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Feedback comments for LD57
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| Timestamp | Since previous | Game | Mavvy's comment | |
|---|---|---|---|---|
| Apr 7 02:45:25 | DeepFrame 9 | ♥ 1 | Big explosions and big thumpin' music? My favorite flavor! Pretty fun to fling around and smash stuff, real visceral. My best score was 850, that time limit is tight and it took me a minute to get the hang of the game. Generally, the further up you are, the harder you're gonna hit what's below. | |
| Apr 7 03:21:46 | 36m 21s | GRAFFITI TOWER | ♥ 2 | The dedication to the hate on this tower, to the point of climbing to the top of it, smashing through every floor and causing such a ruckus that they have to call in helicopters and ninjas is pretty darn admirable. Something made this personal to the main character to the point where they smash their face into the floor. Anyway, pretty sick descending game, only nit I can really pick is some more beefy sound effects would complete this for me. My highest combo was around 49 before gettin' juggled to presumably the slammer. Had a good time with Graffiti Tower. 👍 |
| Apr 7 03:40:53 | 19m 07s | FEARFISHING | ♥ 1 | Ooooh I like a good playable nightmare. Hunting for food while being hunted yourself, well under sea level and very vulnerable. The setting is excellent, especially with *that thing* roaming around. I love this sound design, keeps the mood thick and remains informative for when I'm about to meet my new friend. I dig! |
| Apr 7 04:29:51 | 48m 58s | Hell R Us | ♥ 1 | Hell R Us has a good sense of humor and a fun story that got chuckles out of me. I found dodging bullets and looking out for attack warnings decently engaging, attacking was nearly always stand next to boss and mash A otherwise, which being honest adds to the comedy for me. I love these denizens of hell just standing there taking a barrage of slashes from this guy who just stepped in. I had a good time with your game, and mad props for releasing a game for the Dreamcast. Multi-platform anything in 48 hours sounds like a kind of hell in itself, but you made it through and back. ✌️ |
| Apr 8 02:01:33 | 21h 31m | Bagatelle | ♥ 1 | Bagatelle is real kinetic feeling, despite their feelings about being flung around and crashing into walls and really painful looking blocks. I'm of the opinion that physics games should be fun to play *with*, and you absolutely hit it where it counts. It's bright, colorful and pleasant to the senses, while the vibe is contrasted in a fun way with the main character's expressions as you aim. I encountered a grand total of 1 bug where I slipped through the very last gate. Nothin' bad, just kind of funny. The time attack is a pretty fun addition too. |
| Apr 8 02:19:13 | 17m 40s | Miner | ♥ 1 | It took a couple of tries for me to figure out how the cards work in Miner. After that, things start to get interesting. I was excavating the earth and with crystal fireball powers and keeping the clock in check. There's a lot of potential decks. If there's one nit I could pick, it would be that I'd like to see how each card's effect is changing the various elements like the time and the effectiveness of my pick axe beyond the cards being activated with the magic flame. Props for having full-drawn scenes for the story, really charming. |
| Apr 8 02:49:12 | 29m 59s | Home is where hell is | ♥ 3 | Dang, The Devil's got an unbelievable strut. Goin' home after a long day at work, right into the sewer and then directly to hell. I know there's not a lot to the game at the moment, but what's there is pristine. Again, the swagger in the walk, the colors, the entire city on the surface. This is the prettiest sewer level in history! |
| Apr 8 03:06:10 | 16m 58s | DeepJamGameCan'tThinkOfAName | ♥ 2 | Hey, it's your first go! Congrats on submitting something, also... **wow?!** What's there is *great*. The music is just \*chef's kiss\*. *Perfecto.* That slide jump is the stuff of dreams, I'm tellin' you! Feels awesome to do. You got a decent variety of weapons, my one qualm is that the firing arc doesn't always seem to be consistent, but then again the focus was clearly on player movement and building something playable. While it might just be an engine test, it is one rad as hell engine test. Thanks for building a playground for all of this cool movement tech! |
| Apr 8 03:29:39 | 23m 29s | Down climber (Pico-8) | ♥ 1 | Turning fall damage into a game in and of itself was not something I was expecting, especially not from a PICO-8 game. I felt compelled to see through to the end, minding my distance to find what waits for me at the bottom. How Down Climber plays really reinforces its aesthetic, dark and dangerous. Reminds me of a DOS game; Crystal Caves. A game that in a similar vein that kills you a lot, but with a very different kind of play. |
| Apr 9 00:06:23 | 20h 36m | Meanepth | ♥ 3 | Meanepth's atmosphere is thick and apologetically unsettling. Throwing you right into the ocean to contemplate a set of events from drinking problems to loss of loved ones. There's a whole spectrum of emotions here and thick visual style, especially in that lighting. I like a game that's got the scary stuff, but takes the time to establish a scene and buy me dinner before unleashing their true colors and that's pretty bold to pull off in a 72hr time frame. I think it hits the marks in the right places, stirring up that something's wrong and spilling the beans in context. Short version, I had a good time with your atmospheric story. 👍 |
| Apr 9 00:26:10 | 19m 47s | A Sinking Feeling | ♥ 2 | Playin' your Linux native build. A Sinking Feeling put me in a very false sense of security, I thought this was going to be a straight-forward clicker style game. Turns out, it's a descent into madness and I am absolutely here for it! Nails a rare balance between humor and mood for me! |
| Apr 9 00:46:39 | 20m 29s | Into the Depths | ♥ 1 | Took me a couple of tries to escape my new pal at the bottom. The sound is gold, just immediately smacked a smile on my face that never left. Whether out of desperation or a conscious artistic choice, grabbing your mic and makin' whatever noise you can beats dead silence any day. Into the Depths has as many enemy types as power ups and does some fun things with them, from the age old throw-rock-at-dude-he-go-ow to a delicate ballet with a flying enemy and a pistol. It doesn't overstay its welcome, and in its short time on screen feels complete, the "yay" at the end absolutely knocked me out of my chair. |
| Apr 9 01:18:34 | 31m 55s | Dyamid | ♥ 1 | Dyamid sent my head into dimensions I didn't even think were possible. It seems inspired by Pico-8, with its tile-based mechanics and tiny sprite aesthetic. The part that absolutely steals the show, is that crystal. Bends reality itself, shifting rooms to be infinitely long and tall. Makes the Dyamid interesting to navigate for sure. Part one-room platformer, part side-scrolling platformer, it really did marry the best of both worlds. To tie it all together: vibrant characters, brightly color-coded obstacles, a pretty big game world and upbeat electronic music. Had a real good time with this one! 😄 |
| Apr 10 00:16:59 | 22h 58m | Hyperspacedive | ♥ 1 | Hyperspacedive is just that, a dive through hyperspace. Complete with trippy colors, gigantic orbs to dodge and the sweet retro vibe of PICO-8. Despite the colors going nuts with the effects, it's quite readable thanks to the outlines on the orbs and good use of contrasting colors in the HUD. The soundtrack is this booming rumble, my headcannon is that, that's the sound of whatever is firing the orbs. |
| Apr 10 00:56:18 | 39m 19s | DUCKDEPF | ♥ 2 | I looked at Duckdepf's sad expression and thought "I gotta help this little guy or I won't be able to sleep tonight." I didn't anyway, too busy perfecting a dive, avoiding the percussive "bonk" of death. Dog, it feels *so cool* to go for it and dodge everything that ended up in this well. I think it might be cursed, or perhaps owned by someone with a sick sense of decor. This song is bangin' and ayyyye I know that orchestra hit anywhere, heard it a bunch rollerblading in Tokyo-To! |
| Apr 10 01:12:09 | 15m 51s | Depth Rhythm | ♥ 1 | One of the more original rhythm games I've played for sure. I like the touch of the size of the hole corresponding to the length of the drop. Props for having precise timing down, keeping things predictable and consistently modal (like, I thought I had to hold down the mouse button at first, turns out you click to pick up and click again to let go, really appreciated that level of control). |
| Apr 10 01:57:13 | 45m 04s | Funnel Knight | ♥ 1 | Funnel Knight is an NES era game come to life in a gorgeous illustrated style. Complete with tasteful foreground parallax, lively animation and a metal rendition of the overworld music for the underworld. If there's one thing I could point out, it would be I will happily exchange my *kingdom* for a checkpoint. It does feel very in the vein of those classic NES games to start you from there and it's not like, a super long game, but one death closer to the end just physically hurt my soul. That said, it does have that "I get slightly further every time" thing that makes a challenging game like this good. I never feel the game is cheap, I just wasn't ready for that jump, or I need to sacrifice a hit or 2 to work out how this enemy behaves. I was also reminded of DOS with the colorful keys and doors, how Keen of you. I've got a lot of feelings towards Funnel Knight, its original look sticks in the mind and it's packed with personality from the main character's various actions, to the sun's face to the "you died :(". Little gem of a jam entry. |
| Apr 11 01:10:11 | 23h 12m | Explodicaves | ♥ 4 | Explodicaves comes fully loaded with personality from the start, manic mine carts, flyin' fireball flingers and wall-walkin' wackos are ready to wreck your little gold dig. Thankfully, you've got the one thing every great expedition needs: bombs. Not just your classic throw 'n forget, but delayed bombs and the quite unique chicken bomb. Explosions do more than dish out damage, they're a functional way to propel yourself in any direction. Like any rocket jump, it's a little tricky to nail, but once you get a general feel for the blast, you're pulling all kinds of stunts. From a good speed boost to nimble escape, it's pretty sick what's pulled off here. Some good tunes too! Lo-fi and retro, just a vibrant as the rest of the scenes. |
| Apr 11 01:34:23 | 24m 12s | Goodzilla [Sega Master System] | ♥ 4 | Man, this is the second game I've played this LD built for a genuine SEGA system. Crazy. Nature's had enough of our industrial nonsense and wants to take her planet back. She sends forth her strongest warrior to menace humanity back into shape and show us whose in charge. Goodzilla's action has you obliterating a city and replacing it with all natural, idealistic objects of a pleasant day outside, which is very cute. Less cute are these canons, they hurt and (at least in my emulator with V1.0) tank my framerate. Hardly a dent in the otherwise really complete and polished feeling game, I had a good time destroying the factories and liberating the planet. |
| Apr 11 05:04:00 | 3h 29m | Go with the Floe | ♥ 2 | Go with the Floe is a slightly more conventional take on Ecco the Dolphin. I say slightly because, it is very wild in its own ways. This penguin just **zooms** everywhere, slide into the water and just bolt right down, which you have to do in these orca infested waters because the moment they see you, they B-line right for ya. I had many, many close calls with those orcas, and I loved each and every one. There's this very real thrill aspect to just going for it, picking up as many fish as you can and bolting upward for air while narrowly missing death on your way up. I love the musical accompaniment for every action in the game. Very cool, very fun. |
| Apr 17 00:52:07 | 139h 48m | De Profundis | ♥ 1 | De-Profundis' world put up no resistance to any of my "I wonder if I can do this" thoughts. The answer was yes, every time. Finding secret shortcuts in my toilet, being intrigued by the local plant life, climbing a delicate ladder to get home in the dead of night, a lot of little things make this feel like a world and alive. At first I thought the game was going to have a darker vibe based on the look, but after hearing the music I could confirm in my head "nah it's chill" and have a nice walk in the world. The outside music really spoke to me, got me in the mood to check out what I could find out there, something kinda forlorn and mysterious about it, I dig! |
| Apr 17 02:09:33 | 1h 17m | Pushing Forward | ♥ 1 | Pushing Forward is a hero management game by way of precise platforming. I really like the imagination in this, the doc rebuilding the hero's body strength from the inside, that involves pushing color-coded buttons that boost a certain strength. That must be what that whole "find the power within" thing is about. 🤔 I think more convoluted paths with changing complications on the way would've made the platforming part a little more interesting. There were points where I just kind of sat there and waited the hero to do their thing, made my rounds to refill the stats, repeat until end. I will say, you nailed the nuance of the jump, it's slow enough that I could confidently do precise jumps, but not sluggish enough so as to feel overly floaty. There's a delicate balance in there and you definitely got it. I have no idea if this was the only sound that made it into the game, or if sound wasn't working for me, but the only thing I could hear were walking sounds. Granted, those are important and really adds something to the overall feel of being in a body. I just want to be sure I got the whole library of audio you intended / had time for. Some music and additional sounds would definitely finish the job for establishing a mood for the game. I took a critical direction with my thoughts, but I enjoyed my time here. There's potential to establish real atmosphere here and all kinds of directions you can take Pushing Forward. I couldn't find anywhere else to note this, but the doc is adorable. The little death animation is like I tripped and it got an "aww" out of me. |
| Apr 23 03:35:59 | 145h 26m | Deep Dreamers | ♥ 1 | Deep Dreamers claims to be kinda cozy, but is in fact, aggressively cozy, angrily cute and violently nice. I half expected the fire enemies to bake cookies with me. What a charming adventure! It says a lot that I actively chose not to fight enemies, I'm impatient and mash fire at everything that even looks at me funny. Here however, I loved playing this pacifist style? The attack feels on the slow side and doesn't have a long range, but I don't feel that deters anything. In fact, I felt that the way the attack works and the general vibe of the game really encouraged living and letting live. The gentle music, vibrant colors and CRT filter brought me back to listening to music playing Commander Keen. Warm and full of heart. ❤️ Def a highlight of what I've played for LD 😄 |
| Apr 25 01:45:04 | 46h 09m | TrashDash | ♥ 1 | TrashDash is a story about the lengths you'll go to to save your ice cream before it hits the floor. Strange sinkholes be damned, I want that triple scoop! It's a fast, frantic free fall, just mind the soda cans and virtual pets. Little touches like Rulu being so happy you got an extra hit, devastated at getting hit, the faint wilhelm when you start the game and the fact I could play this with something a little more nuanced like a mouse, says to me that a lot of love went into the design, and it's great. One thing I noticed is when I got hit once, I was almost guaranteed to hit another thing in quick succession. Didn't feel like there was enough invincibility frames after getting hurt to get my bearings back. Hey, weaving through GameBoys and socks is not something I expected to do today, but I'm glad I did! |
| Apr 25 02:29:01 | 43m 57s | A Memory of Her | ♥ 0 | A Memory of Her is one of the freshest takes on the memory matching game I've seen. An action puzzle roguelike game about recalling events and boosting your memory matching action stats. It feels like you prioritized balance in how the game escalated difficulty, and it pays off. It's easy to disengage from something that's too easy or be filtered by something that's too hard, didn't come close to either and felt engaged to the end. |
| Apr 25 02:37:12 | 8m 11s | Lotus Well | ♥ 1 | I keep coming back to Lotus Well. There's something here that really sticks in the mind. Maybe it's the sincere story, maybe its how every level keeps it fresh with a new aesthetic of not only visuals, but play to match those visuals, maybe it's the writing, maybe it's the sheer density of mechanics. More likely, it's all of these things. A lot of heart went into this and it shows. I will confess that I did get filtered a couple of times with how hard the puzzles are, but again, I keep coming back. I really like what you've made, it's sweet and captivating to play. |