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Feedback comments for LD59
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| Timestamp | Since previous | Game | Bumble's comment | |
|---|---|---|---|---|
| Apr 23 19:10:31 | Cadence of Glob | ♥ 3 | Really polished game and a very charming one at that! I especially liked how you incorporated the rhythm part into a completely different game loop! If I had to mention one complaint it would be the text animation which makes it impossible to read fast. I would have liked the animation to skip like you can skip the appearance of the text letter by letter. | |
| Apr 23 19:16:45 | 6m 14s | Mixed Signals | ♥ 2 | I really liked the inclusion of the hard mode. Parsing the expressions fast and then reacting in rhythm was not easy! Overall I really liked this submission. (But I also love rhythm games anyways!) |
| Apr 23 19:23:31 | 6m 46s | Caller IDie | ♥ 1 | The art style and the atmosphere are very well done. I have to admit I did not understand what makes the AI special, but I played the web version and it says that there might be bugs with it, so it could just be my setup! |
| Apr 23 19:34:39 | 11m 08s | Destructive Interference | ♥ 2 | This is a very unique rhythm game with how the buttons are not controlling the lane you are hitting but the color! The way it is set up does make it somewhat easy to just clear every color one after another, but this does not change, that this is definitely one of my favorite entries! The way you made the theme fit by adding the different wave sounds is also a very nice touch! |
| Apr 23 19:45:04 | 10m 25s | 5G Crash | ♥ 2 | This game reminded me of flash game defend your castle but with a fun twist on the theme! I won the fight against whatever that last monstrosity was 😄 Very well made entry! One thing: The game seems to not restrict rendering out of bounds whatsoever and on ultrawide screens you can see 'behind the curtain'. |
| Apr 23 19:51:44 | 6m 40s | My Men! | ♥ 2 | Did I just play Pikmin but with men and boogers? Yes I did. And I liked it 😄 |
| Apr 23 20:19:21 | 27m 37s | Last Writes | ♥ 2 | Crazy entry in all of the best ways! It has so many different ways of how signal could be interpreted and combined with the mood and gameplay it really stands out! Also, the polishing with the interference patterns and everything is just incredible for the time! |
| Apr 23 20:26:19 | 6m 58s | DOT & DASH | ♥ 0 | Interesting how fast I could learn the essential morse code signs by just playing those three levels! It is almost an edutainment game (that actually was fun!) 😄 |
| Apr 23 20:36:44 | 10m 25s | Zap the Dead | ♥ 1 | I was confused about the lack of an ending but apart from that I really like the way you implemented the split screen mechanic and how I had to manage multiple hazards at the same time! |
| Apr 23 20:44:22 | 7m 38s | Signal Nest (Done) | ♥ 1 | I had a bit of trouble understanding what node type does what and I am still not really sure what the difference between the square and the circle is, but I managed to finish a map! |
| Apr 23 21:38:44 | 54m 22s | Steampunk Ship | ♥ 2 | I did not find out how to really repair the ship and what the bottom right room was for (maybe these two were connected). Apart from that it reminded me of lovers in a dangerous spacetime just without multiplayer. |
| Apr 23 21:50:48 | 12m 04s | GIMME TV | ♥ 1 | I liked the game loop especially the random stuff you could by just for fun 😄 Sadly I could not finish the game as it began to lag more and more with every passing wave (Firefox on Windows if that helps) and at some point it became uncontrollable. |
| Apr 23 22:02:48 | 12m 00s | Parasignal | ♥ 1 | Why are game within a game games always creepy 😄 The way your jam entry was set up reminded me of duck season which I liked to play, so that is a good thing! |
| Apr 24 08:49:35 | 10h 46m | The Dark Spots in Space | ♥ 1 | The best entry I have played yet! I have the same audio issue some other comments reported. Maybe the information that it was the web version on the ldjam site on Firefox (on Windows) might help tracking down the problem? Nevertheless, I got 90% for the audio logs and decided on a solitary sacrifice 🤝 |
| Apr 24 09:57:36 | 1h 08m | Mating Call | ♥ 1 | My group also thought about making a card based dating game, but we decided against it, because we thought it was too much work. Good thing somebody thought different 😃 |
| Apr 24 10:17:52 | 20m 16s | Taos Research Project | ♥ 1 | I thought clicker-type games lived from their story aspect BUT this one actually has puzzle-like game play! Very engaging and well done! |
| Apr 24 10:35:01 | 17m 09s | Winter Resort | ♥ 3 | Charming art and interesting mood 😃 I got stuck trying to climb the hill until I realized you could jump 😅 Maybe you should mention that in your key bindings section! |
| Apr 24 10:52:55 | 17m 54s | Jim's Quest for Birthday present | ♥ 2 | At the beginning I thought this will take forever, but then I only upped my luck and it went fast after that 😄 Very charming and very cozy game! I really liked the art style! One remark: Fullscreen does not really work that well on ultrawide screens, but it could if the last few assets that are cut off at the 16:9 screen border were not cut off, because some of it actually looks nice like this! |
| Apr 24 11:04:01 | 11m 06s | FLOCX | ♥ 1 | Interesting concept with the two different 'signals'. I did not realize that there were enemies that did not react to the lure signal until I had almost all HP lost but I managed to finish the run! I liked it 😃 |
| Apr 24 11:12:06 | 8m 05s | Drum`n`Ice | ♥ 3 | I saw your comment on our game and just now realized that you also created a rhythm game where you create something to the rhythm! Your way of preparing the player for the incoming rhythm is way better than ours though 😄 I also liked how you actually created a full other element of game around it with the upgrades! |
| Apr 24 11:19:35 | 7m 29s | 1100 Fish | ♥ 2 | This feels like one of these very cozy games that progress very slowly, which is something I can get behind. I liked the mechanic of the ships sharing the amount of available waypoints and that 'signal' has been used for almost all parts of the game loop - very nice! |
| Apr 24 11:38:14 | 18m 39s | That Italian February Week | ♥ 2 | At first I thought it was a basic box moving game and then it started to immediately make me move boxes while the signal was moving and then split the signal, etc. Very well done additions to keep it interesting and difficult! |
| Apr 24 11:59:16 | 21m 02s | Sine Factory | ♥ 1 | I played it the whole way through and it was a really good experience! I second some of what the other comments said about the oscilloscope not being a physical part of the board as it hindered my layout quite a bit and probably made the level size needed on your developer end not that easy to determine either. Overall I really liked it 😃 |
| Apr 24 12:07:16 | 8m 00s | Beat the Signal | ♥ 1 | I saw your comment on our rhythm game 'Smoke Show' and immediately went over here 😄 This entry reminds me of just shapes and beats BUT 3D! I really like how these types of games switch the rhythm aspect around and make the level do the hard work of moving to the rhythm you JUST have to dodge right! Thanks for making me aware. I really like rhythm games 😃 |
| Apr 24 14:55:40 | 2h 48m | Signal Keeper | ♥ 1 | For me this one felt like not everything has made it in there that was planned. Then I read the comments and seems like me feeling was right. I liked the puzzles, but it became a little bit repetitive after a while. I would have preferred less days BUT I like the way the story is included into the gameplay so I am not sure if less days was an option to still convey a message. |
| Apr 24 15:07:03 | 11m 23s | Tooth Fairy | ♥ 1 | It's like Wario Ware but different 😅 I really liked it especially with the twist! |
| Apr 24 16:21:42 | 1h 14m | Call For Help | ♥ 2 | Very simple game loop but engaging overall. I think people with high end keyboards have a big advantage here as the can press way more buttons simultaneously than people with standard keyboards! We had the same problem with our game (rhythm game) where we created everything with 8 buttons in mind and then realized that most keyboards can't do more than 6 at the same time so we had to change it. In our game this created impossible situations, here it just makes it way more difficult depending on the keyboard 😄 |
| Apr 24 16:39:45 | 18m 03s | dearest friend | ♥ 1 | I would not strictly call this a game it was more an experience and I really liked it! The way the small puzzles interact with the story and the back and the way everything weaved into each other supported by the sound and art design is incredible for a single person submission! Just one thing: The sound never started in Firefox on Windows. I switched to Chrome where it worked! |
| Apr 24 18:43:34 | 2h 03m | What's Wrong With My Keyboard? | ♥ 1 | This is a good puzzle game that kept me engaged for some minutes 😄 I really like how there are obvious fast ways to clear a level but then the signal is wrong so you are not only checking the best path but also have to make sure where it goes through. |
| Apr 24 18:57:17 | 13m 43s | Signal King | ♥ 1 | Very interesting gameplay especially with the death mechanic that actually makes it possible at some point. I would like to know how many death one needs at least to make sure the game is winnable, because at some point it gets too fast and easy 😄 Also the art is very well made! |
| Apr 24 19:56:38 | 59m 21s | Lock | ♥ 1 | I just learned that my spacial awareness is not as good as I thought it was 😅 Really short but sweet concept and well executed! |
| Apr 24 20:09:59 | 13m 21s | WaveForge | ♥ 2 | What fresh... gameplay is this? This really had charm while being a competent puzzle game! |
| Apr 24 20:17:51 | 7m 52s | Bulletproof Broadcast | ♥ 1 | This is a very polished entry and I had a lot of fun! Got hectic when multiple people turned their signs at the same time. I really liked how you made it so the end is a choice and that I know that probably tells you what my choice was 👀 |
| Apr 24 20:24:09 | 6m 18s | Laser Beat | ♥ 2 | Way too short! And I mean that in the best way possible 😄 Mixing the mechanic of the sound with the spacial arrangement is really clever and makes for an engaging puzzle experience. Together with the fitting sound and art it feels absolutely polished and I need more! |
| Apr 24 20:37:40 | 13m 31s | Robo Phone Home | ♥ 2 | Incredibly infuriating to have a single player game with the same ping as playing online with the worst internet service that exists. On the other hand: Incredibly good game loop and I really liked the timing aspect which perfectly fit to the theme of the jam! I actually liked the experience a lot but I still wanted to cuss out those antennas the whole time 😄 I also really liked the design direction. Overall one of the best jam entries I have played! |
| Apr 24 20:42:34 | 4m 54s | Xsignals | ♥ 1 | Very ambitious to create a multiplayer game! Sadly it is difficult to find a match with others... I looked at the other comments and I think I got an idea of what the game is about. Interesting concept and kind of like those .io games? |
| Apr 24 20:47:22 | 4m 48s | Bol Finder | ♥ 1 | The art looks like something interesting was planned! Sadly there is almost no game play to vote on. What was the initial plan for this game? |
| Apr 24 20:57:41 | 10m 19s | Lost Crab in the Great Sand Labyrinth | ♥ 2 | The art, sound and the game play fit really well together. Feels like you had some time to polish this entry! What I like in particular is the slow motion while moving the tiles, which never removes the urgency to actually do stuff and makes the puzzle aspect way more interesting. |
| Apr 24 21:06:51 | 9m 10s | oops, wrong alien | ♥ 3 | Those pesky worms ate my civilization twice! But then I got utopia 😄 This just straight up feels like a finished game. Incredible what your team achieved in that small amount of time! |
| Apr 25 10:16:45 | 13h 09m | SYNCROBAN | ♥ 1 | Nice art, interesting gameplay additions to basic Sokoban, and everything in a complete package done in 72 hours? Crazy work! One thing: Going backwards with a box attached breaks the game in weird ways if you enter small corridors! [bug](///raw/1b2/54/z/72ab1.png) |
| Apr 25 10:27:23 | 10m 38s | Flirting 101 | ♥ 1 | I like how incredibly complex this game gets with just these basic rules! Together with the clear art style it is a really polished experience. Especially with how minimalist it presents itself and then just goes all in with difficult puzzles 😄 |
| Apr 25 19:40:59 | 9h 13m | Out There | ♥ 2 | I like how you picked a mechanic and polished it through! The way you can only place antennas in direct sight to each other, the way the terrain impacts your signal strength and everything. I really like this short adventure 😃 I have one nit-pick though: I lost signal a lot because I tried to maximize my antenna placement and I would have liked the indicator of 'can the antenna connect if placed here' actually show the value for where the antenna will be placed and not the position of the car 😅 |
| Apr 25 20:00:08 | 19m 09s | Hive and Honey Horticulture | ♥ 2 | When I read the text about not being harsh about the somewhat janky art I didn't know what to expect from the game, because all the art on the page looked really cute. Then I started the game and it was exactly like the art on the page 😃 Don't be so harsh on yourself! Really cozy and incredibly polished experience! |
| Apr 25 20:26:12 | 26m 04s | Signal Colors | ♥ 3 | Dang, I was missing only some pink in the end 😄 Very minimalistic game with interesting depth in the way you have to plan your actions sometimes. A little bit too heavy on the randomness for my taste, I would have liked to know which tiles I will be able to pick later instead of the whole left sidebar switching out after placement. But definitely a very polished jam entry! |