day To Breed Hey, it's a boxcat! I have one of those too :) <br/> <br/>Lovely idea. It's fun trying to find a partner for the next generation, and then playing as that one. Love the run-animation, simple and efficient. <br/> <br/>Movement can be abit clunky sometimes. I often got stuck on slopes (sometimes on slopes between the level-wall and spikes), which was kinda frustrating.
Aug 27 09:37:00 5m 00s Cellception Nice idea! <br/> <br/>But in dire need of polishing. Framerate is horrible, it's basically a slideshow. After 3 plays I still didn't figure out the rules. Sometimes I absorb cells, sometimes I pass trhough them. And then sometimes I die. But why? :P <br/> <br/>Still, nice work!
Aug 27 09:41:00 4m 00s Deal with It Reminds me a bit of "You Probably Won't make it" :)
Aug 27 11:28:00 1h 47m Slime World Love the presentation! Graphics and the slimes are quite cute. Too bad the gameplay is a bit hard to figure out
Aug 27 11:34:00 6m 00s Deep Sea Evolution Lovely presentation! <br/> <br/>There are some irritating bugs though: <br/>-The webbuild is way too large. The browser locks up on loading, and it crashed the first two times. <br/>- When the camera clips through a mountain and you click, you end up going backwards <br/> <br/>And it is kinda difficult figuring out what to do. <br/> <br/>Still, love the optics!
Aug 27 14:29:00 2h 55m Darwin Games 2012 Brilliant idea! Love the little backstory-blips :)
Aug 27 16:46:00 2h 17m Fantasy Map Tactics Love presentation! I like the movement and the soudn, but sadly this thing runs quite slow.
Aug 27 21:17:00 4h 31m kernel exception It's a strategy-game! ...didn't see that one coming :) <br/> <br/>Love the level-design. I wonder if it's procedural or chosen from a few pre-made ones. Also, nice choice of music! <br/> <br/>The text at the top of the screen doesn't work though, it registers as "noise". You are focused on the middle of the screen, in all its graphical and animated glory. <br/> <br/>Also: "Come to the devmania"? An 4th-wall-breaking ad, which 99% of players can't make use of since they aren't near it? C'mon!
Aug 27 22:23:00 1h 06m Cubevo Lovely!
Aug 28 08:44:00 10h 21m 3 Apples High Love the gag with the rotating world :)
Aug 28 08:48:00 4m 00s Bitolution Love Artsy indeed! That being said, I have no idea what's going on :)
Aug 28 08:54:00 6m 00s Dusty Balls Interesting idea! I like the going-up-walls gag, it gives this another dimension :) <br/> <br/>(remember to upload your source, otherwise we can't score this)
Aug 28 08:56:00 2m 00s Hard Life 3X Nice complex take on the avoider-genre!
Aug 28 08:59:00 3m 00s Go Darwin Ha, funf little twin-stick-shooter! I love the enemy-variety, and you nailed the "empty look" on the Dodo's eyes :)
Aug 28 09:41:00 42m 00s Evoland So this appeared on BoingBoing <br/>http://boingboing.net/2012/08/27/evoland.html <br/> <br/>I guess this explains the over-burdened webbuild :)
Aug 28 10:23:00 42m 00s Turtle and Wombat Well, this is insane. Nice work getting a fighting-game done!
Aug 28 11:15:00 52m 00s Hunt'em! Love presentation!
Aug 28 11:27:00 12m 00s Mighty-chondria Ha, this is great! Gameplay is punchy, and exploring the body is kinda fun. <br/> <br/>Love the Deus-Ex-y-ness of it all. Not just the menu-screen, the music fits that quite well too :) <br/> <br/>What kind of shader is that on the bacteria? It looks cool, but I couldn't figure it out yet. <br/> <br/>-Matthew
Aug 28 11:34:00 7m 00s TONE Love it! <br/> <br/>The music fits great, and the gameplay is simple, elegant, addictive AND IT NEVER GETS EASIER ARGH must get better. <br/> <br/>How'd you get "3000" plays? I wonder. Do you count "re-plays" or "loads"? The Kong-ticker shows ~250 "loads" <br/> <br/>Also, don't forget to upload the source-material. This looks like one of the better games so far, tht would make it seem more solid :)
Aug 28 11:37:00 3m 00s Oculus Battalion Pretty solid shooter. Nice work!
Aug 28 11:40:00 3m 00s Ulovetion Great idea!
Aug 28 21:15:00 9h 35m Box vs. Nature Solid twin-stick shooter! I like the bullet-speed, it's fast enough to feel badass, but slow enough for enemies to slip through. <br/> <br/>Music works surprisingly well. It's catchy. <br/> <br/>The game did tend to choke a bit, and I feel the evoltuion-aspect of the enemies is too... "mild". You don't really notice unless you look for it (at least in the first handful of rounds)
Aug 28 21:51:00 36m 00s Go Go Ninja Dinosaur Asteroids! My only weakness!
Aug 28 22:08:00 17m 00s My Time This. Is. Great. <br/> <br/>Seriously. I love how contained the idea is, simplke and efficient. The club-weapon kinda fits evolution-connotations. <br/> <br/>Is that Motörhead? I only noticed in the end the song featured "evolution", until then it just fit and had this wonderful "fuck it"-vibe :) <br/> <br/>Also, beautiful work on the quibs. They are funny, do not repeat, and, most importantly, have character.
Aug 28 22:42:00 34m 00s Time to Grow up! Nice solid exploration-thingie! <br/> <br/>Like the graphics and the music. The camera-into was a bit irritating, though.
Aug 28 22:49:00 7m 00s Soul Jar Great idea! Love the presentation too :) <br/> <br/>I think the characters and instructions are a bit small though, you have to squit to make them out well. And using the Z-button (different spot in int. keyboard-layouts) makes conrolling it a bit painful.
Aug 28 23:01:00 12m 00s LimiT Lovely idea and character! A bit frindy though.
Aug 28 23:05:00 4m 00s Terminal Illness Solid shooter! Like the atmosphere and sound, quite eerie.
Aug 29 07:05:00 8h 00m Revolution Good god why are there 4 download-buttons, 3 of which get download-tools
Aug 29 07:14:00 9m 00s Lepton's Quest Lovely artstyle! <br/> <br/>Minor thing that bugged me: The narrator saying "You shall play..."(then I skipped the intro). It sounded like ye medi-eval old-person-narrator knew he was in a game and was beaking the 4th wall.
Aug 29 07:31:00 17m 00s QRokeMon A no-player-scenario! Interesting idea, especially for "evolution", but the major snag is /that I don't do anything/
Aug 29 07:39:00 8m 00s Golden Eggs Lovely idea! Also good use of pixel-graphics in Unity. <br/> <br/>There are some minor graphical glitches on the shrubs. You can turn them off by setting the texture from "repeat" to "clamp", that way the first pixel-line won't get repeated
Aug 29 07:46:00 7m 00s Sidescroller Evolution Lovely presentation! <br/> <br/>Not sure climbing obstacles works gameplay-wise. The character just stops, so it's not really a choice or any difficult.
Aug 29 11:58:00 4h 12m Cuboid Sandbox This is lovely! Although I couldn't quite figure out what was going on
Aug 29 12:05:00 7m 00s Genotype Ok. Having to "hold Z to mate" while the other thing is trying to get away from you is wrong.
Aug 29 12:14:00 9m 00s Men In Wings Love the momentum-play. Nice work! <br/> <br/>Making "X" the primary "do"-button first, and then using space without any notice is bad though.
Aug 29 12:22:00 8m 00s Robot Panic I approve of the use of Beethoven, although admittedly it doesn't fit that much.
Aug 29 21:58:00 9h 36m Coin-Operated Afternoon You scoundrels! <br/> <br/>This games isn't 400mb. It's 1.14 GIGA-FRAKKING-BYTE. <br/> <br/>Ahem. Whatever. The game! <br/> <br/>Impressive work. How many pics are in there? I wonder. Sadly the nature of it precludes too much interactivity. Still cool though!
Aug 29 23:42:00 1h 44m GiRL2501 Impressive! Love the graphics, sound and pseudo-japanese vibe :) Nice work on the interface aswell :) <br/> <br/>The level-design is a bit confusing, though. The rooms are hard to pick apart, and the close cam-height means we can never see past the current room, so it becomes running around at random. <br/> <br/>Oh, and it's possible to get behind the walls into the void when reaching the lower level-border <br/> <br/>Still, good work!
Aug 30 00:07:00 25m 00s Dinosaur Survival Bash!! I was alone in the world. Discontent with my predicament, I went off in search of a partner, an equal, to share my company, and finally end my solitude. <br/> <br/>After some time in the woods I indeed saw another! Oh blessed be the spirits, my loneliness was finally at an end. Eager, euphorically I approached my new friend-to-be, and <br/> <br/>SO I MURDERED HIM AND ATE HIS HEART <br/> <br/>Seriously. This is how the "story" of the game reads. <br/> <br/>Enough about that, though: Graphics are beautiful, gameplay is punchy, and the evolution-aspect is well done. Also nice work on the crontrols, they work so flawlessly I wasn't inconvenienced at any point. <br/> <br/>But still. Your enemies are "your kind"? Make them another color, it would be a first step towards defusing this
Aug 30 00:14:00 7m 00s Sprout Lovely idea! Reminds me a lot of the excellent Phyta. There should be more games like this.
Aug 30 00:22:00 8m 00s green & purple Live take! Really like the menu-titles, and the shattering is interestingly done.
Aug 30 16:18:00 15h 56m Lamarck's Theory of Evolution Nice idea! The auto-bullets are interesting, as they force you to behave tactically. But they wild movement negates that as you can only fire effciently when perfectly horizontally or vertically <br/> <br/>Kudos for chosing Lamarckian Evolution as theme, you're the only one so far I can tell :) <br/> <br/>Also: Why does it have to be XCZ? You do realize that the Z-key is half across the layout in international keyboards. It is /physically painful/ to play this.
Aug 30 20:55:00 4h 37m EvoDragon This is great! <br/> <br/>Seriously, awesome work. The characters are great, animations work, sounds fit, and the work with the textures on the unity-terrain makes me want to experiment with the style. <br/> <br/>..which is why the little snags are so infuriating. The 2-3 seonds at the beginning are irritiating. Controls only being explained in a side-menu as wall-o-text works horribly. Having attack on mouse1 is also useless, as the mouse doesn't do anything else. The enemies ganging up on you and glitching out once there are more than 3. The bad level-design just letting 12 monsters gang up on you. The camera-placement beinng weird, as in "static, locked very close to the character, clipping through rocks" <br/> <br/>Still, it is good. With a little polish it could be INCREDIBLE. Remove the stupid 3-sec-lock. Put attack on the keyboard. Use the standard Unity-3rd-person-camera, it does wonders :)
Aug 31 20:48:00 23h 53m Get Your Cell Together Love the music-lick. Why does it have to be so short :(
Aug 31 22:44:00 1h 56m ALLEL Impressive twin-stick-shooter! Love the presentation, from the graphics to the sound. <br/> <br/>One minor quibble is the pick-ups looking very similar to the enemies. You aren't naturally inclined to pick them up. I also believe enemy-ai could've gotten more self-growing itself, that would be a lot of fun :)
Aug 31 22:49:00 5m 00s Beast Feast Nice work! music is fun, movement is punchy, combat is good game-design (as in a tricky balance-part). Level-ups are in dire-need of balancing though. It takes some time to figure what the meat does, and then you lose it very quickly again.
Aug 31 22:53:00 4m 00s Hungry Flies Solid and punchy gameplay!
Aug 31 22:55:00 2m 00s King of the Lake Lovely mood! Gameplay could use some tightening, other lifeforms quickly out-grew me. Also starting in the upper left under text does not work at all.
Aug 31 23:11:00 16m 00s Pursuit Of True Self Love the artstyle!
Aug 31 23:16:00 5m 00s Stellar Nursery Uhh, artsy-fartsy :) <br/> <br/>Love the presentation. Nice mood, and it's fun playing around. Too bad there isn't really that much happening afterwards.
Sep 1 07:13:00 7h 57m Replicate Great idea! Could use a bit of balancing though, it's quite hard right now.
Sep 1 07:19:00 6m 00s Evergen Love the evolving "tree", that part is wonderful :)
Sep 1 11:35:00 4h 16m 1002 nice work implementing french keyboard-layouts! <br/> <br/>Turning (left + right) feels a bit ..off. Is the pivot-point actuall /behind/ the spaceship?
Sep 1 11:38:00 3m 00s Evolution Through Alchemy Fun idea!
Sep 1 11:50:00 12m 00s Happy Vegan Birthday OMG this is amazing. The graphics are stupidly impressive, and the thing is quite well done. Love the day/night-cycle and the cat. <br/> <br/>That being said, it does feel a bit buggy and unpolished. You do tend to get at a lot of things, objects clip through the character, lines that are supposed to be unique are repeated, and it's often not really clear what's supposed to be happening. <br/> <br/>Still, it's great! :)
Sep 1 13:21:00 1h 31m Temple of Evolution Well, that is quite impressive. Nice work! <br/> <br/>Also: Too. Much. Bloody. Text. This is not how you convey a story while I want to jump around and do shit.
Sep 2 00:42:00 11h 21m The Tower with Traps in it Need to save all the kittehs!
Sep 2 00:46:00 4m 00s Eden Lovely puzzler! Idea is good, the execution too. Gameplay feels solid and punchy. <br/> <br/>The best thing though is the sound-slider in the menu. It's just /so useful/. No irritations about volume. No reaching to the speakers. Nicely done!
Sep 2 21:38:00 20h 52m Unfinished Evolution Entry Interesting idea. Like the music-game-aspect of it, where you're basically creating a soundtrack as you go along. <br/> <br/>"Cause epilepsy" is not a feature. It bloody kills people.
Sep 2 22:00:00 22m 00s Where am I? Nice work! Although it wasn't really "Fun" per se. It was more of a OH JESUS CHRIST FUCKSHIT WHAT'S GOING ON THE WALLS ARE MOVING OH GOD <br/> <br/>Love the subtle audio and the screen-filter, which you don't really notice getting stronger at first. <br/> <br/>The rooms changing layout was a bit ... too random. It felt like it was happening "arbitrarily", and there wasn't really a larger plan to the level-design. I once spotted 6-7 rooms in a row, but when I turned the corrdior has turned into a wall. It felt like "proof that it's random" instead of "corridor sth is supposed to happen". <br/> <br/>Another important thing is the lack of information. I did not ready your description "something else is here". I'm glad I did not, this little piece of information completely changes how you approach the game. <br/> <br/>In that vein "Where am I" on the title is detracting from the atmosphere too. It is, after all, an elements "outside" the game. Is it even necessary? it is the first thing the "player" thinks/says. There is no need for the "character" to voice it too. <br/> <br/>Better solution: Have it written on wall in the first room. Just one extra would do SO MUCH. Imagine seeing it there: This place is hidden/weird/etc. Somebody else like me was here before. <br/> <br/>Impressive work. I give this 5 stars in mood without hesitation. <br/> <br/>Also: Why is everyone comparing this to "Slender"? You do know there are dozens of other horror-titles, many more approriate for a comparison. <br/> <br/>Like the excellent (and truly pants-shitting) SCP-087, which has a similar premise. Or similar SCP-games, which often deal with non-euclidian geometry. Or Amnesia.
Sep 3 07:56:00 9h 56m Karyote Interesting idea! <br/> <br/>It could use some balancing, though. As in "don't throw all options at the players at once"
Sep 3 10:51:00 2h 55m Project "E" Absolutely LOVE the music. It's a wonderful track! <br/> <br/>The game-idea is solid too. Graphics are adequate. <br/> <br/>Gameplay and level-design could use a bit tweaking, though. It doesn't really become clear what is happening, and the text-explanations is way too fast, cryptic and doesn't help.
Sep 3 11:11:00 20m 00s Bit-Craft Evolution Nice work! <br/> <br/>Gameplay is solid and fun, and seeing how the ship changes is cool. <br/> <br/>What doesn't quite work is having click to shoot. My hand hurts, and you get an advantage if you can click faster. A fixed fire-rate would take care of this. <br/> <br/>Also, this is perfect for endless play + highscores.
Sep 3 20:07:00 8h 56m 5LIMES Nice idea! The level-design could use tightening though. This is perfect for a small arena, a sprawling level is rather not.
Sep 3 20:48:00 41m 00s Biovolve Nice gameplay! I like how you can "slot in" 1 evolution-aspect.
Sep 3 21:03:00 15m 00s FOR THE darWIN What a wonderful and approriate use of the numpad. Nice work!
Sep 3 21:11:00 8m 00s Go Robot Go! Ha, great idea! It's really fun grabbing all the junk and seeing your stats rise.
Sep 3 21:14:00 3m 00s Kitty Breeder 2012 Awwwwwww this is great. Lovely music.
Sep 3 21:23:00 9m 00s Quantum Seed Nice idea! Love the visuals and music. <br/> <br/>Gameplay could use some tweaking, especially since I had no idea what was going on.
Sep 3 21:24:00 1m 00s R/evolution This would make an excellent endless one-button-game.
Sep 3 21:35:00 11m 00s The evolution games / unnatural selection Murderous kittens, indeed. <br/> <br/>Love the low-fi graphics. Gameplay could use a bit tightening though.
Sep 3 21:42:00 7m 00s 32 Amoebas Fun game! Music is cool and graphics too. The camera is horrible. Love the sound-effects :)
Sep 3 23:59:00 2h 17m Evo Dash Excellent work on the procedural aspect. It's really fun trying to see more permutations.
Sep 4 00:10:00 11m 00s Doug Bones - Fossil Collector Love the jumping-code.
Sep 4 00:14:00 4m 00s Geometry Evolution Solid idea! Could use a bit of polishing though. <br/> <br/>The player doesn't rotate around itself, but rather around a pivot-point somewhere behind it. This is horrible, as is causing both disorientation and motion sickness. <br/> <br/>The music seems "warped". This can be either a)on purpose, in which case just ignore this, or b) because it is set to "3d-sound". A 2d-sound doesn't warp, it's more useful for music. <br/> <br/>Sadly, you cannot use external music for the compo. EVERYTHING has to be made by you
Sep 4 00:18:00 4m 00s What The Flock Is this based on and an elaborate in-joke on the ChevyRay-keynote from LD23? Nice take :)
Sep 4 00:19:00 1m 00s The Adventure of Charles Starwin Rainbow particles!
Sep 4 22:35:00 22h 16m Mutation Flight Nice jumble of ideas! Also, sweet music. The background-lightup-thingie is cool. <br/> <br/>One problem I fear is the player not noticing it is actually multiple rooms. For some time I though I was looping inside a single room, and not moving through a maze.
Sep 5 22:12:00 23h 37m evophonia - evolve music This is great idea. With a bit more polish and balancing it could INCREDITASTIC. <br/> <br/>So: How does the "Evolution" of it work? So far I can tell the notes that you can play remain, and those you cannot hit will go away, so after some time "your song" evolves out of it. <br/> <br/>Solid idea, but in practical terms it'll results in monotonous, easy-to-play tunes.
Sep 5 22:20:00 8m 00s Lucas's Quest Backwards Nice story! The dialogue is tigh, I didn't want to skip it that much :). <br/> <br/>Love the bit in the level-design where you see the time-machine, but then it turns out it's far more distant than first anticipated
Sep 5 22:44:00 24m 00s Complexitivity Nice work! Love the music, and the graphics are simple + efficient. <br/> <br/>Takes a while to figure out what to do, though. Also sad: No evolution :(
Sep 6 00:11:00 1h 27m Species JESUS BLOODY CHRIST OH GOD WHAT WAS THAT <br/> <br/> <br/>Good work, is what I'm trying to say :)
Sep 6 00:18:00 7m 00s BATTLE ARENA PARTY 7! Good god the intro takes way too long. On the plus side, the music is awesome :)
Sep 6 00:36:00 18m 00s Prometheus Well, the rts-roots are kinda spot-on :) <br/> <br/>Nice idea! the setuip alone is impressive, and levelling is fun (although a bit grindy at the beginning)
Sep 6 00:37:00 1m 00s Creationism vs Evolutionism - The Ultimate Quiz? Ha! Great approach :)
Sep 6 19:49:00 19h 12m OS: Evolution I fell through the floor :(
Sep 10 09:38:00 85h 49m And Thus She Spake It gets really funny once you manage to make everything go critical :)
Sep 10 09:46:00 8m 00s Mad Dog Evolution Love the open-eye-expression on the dog :). <br/> <br/>Also, nice intro. Short, efficient, to the point.
Sep 10 09:48:00 2m 00s Life Stream This is am azaming take on evolution. So far the one that integrates itsself best with gameplay, this gets 5 stars in theme and innovation without hesitation. <br/> <br/>Nice work!
Sep 10 13:10:00 3h 22m The Adventures of Box Man Nice work! <br/> <br/>This has a lot of potential, and could be even better if all the kinks are ironed out. <br/> <br/>For example, I switched into the 2nd level and still had the momentum from the last one going, so I plummeted to my death. Wall-jumping needs to be introduced in a thought-out-fashion, as well as enemies and how your evolution-bubble behaves. The grass was way too diffcult, as it just kills you outright.
Sep 10 21:52:00 8h 42m Death Cell Well, this is a unique combination! <br/> <br/>Love the faux-pixel-movement. Music and graphics work well together. <br/> <br/>I wonder who recognizes the game-of-life-shapes. This might be one of the nerdiest references I've ever witnessed :)
Sep 12 11:54:00 38h 02m Fish Selection Lovely! <br/> <br/>Great gag with the growing screen-size. Prompts are simple and efficient. nice work! <br/> <br/>Also, it's "Fish eat plankton", plankton doesn't have a plural. You can make the 3d-text "sharp" by increasing its size, but decreasing the font-size in the inspector.
Sep 12 11:58:00 4m 00s Fall Of The Ark Wow. Impressive Intro. Also well edited, I didn't want to skip it at all (although the bit with the characters entering the thing was not completely understandable. <br/> <br/>The level-design could also use a bit of tighening. Right now you are thrown into between some enemies without knowing what to do. Let the player figure out controls first.
Sep 12 11:59:00 1m 00s eVo Nice work keeping the interface efficient.
Sep 14 12:34:00 48h 35m Bored Bob Love the gag with the minions flying over the camera :)
Sep 15 22:28:00 33h 54m Curse of Hardai Slick game! Jumping is fun, and the level &amp; character-aesthetics work. <br/> <br/>The procedural levels could be a bit more ... "stronger". You don't really notice how they are spliced together. Still, nice work!
Sep 15 22:37:00 9m 00s Aeon Love the subtle color-changes. Solid work! <br/> <br/>A gripe would be that it takes too long to get to the funky/awesome parts.
Sep 16 13:07:00 14h 30m Obelisk Preserver Nice solid work! Love the slimes and the later enemies, they are simple and efficient. It's also nice how you can see the progression to the more difficult enemies. <br/> <br/>Pacing could use a little work. For the first 30seconds nothing happens, and you are trained to go out into the world, which will bite you in the ass later when i gets more difficult.
Sep 16 13:09:00 2m 00s EvoCube: Epoch Victorious Love the pickup-effect! Music is also quite cool.
Sep 16 18:25:00 5h 16m Revolvolution Good god how do you start this thing. All I see is this massive wall-of-text, which is what people mean when they "Stop with the god-damn instructions and let me play the game." <br/> <br/>...oh there it is. Hidden off to the side. <br/> <br/>WHY WOULD YOU DO THAT <br/> <br/>Anyway, the game. Solid Twin-stick-shooter! Love the bouncing bullets, I think I saw some enemies kill each other. Weapons are also fun. <br/> <br/>It could go with a bigger playing-field (especially at the beginning), and the wall-segments make it even smaller. A different color for you and the enemies would also improve this greatly.
Sep 16 20:10:00 1h 45m Belle Dammit Bentosmile, the link is still busted :(
Sep 16 20:12:00 2m 00s Boarding Party We can't play this without linking, sorry :(
Sep 17 10:15:00 14h 03m Advanced Evolutionary Tactics Love that you've done a game primarily for linux, but sadly a lot of people can't play it then :(
Sep 17 11:08:00 53m 00s Corvus Lovely aesthetics!
Sep 17 11:34:00 26m 00s evolving Love the gag with the title-card!
Sep 17 13:37:00 2h 03m I'd Change the World for You Awesome level-design!
Sep 17 14:58:00 1h 21m evolution game The insanely quick cuts make me laugh.