Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → Cahard
Feedback comments for LD60
Cahard's games and stats for all events →
| Timestamp | Since previous | Game | Cahard's comment | |
|---|---|---|---|---|
| Oct 20 09:02:22 | Morse Strike | ♥ 1 | Done! Great, engaging gameplay! At first it was hard to hit the moving objects, but with upgrades that stopped being a problem. It would be interesting to see how this gameplay could be developed further. Без имени.png | |
| Oct 20 10:01:55 | 59m 33s | Love, Trash & Robots | ♥ 1 | Great game that you can zone out to between matches! Good graphics and addictive gameplay. I liked how tactile picking up trash feels. The interface felt a bit overloaded, and some events were missing sound effects (for example, when the energy runs out). But overall I really enjoyed it. Good work! |
| Oct 21 09:11:57 | 23h 10m | Pigeon Post | ♥ 2 | Amazing graphics and visual style! The gameplay loop is simple and easy to understand, and the music and sound effects fit the game perfectly. The combo pop-ups when collecting several piles of pigeon poop at once are pretty funny)) A couple of things I'd suggest: pigeons seem to die pretty unexpectedly, so it would be nice to have a timer showing how much life they have left. The process of selecting a job, clicking on a pigeon, and pressing Assign also feels a bit tedious. It would be nice to assign pigeons to deliveries more quickly. It's not entirely clear what the pigeons' perks actually do, so some extra info about them would be helpful. Also, it feels a bit strange when a pigeon dies while you're still trying to pick the right courier, without even getting a chance to fly off on a delivery)) And finally, hatching new pigeons takes quite a while. Maybe there could be a way to speed things up, like clicking on the egg or adding some kind of small minigame? Overall, I really enjoyed the game! The visuals and sound are awesome, and the whole concept is pretty cool. Good luck with the jam!)) |
| Oct 21 09:23:46 | 11m 49s | Rhythm Coders | ♥ 2 | Really cool idea - making music out of old computer hardware)) I especially like that every component has its own sound and animation. From the description, it looks like there are tons of interesting combinations to discover, and the secret performances and effects give you even more reasons to experiment. Big plus for the Old Tech theme, too. It fits the concept perfectly! Overall, this looks like a really creative and unusual music-making sandbox. Great job, and good luck with the jam!)) |
| Oct 21 09:41:12 | 17m 26s | DEAD PIXELS - THE LAST SIGNAL | ♥ 0 | Really well done! The visual style and sound design work perfectly together, and both are top-notch. I really liked the mechanic of switching between realities, although the key bindings for it felt a little awkward. The colored outlines on objects from other realities make it easy to understand which reality you need to switch to in order to activate certain elements. It's a really nice way to communicate the puzzle mechanics to the player. The game also has a great length - it doesn't overstay its welcome and keeps things interesting right until the end. Great job, and good luck with the jam!)) Без имени.png |
| Oct 21 11:09:10 | 1h 27m | Ghost in the Egg | ♥ 1 | The atmosphere in this game is amazing! A 3D room full of old tech, a rainy day, and a virtual pet to take care of - such a cozy vibe)) I also like that there's a slightly weird and mysterious feeling underneath all the nostalgia. The idea of the little guy moving between different devices is a really nice touch! The voice acting and sound design are also really cool and add a lot to the atmosphere. The early 2000s aesthetic is spot on, and the whole concept fits the Old Tech theme perfectly. Great job, and good luck with the jam!)) Без имени.png |
| Oct 21 12:16:49 | 1h 07m | Analog Overdrive | ♥ 0 | Really cool game! The visual style is amazing, and all the effects fit the synth music perfectly. I especially like the idea of fighting inside a broken CRT monitor and having to repair its sectors while dodging all the attacks. It makes the gameplay feel really chaotic in a good way)) The game gets pretty intense really fast, but that's part of the fun! There's a lot going on, and the different mechanics work together really well. Awesome job with the visuals, music, and overall polish, especially for a 72-hour jam. Good luck!)) |
| Oct 21 19:57:05 | 7h 40m | Korobeinik | ♥ 0 | Really cool idea! I love how the old trading tools are actually the core of the gameplay, rather than just being part of the setting)) Weighing goods with balance scales, calculating prices on an abacus, and counting out coins makes the whole experience feel really authentic. The 16th-century Moscow setting is also a great fit for the Old Tech theme, and I like the variety of customers. It’s a really creative way to turn old technology into a puzzle game. Great job, and good luck with the jam!)) |
| Oct 21 20:15:55 | 18m 50s | Lensor | ♥ 1 | Really fun concept! I like the idea of using lenses to manipulate light and solve puzzles, and the ancient Egyptian setting fits the theme really well)) Having to direct the light and get all five torches lit at the same time makes for a neat puzzle mechanic. I also like the retro-edutainment vibe — it gives the game its own personality. Great job, and good luck with the jam!)) |
| Oct 22 15:06:54 | 18h 50m | Old Tech Is The Best | ♥ 0 | The laser cannon dealing 1 damage is the perfect hook - instantly sells the "older = stronger" concept, and building a whole devolution progression system around it is a genuinely clever take on the theme. Gorgeous moody pixel art that actually feels like a lost 90s gem, and the adjacency-combo backpack is addictive. My only gripe: items felt generous early, so I steamrolled after the first couple fights and the burn path never got to shine - a difficulty option or beefier enemy HP would help. Great entry, congrats to you both! |
| Oct 22 15:18:18 | 11m 24s | Now Showing a Stranger | ♥ 1 | Adapting The Stranger through an old CRT with chunky knobs is such a smart framing. It sells the whole thing before you even start reading, and the grey primitive scenes really do feel like a lost broadcast. Making the "be yourself" route the easy one (just do nothing) while "be normal" forces you into active minigames is a brilliant mechanical translation of Meursault's alexithymia. That's the part that'll stick with me. The trial is the one weak spot. Judging a murder case on whether the defendant smoked a cigarette feels jarring, though your instinct about "exhibited antisocial behavior" legalese is right, a few lines like that could patch it. The silent sound design carries a lot too. Strong, atmospheric jam entry. |
| Oct 22 15:22:17 | 3m 59s | Press Any Key! | ♥ 1 | Y2K sysadmin is a perfect fit for the theme, and the isometric office nails that 1999 feel, old school PC included. I used to work helpdesk myself, so the mouse cleaning minigame hit way too close to home. Laughed out loud. Art and music are way above jam average, and the coffee panic attack mechanic is a nice touch. Only gripe: too much dialogue before you get to touch the machines. I came for the IT work and wanted to be elbow deep in cables sooner. Still a stylish, charming entry, congrats to the team. |
| Oct 22 15:26:05 | 3m 48s | Rewind Descent | ♥ 1 | The idea of the ship regressing from advanced tech to steam to wood and fire, with the hazards changing along with it, is a really clever take on the theme. My main issue is the tutorial dumping everything at once, I had to re-read the terminal a few times to figure out what kills me and what I can block. Still a solid, unique entry with a nice nostalgic Flash game vibe. Good job!)) |
| Oct 23 09:26:48 | 18h 00m | Ghosts on Polaroid | ♥ 0 | Cute concept, and the polaroid ghost hunting loop is fun once it clicks. It took me a bit to realize the lamp is meant to reveal a ghost first, and only then you snap the photo, but once that landed the flow made sense. The tools could still be explained more clearly, I wasn't the only one who struggled with them. Charming little game with room to grow. Good job!)) |
| Oct 23 09:43:50 | 17m 02s | One Bad Mushroom | ♥ 1 | The mushroom identification loop is a genuinely clever use of Stone Age tech, and it's rare to see a 3D game this ambitious come out of a jam. Testing traits with the knife, water, fire and spore prints feels intuitive and makes you actually think before cooking. I hit a bug on day 3 though: when you test a mushroom for water discoloration in the lab and click on it, the interface closes and nothing responds, the character just freezes. Might be worth a quick check. Still a fun and well-built entry)) |
| Oct 23 12:34:31 | 2h 50m | Echoes of Fermi | ♥ 1 | Almost didn't notice 2.5 hours go by. Glad there are saves, gonna take a short break and dive back in. 10/10 (I'm just a sucker for incremental games))) фывфывфы.png |
| Oct 23 15:26:33 | 2h 52m | GOT IT | ♥ 1 | Smuggling inventions into the past to fix the future is a great hook, and the paradox risk on later cards adds real tension. Card art and shaders look gorgeous, and the Ripple Report after each trip is a nice payoff. But the timers are way too short, I barely got to read a card before it was gone and ended up panic-dragging stuff instead of actually planning. Slow down the first few turns and there's a really solid game here. Good job!)) |
| Oct 23 16:21:16 | 54m 43s | WHACK-A-TONY: Super Platformer | ♥ 1 | Really loved this one. The puzzle variety is great, and the TV-whacking idea is so much more than a gimmick. Hitting different parts of the set to jump higher or launch Tony left and right works surprisingly well, and the volume and brightness knobs are a brilliant touch, especially the brightness changing the palette so obstacles vanish, and volume controlling how high the speakers bounce you. Platforming itself feels fine, my only real issue is enemy collision, it's a bit tricky to land cleanly on top of them mid-jump. Great entry overall. Good job!)) |
| Oct 23 20:49:35 | 4h 28m | Missile Therapist | ♥ 2 | The concept is great, a super smart nuke that talks back to you is exactly the kind of dark humor that fits the theme, and the chat with the missiles was the highlight for me. Visually it looks really good too. I got what to do pretty quickly, but the coordinate minigame stumped me for a good 10 minutes, and honestly that's on me, I always skipped geography in school. I kept setting the right numbers with the joysticks and the indicator just wouldn't turn green, and I was about to close the game when it hit me that you also have to pick the correct hemisphere. Totally my fault, but maybe a tiny hint there wouldn't hurt. Good job!)) фывфывфы.jpg |
| Oct 23 21:06:10 | 16m 35s | XENOCHRON | ♥ 1 | The intentionally paint-like graphics are a nice touch, they really fit the vibe. At first I kept trying to shoot the robots, but eventually realized it's way easier to just dodge around them and keep running, and honestly that felt good. The levels are laid out intuitively too, I never got lost once and always ended up where I was supposed to go. Good job!)) фывфывфы.png |
| Oct 23 21:20:41 | 14m 31s | Project Armakeddon | ♥ 2 | The atmosphere here is something else. The old radio, the terminal, that incomprehensible manual, it all nails the 1996 vibe. Digging through the manual with pen and paper was exactly the old tech pain I signed up for. Only gripe is the radio tuning, it's super sensitive and I spent ages in the wrong spot before realizing I was barely off. A bit more tolerance would help. Really atmospheric entry, nice work. |
| Oct 23 21:25:50 | 5m 09s | Old Things Collector | ♥ 0 | Great setup, a detective who's never met the people he's investigating, just a room full of old tech that remembers them. Passing lines between the TV, phone and computer is a neat way to build the story. The flip phone's temper is fun. Only wish the room felt livelier, it's too quiet for a place full of voices. Still one of the more original takes on the theme I've played. |
| Oct 23 21:32:36 | 6m 46s | Insert the Floppy | ♥ 0 | Short, but the mood is already there. Finishing anything while fighting procrastination is a win, and there's a good base to build on. For a second at the very end I genuinely thought something was about to happen to my computer, but thankfully it didn't :D It actually scared me a bit, so you definitely got a reaction out of me) |
| Oct 23 21:42:05 | 9m 29s | Time Traveler | ♥ 1 | Cool idea, taking ordinary stuff into the future where it's worth a fortune. The past graphics and the weirdly rotating heads gave it a strong atmosphere. I mostly got through by just throwing everything at everyone until something worked, and I'm not sure I fully got the logic behind the endings. Still a fun little concept, worth expanding. Good job!)) |
| Oct 23 22:05:14 | 23m 09s | 27MHz | ♥ 0 | Nice graphics and audio, it really hits that nostalgic 80s RC vibe. The handling of the cars feels great too. My main issue is difficulty, I cleared all three tracks basically just holding W and occasionally hitting turbo, so some more challenge would help. No performance problems on my end unlike some others. Good work!)) |
| Oct 23 22:30:38 | 25m 24s | V0X : Parabiosis | ♥ 1 | The music and the partial darkness outside your radius work great together, the creepy atmosphere really lands. Oddly enough I think the inventory not fully pausing actually helps, you have to act fast and close it before you get smacked, and that pressure fits the game. The modular weapon idea with enemy parts is the star here, and I'd love to see more variety in enemies and weapon effects since it started feeling a bit samey after a while. Fun concept overall. Good work!)) |
| Oct 24 08:59:46 | 10h 29m | Relic Miner | ♥ 0 | The dig, find relics, upgrade your tools and dig deeper loop is a solid one, and it's got that satisfying idle-miner feel. My main issue is the pacing, getting tools takes too long and running back and forth gets tedious fast. Also I never figured out how to use the winch when you dig too deep and can't climb back out, so some clearer explanation there would help. Fun concept overall. Good job!) |
| Oct 24 09:15:25 | 15m 39s | Dungeon Dude | ♥ 1 | Absolute cinema! The voiceover is top :D фывфывфы.png |
| Oct 24 09:29:54 | 14m 29s | Mixtape Maker | ♥ 0 | Really charming little game. The cassette radio setup is spot on, chunky buttons and pixel art included, and recording tracks straight off the air is such a fun loop. The pause and rec trick for a seamless mix is a great touch. The tuning dial is a bit fiddly and a frequency display would help, plus I lost a recording to a bug after pausing once, but honestly none of that spoiled it. One of the more original and cozy entries I've played. Good job!)) |
| Oct 24 09:48:30 | 18m 36s | The Lamplighter | ♥ 1 | At first I didn't even notice there's a day timer you have to finish within. The day/night cycle looks cool. I panic a bit at night starting from day two, when all the lamps start blinking chaotically and you can't keep up wiping them and relighting them — because of that I fail to save half the residents. For example, a common situation is when you're at one end of the map and a lamp starts blinking at the other end — you physically can't make it there in time, maybe the character's speed should be increased. Overall, there's room for improvement, but it turned out to be a very cozy, short game atmosphere-wise. Great work! |