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| Timestamp | Since previous | Game | Alex de la Cour's comment | |
|---|---|---|---|---|
| Apr 21 08:37:15 | Syagori, don't listen to anyone! | ♥ 1 | I really love the combination of cute and funny but bleak and creepy. Played it through a few times, could only get the bad ending on the times that I kept her alive (maybe because I wasn't following protocol very well) but I'll have to try again and see if I can get a better outcome. | |
| Apr 21 20:46:50 | 12h 09m | Finsternis | ♥ 5 | Very cool - the whole thing was super polished and balanced for a jam game. I really liked the progression throughout the play, the humour was nice and subtle and the audio and music fit the mood perfectly. |
| Apr 21 20:57:46 | 10m 56s | The Lighthouse | ♥ 2 | Cracking little game, David! Genuinely would want to see more and where something like this goes, creepy mysterious lighthouses are such a killer vibe. also I thought your voice acting was perfectly on point. Nicely done. |
| Apr 21 21:11:36 | 13m 50s | Tappy Towers | ♥ 1 | Good stuff Ally! Can get pretty frantic when they're coming thick and fast but it was satisfying watching my fully upgraded bomb and boomerang combo melted through 'em. |
| Apr 21 21:35:07 | 23m 31s | Switchboard | ♥ 1 | Timmy got his legs! And I had a whole wallet busting 50c left over. Good stuff here, I like the chill noir mood and the whole thing played really well and felt slick. Only criticism is sometimes it's hard to see the numbers under the wire. |
| Apr 21 21:46:22 | 11m 15s | DRAW!!! | ♥ 0 | So the concept and idea for this is off the wall and hilarious. I love the idea of an eternal duel through the ages. The last stage was mega hard! And the step up in difficulty levels was intense (I could only complete it on easy). But a really pretty, silly and fun game. |
| Apr 21 21:59:15 | 12m 53s | Fire Support Survivors | ♥ 3 | Good stuff, I really liked the concept! The coordination of putting in the different combinations while evading monsters was really engaging. I killed myself a few more times than I'd like to admit. |
| Apr 21 22:11:34 | 12m 19s | Polar Expedition | ♥ 3 | Love the mood and the graphics, I thought the UFO was a bit too fast though, I felt like once it was after me I was never able to get away from it even going in a straight line. |
| Apr 21 22:21:04 | 9m 30s | PING | ♥ 1 | won.png I did it! Was great as always seeing your beautiful pixel art and the game itself was super unique and tread the line really well between "I can do this" and "I want to throw my computer through the window" which I always enjoy. |
| Apr 21 22:29:03 | 7m 59s | You Are His Spellbook | ♥ 1 | A stunningly beautiful game, pretty slick and polished and a cool concept but I'll admit I didn't fully understand what I was doing for the most part - I got as far as the first button picks the column but from then on it was mostly button mash and hope for the best, a tactic which, fortunately, actually worked pretty well for me! |
| Apr 21 22:37:37 | 8m 34s | Twilight Bark | ♥ 1 | Alright those pixel dogs are ADORABLE, I love them all, and the messages you've got to send were hilarious. I really liked this game! And just the right amount of brainpower needed to solve the pups order. |
| Apr 22 15:20:47 | 16h 43m | Babesia | ♥ 1 | Great stuff - simplicity done right, and very addicting. Just one more try! The changing screens completely shift the game from a simple platformer to something more complex and interesting (and challenging!) |
| Apr 22 16:17:58 | 57m 11s | Dead Light, Green Light | ♥ 1 | Good stuff! It took me a through tries to figure out what I was actually supposed to be doing but once it clicked I had a fun time trying to plot a course around the zombies and getting all my little green dots to safety (I couldn't help but let some of them die unfortunately!) |
| Apr 22 16:45:42 | 27m 44s | Stranded on Lingas | ♥ 2 | This took me a minute to figure out what was happening and what I was supposed to be doing but once it fell into place it was cool! It felt satisfying saving who I could save, and I liked the western/sci mash up visuals. Kicking tumbleweeds around is fun too! Unfortunately I think it broke at the end - I found everyone and when I was calling in the last location it kicked me off the call and then wouldn't let me call back saying I was too close to the radio tower (even though I was on the other side of the map). Then I eventually died. |
| Apr 22 17:39:42 | 54m 00s | Reclamation | ♥ 1 | I loved the concept! The world and lore felt really well thought out, and it's always cool to play a game that encourages me to pull out a pad of paper and a pencil to take some notes. Hoisting that golden flag at the end felt well earned. Only criticism would be maybe be able to scrap letters you've written I clicked on the wrong button and wrote the wrong letter, but luckily that didn't seem to affect the outcome. Anyway, a fun playthrough! |
| Apr 22 18:22:05 | 42m 23s | Pouring Rain | ♥ 3 | Some nice pixel art here. I especially liked the creepy, surreal atmosphere and story, it really pulled me in - I want to see and know more! I found the backstreet puzzle behind the gallery/bar pretty confusing (I succeeded more just trying streets until I got the right order) and the far left direction was pretty hidden, it took me about five minutes to see there was a sixth route available. But the rest of the puzzles all felt pretty intuitive. |
| Apr 22 18:54:30 | 32m 25s | TEKTA | ♥ 3 | Very impressive amount of work here! I really enjoyed figuring out where the pieces were (and dying many times along the way). There was a lot of genuine tension playing this game which is super cool. I couldn't quite understand the timing - it felt like sometimes I had lots of time to get to a spot and get back, sometimes I was attacked on my way there. I assume it was something to do with the music? But I'm not sure. Either way, a very enjoyable play. |
| Apr 22 19:03:44 | 9m 14s | Walk In Darkness | ♥ 1 | Absolutely LOVED the art, the knight's design is stunning. The game itself was pretty confusing at first, it could do with some sort of in-game instructions or tutorialisation, but once I picked up what I had to do it was a pretty chill experience and all very tightly implemented. |
| Apr 22 20:32:49 | 1h 29m | Meina's Train Cruise | ♥ 1 | Super cute and very chill! I really loved the art style, and as frustrating as some of the super slow sections could be, it was really satisfying seeing that 80 sign getting closer. I assumed the train would auto refuel at the station and ended up driving right past it, then I ran out of fuel just after Meina said she was almost there. But I don't mind, I enjoyed it still! |
| Apr 22 20:51:44 | 18m 55s | Signal Saboteur | ♥ 2 | First off - I love the art! Great sprites, beautiful starry background, absolutely stunning job there. Gameplay was cool as well, the movement felt responsive, although it took me far too long to realize that I could double jump. I really appreciate the tower mini-game as well - very impressive work getting two completely separate game styles into a jam! |
| Apr 22 21:05:38 | 13m 54s | SincerelyDamnSignal | ♥ 0 | Okay I laughed way too much about this guy going on and on about the beautiful aurora borealis and all manner of ridiculous inconsequential things while trying to get rescued and slowly running out of battery. Quality! |
| Apr 22 21:28:01 | 22m 23s | Shadow of The Deep: Wild Hunt | ♥ 3 | Very creepy atmosphere and beautiful art! A good sense of urgency throughout. The wall collisions were quite frustrating though, I really struggled getting stuck on a wall every time I brushed against it. |
| Apr 22 22:00:19 | 32m 18s | RADAR LINE_ | ♥ 4 | Screenshot 2026-04-22 225712.png I made it, just about! It took me 2 or 3 tries to realise how to actually shoot the missiles, but once I got the hang of it I enjoyed this. It was a good difficulty level - I had to think a bit but it felt achievable. Using money to fire missiles perhaps felt a bit unfair. But overall I had a good time playing this, and I especially liked only being able to fire on a target when they were in the blip of a radar - a cool and interesting design decision! |
| Apr 22 22:12:48 | 12m 29s | BounSynth | ♥ 1 | What a cool concept! Genuinely super unique gameplay, and I loved the music. I like the way more mechanics are added as the game progresses. It often felt like I was fighting with the controls, and left clicking didn't seem to toggle to full like it should. |
| Apr 22 22:22:19 | 9m 31s | Badcaster Shneebly | ♥ 2 | Okay first of all I'd die for Schneebly. Love 'em. The music was absolutely banging and the art style really cool, it's a beautiful game. But I had a very tough time figuring out what to do, and once I got the hang of it, like others, I often couldn't seem to make the happiness go down. |
| Apr 23 20:47:07 | 22h 24m | Federal Bureau of Dance | ♥ 1 | This was so much fun! Super unique and interesting, charming as hell and funny. My brain hurts thinking about how you managed to get all those combinations of tunes working together but the audio was just mind-blowing. Great job! |
| Apr 23 20:54:02 | 6m 55s | Enigcremental | ♥ 1 | Nice and chill, I liked the background music, and it was easy to pick up but satisfying watching all the new parts come together and seeing those numbers going up. Early-game maybe dragged on a little bit too much for me but overall a cool take on the theme! |
| Apr 23 21:04:00 | 9m 58s | Signals and Points | ♥ 1 | Very addicting and satisfying watching all the routes come together and seeing those numbers going up! Definitely took me a minute to figure out (I had to come here and read through the comments to see how to collect resources), so could have done with some tutorialisation, but once I got the hang of it I had fun. |
| Apr 23 21:16:17 | 12m 17s | Drum`n`Ice | ♥ 3 | This was cool, I felt the rhythm timings were generally quite forgiving which is good for someone such as myself who doesn't play rhythm games (although I am a drummer) or maybe it just felt forgiving because I've got a decent sense of time (because I've seen a few people saying how difficult it was!)...I found it was easy to get the timings if I just nodded my head along to the visual queue during the preparation phase. Anyway I enjoyed myself here, although it did crash twice at the shop (the option to press 'g' to continue never showed up' |
| Apr 23 21:32:59 | 16m 42s | Dread Frequency | ♥ 3 | Okay so first of all I jumped SO HARD when the monster appeared. After that when I knew it might happen it was less scary but still, I didn't expect such a big scare from a jam game. I really loved this, definitely one of if not my favourite game of this jam. The whole atmosphere was really creepy, the music and ambient noise and everything was unsettling, the vibes were just perfect. The minigame was perhaps a bit too unforgiving, I felt a bit more leeway for missing the spikes could have made it a bit easier but saying that, I was still able to finish it. Anyway, that's just nit picking - bravo on a great submission! |
| Apr 23 21:42:06 | 9m 07s | Waiter Waiter | ♥ 4 | Alright I felt like I was tripping my ass off the whole time I was playing that what a surreal experience. So much going on, it was tough staying on top of everything but I made it through to the end - that last date was hilarious (but to be fair, so were the other two). Great work! |
| Apr 23 21:48:18 | 6m 12s | Resonance: Pulse of the Deep | ♥ 1 | A very cute game! Splash and Rocky 4 ever. Anyway, I liked the pixel art and the sonar effect was cool. The hitboxes were very unforgiving and it feels funny saying this because that was the number one criticism of my game this jam as well. But I liked that you spawned nearby after dying so it didn't feel to frustrating. |
| Apr 26 11:01:05 | 61h 12m | No Service | ♥ 1 | Cool idea! It took me a minute to figure out you could sort of jump mid platform to get up to higher spaces but once I realised that the game made much more sense and was a lot more enjoyable. My criticism would be to make it more obvious what can and cannot be stepped on - on the second level there was a wire up the top that looks like the wire you can walk on, but when I walked on it I fell right through. |
| Apr 26 11:14:48 | 13m 43s | Lost Crab in the Great Sand Labyrinth | ♥ 2 | What a game! Definitely one of my top picks of this jam. The mechanic was super well thought out and executed, and the levels were all difficult enough to make me use my brain but not so tough that I wanted to give up. Love the pixel art as well. Screenshot 2026-04-26 121315.png |
| Apr 26 11:37:55 | 23m 07s | Reaper: Savior of Souls | ♥ 2 | Cool game! I really really loved the art style, everything was super slick and readable. The main mechanic of the game was straightforward enough to understand very clearly what was needed, and the progression of getting more powerful and getting more souls each run was really smooth. There were a few jittery UI issues but nothing that got in the way of my enjoyment. Overall a really tight entry. |
| Apr 26 11:46:53 | 8m 58s | Switchboard Sprite | ♥ 1 | A cool entry! It treads that fine line between manic, stressful and fun really well. Gets the heartrate up just the right amount! My main criticism would be that it felt like the grab area was off - often times it took me a few clicks to get one of the ends even though the hand was definitely over it. And maybe some sort of colour code for the different conversation (although at the same time, this was also part of the fun - remembering the pairs when there were 3 or 4 conversations open at once). |
| Apr 26 12:02:33 | 15m 40s | Signal Keeper | ♥ 1 | Beautiful game, and very chill atmosphere, but the puzzles didn't feel very intuitive, it was pretty hard to understand what I needed to actually do. |
| Apr 26 13:02:52 | 1h 00m | Incoming | ♥ 2 | Absolutely stunning art! Visually I think my favourite game of the jam so far. Overall definitely one of my favourites too! It was fun figuring out what I needed to do and when I needed to do it, and the puzzles were all intuitive and made sense. |
| Apr 26 13:14:52 | 12m 00s | ROGER-ROGER, LOGGER! | ♥ 1 | A very cool concept, a really good take on a classic game, and I love the NES style art! Super difficult to get the hang of initially, some sort of in-game brief tutorial could go a long way. |
| Apr 26 13:21:02 | 6m 10s | Ping and Panic | ♥ 1 | Beautiful game, really really loved the art, but it got brutally tough pretty quick! |
| Apr 26 13:33:23 | 12m 21s | Below the Light | ♥ 5 | Cool game, very impressive amount of work for a jam and clearly very well thought out, but I found the puzzles a bit too difficult (I definitely had to consult the walkthrough!) |
| Apr 26 14:16:07 | 42m 44s | Haberdashery Rhythm Assault | ♥ 1 | Really liked this! I made a parry game this jam too (not that I'm here shilling my game!), so respect. I really enjoyed the rhythm aspect to it, at first I was just going on visual clues and was struggling to parry much but as soon as I started listening to the audio as well it all fell into place. Love the art too! |
| Apr 26 14:21:16 | 5m 09s | No Signal West | ♥ 2 | Good stuff, those zombies come thick and fast pretty early but my trusty shotgun mowed them all down! |
| Apr 28 10:18:54 | 43h 57m | Signal Cabin | ♥ 0 | This game felt like it had a ton of depth, and that my choices really affect how the playthrough pans out. Very cool, and a really impressive amount of work for a game jam! My main criticism would be that it could do with some tutorialisation to explain what you're supposed to do, the different stats, maybe some vague indicator of how likely decisions are to influence certain stats. But it definitely felt very close to a real game which is rarely the case for jams. Clearly well planned and thought out. Great job! |
| Apr 28 10:28:31 | 9m 37s | The Descent Of Johnny Baseball | ♥ 0 | Absurd and off the wall, this was cool! Had a good laugh playing this, it was definitely a unique game! Maybe to the point that I didn't entirely understand what I was supposed to be doing half the time - some tutorials could have gone a long way. Still very satisfying melting demons with a buffed explosive baseball though! |
| Apr 28 10:34:44 | 6m 13s | FixTheDamnSignal! | ♥ 1 | An absolutely perfect take on the theme! I thought the audio was just incredible - it gave the characters an insane amount of personality. Good job! |
| Apr 28 11:04:19 | 29m 35s | Signal Strike | ♥ 1 | Absolutely love the isometric pixel art - great job on the graphics! The game feels really well planned out and tightly implemented, but perhaps some sort of description/tutorialisation of the different units and how they work would have been helpful, instead of me taking a mission to figure it out and then restarting the game once I got the hang of things. But overall a really good entry! |
| Apr 28 11:30:12 | 25m 53s | (Un)Authorized | ♥ 1 | Some cool puzzle designs - the systems all felt pretty intuitive, and a lot of the puzzles were difficult enough to make me think but not so difficult that I felt I couldn't figure out what to do. Also a fan of the pixel art! |
| Apr 28 11:44:39 | 14m 27s | Pharos | ♥ 2 | Really liked the concept and execution! The way you control the boats is really cool and unique, and this was a fun play - very chill but also a decent amount of tension. Also loved the pixel art! |
| Apr 28 12:48:13 | 1h 03m | Pub Protocol Panic | ♥ 1 | Good stuff! I really liked the pixel art, and any game that takes place at the pub is a win for me. My main issue was with dialogue boxes overlapping and I often couldn't see what drink people wanted. Is there any way to get rid of the cops once they arrive? |
| Apr 28 12:54:14 | 6m 01s | The Light House Keeper | ♥ 3 | Incredible dialogue! I really loved all the little turns of phrase. Wall tiles definitely needed to be clearer, I kept walking into them or accidentally walking into a room and backing myself into a corner. |
| Apr 29 20:38:50 | 31h 44m | Distant Assistant | ♥ 1 | Super chill atmosphere and music, and a good amount of thinking (not too much, not too little) needed once I figured out what was needed. Also, a lot of content for a game jam, bravo! I feel like it took me a lot of brute forcing to realise what was actually needed of me, so some tutorialisation could have gone a long way. Also maybe colour coding the different pieces - I had to look really hard to notice any 3+ patterns because it was all white. |
| Apr 29 20:46:34 | 7m 44s | Ultimate war of kittens against boars terrorists | ♥ 1 | Alright with a name like this how could I not try this game? The train sound is one of the best things I've experienced this entire Ludum Dare. Like...that has to be you just making the noise with your mouth right? |
| Apr 29 21:09:40 | 23m 06s | The Depths Listen | ♥ 1 | Great atmosphere! Really felt lonely and a little claustrophobic. Gameplay was straightforward enough that I could pick it up easily enough and it kept me engaged until the end. |
| Apr 30 16:50:57 | 19h 41m | Signal Epsilon | ♥ 1 | Screenshot 2026-04-30 174920.png Great atmosphere and really, really good audio - it felt really unsettling and I jumped the first time that little green thing scuttled up to me. |
| Apr 30 16:56:32 | 5m 35s | Trainline | ♥ 1 | Took me a good minute to figure out what I was doing (I was just running around the awesome looking terrain until I noticed the UI in the top corner, d'oh!) Some tutorialisation could have gone a fair way, but I appreciate that this is a pretty impressive system that probably wouldn't have left you much time for any frills! |
| Apr 30 18:52:04 | 1h 55m | Seagnal | ♥ 3 | I LOVED this game! The mood and humour was amazing, I could have listened to those two on the radio all day. Super charming! And I loved the combination of bright and beautiful and funny with sinister undertones. Sometimes the traversal felt a bit tough - a bit bigger FOV might have helped, and I got stuck on rocks occasionally, but really that's just splitting hairs - this is definitely one of if not my favourite games of this jam. |
| May 3 14:41:53 | 67h 49m | Echo Escape | ♥ 1 | Great entry! Genuinely just noped and let the monster kill me the first time I saw it. Really amazing atmosphere, this game was super tense and unsettling, I had a tough time playing it (in a good way). Good job! |
| May 3 14:51:32 | 9m 39s | Meerkat Maniac | ♥ 1 | Screenshot 2026-05-03 155006.png Nice, short, straight forward and digestible (like those delicious bugs). Super clean and bug free (except for those delicious bugs). Love the pixel art too! |
| May 4 10:02:18 | 19h 10m | Canopy | ♥ 1 | Very cool! I played the jam version. I thought the ambience was great, the audio was awesome as well, I love the way the little ball of light calls out to you and gets louder as you get closer (I played with headphones - it seemed like it also signified what direction it was in?) It all felt super intuitive as well, was easy to just pick up and play and know exactly what I needed to do. Good job! |
| May 5 16:36:52 | 30h 34m | Natural Luck | ♥ 1 | Cute stuff! I love all the animals. I couldn't resist sending frog out with 100% deposit every now and then (it was my eventual downfall!) |
| May 5 16:45:41 | 8m 49s | Do it Right | ♥ 1 | A very polished game! Great art, great voice acting, but I felt like a few times I definitely did things in the right order and was told it was wrong. I read (just in your comment above) that I had to wait until the voice was finished. This is pretty counterintuitive, us gamers aren't the most patient lot! But still, a very strong entry. |
| May 6 18:09:30 | 25h 23m | Birdwatch | ♥ 0 | Screenshot 2026-05-06 190808.png Good stuff! I love birds and bird watching so of course I was going to play when I saw the name. A good laugh! Straightforward enough to pick up easily but also fun and interesting and funny. The noir detective music suited the game perfectly. |
| May 7 19:18:57 | 25h 09m | Wavelatro | ♥ 2 | This was very cool! It took me a playthrough to realize that I had to make poker-esque hands (I should have read the tutorial straight away..) A really liked it! I've seen the score necessary to win on a few other posts and don't think I could reach that, but I did play it about four or five times because I was having fun! |
| May 8 17:47:42 | 22h 28m | vibe noding | ♥ 1 | Screenshot 2026-05-08 184624.png The noise-o-matic 5000 (my wife made me put headphones on about halfway through building this) Took me a minute of wondering what the point/end goal was before I realized just f around and have fun. Good stuff! |