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Feedback comments for LD17
increpare's games and stats for all events →
| Timestamp | Since previous | Game | increpare's comment |
|---|---|---|---|
| Dare Islands | Interesting, but I think I'd have enjoyed it more if it had a slightly faster pace | ||
| Hockey Island | Islands have never felt more like crabs before! Laughed a lot. Sound-effects are great. | ||
| Islands of the Stone God | I quite enjoyed that - mainly the starting sections, though after a while I found it seemed to loose some pace. | ||
| Gaiadi | This is cool. Haven't won yet. I find it tough! Was playing for a while before right-clicking. | ||
| A Fishing Adventure | Excellent! I had fun. I enjoyed figuring things out. | ||
| Island Repair Man | This is hard, man! | ||
| BRAVE ISLAND DIVER | Haven't been able to finish this yet. Tearing combines really excellently with interlacing! | ||
| Planetfall | "The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll" | ||
| Beebop The Island Hopper | AAaah can get to the last island, but can't coordinate enough to end it : ( Fun though, once I figured it out : ) | ||
| Isles of Color | Oh gosh that is pretty big. It's cool though - the puzzles are fun, but the trekking around I found a little arduous. | ||
| Hungry for Island | 482 forks! turned into a mindless clickathon at the end. <br/> <br/>I find your using the term 'submerged' to be interesting... | ||
| Deep Under an Island | I enjoyed that - it was pretty easy-going, and yep - enjoyable. A nice light patch in my evening of JUDGING. | ||
| Conquistador | I must admit that the load-out screen almost made me put off playing this indefinitely, but once I spotted the 'default' button, I was able to play about and enjoy myself. | ||
| Rescue the Stranded! | I rescued some people, but there were always more! Why can't people stop getting stranded, eh? Stupid people! | ||
| Eden Island | I was never sure what the restrictions were on planting plants. Atmosphere was good. Loved when the ships arrived. <br/> <br/>(also, just so you know, ludum dare is meant to be a solo competition, and source code is supposed to be submitted. No biggie, though : )) | ||
| Monkey Islands | I ran to the right then I fell in the water. The monkey sounds like an air-raid siren. Maybe it's not a monkey but really a WW2 bomber? | ||
| Islands: Through the Sweep of Stars | Got stuck on fear. Will have to think about it! | ||
| Eviction | I really like how chunky the guy's movement is! Aiming I found frustrating. | ||
| Radio Silence | I never found the last trinket - I wandered around but couldn't hear anything. I liked exploring. | ||
| Is Lands? | I felt a certain freedom flying around that I really enjoyed. | ||
| Poke-Slayer | broken link? | ||
| Dinosaur Vs the islands! | heheheh : ) | ||
| Hula Girl HD | 91% is my best so-far two-handed - I got frustrated towards the end and ended up mashing incoherently. It's fun, though! :D | ||
| SautEUR | hahah this is what it must feel like to be a fish! | ||
| The Forgotten Isles | AAaaah mazes. <br/> <br/>Framerate on my laptop was quite low. up/down/left/right controls via isometric views are something I find awkward. | ||
| Baby Leviathan: Eat All Fishies | I love the control system! | ||
| Invasive | interface feels a litttle clunky, but it's still cool | ||
| 4 Islands | The map looks lovely - it is indeed a pity the rest's unfinished. Looking for the third item on that island made me stressed :( | ||
| Every Man Is An Island | I did it! | ||
| Artifact Hunt | I .... got tired, eventually. I didn't explore too much, but for some reason I'm not feeling particularly calm right now - I got agitated after a couple of minutes and closed it. Hmm. | ||
| Eyelands | Aiming is hard! <br/> <br/>Took me a couple of restarts to find the axe... | ||
| i thought we had a thing | fetch fetch fetch fetch fetch fetch win! | ||
| Voyage for the Queen | Oh dear, a trading game : ( It looks okay, and feels okay, but I those trading screens make me feel a little nauseous. I guess in general one has to be careful when making games like these. I don't want to post something so negative, but I figure it's better to say something than to not. I won't give you a score in innovation/overall, because I haven't played too much of it. | ||
| Evil Lair Command | Touchpad hell! :P | ||
| Crowned in Doubt | I was never fully clear on how I was interacting with things. I had fun for a couple of levels. | ||
| Loneliness | I felt conditioned! Towards the end I was properly anxious about whether or not it was worth the bother to try approach people - I usually ended up trying anyway. <br/> <br/>The whole "screen starts scrolling once you're in the middle" thing confused me a lot at first - took three or four starts before I figured out that I was supposed to move up. | ||
| Giant Floating Island Adventure | I find the controls a little awkward. Maybe I just need to give it more time... | ||
| Super Macho Minesweeper | Congratulations on making a game : D | ||
| Dreams of how we once were | Hope you had a good time with unity - I really enjoyed the starting portion of this, and in general liked the architectural aspects. I liked jumping into the water the first time. At some point I lost interest in the story - the lines it followed were, to me, a little clichéd. <br/> <br/>Anyway, good work | ||
| Waves | Enjoyed splashing around. Was disappointed sharks weren't more lethal. Think the feeling of buoyancy could be better. Swimming animation worked I think. | ||
| Island Defense | Took a while for things to heat up. Controls were okay, but took a little while to get used to. Had a really old-school lcd-style game feel for some reason... | ||
| Needles | Diverting! | ||
| Banana Joe | hurray for being able to skip levels with 'r' <br/> <br/>boo for pathfinding. booo! :P | ||
| Simulacrum | I fell out of one of the screens - going up the gap at hte start, then falling off. And I couldn't restart, and I don't want to play through what I did again right now (but I might later on). <br/> <br/>Once I got used to the controls, it felt pretty good to hop around. | ||
| X by Allefant | navigation is ... weeeeiird. I floated around a little on my boat, picked some people up, and dropped some people off. A happy day : ) | ||
| Island Defence | Yeah...starts off too slow - I didn't stick around too long (Feeling impatient this evening, apologies...). | ||
| Ascention | Hahaha - that's neat. I only got a couple of screens up, but enjoyed it : ) (also technically cool) | ||
| 108 seconds of loneliness | cute enough. Also took me a number of moments to figure out what to do. Barrels look nice when floating. Didn't get too far. Suffering from block-pushing fatigue now, I think. | ||
| Roach Route | Hahaha - really creepy! Haven't gotten to the ending, but yep: liked it | ||
| Ganjisland | Very satisfyingly unbalanced! :D | ||
| Islands At War | Hard mode's haaaaaard :P |