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Evoluball

By gib3d

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Comments

follett 2012-08-26 11:28

I really like the physics in this. Although I felt the player levels to slow.

xk 2012-08-27 07:44

Controls are way too unresponsive, also skybox would be appreciated.

mayto 2012-08-27 07:46

It's awesome! I'm pretty you could make a great little multiplayer game out of this - the feelings are great, and the gameplay is fun.

matthias_zarzecki 2012-08-27 09:09

Nice touch using unity-terrain as a dungeon. Haven't seen that before :)

gib3d 2012-08-27 13:05

@Follett - The physics seem to be a bit buggy in Unity when it comes to the terrain. If you try rolling up some of the steep hills you may notice that you don't roll back down all that fast. It might have something to do with me using Torque to move the player rather than pushing it using Forces. I tried not to make the player level too fast but not too slow because there are so few enemies.

@xk - How exactly are the controls unresponsive? There is a skybox when the arena sphere is destroyed.

@Mayto - Multiplayer would be fun but I tend to stay away from it when coding, at least until I've got every single feature in the game worked out.

@matthias_zarzecki - I was trying to give it a linear-path sort of feel without taking TOO much time doing it.