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| Timestamp | Since previous | Game | andriybyelikov's comment | |
|---|---|---|---|---|
| Apr 21 03:08:36 | Misplaced | ♥ 1 | Bro made the "I wonder if I talk twice to this NPC the second dialogue will be any different simulator 2026". As a player myself I agree with the player character: curse you game designer for making the windmills spin in the opposite direction. Jokes aside, this was a fun idea, especially how to get up to the second beacon to which I got to third. Anyways, s'been a while since Ritual of Ribbit, cheers mate! | |
| Apr 21 03:18:20 | 9m 44s | Planet Defender | ♥ 1 | Unfortunately it crashes for me. |
| Apr 21 03:38:36 | 20m 16s | Effigy of the Sky Lords | ♥ 1 | Grr!! grr.png |
| Apr 21 04:26:52 | 48m 16s | Space Supremacy | ♥ 1 | This is like an American Dad type fever dream and it crashed my PC. |
| Apr 21 17:53:46 | 13h 26m | While You Were Here | ♥ 3 | This is funny to me. 3floors.png |
| Apr 21 17:58:46 | 5m 00s | Turbo-powered Cow Milker 1.0 | ♥ 0 | What is this and where are the cows? |
| Apr 21 18:09:25 | 10m 39s | Signal Dungeon | ♥ 2 | I saw the Path of Pain and noped immediately. I think having to send signals while platforming is not the right call, it's just annoying, as is the lack of lives. Perhaps it would have been better if there were no lives at all and you always respawned at the last checkpoint instead of having to redo everything from the beginning. |
| Apr 21 20:44:43 | 2h 35m | Small Among Storms | ♥ 2 | Moody music and environment. The underwater sections felt like Flappy Bird. Reminded me of the hiding sequences of the 2005 The Chronicles of Narnia game. |
| Apr 21 21:01:41 | 16m 58s | Red Light Green Light | ♥ 1 | It's a simple game, straight to the point. I like it. Good work! |
| Apr 21 21:40:55 | 39m 14s | Avalanche | ♥ 1 | As someone who is afraid of climbing, this game gave me the chills every time the player character would not attach properly to the face of the mountain and fall off. I like the graphics, the music, the mood and the animals. Nice work! |
| Apr 21 22:21:06 | 40m 11s | Signal Circuits | ♥ 1 | Oh man I haven't seen these in 10 years. I made it to level 6 easily, but the AND gate is hard. I do however have the vague recollection that every gate can be made using NAND gates, but I don't remember how to make the memory circuits like the SR Latch or flip-flops except for the vague idea of a self-feeding crossed loop. I'll definitely go through the rest of the levels later. This is a great idea! Although perhaps it's only fun for engineers. |
| Apr 21 22:48:08 | 27m 02s | Signal Slasher | ♥ 1 | It seems like the game crashed at some point while trying to load the leaderboards or something and the context was lost. It's a mix of the classic Subway Surfers with slashing and an annoying rhythm semaphore but the music has no matching rhythm, I don't know what to say except that it feels off. Aside from that I liked the graphics and the music was very moody. 5/5 to the composer. |
| Apr 22 13:48:13 | 15h 00m | Adventures in Xenolinguistics! | ♥ 0 | Couldn't beat it. Is something supposed to happen when you map the dictionary correctly? If so I feel there aren't enough clues. Reminds me of Chants of Sennaar. |
| Apr 22 14:21:25 | 33m 12s | Observer | ♥ 1 | !> It took me a bit to realize the first puzzle is time and timing based and that I had to repeat the signal that is flashed from behind. The rest of the puzzles were much easier in comparison. I think you put the hardest puzzle at the very beginning. |
| Apr 22 18:24:15 | 4h 02m | Cave Man Conversations | ♥ 1 | grog see grog game. grog like. much ooga booga in game. grog congratulate devs. |
| Apr 22 19:17:54 | 53m 39s | Moon Moth | ♥ 1 | Between the glitter, the ASMR Russian voice and the Shittyflute this is truly a fever dream. |
| Apr 22 21:42:34 | 2h 24m | Unstable Internet | ♥ 0 | I only managed to get this far. The spike + flame traps are hard to do because the player character moves too much and the tiles are too little. :') Still, it was pretty fun! enemieskilled.png P.S.: Oh and the switchable range mechanic was pretty innovative too I think! :) |
| Apr 22 22:04:40 | 22m 06s | Listen to the Sky | ♥ 0 | This really feels floaty and dreamy like Electroplankton. I really like how responsive the controls are. Good work! |
| Apr 24 19:45:07 | 45h 40m | Last Frequency | ♥ 2 | Love the sound design, very moody. Didn't think the aim it minigame was so easy the first time around. |
| Apr 24 20:32:49 | 47m 42s | Finsternis | ♥ 3 | I played the original web version for a while until I got bored. I didn't manage to find no nest, so I just cheated in the ending. The map is too large I must say. This was a very ambitious game, unfortunately it gets repetitive. |
| Apr 24 22:10:10 | 1h 37m | USED | ♥ 2 | I managed to beat it. The vibe is pretty cool, but I think the world is too dark to see where you're going and the FPS were uncapped. I think Unity has a way to cap FPS at say, for example, 400. But overall pretty solid entry. Good job, guys! P.S.: The mouse also moved the camera too little. |
| Apr 24 22:42:16 | 32m 06s | DOT & DASH | ♥ 0 | It was fun but the third game is too hard. The mine spawns right in front of you at the last moment. :( |
| Apr 24 23:13:33 | 31m 17s | Pouring Rain | ♥ 2 | I loved the art, the music, the mood, the dialogues. The story got me genuinely hooked. Very solid and fun game. Congrats! |
| Apr 24 23:25:42 | 12m 09s | Coo-Coo, Chef! | ♥ 1 | Sorry, the controls overwhelmed me. :( |
| Apr 24 23:57:01 | 31m 19s | a Saunter | ♥ 1 | I saw sussy baka amogus staring at a sus picture in his beach cabin then unc waved his hand at me twice. Overall a pleasant experience. |
| Apr 26 18:42:44 | 42h 45m | Sine Factory | ♥ 1 | This is the perfect game. I had Desmos on another screen to help me. I learned how to implement obtaining - 1 by dividing a function by itself ***f(x) / f(x) = 1***, - -1 by dividing a function by its complementary ***f(x) / -f(x) = -1***, - 0 by subtracting a function of itself ***f(x) - f(x) = 0*** and - -f(x) unary negation by subtracting a function from 0 ***(f(x) - f(x)) - f(x) = 0 - f(x) = -f(x)***. This is a very clever game and great choice of music to add to the mood. Congrats! You deserve it. |
| May 1 20:10:01 | 121h 27m | DEDUCTION | ♥ 0 | Got objects 5 and 9 from the console logs, placed them in the container and pressed the terminal, but nothing happened. :( |
| May 1 20:25:05 | 15m 04s | Formation Tactics: Line Breaker | ♥ 1 | Perfect game! I think this game made me understand why the pawn captures diagonally in chess and it also reminds me of Epaminondas' oblique order. Congrats! |
| May 1 20:51:01 | 25m 56s | Signal Girl | ♥ 1 | This is a gem, the minigames are very clever. Congrats! |
| May 1 22:38:34 | 1h 47m | Link the Shrink | ♥ 1 | Amazing game. I got to 150 something until I dozed off (probably because of the music) and said I'm not going to continue. Congrats! 150something.png |
| May 2 14:17:46 | 15h 39m | Dragonia Siege | ♥ 1 | I got the five jewels. Didn't think it was ***that*** code because you don't have A B button controls. |
| May 2 14:30:24 | 12m 38s | Dread Frequency | ♥ 2 | A very Outer Wilds-esque game. It's funny that you can trick the alien. |
| May 2 14:53:39 | 23m 15s | Crat | ♥ 0 | At first I thought this was a survival game, so I stayed in the corner for many waves where the rats wouldn't hit me, but then I read there was a score so I played again. In the end I didn't see any score, and I have no idea how to play this game. |
| May 2 16:01:18 | 1h 07m | Synchrony | ♥ 1 | I don't really understand the game. I can't get through level 6 even though I have gathered all the fireflies and I'm hitting perfect small circles while dodging bats. |
| May 2 16:29:38 | 28m 20s | U.P.L.I.N.K | ♥ 1 | Fun puzzles and nice chud humor! |
| May 2 16:33:48 | 4m 10s | TRAFICO | ♥ 0 | It's a good and simple game but that many cars losing color that fast is too hard. |
| May 2 17:31:01 | 57m 13s | RAVTZN | ♥ 2 | Almost perfect game. I will score you based on the Compo version, but the fact that you can't review previously decoded messages is what killed my experience. I got to the last puzzle on my own. I was lucky that I saw Narwhal and I think I saw Narwhal before related to some military history. What I did for the last puzzle was download the source code to review the previously decoded messages. I didn't have a program to open a `.tic` so I opened it as-is in a text editor. I found the messages but also the password next to the last message. Oh bugger. Well, good job anyways. P.S.: You could say I decrypted your game but the unencrypted and encrypted messages and their keys weren't encrypted inside the binary. |
| May 2 19:29:06 | 1h 58m | Dark Sigils | ♥ 1 | Cool! All the rules made sense and I managed to beat it. Reminds me of Chants of Sennaar but it is simpler. Good work coming up with the symbols and Rosetta stone rules! |
| May 2 20:59:54 | 1h 30m | ACEspionage | ♥ 2 | I like it when people submit card games. What sets you game apart for me is the Interfere attacking/defending modes forcing the player to choose between greater gain and lesser loss each turn. And what exactly do interfere do? Ignore hide effects? Cards can be immune to Hide and Intefere. I know what Hide does by default when defending but what does Interfere do when attacking/defending? Does it even ignore Hide when attacking? Or perhaps it does not do anything passively but only the active effects written on the card? Congrats on making a decent card game! |
| May 2 21:14:00 | 14m 06s | Sound Signals | ♥ 1 | I played with headphones and the beeping is too loud (oilyrainc**LOUD**?) to the point of hurting my ears, you should be careful with that when designing a game around sound. Kudos because the black tree thing in the backrooms jumpscared me. |
| May 2 21:40:41 | 26m 41s | Galaxy Connect | ♥ 1 | Interesting reskin of a zero-sum game. Reminds me of Ishitori. It's a shame I can't zoom in, it's hard to make anything out in this tangled mess. Also it seems that the game does not end at 150 points or when no more moves can be made because most of the galaxy has already been connected. |
| May 2 22:14:56 | 34m 15s | S.L.O.P. - Signals lost on planets | ♥ 2 | I was falling asleep shooting rockets until one hit the green hole and I realized there were no more levels. You should tone down the rocket explosion sound effect, it sounds too loud despite me somehow getting lulled to sleep by them. |
| May 2 22:56:53 | 41m 57s | Ghosts in Translation | ♥ 1 | Was about to give up the first time but then I figured it out. Nice simple game I guess. LD_59_-_Ghosts_in_Translation_screenshot_2026-05-03_00-55-29.png |
| May 2 23:06:47 | 9m 54s | Hoist the Flag! | ♥ 1 | Poor sailors if they actually communicated like that in real life. |
| May 2 23:21:46 | 14m 59s | Caller IDie | ♥ 1 | I kept dying because the spikes' collision box is too big. :( |
| May 3 14:08:30 | 14h 46m | Blacksmith's Apprentice | ♥ 1 | I think the voice signal is delayed in Map 4. Regardless, it's a quick and fun entry. Good job! |
| May 3 14:16:46 | 8m 16s | Rouge Light | ♥ 3 | The cars kept getting stuck on nothing. :( |
| May 3 15:02:03 | 45m 17s | The Last Signal | ♥ 1 | I like the graphics but the game is too hard. :( |
| May 3 15:56:21 | 54m 18s | Fission Quest | ♥ 3 | 5/5 beer type game. |
| May 5 20:18:19 | 52h 21m | Signal The Charge | ♥ 1 | Easy Age of War throwback. Nice soundtrack. |
| May 5 21:55:28 | 1h 37m | Signals of God | ♥ 1 | Very avantgarde indeed. |
| May 5 22:13:28 | 18m 00s | Family channel | ♥ 3 | A simple and fun game. A bug that you could fix is the cursor getting captured and hidden when you need to click the TV to start the game. |