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Feedback comments for LD59
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| Timestamp | Since previous | Game | Mavvy's comment | |
|---|---|---|---|---|
| Apr 20 20:05:33 | Roadkill junction | ♥ 1 | Man, working after the world's ended/is in the process of ending is a rough endeavor, but gotta secure that bread somehow. This particular flavor of rock music brought me right back to my beloved PS1 and that feeling is amplified with 2D sprites in a 3D world, giving that pop-up book/diorama look I adore. There's a much appreciated jump feature which is handy for dodging oncoming cars and escaping mosh pits. Thanks to having a shadow under the character, judging where you're going to land is pretty easy. I believe I encountered a bug in the tutorial, there's some invisible barrier in the crosswalk I can just kinda jump over. Nothing super broken, just something I noted in my time directing traffic into the horde. Roadkill Junction is here for a good time, flipping around and makin' road pizza is def up there. | |
| Apr 20 21:32:01 | 1h 26m | Sound Signals | ♥ 1 | *"My main goal of this jam was to focus on audio"* Mission accomplished. Solid atmosphere for each level, different too. Loved the take on the backrooms with the overwhelming hum (I encountered "them" too and that was fun), third area being dead silent made it real unnerving. The use of positional audio is really nice here, and the song at the end is nice too! Player walking sound also very appreciated, reminded me of Commander Keen. |
| Apr 21 00:23:22 | 2h 51m | TRAPTOMB | ♥ 1 | Diabolical is the perfect adjective for the game. Every single jump feels so calculated, you're thinking on and off your feet and if you're thinking too long, you're dead. It is very treacherous. TRAP TOMB features a tomb raider, mid-escape sequence and fast as eff. I found fun in accidentally pulling off speedrun tricks and working out the jump and dash distances on the fly. There's a lot of trial and error but also no long death animations and no super long levels, just instant action. That's really in the game's favor and a big part of why I saw it through to the end. The last level in particular felt very precise, and that's about the point where I wish that things were less slippery. That said, this is my favorite use of the theme I've seen so far. Attaching a signal to your jump that trips traps and platforms sure gives it a unique feel. I found it all really clever and tightly designed. I'm a sucker for a game with a cute girl, and I can't just leave without commenting on how nice the art is. Everything is a nice blue to it, MC pops with her red hair, it was clear to tell what would become a platform and what was a signal crystal thing. Bottom line: I dig this! I like the art and the challenge, just wish it were a little less slippery at times. |
| Apr 21 01:28:49 | 1h 05m | I have no WiFi and I must game | ♥ 2 | More games need a dedicated swear button. There's a fun chaos to there's no Wifi, with Sweetie yelling at everyone, breaking windows, meemaw... meemaw please move. Gnomes. GNOMES!!! Genuinely funny, from start to game over. Bustin' down doors in search of the one spot that the wifi has decided to situate at while the world around me fights back in hilarious ways. Evident the team had fun with the VO, just adds to the fun. |
| Apr 21 04:47:29 | 3h 18m | Bol Finder | ♥ 1 | From the art, I can tell something ambitious was planned but perhaps fell-through. Regardless, looks gorgeous. Love the main character, the monster, the BOLs. 2D characters in a 3D world brings me right back to my Playstation and early 00s computer games. If I could suggest anything, maybe try some ascending/descending controls in flight. I found the control on the ground felt a little strange, but pretty natural in the air. |
| Apr 21 13:38:34 | 8h 51m | Love Caps | ♥ 2 | Love Caps is a cute game about cute fungi discovering each other by way of the mushroom network (mushrooms are rad). I love the world here, its big and full of all kinds of mushrooms, over 3000 and approaching the ballpark of 4000 according to the game's description, it's a nice feature to head underground and sort out the signal to noise on the surface. Just found everything overall chill and pleasant, I can get down to that. ๐ On a side-quest, I checked out your website and the Windows 7 era design brought glee to my soul (love the cats section btw great stuff). Glad to see someone out there is keepin' the dream alive. |
| Apr 21 15:00:44 | 1h 22m | Extremely Loud Frog Toy | ♥ 1 | It is what it says on the tin, a stretchy frog that screams. No combat, no violence, heck barely any conflict at all and yet it's so entertaining. There's a very fundamental form of play here that's just really good, I'm as amused by this as the main character appears to be. ๐ I like how you list the resources you used on the itch page, that's just really cool. |
| Apr 23 00:31:42 | 33h 30m | SIFT.exe | ♥ 3 | Played this at 3 AM (couldn't sleep) for the most authentic experience. There's a nice little loop in here. I would've liked more furniture to cozy up the base in the middle of nowhere, but I wouldn't fault it for lack of something to work to. SIFT makes me think of the more quiet moments from Voices of the Void, I half expected to do some minor maintenance or keep up with sleep, but understandably the scope is focused more on the processing and I really like it. I like the different decrypting, it starts deceptively easy (simply grab the message once you match the signal) and becomes quite complex by the end (flip the entire alphabet via math). I took notes, I learned encryption that I had never seen before, I busted out the *desk calculator*. I felt like I was genuinely about to crack some top secret communications and learn the deepest secrets of the world. After this, I'll be sending my important encrypted messages in fishscript moving forward. |
| Apr 23 01:17:54 | 46m 12s | Pied Typer | ♥ 1 | Pied Typer is a Typing of the Dead type beat where you type solfรจge to fight off killer rats. It's got No Grape's signature charming art direction and some welcome and very real old-school Newgrounds vibes. I realized that there was a camera where you can look around just in time to see a few new pals right next to me in need of a good dooting into the stratosphere. Good ending is very cute. Dug it. |
| Apr 23 02:21:24 | 1h 03m | Misplaced | ♥ 1 | I went through all that trouble to end up in limbo. Didn't mind the journey at all, we were pure of heart (I think) lit the way (to nowhere) and learned... something. OK, so I like the main character a lot. I walked off the right edge of the screen by the box (could be secrets), and they asked "why did you do that?" Stuff like that is hilarious and I love it. The part where they're reading the prophecy with the crystals "blah blah blah", the entire ending... and the intro, sure it was funny too. There's not a moment of down time in the writing, and it's by far my favorite part of the game. The moment they said "thank goodness there weren't spikes down here" I thought "there's gonna be spikes like... not 12 steps away huh?" and sure enough, in sync "I knew it." Some of the platforming is real tricky, not just because some of it is done in the dark, but the "reverse cogs" REALLY tripped me up. To answer the question at the end of the game, it got a chuckle, perhaps even a full laugh or as many as 2. (In all seriousness, I found this game hilarious and brimming with personality from front to back. Really dug it!) |
| Apr 24 16:17:30 | 37h 56m | I HATE PRINTERS | ♥ 1 | Oh I absolutely hate printers too and this game has a sentiment that I can't help but find really funny, even if it can get a bit frustrating. Figured out the fruit puzzle first and the line puzzle, while tricky, wasn't all that hard when you understand what you're looking for. Then there's that third puzzle on the side of the printer, genuinely no idea what it wants me to do. Yes, I read the hint and I think I have either completely misunderstood it or I'm really overthinking all of this. Don't take that all the wrong way though, there's stuff I enjoy about this game. The laid back music contrasted with printer being a printer is fun, and the vignette of getting a 00's computer and a printer to talk to each other in this hand-made in paint look is a personal favorite vibe. Definitely some "been there" levels of relatable and even despite not even finishing the game, I respect it a lot. You set out to capture a vibe from a time, and you nailed it. |
| Apr 26 05:05:34 | 36h 48m | Terminal Transmitter 6000 | ♥ 1 | Terminal Transmitter 6000 is a very interesting study of frequency and amplitude. You have what feels like infinite adjustment of the various numbers in the center of the screen. I'm not sure what said numbers meant, so I played it by ear (no seriously, play this by ear its interesting). I managed to get to a point where the big number in the top right was ascending by a lot, and the pitch of the sound was increasing. I had a feeling we were approaching critical mass when the number was approaching the six digits... and I managed to either have a successful, if violent transmission or I've discovered the limits of what the 6000 is capable of. This is like, the exact fun I get from messing with cool synths. Initially obtuse, but with some finagling you find some cool sounds in there. |
| Apr 28 01:19:16 | 44h 13m | Alien Registry | ♥ 2 | Papers please type beat with a much brighter visual and tonal personality. The galactic employment agency sees everyone from disgruntled folks looking to start over to former convicted (and possibly escaped) criminals (hopefully) looking for a second chance. I like the space-future everything is chrome interface, with the holographic tablet, the transparency on that is a nice touch. Lotsa personality in here with the character designs and writing, dug it. |
| Apr 28 20:03:46 | 18h 44m | The Union | ♥ 1 | Like several other folks, I fell off the tutorial, just started going for it and trying stuff and let me tell you, the really good theming and how the story is presented carries The Union. I like the 2 ongoing stories, the immediate story of you and your crew swaying cities, dodging surveillance and undermining P2042 and influencing folks to join your cause. There's an appreciable number of systems in place that made me cautious about keeping my crew safe and taking back the US. Both are not always possible, so I tend to favor keeping recruits so we can recover more of the country elsewhere and influence our way back in when we can. Then there's the global story over the radio, reading about this world genuinely made me feel for the humanity around me. From ads for the absurd products in these hard times to a point where P2042 took California (insert the Propellerheads track here) and Silicon Valley folded like a lawn chair in a tornado. There's a good sense of humor in the writing, too. tl;dr edition: I felt really invested in my crew and the world we occupy. It takes a lot to get me to read what's going on in a game and The Union really did it for me. Maybe its the direction of current events or maybe its that I like me a good conspiracy story. Either way, really ambitious undertaking in a jam time frame. |
| May 7 16:01:40 | 211h 57m | Five Nights With Kitty | ♥ 1 | I can't resist games with cats, had to check it out when I saw the MS-Paint art. The premise is adorable, sending "feed me" over to visitors from the stars until they either decide they've had enough and it's time to reeducate Kitty, (which I strongly suspect consists of the alien's comical antics trying to herd cats and Kitty generally being a little menace) or give up and hand over the good stuff right at my window. ๐ I saw all 5 nights, I saw all 5 meals and I saw this is your first LD. In my books, you got a pretty strong start. You kept the play pretty simple and approachable, even with a decent number of moving parts. I see some instructions were added later for "taking cover", well appreciated on my playthrough. Another well appreciated feature was the text box, I'm glad the aliens give fair warning to me before coming over to my window. Dug it. ๐ |
| May 8 00:59:17 | 8h 57m | PING | ♥ 0 | Screenshot from 2026-05-07 17-45-15.png I finished! Not even going to pretend I did well my first run, but I don't find Ping frustrating or finicky. I read the description on itch after playing, and this part in particular resonated the most with my feelings on the game: "It's basically billiards but weird." Yeah, you nailed it! The echolocation and "billiard ball movement" mechanics are super unique. There's a real nuance in the aiming and power, good balance of control/convenience. You essentially start every level blind to even the walls, bumping into them even revealing a bit of your immediate surroundings, but with the push of a button you can see a much wider area of surroundings as you're moving. I appreciated the shadows to inform you of something potentially dangerous, I also appreciate that echolocation can be used to find those deadly crystals ahead of time. There's some real TLC in the visual polish. Stuff like the echolocation's animation, the number of angles the bat is drawn at, the arrow, the shadow under you. I never felt overwhelmed with the amount of information and appreciate that all of it was essentially "in-universe" as opposed to drawn as gauges or numbers on screen. Also, just looks plain 'ol great altogether. The audio really ties the feeling of "in a cave" together, there's even a little bit of reverb applied to the song and *massive* reverb on the echolocation. Also, just have to point out the music, it has this relaxed, really positive feeling I like a lot. I love the little "sparkly jumps" towards the song's loop, so cute. I was expecting something more dark being put in a cave, the direction is a pleasant surprise. Love it. tl;dr edition: I really like this. ๐ P.S. "Cave Story rulez!" - Hell yeah, love Cave Story. |
| May 8 05:25:12 | 4h 25m | Radio Nation | ♥ 0 | It took me a couple of plays to really "get" Radio Nation. I read absolutely nothing before playing except for the controls, little did I know what was on the other side of the unassuming Godot loading screen was a puzzle game with a *vicious* hook. Seriously, I played this for a couple of hours, like, this game while it is going is super fun. It's just a shame it kinda stops when your buildings are out. I wish I could remove em to make room or just move 'em to get better signal. I enjoy Radio Nation, conceptually its very easy to hop into and actually playing and expanding outward is really fun. |