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| Timestamp | Since previous | Game | aniretti's comment | |
|---|---|---|---|---|
| Apr 21 10:55:54 | Many Wearing Rapiers are Afraid of Goosequills | ♥ 2 | beautiful character design and great atmosphere!! it took me some time to understand what was expected of me. for example, I chose one of the notes and assumed it was left by spies. I would have liked to simply click on it rather than choosing from the characters. after selecting the suspected spy note, I'm not quite sure how I'm supposed to determine who left it? since I know nothing about the characters. a brief introduction to the characters at the beginning of the game would help! for example: the man is the queen's cousin, he works as a court doctor, the girl with black hair is the queen's daughter, etc. after making a choice, there is also a lack of some input, because it's unclear whether I made the right choice or not. | |
| Apr 21 11:25:38 | 29m 44s | Cave Man Conversations | ♥ 2 | cool narrative game! your game a little reminded me of our game that we made last year. first time playing I spent a long time looking for an icon for the question "why?". I thought it is a vomitting emoji :D I'm waiting for the continuation to find out what Grog's interpretation of the TikTok emoji... |
| Apr 21 18:53:59 | 7h 28m | Call Inc. | ♥ 3 | cool game! I even lost the track of time for a little bit playing it. only thing I didn't get is why people in apartments get angry? :D and as previous people say, it will be cool to add win or lose condition. I hope you continue developing it, because I think the game has great potential!123.jpg |
| Apr 21 20:22:50 | 1h 28m | Radio Silence | ♥ 3 | Great submission! I liked the idea and the feel of the telescope and antenna! But the radio knob doesn't work very well; it's practically impossible to even make half a turn; the frequency keeps drifting off somewhere. I got stuck on the green laser. I couldn't figure out what frequency I needed. So I had to look at the hints in the description. It would probably be cooler if they were in the game itself. While I was writing the review, it dawned on me what the problem with the laser was, so I finished the game :D When the note mentioned monsters, it became really scary. |
| Apr 22 12:23:59 | 16h 01m | Average League | ♥ 2 | Gameplay was a bit confusing, so I had to play a few runs to figure it out. Once I figured out the gameplay, it was quite fun and challenging! I had a slight input lag while drawing: as soon as I started drawing a line, the image reset. Overall, great gameplay, character design, art, music! Good work. I just have one question for you: why does mixing red and green produce orange? :D |
| Apr 22 14:16:03 | 1h 52m | Jester’s Vesper | ♥ 3 | very cool art style and addictive gameplay! the combination of dice as poker chips is a very interesting idea. im not quite sure how the game relates to the jam theme, other than the "send signal" button x) but still, a good, polished game. i also think i encountered a small bug: the enemy had 0 HP, but he didn't die. i'm also sharing my results (ignore the time, I was AFK).photo_2026-04-22_16-13-32.jpgphoto_2026-04-22_16-10-24.jpg |
| Apr 22 14:26:57 | 10m 54s | Journal of Poisonous Experiment | ♥ 1 | I agree with the previous commentators, the art style and music are very beautiful, but it is quite difficult to understand how to determine the toxicity of plants |
| Apr 22 15:22:54 | 55m 57s | A L P H A | ♥ 1 | photo_2026-04-22_17-20-56.jpg great idea and its execution! we had a similar idea, but we decided to go with a different one, so I'm glad someone implemented it. I love games where you have to write something down in a notebook IRL. when they say "we are coming," it becomes truly creepy. the reactions of the environment also add to the atmosphere. great submission! |
| Apr 23 11:23:32 | 20h 00m | SAVE OUR SOULS | ♥ 1 | a real hidden gem! the visuals, sound design, and atmosphere are simply excellent! the atmosphere reminds me of Gravity Falls or The Stranger Things. for some reason I want to think that these are teenagers who will later experience some crazy things. it would be cool to expand the narrative in the future, for example, by adding dialogue options. a great, polished game! P.S. Bow is such a pickme :D |
| Apr 23 12:08:38 | 45m 06s | Cadence of Glob | ♥ 3 | Wow, that was seriously awesome! The humor, the visuals, mixed 2D and 3D graphics, the sound design and music... I can't even believe you guys did this in 72 hours. I thought I was good at rhythm games, but it turns out I didn't even score a quarter as much as the developer. 😭 P.S. Now I'll think about what space smells like... |
| Apr 23 12:47:49 | 39m 11s | Beacon of Hope | ♥ 1 | cool puzzle game! the only time i needed a hint was at the very beginning, with a machete. otherwise, i got through it without any hints! i really liked the style of this paper theater. good work!! |
| Apr 23 13:19:13 | 31m 24s | S3xnal | ♥ 2 | an interesting take on the theme! excellent visuals and soundtrack. the gameplay itself reminded me of old browser games—something like "Kiss the Boy Before You Get Caught," haha it's not entirely clear how many points you need to score to win. i thought i was doing well, but in the end, i got fired x) i haven't figured out how to restore stamina to my subordinates (if it's even possible to do that?) great job!photo_2026-04-23_15-15-16.jpg |
| Apr 23 13:28:41 | 9m 28s | AGENTS RHYTHM & RAID | ♥ 2 | amazing artstyle! |
| Apr 23 16:56:19 | 3h 27m | RedFlag:SOS | ♥ 2 | visuals, music, and interpretation of the theme were great! i posted the word "sos," but I still couldn't get a waiter... i probably didn't fully understand what was required of me, but it was fun! |
| Apr 24 11:52:32 | 18h 56m | ENIGMAUS | ♥ 1 | quite interesting, unique gameplay! it was hard to figure out what to do at first, but once you figure it out, it's fun! perhaps you should include a description of what to do (you can't edit the build, but you can change the description!). maybe that would improve the experience for new players! |
| Apr 24 12:14:57 | 22m 25s | Signal Interference | ♥ 1 | cool music and sound design, it really feels like you're a spy! i also liked the visual style! simple, yet perfectly suited. i didn't quite understand the purpose of energy. and at first, it wasn't obvious that the cards hit the entire deck, not the card in front of them. i don't know if this is how it's supposed to work, but the "copycat" buff copies the card that was originally in that position. i swapped the cards and thought it would copy the current card, but it copied the card that was in the starting position. i hope i explained it well. photo_2026-04-24_14-14-50.jpggreat game, good job! |
| Apr 24 13:06:55 | 51m 58s | Malleus Gnomus | ♥ 2 | great story, clear tutorial, great graphics, and you even have cutscenes! wow! reminded me of the board game "saboteur" . the game was difficult for me. i couldn't get past level 2. either I was just unlucky with the cards, or i'm doing something wrong... i don't know. i also got upset when i tried to restart level 2 because i ran out of cards, but it kicked me back to level 1. 😭 and sometimes you come across such structures photo_2026-04-24_15-13-51.jpg |
| Apr 24 13:35:35 | 28m 40s | Last Frequency | ♥ 2 | a simple but good game! the sound is a bit annoying, but that's just my personal preference x) i see that many people like it, and i think it suits your game well. |
| Apr 24 13:56:41 | 21m 06s | Time is Honey | ♥ 4 | a fun game and an interesting take on the theme! the graphics remind me of 2010s cartoons. the plug is sometimes difficult to insert because you instinctively want to insert it through the tip, not the base. the letters in the grandmas and scammers profiles are also a bit hard to read. when there are more than three simultaneous calls, the game becomes a real mess. but i guess that's the point — to experience stress. it's a bit confusing when you start a round and don't have many options. for example, Grandma has a house and money, and the scammer only works with the cars. of course, it might not have as much of an impact as i think, but at first it's scary and you think you're doing something wrong x) the leveling and progression system is reminiscent of a mobile game. i think if you develop in this direction, you will get a great mobile game! great submission, well done! |
| Apr 24 15:16:48 | 1h 20m | MONITORS | ♥ 1 | cool game! after planting the bomb, i stood in the corner most of the time. a couple of times, TVs started chasing me, but that's it. as someone mentioned earlier, it probably would have been cooler if they'd chased you nonstop after planting the bomb. if I understand correctly, this is your first game jam, so congratulations on a successful submission! |
| Apr 24 15:25:09 | 8m 21s | CRASHDAR | ♥ 0 | Cool retro graphics! I love the atmosphere! Unfortunately, after the plane, I went right and the game brokes :( photo_2026-04-24_17-24-25.jpg |
| Apr 24 15:41:03 | 15m 54s | Turnpike | ♥ 1 | interesting concept! it's not entirely clear why, if we're building an intersection and it says the road only goes straight ahead, a car can still swerve sideways i like the sounds of lego |
| Apr 24 15:45:49 | 4m 46s | Signal Scrubber | ♥ 0 | A fairly simple but atmospheric game! It would be cool to add a narrative here to find out what kind of signal we actually received... |
| Apr 27 18:33:01 | 74h 47m | Smoke Show | ♥ 3 | a very interesting game with unique gameplay! i had to play a few rounds to figure it out. it was a bit confusing when to press the keys, and also that you had to hold them down, not just press them. but once you figure it out, the gameplay really opens up! it's cool that you even added some customization options |
| Apr 27 20:00:26 | 1h 27m | Radio Beacon 34 | ♥ 1 | interesting game! i really liked the atmosphere, setting, narrative, and graphics. it was a bit difficult to figure out at first because i was trying to decipher the signal from frequency 108, and the sound of the red light almost drove me crazy :D i didn't quite understand how to get the other ending and why the correct and fake coordinates are needed? i didn't seem to have any options to make a choice or respond to transmissions... although maybe i did something wrong. by the way, you have excellent radio knob sensitivity. i've played several games with this mechanic, and many were unresponsive and poorly implemented, but yours is great! when one of the white bulbs burst it scared the shit out of me in any case, great submission! upd: i read the comments and realized the choice is whether to go out the door or not. i'll try to get the good ending! |
| Apr 27 20:21:48 | 21m 22s | Compulse. | ♥ 1 | i agree with the previous comments: the graphics are excellent and unique, the setting is unusual, all those monster towers look really cool. also, tower defense with signal transmission between towers sounds interesting! the theme is very well-executed. but the tutorial and controls are a bit confusing in any case, a good prototype and excellent submission! i think if you continue develop it, it will be a great game! |
| Apr 27 21:00:09 | 38m 21s | CXNTACT | ♥ 1 | WOW!! I loveeeee games like this!! please don't listen to those who say there needs to be less text and more gameplay. great narrative-based, polished game! the story, visuals, and sounds are simply superb! i love the sound of using the terminal. i got stuck at the part where you have to enter the command to open the door... i think i'm entering it correctly, but nothing happens... or i just dumb :D i really wanted to get to the end and find out what happened at the station! i can't believe you made it all by yourself in 72 hours! great job! |
| Apr 28 11:23:20 | 14h 23m | Signadle | ♥ 0 | cool game with fun gameplay! a good interpretation of the theme! it would be nice to see what the button colors mean during the round itself, otherwise i had to remember that blue is better than green. |
| Apr 28 11:36:19 | 12m 59s | Signal Tozoku | ♥ 1 | oh! we had a very similar idea to Ludum Dare 54 (the "Limited Space" theme), where you had to free up space on your computer and you were constantly getting all kinds annoying spam :D but unfortunately, we weren't able to implement the game in time because it was our first jam. im glad to see someone was able to implement a similar idea. i love music and your interpretation of the theme! great entry! |
| Apr 28 21:26:47 | 9h 50m | Gasp Away! | ♥ 1 | great interpretation of the theme! i agree with many of the comments about the difficulties with the UI, but overall, it's a great idea and cute graphics! well done! |
| Apr 28 21:41:34 | 14m 47s | Mixed Signals | ♥ 2 | great graphics and a great take on the theme! the game is makes you feel stressed a bit, especially when the tempo of the music increases and there are two or more people. great character designs! i wish i could take a closer look who im flirting with, but the game is very fast, so i can't xd the controls, in my opinion, are a bit awkward. when you have to press three keys, it gets very hard. maybe it would be better if it wasn't the arrow keys, in my opinion anyways, great polished submission! photo_2026-04-28_23-31-20.jpg |
| Apr 28 22:31:55 | 50m 21s | Vice Signalling | ♥ 3 | WOW! i absolutely agree with all the comments - it's just wonderful! the narrative, art style, music, atmosphere - it's incredible that you managed to do this at the jam! It was a bit difficult for me to play, especially to read and try to understand the signals! For a non-native English speaker, it was especially difficult, but I tried to do my best x) i'm not sure i fully understood the gameplay. as someone mentioned in the comments, that i wanted to answer all questions with one gesture: "yes, I agree.", but i'm not sure with whom I agree with, because as I understood it, cultists might disagree with each other? which of them do i then agree with? a bit confusing x) anyways, impressive entry! |
| Apr 29 12:21:50 | 13h 49m | First Contact 3000 | ♥ 1 | cool idle game! at first i was confused, because i have 0 money, but then i read comments, that you can sell buildings and so i can continue to play! |
| Apr 29 12:32:05 | 10m 15s | Broken Jukebox | ♥ 1 | funny game! it was interesting, i like clubbers animations and the gameplay which you need to tune right music (because this was popular songs and you know how they supposed to sound). but as many people said, i worried about copyright x) if you don't want any troubles you should use music with no copyright or create music by yourself |
| Apr 29 12:56:35 | 24m 30s | Waiter Waiter | ♥ 4 | im not sure if i fully understand the gameplay, but it was fun! i really like the artstyle it's so unique and stylish |
| Apr 29 13:04:02 | 7m 27s | Cardboard Delivery Service | ♥ 1 | so cute cardbodard van!!! great polished game, it's amazing for a compo! i agree with the previous comments. at first, it was unclear how to play. i tried to connect the towers together and only later realized there was a hub x) |
| Apr 29 13:58:39 | 54m 37s | lost in head | ♥ 0 | cool interesting idea! i got stuck on level 3. i also like graphic, it quiet moody and unique |
| Apr 29 14:07:36 | 8m 57s | Cabined | ♥ 2 | cool little game! i like how polished it is. this worm scared shit of me. also i like nostalgic effect бабушкинского лифта, я клянусь, он был точно таким же в моем детстве great submission! |
| Apr 29 14:22:14 | 14m 38s | WEB DIVER | ♥ 1 | WOW! very interesting idea and execution, i'm thrilled! UI, music, graphics, gameplay - everything looks very polished! the only thing, as other commentators mentioned earlier, it would be great to add WASD walking, probably, that would be more convenient. great submission! i like the little reference to Neko Arc :p |
| Apr 30 11:29:21 | 21h 07m | Signal Saboteur | ♥ 1 | i love john glorbert!!!!!!!!!!!! it's a very beautiful and cute game! i realized how bad I am at platformer games :D i was only able to reach zone 51 and kept slayed under signals... for dummies like me, it would have been easier to play if there were several lives :) in any case, the game is impressive! it's amazing that you were able to make it so high quality in such a short time! also, i have a similar plush toy of john from ikea :D |
| Apr 30 11:46:35 | 17m 14s | Pub Protocol Panic | ♥ 1 | nice game! i like the vibe of the night bouncer :D great pixelart and sound design! |
| Apr 30 11:58:47 | 12m 12s | Synesthezoo | ♥ 2 | wow! this is a very unusual game and interpretation of the theme! i like this hypnotic acid graphics, it adds a special mood. animals also sooo cute! unfortunately, i don't have an ear for music at all and it was very difficult for me to hit the right signals haha anyways, great submission! |
| Apr 30 12:10:14 | 11m 27s | DOT & DASH | ♥ 0 | very interesting interpretation of the theme! level 1 seemed too simple to me, but starting from level 2 - the game opens up over time! the level with the car was challanging, but I managed it haha the graphics and music are also top-notch, a very well-polished game! i hope you continue development and make more levels as planned! |
| May 2 14:41:20 | 50h 31m | Hidden Signals | ♥ 1 | wow, quite a unique idea and implementation! i am tone-deaf, so i mainly focused on visual noise. the music itself is a bit aggressive and makes me get anxious x) but i still think it's an interesting and unique mechanic that could be developed further! good job! |
| May 2 14:53:24 | 12m 04s | FixTheDamnSignal! | ♥ 1 | haha, great idea! it fits the theme perfectly and the implementation is pretty funny. at first, i didn't understand how to search for a signal, but then i realized you can ask your dad when you press the S key and he'll tell you where to move antenna. my highest score was 5, then dad would get angry and swear, just like in real life, love it. great job! |
| May 2 16:01:44 | 1h 08m | can u talk? | ♥ 1 | WOOOW! a real hidden gem! the music, atmosphere, graphics, gameplay — everything is just amazing! i really like the idea of the game itself, it's very original and well-made. the atmosphere reminded me a bit of Hotline Miami. in some cases it's a little counter-intuitive that the signal is lost, but overall the gameplay itself is interesting and well-made! surprisingly, i even managed to get to the end, even though im not very good at platformers. i wonder what they said on the other side of the line? |