Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → milq
Feedback comments for LD56
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| Timestamp | Since previous | Game | milq's comment | |
|---|---|---|---|---|
| Oct 7 10:02:51 | Frogotten Focus | ♥ 3 | Great game! Honestly, for being your first participation in Ludum Dare, it's really well done! And on top of that, in the Compo format, which is the hardest. I find the game entertaining, and being inside a painting makes it adorable. At first, I had trouble understanding how the game worked, and that was because my browser on GNU/Linux wasn't displaying the entire screen. Once I switched to full-screen mode, I was able to play it without any issues. Great game! | |
| Oct 7 10:13:13 | 10m 22s | Blobbies | ♥ 3 | 12 490 points! Level 8! What a fun game! I honestly had a blast connecting 4 and even 5. The difficulty is well balanced, and the game is very polished. I would have loved to see a power-up, for example, a bomb that I could place to blow up everything around it, and that bomb could appear if I chain together a series of combos. However, it's really hard to implement new mechanics in such a short time. Even so, incredible game! I think it's a solid entry, and I had so much fun! |
| Oct 7 17:47:01 | 7h 33m | Hang On! | ♥ 1 | Very fun game! Honestly, I love the effect of how the spider launches its web. The mechanics are very well done and the game is addictive. I would have liked to see how the fly takes a bite to me or how it gets trapped in the spider’s web - I'd love that visual effect. Even so, the game has been a lot of fun for me, and for a Compo format, it's awesome. Great game! |
| Oct 8 16:26:07 | 22h 39m | Dreadzone | ♥ 1 | What a fun game! Also, I can confirm that it works on GNU/Linux. I tested it on my Debian, and I was able to play perfectly :-). It’s a survival horror game, and honestly, it's very addictive. What I would love is for the shotgun to kill more of the tiny creatures. Maybe I'm just used to classic DOOM, but it's always such a pleasure to blast multiple enemies with a single shotgun shot. That said, congratulations on the game! For a COMPO, it's really, really well done! I’ve never dared to make a 3D game for a COMPO myself, but with games like this one, I feel inspired to give it a try. Thanks :-) |
| Oct 8 16:44:41 | 18m 34s | RestaurANT | ♥ 1 | What a fun game! The concept of delivering food to diners using tiny creatures is really interesting. I would suggest paying a bit more attention to the consistency of the graphics. In some areas, the details are so fine that when the images are scaled down, they appear too small, while in others, like the background, the details seem sparse or blurry. I hope that makes sense. Even so, it's a really fun game, and for your first participation in Ludum Dare, it's amazing—especially since it's in the COMPO category! |
| Oct 9 21:55:34 | 29h 10m | Frame Wizards 2 | ♥ 2 | Hilarious and so much fun! I was thrilled to see a second part of _Frame Wizards_ because I love the concept. It’s like *Scribblenauts* but with a lot more humor that had me laughing out loud, and I absolutely love it. Have you considered refining this game and turning it into a tech demo? I think with polished graphics, some improvements to the tutorial, gameplay, and the addition of new interactions -while keeping that signature humor - it could be something really special. Personally, I would love to play that tech demo! Again, great game! |
| Oct 9 22:21:25 | 25m 51s | Flare in the Dark | ♥ 1 | Super fun game! I love the concept of collecting hearts, dodging lightning bolts and raindrops, and earning more points. For me, the graphics are the game's strongest point, and the music sets the perfect mood and atmosphere. It's true that controlling the tiny creature feels a bit 'uncontrollable', as some have mentioned. In my opinion, I would suggest tweaking the character's speed. I'd recommend faster acceleration and deceleration, but with a lower maximum speed, making it more controllable while still not too slow that it feels sluggish. You could also introduce power-ups that increase speed, gradually getting the player used to handling higher speeds. Overall, it's a great game. Congratulations! |
| Oct 11 10:56:56 | 36h 35m | Lead and Conquer | ♥ 2 | What a fantastic idea! It has truly entertained me immensely, and the concept is simple yet very intriguing. To me, it exemplifies Bushnell's Law: easy to learn and difficult to master. It's a pity you weren't able to polish it, because the game truly deserves it, the idea is exceptionally good. I hope it can be refined or that more levels can be added, as the game is very enjoyable. Great game! |
| Oct 11 11:10:58 | 14m 02s | The Governor's Will | ♥ 4 | Victory! I had a fantastic time, and honestly, this tower defense game is incredibly fun! The presentation is excellent, the graphics are highly distinctive, and the gameplay is wonderful. I might tweak the difficulty slightly and adjust the size of the sprite outlines, but aside from these minor details, congratulations on a well-crafted game, a truly solid title. By the way, my favorite tiny creature is the Behemoth, and the most satisfying feature is the "Will of the Governor", ha ha. Great and amazing game! |
| Oct 11 11:29:48 | 18m 50s | Paawns | ♥ 2 | I'm completely hooked on this RTS by bugs! It makes me think and analyze strategies, whether it's better to attack the smaller units first with the larger ones or to engage the big units from the start. There are so many options, and some allow for more effective attacks than others, I love it. I miss a grass in the background, or some accompanying music, but it's still an excellent game! I discovered this game while searching for new ones to play and remembered Summonere, your previous game. It's such a pleasure to play one of yours again! Honestly, for using your own engine, it deserves praise because that's not easy. Great game! |
| Oct 11 11:44:38 | 14m 50s | Tiny Creature Support Group | ♥ 1 | _You won the game!_ I had a fantastic time! Honestly, I didn't expect to get so hooked and have so much fun. It's like Hangman but with lives, the option to make purchases, well-themed, and very well executed. I missed text-based games; it reminded me of my days playing on MS-DOS. A truly excellent game! |
| Oct 12 15:11:41 | 27h 27m | Dr Shrink and the Horrors of the Infinite | ♥ 2 | What a fun project! Honestly, creating the little doctor character is very amusing. The fact that this is your first game jam entry is truly commendable, congratulations! I imagine you have made games before, given that your gameplay mechanics and narrative are very well developed. For your information, the game on the Ludum page doesn't run for me in Chromium on GNU/Linux, but it works on itch.io. Honestly, I have very little negative to say. The only suggestion I would make is to create all the graphics yourself, as this would make the game feel more complete and personal. While it's okay to use third-party music, creating your own graphics (or collaborating with an artist) would make your game shine even more. Nevertheless, my sincerest congratulations, it's a great game and I had a fantastic time playing it! |
| Oct 12 15:22:39 | 10m 58s | Strange New Tides | ♥ 2 | What a funny game! The opening music is relaxing, I love it! The arrows on the ground are greatly appreciated; often when I play games of this type, I’m unsure of where to go. Although the arrows don't blend seamlessly with the environment, they definitely help the player. The dialogues are well-written, and the music consistently complements the gameplay. Fishing is challenging, but I managed to earn the gold :-). The only thing is that, personally and in my humble opinion, I don't connect with the main character for some reason. However, that's a personal feeling and obviously doesn't affect my rating. I'm also impressed by the number of people who participated; managing and organizing a game with so many contributors is a tremendous achievement! Overall, it's a very complete game. Great job! |
| Oct 14 08:50:36 | 41h 27m | TinyDefense | ♥ 2 | What a fun game! It's been a while since I've played an RTS at Ludum Dare, and there aren't many of them these days! I really enjoyed it. I was left wanting more levels, unit types, and the ability to build structures because the concept of using tiny creatures in an RTS is something I haven't seen before. Have you considered expanding the game? I've always seen serious RTS games, but never with such adorable elements like tiny creatures. This is a great entry! Fantastic game! |
| Oct 14 09:07:08 | 16m 32s | Tiny Inc. Repair Shop | ♥ 1 | What an original puzzle! The puzzles are well-designed, and each tiny creature has its own unique mechanic! At first, I found it a bit challenging to understand how the game works, but I quickly got the hang of it. In my humble opinion, I might suggest starting with simpler levels (for example, introducing just one tiny creature and then gradually adding more), but I understand that creating this entire game on your own for the Compo format is truly impressive. A solid entry, great game! |
| Oct 14 09:59:28 | 52m 20s | Bewildering Battles | ♥ 1 | This game really reminds me of the JRPGs from the Mega Drive (or Sega Genesis in the US)! It's genuinely addictive, and I absolutely love this genre. Plus, it's made in Rust! If I had to suggest something, I would have loved to see an introductory story - especially with characters like tiny creatures - right before the first battle to really immerse me in the game's lore or storyline. That being said, I think it's a fantastic game and a solid entry. Great job! |
| Oct 16 08:25:49 | 46h 26m | Fish Rescue | ♥ 1 | What an adorable game with dolphins! It's truly filled with details, like the fact that you're playing inside a radar, and it even has all the shaders for it. The music is relaxing, and both the gameplay and graphics complement each other, making for a very well-rounded game. One thing I don't understand, though, and I'm not sure if it's just me, is that when I play using the arrow keys and press up and down, the browser scrolls the webpage. This happens even though I click on the game area to focus. I'm using Chromium, the open-source version of Chrome, on Debian GNU/Linux. But aside from this minor issue, which I assume is related to my browser or operating system, I have to say that this is a solid entry, and to top it off, it's for the Compo, meaning it was made in under 48 hours, spectacular. Great game! |
| Oct 16 08:38:21 | 12m 32s | Llort | ♥ 0 | It reminded me of *Another World* (also known as *Out of This World* in North America), especially the initial part where you have to kick small snakes. This time, though, they're little goblins! The music feels a bit repetitive to me, but aside from that minor detail, what I like the most is the gameplay. I'm serious, it’s really hard to implement kicks in a way that feels satisfying, and this game nails it! The timing when executing the kick and how the character pauses afterward is very well done. It's a solid entry, especially considering it's a Compo format. Great game! |
| Oct 17 19:02:54 | 34h 24m | Turn of Taurtarus | ♥ 2 | Very fun game! Honestly, it's quite original, and for me, the most spectacular part is the puzzles, which have a really, really good design! Maybe the music is a bit repetitive, but other than that, all I can do is give my congratulations, it's a solid entry! Great game! |
| Oct 18 06:50:37 | 11h 47m | Fearless for Fears | ♥ 2 | Wow! Honestly, for your first time participating in Ludum, this is really impressive! I finished the game, and even though it’s short, I had a great time and was left wanting more. I wanted to go through that door and keep playing! I would suggest improving the consistency of the graphics a bit (for example, I noticed some larger and smaller pixels), and when playing on the web, I had to zoom out in my browser. I really enjoyed the intensity of the game, the choice of music, and the pacing—it’s definitely one of the game's strongest points. Congratulations, and I look forward to seeing more games from you. Great game! |
| Oct 18 07:11:22 | 20m 45s | Look | ♥ 1 | This is the most innovative game I've played so far in Ludum Dare 56! I think it’s a fantastic puzzle game. On top of that, the music gives it an incredible mood and atmosphere! Even though I usually use Debian GNU/Linux, I switched to Windows just to try out your game, and it was definitely worth it. I really admire your willingness to experiment with different things, like using the LÖVE framework in this case. For me, this is a solid entry—great game! |
| Oct 18 07:34:12 | 22m 50s | Subpixeana | ♥ 1 | I'm really excited to try this game! But unfortunately, I haven’t been able to run it yet. When I try to play it from the website, it runs slowly and stutters. I downloaded Godot 3 and your project, but when I try to open it, I get the error: Scene 'res://assets/fonts/default.theme' has broken dependencies: res://addons/BitmapTextureFont/main.gd::Script. I haven’t rated your game yet because I’m eager to play it! If you could make a build for GNU/Linux, I’d love to try it. The game looks fantastic! |
| Oct 18 07:54:23 | 20m 11s | Small Sands | ♥ 1 | What a cool and well-crafted game, especially for a compo! It's true that it's a game to take in a relaxed way, but it's really fun to watch how the pyramid is slowly built piece by piece. As others have mentioned, a bit of music and special effects would make the game even more immersive than it already is. However, for a compo game, it's understandable that there wasn't enough time to add more, considering how polished it already feels. Honestly, from what I’ve seen in your previous games, you always aim to innovate, and that's truly appreciated because this game achieves that. It’s a solid entry, great game! |
| Oct 18 08:10:03 | 15m 40s | The Immortals Snails | ♥ 2 | I've never been so terrified of snails before! Haha! Honestly, it's a very solid game! The music is wonderful, the sound effects and the pacing of the action are spot on! I might make the graphics a bit more consistent though, as I noticed some parts have larger pixels while others have smaller ones. But other than that, my compliments! The little detail of a snail slowly approaching and trying to attack is fantastic. Seriously, I would just tweak the graphics a bit, but overall, it's a lot of fun! Kudos! Great game! |
| Oct 19 09:32:07 | 25h 22m | Tiny Tribe | ♥ 1 | Wow! A tiny creature artificial life simulation! It partially reminds me of *Creatures* (a 1996 game). I'm not sure if you drew any inspiration from it, but I highly recommend checking it out. In fact, I’d love it if these creatures had their own DNA, allowing them to mix with others during reproduction. That way, you'd get new tiny creatures with different colors, sizes, behaviors, and so on. Aside from this geeky suggestion, I have to admire what a fantastic game this is and what a solid entry! Every aspect scores high, and for a Compo, it's outstanding. My sincere congratulations, great game! |
| Oct 19 09:43:59 | 11m 52s | Tiny Man Adventure | ♥ 0 | Simple yet effective game! It kept me entertained all the way to the end! I understand that the screen with the key is the ending because when I reach the door, I can't proceed. Honestly, this game achieved what it set out to do: it kept me hooked right until the finish, and it did so successfully! That said, the graphics could use a bit of improvement, and in my humble opinion, introducing new mechanics for the obstacles would be more interesting than just making the hallways narrower. I didn't vote on the music category because I’m not sure if Matthew Pablo composed the music, as he's not listed in the credits. If you can confirm it, I’d definitely give it top marks, what an amazing soundtrack! By the way, the mood is fantastic, one of the best I've seen in this Jam. Great game, keep up the good work! |
| Oct 19 22:42:23 | 12h 58m | QUACK! | ♥ 1 | Poor ducklings! Wow, it's a fantastic game and a hidden gem! I hope it gets the attention it truly deserves. The concept is quite original, where you have to line up three ducks, and in each turn, they move north, south, east, or west depending on which gate opens. I might suggest starting with fewer colors, then gradually increasing the difficulty. The game could really expand with combos, power-ups, for example. Since we're already destroying ducks, a power-up like a bomb that clears the surrounding ducks would be great. It's a very good game with a lot of potential, and I hope it gets 20 or more reviews. Great game! |
| Oct 20 09:34:53 | 10h 52m | Twilight of the Forest | ♥ 0 | Wow! It reminded me of DOS games with the Sound Blaster, and also of my CPC games that had a single color with a green background (although in this game it's purple). The vertical screen gives it a distinctive touch, the music is really well done, the mood is fantastic, and the story is captivating. The combat system is very well designed! Did it take you a long time to make? Would you have had time to submit it for the Jam at least? I would have loved to rate this game. My sincerest congratulations, great game! |
| Oct 21 10:13:00 | 24h 38m | Howard and the Ants | ♥ 1 | Wow! What a cool game and such an interesting concept! To be honest, I ended up sticking to the edges, not sure why I gravitated towards that, and I'm not sure if it was the best strategy! At the beginning, I felt a bit lost, so it might be a good idea to gradually introduce the game's possibilities early on. Another thought, the digging punch feels a bit slow (I love destroying things quickly), so maybe having a hold-to-destroy mechanic like in Minecraft, where the terrain breaks down progressively, could work. Aside from these small details, I have to congratulate you on creating such a unique and distinctive game. I remember playing your game from the last Ludum Dare, and I always have fun with your games, they definitely have your signature style. For me, this is a solid entry. Great game! |
| Oct 21 12:09:09 | 1h 56m | Dice Killer | ♥ 2 | Wow! What a cool game and such an interesting concept! The idea of killing goblins with dice is quite unique, and the graphics and music really enhance the experience throughout. It would be amazing to see power-ups, more types of enemies, or different kinds of dice because the concept is so great. Imagine a level 10, for example, with various enemy types where you need to strategize which die to use against which enemy or which power-up to activate. Of course, it’s totally understandable that with just 72 hours, there wasn’t enough time to include everything, but this game has so much potential. For me, it’s a solid entry. Great game! |
| Oct 21 12:33:30 | 24m 21s | Fireflies | ♥ 1 | Wow! What a cool game and such an interesting concept! The graphics are great, and along with the music, theme, and overall mood, it feels like a well-rounded game. I would have loved to play it in full-screen mode because with itch.io’s white background and the small fireflies, I felt the urge to see it larger. The music doesn’t loop, does it? By the way, what tool did you use to create the soundtrack? It reminds me of songs made in Impulse Tracker. I absolutely love the 80s-inspired bass in the background. This game has a lot of potential, and I really enjoyed the math puzzles. It would be awesome to have more levels because the game is truly great. As always, your games have a solid stamp of quality, and this one doesn’t disappoint. For me, it's a strong entry. Great game! |
| Oct 22 08:09:36 | 19h 36m | Soot & Stinker | ♥ 0 | Wow! This really takes me back to the arcade games of the late '80s and early '90s! The graphics and music perfectly capture that retro style, which isn't easy to pull off. The visuals are highly detailed, and I especially liked how the character's physics react when crashing. I might suggest adding some pathfinding to the maps, it could be worth considering. However, I'm not sure how it would affect the overall user experience. Other than that, my sincerest congratulations. For me, this is a solid entry, especially for a game jam. Getting all of this done in 48 hours is truly impressive. Great game! |
| Oct 22 08:31:10 | 21m 34s | LEAF SLURPERS - tiny creatures | ♥ 1 | Wow! What a hidden gem! This game seems to have it all-stunning graphics that truly make me feel immersed in the world of these tiny creatures absorbing the juice. The music perfectly complements the visuals, and the controls are smooth and responsive. The game is full of charming details, like that skull-faced droplet, which I absolutely loved. For me, this is a solid entry that definitely deserves more attention. Great game! |
| Oct 24 16:22:45 | 55h 51m | 7777777 | ♥ 1 | Wow, what a new concept of a clicker game! |