Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → Lomna
Feedback comments for LD60
Lomna's games and stats for all events →
| Timestamp | Since previous | Game | Lomna's comment | |
|---|---|---|---|---|
| Oct 19 19:26:20 | The DeTechTive | ♥ 1 | Great effort Phil! Creating an FMV game in a 48 hour jam is an ambitious task. The lack of content is not surprising. | |
| Oct 20 08:19:10 | 12h 52m | Resentful Relayer 2B | ♥ 1 | I like the audio work, both music and sound effects are good. Could not figure out the puzzle if there is one. |
| Oct 20 10:18:08 | 1h 58m | The Old Techmongery | ♥ 1 | Nice relaxing experience. With a bit of polish, this will make a great cozy game. |
| Oct 20 10:44:19 | 26m 11s | Windmeup!上发条! | ♥ 0 | The game is solid. Good for a first time participant. I think the UI on top of the screen is not too helpful, since you already see that bar on top of machine. Also some sound cue for running out of wind up on robot would be helpful. Hope you had fun and do more jams in the future 😄 |
| Oct 20 11:42:21 | 58m 02s | REDUT-7: Radar in the Forest | ♥ 1 | full points for mood. The game feels complete and really well put together, even more impressive considering it is a compo entry. |
| Oct 20 12:45:07 | 1h 02m | Terminal Stasis | ♥ 1 | Screenshot 2026-10-20 181050.png Maybe it's just a skill issue, but the shield mini-game was really tough. Too many times it seemed like there were 'meteors' approaching from opposite directions. But for a compo game this is really impressive |
| Oct 20 13:21:05 | 35m 58s | Punch Card 0 | ♥ 1 | The mood is amazing. Idea of a world where we never stopped using punch cards is also very interesting. |
| Oct 21 15:33:38 | 26h 12m | Steam buggy | ♥ 0 | I keep running into the blue car thinking it is coal 😆 |
| Oct 21 15:51:38 | 18m 00s | Old Wash Laundry | ♥ 0 | Screenshot 2026-10-21 211910.png I love the tutorial screen. Teaches game mechanics without a single line of text. |
| Oct 21 17:30:50 | 1h 39m | Echo Chamber | ♥ 1 | The bouncing bullet level is my favourite. I like the challenge of stage 2 on hard mode. Sadly, I can't defeat the mother on hard difficulty. I always run out of juice just at the end. |
| Oct 22 15:36:39 | 22h 05m | KickBack | ♥ 1 | I like the machine you have to pump up yourself the best. The 'musical gun' effect which is bad with other ones is so good on it. |
| Oct 22 17:03:26 | 1h 26m | WinMines95 | ♥ 0 | I didn't realize you had to click on the smiley face to cash in at first. Otherwise a fun little game. Gambling is always fun 😆 |
| Oct 22 17:24:51 | 21m 25s | Textolite | ♥ 1 | The animations are smooth and movement is fun. The melee attack seems not that useful though, especially after the lightning upgrade. Overall still very fun game. |
| Oct 24 07:22:47 | 37h 57m | Tech Scav | ♥ 1 | Are there multiple endings 😲 I could only figure out how to get one where you forget to lock the door. The start of the game where you fall through the floor is really strong. Mood is great! |
| Oct 24 10:47:28 | 3h 24m | Forgotten Device | ♥ 1 | Probably the best compo entry I played so far. Amazing atmosphere, nice audio work. Short but effective message at the end. |
| Oct 24 11:02:38 | 15m 10s | Road Trip | ♥ 0 | Nice music, fun to drive around and crash into stuff. But there doesn't seem to be much of a challenge or goal. |
| Oct 24 12:11:10 | 1h 08m | Snakia | ♥ 0 | Really nostalgic! Having to move the thumb manually adds challenge to a game most would already be familiar with, so it's a clever way of increasing difficulty while also staying true to how we experienced it on an old phone. |
| Oct 24 12:48:55 | 37m 45s | Lensmaker | ♥ 0 | I think the ship scenario feels the most complete. I think an endless mode for it where you keep searching for ships and if you fail to recognize hostile ship before it comes close would be fun! |
| Oct 24 13:30:13 | 41m 18s | Pager Panic | ♥ 0 | Running around in a maze like hospital while having to deal with old tech like pager. Really creative use of the theme. Would have been better if there was a desktop build to avoid the stutters. |
| Oct 24 13:57:19 | 27m 06s | Haunted Score | ♥ 1 | Feels complete and polished. I would say you achieved you goal of making a something complete! Sadly after many tries I am unable to go above 7000 score so couldn't finish it 😢 |
| Oct 24 15:03:20 | 1h 06m | CrossbowThing | ♥ 1 | Feels like the kind of game the protag downloads at the start of a creepypasta. Found a cheese spot under two trees. The monsters are too tall to get under. Making a 3D game in C for compo is amazing!Screenshot 2026-10-24 203118.pngScreenshot 2026-10-24 202503.png |
| Oct 24 17:03:23 | 2h 00m | Pocket Pet Day Care | ♥ 1 | Just focusing on 4 seems like a good strategy, never ran out of cash this way. Played till day 7, had $457 when I stopped playing. The pets are cute, got attached to the pumpkin I got on day 1 by the end (sadly they took him from me on day 6). |
| Oct 24 17:35:07 | 31m 44s | HammerTime | ♥ 0 | I like the art and sound effects. Hammering the nails is satisfying! Hope we all can keep hammering nails and not get replaced by Chad Gee Pee Tee 🤣 |
| Oct 26 15:44:12 | 46h 09m | Ancient Tech | ♥ 1 | Some sound effects would have been nice. Once food is sorted out, it is too easy to just unlock the whole tech tree. So having a score to push players more to engage with different mechanics is a nice idea. Maybe different endings based on your final score would push players more in that direction. Screenshot 2026-10-26 210511.png |
| Oct 26 17:50:54 | 2h 06m | T.brick | ♥ 0 | One of the last ludum dare jams so may as well submit something 🤣 Unless there is some secret button combination to unlock the real game 👀 |
| Oct 28 15:55:23 | 46h 04m | Slam Duck | ♥ 0 | Congrats on you first jam entry 🎉 Managing to create a compo game on your first ludum dare is amazing! I like your art as well! I really tried to finish your game, but it is too frustrating in the later levels. The ducks behaviour is too inconsistent. They sometimes shoot while walking and can turn around and shoot instantly. They also don't have sound ques so when you first play a level, there is no way to know where bullets will come from. Screenshot 2026-10-28 211036.png This is the level I gave up on, it just feels like I am relying too much on RNG to complete this. |
| Oct 28 16:40:41 | 45m 18s | The_walkman | ♥ 1 | Having to search through cassettes for a walkman is great use of the theme. All the various sound tracks are also well made. Though the most optimal strat is to immediately pull out the cassette after inserting it, so you get the reward and can leave the player open for next cassette. |
| Oct 28 16:55:20 | 14m 39s | 10 Hours per Mile | ♥ 1 | Really cool idea. I love the music. Having a 10m race for the old tech is both a creative use of the theme and also very funny 🤣 Screenshot 2026-10-28 222239.png |