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milq

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Apr 8 10:49:19 Resurface ♥ 1 What a great game! I just finished it and honestly had a fantastic time playing. The graphics are beautifully done and the music is perfectly chosen, it really adds to the atmosphere. If I may give a small piece of feedback, in this type of game I personally enjoy when it's a bit easier to upgrade to maximum everything, rather than having to wait a long time to make significant progress. At one point, I noticed that upgrading the ship to its final form was actually easier than improving the rest of the elements, which felt quite expensive in comparison. But that's just a personal preference! Again, congratulations, this is the first game I've played in this edition of the jam, and I can already say it's one of my favorites (I’ve participated in several Ludum Dares before). Truly an amazing game!
Apr 8 13:30:38 2h 41m Echo Depths ♥ 2 Wow! What a game! Honestly, I really enjoyed the levels, the music, and the graphic design, it's all really well done. If I had to point out one small thing, it would be that I'd like to be able to "see" a bit more, since I often have to get very close to things. I think if the view were pulled back just a little, it wouldn't take away from the game's charm - which is all about discovery - and it might even improve the gameplay experience a bit. But that's just a personal opinion! Once again, an amazing game! I'm excited to see more from this team. Great game!
Apr 8 16:41:02 3h 10m You Gnome the Drill! ♥ 2 Great game! The graphics are really impressive, and the sound design makes it truly immersive. If I had to suggest something, it would be about the initial clarity of the gameplay. At first, I struggled a bit to understand what I was supposed to do. Even though the instructions are clearly written in bold in the game description, it didn’t quite click right away. Maybe it would help to display a message at the very beginning of the game saying something like: "Disembark from the drill, gather resources, and defend it!" Just to highlight the player's main objectives from the start. That said, I can only congratulate you on creating such an awesome game. Well done!
Apr 8 17:59:58 1h 18m Layered ♥ 1 The game and its concept are really fun! I love how the music shifts from high to low depending on the layer, such a clever touch. My only complaint is that it felt too short! I was enjoying it so much, I just wanted more. Amazing entry, I absolutely loved it, my sincerest congratulations!
Apr 8 18:11:21 11m 23s Debts in the Depths ♥ 1 Wow! The aesthetics and music really remind me of the original Warcraft I and classic MS-DOS games from that era. It's a cool strategy game, and honestly, it’s clear a lot of work went into it. At first, I wasn't quite sure how to select units - IMHO there wasn't a clear visual cue - but that confusion only lasted a moment. After that, it was smooth sailing. All in all, great job! For something made in just 48 hours for a compo, it's truly impressive. Fantastic game!
Apr 8 18:29:17 17m 56s Zooid Nexus ♥ 1 Wow! What an incredible debut at Ludum Dare, and using Unreal Engine, no less! I also had no idea what siphonophores were before this, it's always fun to learn something new. Honestly, the game is fantastic. It's like a twist on Snake, but with a fresh and intriguing concept. It would've been interesting to see some visuals that show exactly what a siphonophore looks like, but I totally get that time is super limited, I had the same issue. I also wanted in my game to add more synergies between objects and characters, and some animations, but the clock ran out. Your game felt way too short, I wanted more! Truly impressive first entry for Ludum Dare. Can't wait to see what you make next!
Apr 9 08:48:14 14h 18m Dynamite ♥ 1 Interesting concept! I really like how it gets darker as you go down, the lighting effects are great and really help set the mood. I'm not quite used to the character's movement, and the music feels a bit repetitive for me, but overall, I think it's a great game! For your first entry, it's impressive, good game!
Apr 9 09:05:17 17m 03s Deepdiving ♥ 1 What a great game! I honestly loved it. The way the mechanics interact with each other and how they tie into the theme is really impressive. If I had to suggest one thing, it would be to slightly adjust the difficulty curve. For instance, at the first red barrier where I have access to the dash, there's a noticeable spike in difficulty, it requires gliding, dashing, and gliding again to reach the wall. That section feels like quite a jump compared to what came before, but of course, that's just my personal opinion. That said, I just want to congratulate you, amazing work, truly a great game!
Apr 9 09:14:15 8m 58s !GAME? (Bush) ♥ 2 Wow! I absolutely love this kind of game! I honestly didn't expect to descend from the heavens as a bush, literally, to collect sausages 😄. The level design is really well done, and I really enjoyed the downward movement mechanic. Maybe I'd add one or two more mechanics, but overall, huge kudos for the game, it made me laugh and I had a blast. Great game!
Apr 9 11:39:24 2h 25m Tout au fond (at the very bottom) ♥ 2 Wow! What a complete game, it even has a final boss! I really enjoyed the level design, and it truly feels like a full-length experience. Maybe it’s just me, but I found myself wanting to move diagonally. I guess I’m just used to that kind of control scheme. Still, I imagine the choice to descend straight down rather than at an angle fits the submarine theme, it makes sense for the gameplay and setting. All in all, this entry feels super polished. Great game!
Apr 9 11:52:10 12m 46s Dead & Buried ♥ 2 Wow! What a great game! I had such a good laugh with John Jones, what a fantastic character! The graphics are really well done. At first, I wasn’t quite sure how to keep the family members together (I wasn’t sure if the dirt path was meant to separate them or not) but that confusion only lasted a moment. The "depths" theme couldn’t have been chosen better, ha ha. I absolutely loved this game, and for something made in just 48 hours, I’m seriously impressed. Hats off to you, great game!
Apr 9 18:50:35 6h 58m Combat Wombat ♥ 1 "Gratz!" Great game! I finally beat it, even though I failed quite a few times! The game is simple, but it's super fun and challenging, which is what makes it so interesting! However, in my opinion, a challenge doesn't have to be frustrating. To make something challenging without being frustrating, you need to help the player out a little bit. For example, slightly smaller collision areas could make a big difference. Even if you set the hitboxes perfectly for each character and object, players might still feel the game is unfair. Maybe making the lava's hitbox a bit smaller would work wonders. That said, congrats again, I had a great time playing!
Apr 9 19:07:21 16m 46s Gigi's Adventure ♥ 0 Great game! I really enjoyed it! I love the idea of picking up and stacking boxes, collecting coins, and facing different enemies with unique behaviors, it makes the game very engaging. I also really like the pixel art style and the music you chose. One thing that would definitely improve the experience is fixing the bugs that occur when boxes get stuck on top of the character. A game this fun can quickly become frustrating, and some players might stop playing because of it. Fixing those issues would let people fully enjoy the experience. That said, my sincere congratulations. I was so annoyed I couldn't finish it, I was just one coin short! I'm excited to see more of your games in the future! Great job!
Apr 9 19:09:18 1m 57s Lost in the Depths ♥ 1 Wow! Great game! I honestly loved it, and the ending was spectacular. It was a real challenge and I enjoyed playing it all the way through. The beginning was a bit difficult for me, and maybe making that part a little easier could help reduce early frustration and keep more players from quitting. I believe that if you want to appeal to a wider audience, especially in the context of a game jam, it's important to adapt the difficulty a bit to the target players. Visual hints are a great idea, there are already some, like the breakable platforms, but I think a few more cues would help players better understand what's below them, as sometimes I wasn't sure if I would die or not. Still, my sincere congratulations to the team. I had a great time and enjoyed it from start to finish. For a game made in just 72 hours, it clearly took a lot of work, and I really appreciate your effort. I'm excited to see more of your games in the future!
Apr 9 19:17:57 8m 39s Fatal Strike ♥ 0 I can't play, the screen goes black. 😟
Apr 9 19:29:20 11m 23s The Deepest Diamond ♥ 1 Wow! What an impressive 3D game, and made by just one person! I haven't dared to try something like that yet, but maybe one day I will! It really deserves credit. The game is fun and I like the level design! I'm using a small laptop and had to set my browser zoom to 90% (1080p) on itch.io, just for your information. As others have mentioned, I would suggest adding a shadow on the ground to help the player with jumping. Still, I think the game is really cool, and honestly, hats off to you for making it in 3D. Great game!
Apr 9 19:46:44 17m 24s Sighetto: Dual Descent ♥ 0 I loved the game! Honestly, switching dimensions is a great mechanic for descending through the levels. The purple effect in the second dimension is really cool, is that a shader? I like it a lot. Maybe the player mechanics, especially the jumping, could be polished a bit. But aside from that, the game is really fun. Is the map procedurally generated? I replayed it and think it was the same map, but it felt like the kind of layout that would be procedurally generated, so I wasn't quite sure. Either way, that's impressive, especially pulling it off solo in such a short time! Great game!
Apr 10 15:08:14 19h 21m Escape From GR0K Tower ♥ 1 Wow! What a fun game! One of the things I’ve been wanting to try is procedural generation, and it’s really well implemented here. I think it would be even better if each floor wasn’t always a straight path, but instead a full room with elevations and drops. That said, I totally understand that there’s not enough time to implement full room generation for every floor in just 72 hours. The graphics are fantastic, and along with the music, they create a truly unique mood. My sincerest congratulations, great game!
Apr 10 15:37:58 29m 44s i have no clothes and i must clean ♥ 3 The title couldn't be a better tribute to the classic DOS game (or book)! What an impressive experience! I laughed so much, the mood is spot on. The game is fantastic, and the concept is absolutely brilliant. The dialogues are masterfully written, and the music couldn't be more perfectly composed. Such a well-rounded game built on a truly original idea. My sincerest congratulations, great game!
Apr 10 15:53:29 15m 31s Journey to the Centre of the Ocean ♥ 2 Very original take on the hill climbing genre! And it fits the game jam theme perfectly! The addition of upgrades for the vehicle adds a great layer of progression that keeps me on. For me, controlling the car might feel a bit frustrating at beginning, but once you get the hang of it, it becomes seriously addictive. Great game!
Apr 10 16:03:40 10m 11s Shinjuku-eki ♥ 1 Wow! What graphics and what a mood! It's impressive! Honestly, at first, I struggled a bit to understand what I was supposed to do. I'm still in shock from the visuals, the atmosphere you've created is amazing. My sincere congratulations, great game!
Apr 10 16:13:10 9m 30s Cat in the dark ♥ 3 Great game! Honestly, I really liked the graphics, and the atmosphere is fantastic. I love that the controls are shown right at the beginning, not just in the tutorial but also on the first screen; that's super helpful since sometimes I have to look them up in the description or I just forget. It would be great to have a fullscreen option, I didn’t see one, and that would make the experience even more immersive. Controller support is an awesome touch. It’s true that there’s a bit of lag at the start of the first level and it runs a little slow, but things improve shortly after. Aside from that, seriously, my sincerest congratulations to the team, I loved it. Awesome game!
Apr 10 16:42:59 29m 49s Floor -22 ♥ 1 Wow! What a cool concept. I love these fresh ideas and how much you can get out of a single theme to create something original! I had a great time and made it to floor -22. Honestly, the concept is really solid and I don’t have many complaints! Maybe, for my humble personal taste, just avoid repeating characters and add a couple of new ones instead, though I’m not sure if that was due to time constraints or a design choice. Either way, my sincere congratulations, this is an spectacular first entry for your first Ludum Dare. Great game!
Apr 10 16:51:16 8m 17s A Present for Ama ♥ 1 Wow! It honestly looks promising! The graphics were really well done, and the music was perfectly chosen (by the way, what's the song? I love it!). The fact that it uses procedural generation is no small feat, it clearly took a lot of work and effort. It’s a shame you couldn’t finish it, because it had so much potential. If you ever decide to complete the game, let us know, I’ll play it, and I’m sure many others would love to play it too!
Apr 10 17:02:00 10m 44s abyss ♥ 2 Wow! What a great game! I agree with many others, the art is wonderful! The idea of building to climb and escape is really cool; it’s similar to the concept in my own game. I couldn’t find a fullscreen option on the web version, and when I run it in LOVE, it doesn’t go fullscreen either, so the pixels look a bit small. Still, my sincere congratulations, this is an outstanding entry. Great game!
Apr 10 17:30:04 28m 04s Depth Archer ♥ 1 Wow, this game deserves to be much more well-known! I love the concept, and above all, I never imagined it would challenge the limits of my 3D spatial awareness. Despite its simple premise, it hides a really cool mechanic where the better your 3D vision, the more points you can score, and it's well executed. In many 3D platformers, jumping can be frustrating if there’s no shadow beneath the character to show where they'll land, but this game avoids that issue by belonging to a different genre. Here, you have to rely on your spatial understanding to judge the distance between the character in 2D and the target. Sure, the game could use some polish in terms of animations, music, and other details, but overall, it’s a simple yet genuinely interesting idea. Great game!
Apr 10 17:34:53 4m 49s Project: Coreline ♥ 1 Wow, what a cool game! Honestly, I find the 3D graphics spectacular for a strategy game, it reminds me of Civilization. The resource generation mechanic to keep building is something I've always loved, and this game captures that feeling perfectly. Usually, background music is a nice touch in these kinds of games, even if it's not original, but the sound of the sea is so relaxing that it's not even necessary. I insist, great entry in this edition, great game!
Apr 10 17:43:13 8m 20s Talkie Escape ♥ 1 Wow! I loved the game, and the concept is amazing. You mentioned it's only your second time using Godot, and I’m genuinely impressed because I don't think I could pull off that mix of 2D sprites and 3D environments. The idea of helping out with a walkie-talkie is fantastic, and I had never considered that kind of companion mechanic before. Seriously, great entry and a really cool game!
Apr 10 17:55:49 12m 36s Going Down Protocol ♥ 4 Wow! I absolutely loved the game; amazing graphics, fantastic music, and brilliantly designed puzzles! I have to admit I did check a hint or two, haha. It might sound silly, but I struggled quite a bit at first with calibrating my mouse sensitivity; when I adjusted it, I couldn't immediately see how the changes affected the gameplay, which meant I had to try several values blindly. Also, since the menu is accessed with ESC, pressing it would exit fullscreen mode, which made things a bit more cumbersome. Despite this minor inconvenience, my heartfelt congratulations to the team, this entry is truly wonderful. By the way, will there be a desktop version? I use Debian GNU/Linux and would love to experience the game at full performance. Impressive music, graphics, and puzzle design... what a spectacular game!
Apr 10 18:06:59 11m 10s The Bends ♥ 1 Wow! Honestly, the game is pure, hard innovation; I’ve never played with a mechanic like scrolling a web page to make the diver ascend. I might slightly reduce the compression inertia, although that’s probably a deliberate design choice to encourage a slower, more deliberate pace. I have to say, the music perfectly complements the experience and creates a fantastic mood. A truly excellent entry, great game!
Apr 10 18:16:38 9m 39s Nike's House ♥ 1 Wow, it looks like a promising game, I really hope you can finish it! Is it true you're going to do voice acting? Do you have an itch.io page where we can follow updates? As for the game, congratulations, the art is stunning, the music is exceptional, and the dialogues are very well written and scripted. I might suggest making the text a bit larger or at least allowing customization of the font size, but again, huge congratulations on the game, it's really well done, great entry and great game!
Apr 14 19:41:50 97h 25m Abgrund ♥ 1 Another great game from Ace17! Ever since I discovered your game Summonere, I've been interested in your work. Your games always have a personal touch that I really enjoy, your style truly stands out. I've also always admired developers who use SDL. I did some experiments with it myself, and I have to admit it offers incredible freedom, though it does require a bit more programming effort. Abgrund, the game you've presented, is another fantastic title from you, and once again, it carries that unique charm of yours. The graphics and music are very much in line with your signature style, and they fit perfectly here. I love collecting trinkets, and the map is huge! The map design is excellent! There's really very little to criticize, perhaps just a small suggestion to consider moving to SDL3 in the future. The download links didn't work for me in Chromium, but they did in Firefox. Also, I really appreciate that you release your games for GNU/Linux. I use Debian, so that's a big plus for me. Congratulations on a great entry, I'm already looking forward to your next game!
Apr 14 22:05:01 2h 23m The Earth Treasures Show: Season 4 ♥ 2 Wow! What an original idea! The PeepCube™ mechanic is absolutely brilliant. The graphics are super polished, and the music ties everything together beautifully. And you did all of this solo in just 48 hours? That's seriously impressive. Sure, it takes a bit of time at first to get the hang of the mechanics, but once you do, it feels incredibly smooth and intuitive. I'd love to see PeepCube™ expanded with new levels and challenges, it has so much potential! I already have a bunch of ideas just thinking about it. Fantastic entry, great, great game!
Apr 15 17:30:48 19h 25m Promise me ♥ 1 Wow, what a great game! I love the PSX-style graphics and the music choice, both create an incredible mood and a truly unique sense of originality. It might be interesting to add a few more mechanics to interact with the girl or include some extra visual customization for the cave. Is the cave procedurally generated? If so, my compliments. Despite these small suggestions, I just want to offer my sincere congratulations. What an excellent entry, great game!
Apr 15 17:52:31 21m 43s Flatline ♥ 2 Wow, what a great game with so much potential! I agree with some of the opinions shared. I believe this type of game should focus more on puzzle-solving and thinking rather than player skill. Let me explain: there are two kinds of games, those that require physical skill and those that require logical thinking. I see this game as belonging to the second category, where logic is key. There can be a bit of skill involved, but it shouldn't be a barrier, as the real satisfaction comes from solving the puzzle. If a player finds the solution and then is asked to perform it with high precision, it can become frustrating. In my opinion, demanding high dexterity doesn't pair well with strong puzzle design. A small challenge is fine, but not too much. Those of us who feel this way aren't trying to be critical, we genuinely enjoy the game. Personally, I find the concept simple yet brilliant, with the potential for very complex levels that challenge the mind. With more levels and a bit of polish, this could easily be a Steam-worthy game. Please don’t take this as criticism, but as sincere feedback. I think it’s an amazing entry and a fantastic game, my heartfelt congratulations!
Apr 15 18:58:02 1h 05m Plumb Bob Rescue ♥ 1 Wow, what a great game and such incredible potential! I love the rope physics, and the level design is excellent. I would have loved to see graphics with a unique art style, but I totally understand that you focused more on programming and game design. Still, this game deserves more attention and a bigger audience, I absolutely love it. Great game!
Apr 15 21:58:27 3h 00m The Core ♥ 4 Wow! I just discovered an amazing game that truly has it all: great graphics, fitting music, and outstanding gameplay. In my opinion, every aspect exceeds expectations and nothing feels lacking. If I had to suggest something, maybe the player could progress through levels a bit faster, since I believe this kind of game is meant to be replayed many times. Honestly, it's incredibly addictive. A fantastic entry, my sincerest congratulations, great entry!
Apr 15 22:06:44 8m 17s Slinky Catch ♥ 2 What a hidden gem with so few votes! Honestly, I think the idea is wonderful and really original. I had a blast playing it. Maybe I didn’t fully grasp the theme interpretation or it wasn’t entirely clear: is it about descending deep with the balls both upwards and downwards? Either way, not much to critique. My sincere congratulations, this seems like a strong entry. Great game!
Apr 15 22:39:20 32m 36s GOLD HUNGER ♥ 2 First of all, hats off to you. Creating a game using your own game engine, MibiEngine2, is a huge achievement and you should be proud of everything you’ve accomplished. As a Debian GNU/Linux user, I sincerely appreciate that you provided a build for this operating system. Since you asked for feedback, I’ll do my best to give it constructively. In my humble opinion, the first area to improve is the audio; just a few sound effects would greatly enhance the game, even without music. Many game jam entries have scored very highly with sound effects alone. Next, I’d suggest allowing players to upgrade resources immediately after dying rather than having to return to the main menu. It could also be interesting if mineral resources were used for upgrades, and apples or chickens were added as food elements. Other than that, the game is already a lot of fun, and the fact that you built it with your own engine makes it feel truly unique. Unlike games made with engines like Godot or Unity, which tend to share similar physics and feel, games like yours have a special charm. So, congratulations again, I genuinely think it’s a great entry and a great game.