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Yorsh

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TimestampSince previousGameYorsh's comment
Apr 8 23:21:57 SUBSUME ♥ 2 Classic gameplay that works well. Story is nice and rythme is good. It's lacking a bit of audio feedbacks imo. If you wanted the player to be carefull with the movement, more inertia and less speed would fit more the mood you were going for I think. Nice job!
Apr 8 23:53:34 31m 37s Crab with a Hook ♥ 3 Really nice environment. It's cool to move around with the graplin. I was feeling maybe a bit too lost (it fits the mood, but just a bit much imo). Nice entry!
Apr 9 00:51:38 58m 04s Break The Tower ♥ 1 Really cool one! Maybe it's a bit slow to uncover stuff (or I'm just bad), but it has depths, that's for sure. It feels really great to play, with a lot of attention to details. Congrats!
Apr 10 15:12:11 38h 20m Home Deep Home ♥ 3 Really cool mood! It's visually stunning. For me gameplay is kind of lacking an intent, like am I chilling building a city, or looking for something? This plus some missing feedback makes the gameplay a bit unwelcoming imo. Still a great entry, congrats!
Apr 10 15:32:50 20m 39s Hooky Fish ♥ 1 Fun game! I the idea that you first wanna grab fishes nearby then mostly avoid fishes to go deeper very interesting. Like many other games where you fall fast, it's a little hard to react to whatever suddenly appear at the bottom of the screen. I think that in the context of a jam specifically, you may want to make the story mode shorter (<5min) so that everyone get to experience the full game, then the endless mode is a neat feature for the fans. There are no credits for the music, did you make it? It fits the mood.
Apr 10 17:31:02 1h 58m Going Down Protocol ♥ 4 Great mood! Cool idea for the theme to be stuck in an elevator. Puzzles are overall nice and it's fun to play. I found the 6 dot vector one to be a bit confusing, given that even with the hint I struggled to see the shape (kind of tried different things with little confidence). At one floor I found the solution and cleared the floor before even having a look outside, which is a bit of a shame given how nice it looks. Having more puzzle elements being in the outside environment would probably prevent things like this from happening. Congrats on the very nice game!
Apr 10 18:09:00 37m 58s DEVLIC`S ABSORPTION ♥ 1 Cool game! It kind of plays itself, meaning that whatever I did tended to work so I didn't put too much thoughts into placing stuff on the map. Graphic style is sweet. Great job!
Apr 12 17:11:44 47h 02m Forged Below ♥ 0 It's maybe lacking some twist on this classic gameplay (maybe something that would connect with the theme a bit more) but it's complete and works well. Congrats!
Apr 12 17:23:49 12m 05s Helldriver 2 ♥ 1 It's surprisingly fun! Music is really great. Intro is also really cool (although tutorial was a bit too fast I had to restart). I like it to be hard given the context, tho 90s per run may be a bit long for this (not sure, cause at the same time the satisfaction to beat it gets greater then). Demon artwork is really nice, weirdly the environment (while fine for a jam) feels of lesser quality. Maybe less time on the artwork but more on the rest would have been slightly better. Great job!
Apr 14 19:11:23 49h 47m The Scourge from the Deep ♥ 1 It looks great! A single, quite polished fight is a very fitting scope for a jam, good choice. I think it suffers from the game design side: The hitbox of the sword is weird, sometimes I'm right next to the boss and it misses, it lacks a more visible anticipation for the fire balls and other small things like that. I would have probably preferred if the boss attacks had more anticipation, but the player had much less health (that may be my taste only tho). Congrats on making a neat, complete game!
Apr 14 19:38:05 26m 42s We're at the bottom ♥ 1 That's a really interesting game! It looks very nice, everything works well and is fun. The end is a strange sift of tone that didn't really work for me, although it looks great. Congrats!
Apr 14 21:42:58 2h 04m Heavy Anhinga ♥ 1 Really fun! The tutorial leading straight into a crazy hard level is surprising, but not bad at all. Graphics are simple but fit really well. Idk about the Z+down input, maybe down while airborn could be enough for the dive. Great work!
Apr 16 19:46:33 46h 03m DUCKDEPF ♥ 1 It's really fun and well made! Graphic style is simple but effective. Music is really good, and the slow down when dying is great. It's cool that it's hard immediately, so that you don't have to play 5min to get to the hard stuff every time. I don't like the moving obstacles, since it's hard to tell exactly the depth difference with our duck. You can kind of feel the depth difference by playing for a bit, but to me it feels like I'm getting better at dealing with the issue (like you would get used to play around a bug). For a perfect audio grade, I would have loved sound effects in addition to the music (wooosh when passing close to an object, moving obstacles making noise etc.) Great job!
Apr 16 20:15:38 29m 05s Cheese is the Reason ♥ 1 Great game! I love the mood, the post process filter works wonder. The different scenes are all nice, with interesting camera angles. Story is nice too, and voice acting on point. The one thing that I got stuck on is that it wasn't obvious to me that I could (and had to) talk to the middle rat at the end. I assumed I had to find money or paperwork. My fav game for now, well done!
Apr 17 10:02:47 13h 47m Mirror City ♥ 1 You came up with a great puzzle mechanic! For some reasons at first I assumed I could only place stuff in the middle grid, I got mind blow when figured how it actually works. Graphics are beautiful and go well with the music to create a chill mood. High quality on all aspects (weaker on the theme tho). Congrats!
Apr 17 10:16:04 13m 17s Pack ♥ 1 Amazing graphics and overall mood, also thanks to the calming music and sounds. I hate to tidy stuff in games, so gameplay is really not my taste but it's obviously really well made and I have no doubt that other people will very much enjoy it. It's perfectly polished too, congrats!
Apr 17 10:36:09 20m 05s Dig and Delve ♥ 2 It looks really amazing! Great work with the lighting. I found the gameplay to be rather boring tho, I'm missing a mechanic/twist of some kind. Really cool UI. Great job!
Apr 17 12:09:24 1h 33m Bedrock Rush ♥ 1 Amazing game! It's fun, it's dynamic, and it gets competitive with the leaderboard. Audio works really well to add energy. Gameplay wise controls feel great. Two minor issues: I find the blind jumps (when trying to land on road you can't see) pretty annoying, the camera should either zoom out or they shouldn't happen at all (by level design). Given the time constraints, maybe no holes after a big jump would have done the tick. I often get slow downs on landings, even on *perfect*. The boost most of the time makes up for it but I would love to keep my momentum, it would feel better I think. Got a pretty nice run in the end :) run.png
Apr 17 13:55:30 1h 46m Deep Fry ♥ 1 Very complete game! Graphics and feedback are on point, gameplay works really well, and there is a little story with a fun ending. The boss are fun too. Amazing polish. Finally a great take on this (imo worst ever) theme, most games are either not very related to the theme at all, or just happens to take place deep below. Your idea is both original and match the theme perfectly. Level 2 felt kind of overwhelming, suddenly there are *() and (() and )* things happening with timer. Tutorial is a bit light, some explanations on the game page just in case could probably help. Congrats!
Apr 18 19:36:21 29h 40m The Hidden Depths ♥ 0 Really cool game! It has a very polished look and feel. Idk how balanced things are, but the multiple ways to score look interesting. I got 90. Great work!
Apr 19 12:06:26 16h 30m Life&Depth ♥ 1 Small game but it's complete and feels great! Graphics are really nice, it got nice audio and mood. The gameplay works really well, it's simple and fun. I think it's a rare case of the content being just a bit short. I would love to see either multiple levels, procedural generation, a bigger level, stuff to find...Tho it's still much better to have a great game with too little content than the opposite. Great work!
Apr 19 14:59:20 2h 52m Podvodsk ♥ 1 Very great game! It's beautiful, feels good to play, and the different buildings are interesting and all makes sense in some situations. Congrats! The improvement you did in the post jam version really improve the game. BUT that's an issue for me. That's over the line of fair play, as most players will just launch the html version without noticing the updates. As it's just a fun event, it's not the worst thing in the world...just, doing things in the time limit is the point of the event, so it's not cool to not respect it imo.
Apr 19 20:38:28 5h 39m The OPERATOR ♥ 5 Really cool idea! To be stuck in a room with the squad taking risks is a smart way to keep the scope small. Gameplay feels good, but it gets boring when you get farther. It's missing some way to speed up known paths, or have some puzzle to figure out in the mean time maybe. The screens graphics are really nice, audio is great. Stickers are a really interesting idea, it's fun to use and useful. Congrats!
Apr 19 21:02:43 24m 15s Spear Bird ♥ 3 Cool concept, art style and sound work well with the gameplay. Controls feel a little heavy/slow I'm not sure but it could probably feel better in some way. Level up system is a nice addition. Great work!
Apr 19 21:22:03 19m 20s Core Breach ♥ 1 Classic gameplay but with an interesting twist. Graphics are simple but work well. Idk if it's intended, but the framerate kind of drops when moving, it gets hard on the eyes after a while. Game length is perfect for a jam, and last level is tough. Maybe some small animations on the rocket or better flame FX could be nice. Great job!
Apr 19 21:52:55 30m 52s DEEPLINE ♥ 1 Interesting mechanic with the pulse! It both looks great and can lead to cool gameplay ideas. Graphics are really really good, especially for a compo. The security drones are a bit weird, cause it makes us not want to use the pulsar, which leads to some weird moments or wandering around in pitch black trying to find a path. Audio is overall great but some stuff is a little bit off like the doors opening (maybe a bug). Impressive work!
Apr 19 22:12:10 19m 15s Abimes ♥ 3 Cute game! Its strongest aspect is the mood, everything work together well. Graphics are nice, I like your take on a Limba style underwater. Animations of the character are a bit lacking imo, it works but could feel more alive. Good job!
Apr 22 21:14:36 71h 02m Hollowspire ♥ 1 I honestly find little appeal in click/idle games, but other than that it's well made. The mood is cool and chill, graphics are cute. I'll let the others comment on gameplay. Good job!
Apr 22 22:13:22 58m 46s Splat ♥ 1 It's fun, nice job! Dash shouldn't make us loose point at all probably tho.
Apr 22 22:24:06 10m 44s What the bag! ♥ 2 The ability to put stuff in the containers is really fun and make the gameplay works. Graphics go well with the game. A level 2 would have been nice. Great job!
Apr 22 22:44:32 20m 26s Tout au fond (at the very bottom) ♥ 1 Really well made! Gameplay is (mostly) classic, but it works well. Graphics are really nice, and the different musics are great. I think leveling up gives you a power up and an HP, but when you loose that HP you loose the power as well right? Great job!