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johnbrynte

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TimestampSince previousGamejohnbrynte's comment
Oct 7 07:22:27 Tiny Trails ♥ 3 Very daring to make a game with a physics based mechanic! I know I'm scared of it 😁 But you really pulled it of nicely! Great that you managed to add several mechanics. I think it really shows in your game how with just a few you can create quite much and varied content. And great introduction and build up of the mechanics as well. Great job!
Oct 7 07:34:39 12m 12s Scrubby Shrimp ♥ 4 Such lovely and coherent design! Having the shrimp rotating really added something to make it more unique. ✨️ It would be real nice if the shrimp jump/thrust was in the direction of the shrimp. I also felt that when going down I wanted the camera to look down also, to better see where I was going.
Oct 7 09:31:22 1h 56m Tiny followers ♥ 1 So cute to see all the small creatures bouncing around 😊 I like that you really explored the mechanic in the 2nd level! At first I thought that there was a level design error. Then it got me truly exited to find a solution. Nice work!
Oct 7 12:36:34 3h 05m Field Trip ♥ 1 Incredibly polished ✨️ Great build up in difficulty! A few levels in I found a tactic to avoid the birds. But the next level I was still outsmarted. Really nice! And very atmospheric music.
Oct 7 12:59:06 22m 32s Gnaw More! ♥ 1 86! Fun little game that was easy to pick up! I also made a game about a bug eating apples, so I am biased to like this one 😁
Oct 7 15:51:50 2h 52m NebuLeet Troopers ♥ 2 Amazing complexity for a Compo game! Really cool and atmospheric. Felt like watching from an old radar screen. It also reminded me a lot of Into the Breach, which I'm really fond of! The cards was an interesting mechanic, but as stated a bit difficult to grasp. Maybe the actions could be visualized in some way during the fight. Maybe with some icons or similar. PS. Fun to see that you're writing in Go!
Oct 7 17:09:35 1h 17m smolHunt ♥ 1 Great visuals and creative style! I wanted to use the jump and stealth mechanic more, but I felt the hardest thing was to see the mice in the dark. Loved the meow, It's the smol things that matter. 🐱
Oct 16 21:14:08 220h 04m Bugsies ♥ 1 Really cool visuals! Maybe a bit too dark in places, but it also gave a nice mystique around the animals. The controls were a bit finicky at times. It was a bit difficult to understand exactly how the "animal calling" worked. Maybe some kind of basic path finding could for the animals could be benefitial? Good work!
Oct 16 21:43:21 29m 13s Very! Tiny Creatures ♥ 3 I'm very intrigued by the idea of a game within a petri dish. Such a neat concept! I would've liked the nanobot swarm to be more visible. Maybe the visual feedback would be more effective when you're loosing bots, rather than just showing a number. I almost couldn't stand the sound of the bots πŸ˜… Some cool bot sounds would definitely be more fitting. Awesome visuals though!
Oct 16 21:58:33 15m 12s Battle Dots ♥ 1 A bit more work on the visuals could help convey the spawn cool down and the types of troops. I also felt like the idle bouncing back and forth took a bit too much focus and made it maybe more chaotic than needed. Maybe they could wander about in some semi random pattern instead? Good work though!
Oct 16 22:11:36 13m 03s Luck of the Draw ♥ 1 Amazing work! So many details that really lifted the game. I loved how the dice would send objects flying and could recoil back at you! I first thought that throwing the dice on existing dies would combine their numbers. From what I understand they only serve as obstacles when throwing the dice, which wasn't really a problem in my opinion. The (fun) randomness of the throwing was there still. All over incredible work with game feel, with both visuals and sound. And a computer opponent on top of that! πŸ‘ 🎲
Oct 16 22:21:44 10m 08s Flea Patrol ♥ 1 I felt very nostalgic playing this! Must be the physics, the cute graphics and the 16-bit sounds. Such a fun concept controlling the fleas, and it works too! Good job!
Oct 16 22:29:56 8m 12s I'm Next! ♥ 1 I really enjoyed the sounds that you made! Even small variations make a huge difference! I though the puzzles were more competent than I first expected. Cute and fun. Great work!
Oct 16 22:47:23 17m 27s Blobby Bridges ♥ 1 Really smart puzzle mechanic, and great puzzles too! I learnt about the undo function when reading the comments. Went back to play again when I found that out, it was a really welcome feature so great design choice there! Amazing idea and fun to see some really challenging puzzles! πŸ‘ πŸ‘ πŸ‘ I think my only complaint would be the somewhat confusing controls as well as which color is currently selected. Maybe the faces could move or be highlighted in some way, or make the blob highlighted, when a certain blob is active. About the controls I think you could have a simple key map along side a more specific. Maybe something like undo with "Z", switch color with "C" and then the arrow keys would work just fine, while putting some load off the brain.
Oct 16 23:03:12 15m 49s NEUTROKILL ♥ 1 I felt like a glazed doughnut shooting meatballs and beans! 🍩 I think the zoom should maybe be more automatic rather than a mechanic. Would be cool if there was an alarm when pathogens enter that would point in their direction! Also some smoother movements could really lift the game feel and general mood. Good work!
Oct 16 23:15:28 12m 16s Rat Game ♥ 2 Loved the level design! It felt coherent and added to the feeling of a small but real journey. Some true Tom & Jerry vibes which was real nostalgic! Yay! 😺 PS. I was sad that one mouse/rat killed me. Even more deadly than the cat! What did he have against me?
Oct 16 23:25:48 10m 20s King of the Hill ♥ 1 Great idea with a lot of potential! Maybe it was a bug but I found it real funny when two harvester ants fought over the same package. A bit finicky controls, e.g the panning was not rotated when the camera was, but nice graphics and the idea was clearly shown. Nice! 🐜
Oct 21 20:12:54 116h 47m The Wriggling Path ♥ 1 Incredible entry! The janky physics really got me hooked. It reminded me somehow about a really old game called Stickman Escape which was a metroid vania that was also really janky, but in a slightly different way. I loved that game! It had a really vast world and you were constantly asking yourself if you were blocked by the janky physics or you just hadn't solved the puzzle. Lovely! ❀️ Unfortunately got stuck in the same place as *wildcodeplay*.
Oct 21 20:32:14 19m 20s The Immortals Snails ♥ 1 Simple but nice. Really liked the music and the snail rocket. Great touch with the french snail! πŸ‡«πŸ‡· 🐌 πŸš€
Oct 21 20:42:37 10m 23s Creatures of the abyss ♥ 1 Well, this was really scary! I think the dither effect added to the murky feeling and not having full control of the situation. Would be nice to be able to dodge if a fish comes charging at you. Maybe with a recharge timer. It would also be fun to collect some kind of power up to be able to get back on the nasty biters. 🐟
Oct 21 21:18:57 36m 20s Dust Mates ♥ 1 In the beginning of the Jam I saw a few comments about how everyone would make a Pikmin clone. But this is the first game I've come across that is inspired by that game. Such a lovely entry! Beautifully crafted with the cute level design, creatures and the cinematics! Just the right amount of problem solving. I justed wish there were more levels. Amazing work, one of my favorites!
Oct 21 21:23:07 4m 10s Mishfu Zoo ♥ 1 I think I left it on for almost 2 hours and got 2 thingamobobs! Despite the lack of things to do it actually caught my attention. I was curious to go back to the tab and see how things where going! The way you proposed to play this game is I think the really creative side of this entry, so great work! Hope that you will continue to explore this concept!
Oct 21 21:40:20 17m 13s Jellyfish climb up ♥ 1 Nicely done, feels quite polished! For me the game was a bit too punishing right from the start. If it would start off easier I think you would get more hooked to play for a longer time. Also I think that the game could benefit from having a bit lower gravity on the falling objects. Just to make things a bit bouncier and maybe ease out the chaotic movement. Maybe it would be a bit easier to control. All things considered, great job! 🌟
Oct 21 21:48:12 7m 52s Tiny Sanctuary ♥ 1 Cozy is the word! It's really nice to see that you worked so much with game feel. I think it shows how much it really matters! Even if this game maybe has no clear goal it's still fun to play around with. Would've liked to be able to zoom in and maybe tilt the camera a bit. I think it could create some cool views over your society of creatures. Amazing work! ✨️
Oct 22 21:23:40 23h 35m Cheesy Escape ♥ 0 Big chonk! Really cool that you could expand on the quite exhausted sokoban genre! Cute and funny too. And great puzzles, actually challenging! πŸ€ πŸ§€
Oct 22 21:55:48 32m 08s Cute Cunies ♥ 1 Sweet tunes 😎 I felt that the game lacked some challenge though. Getting a highscore sure, but there should probably be some way of failing a level... ... At this point I just left the game running without touching the controls at all, just to see what happened. In like the 8th level, with one "heart" collected, this guy turned up! Now I couldn't proceed without actually doing something. Nice! Screenshot 2024-10-22 234417.png What I'm trying to say is that you made everything right! Menu, music, sound, graphics, scene progression, tiny creature movement. But maybe you lost some of the core in the game after making the few first levels. Really good work though on all the good things! 🌟 *PS. I was really annoyed that the sonar was used to shoot things, when it's really used to echolocate 🀦 But maybe that's just me!*
Oct 23 20:28:45 22h 32m QUACK! ♥ 1 Creative idea with the shifting directions! I couldn't really tell if the order of the directions were random or not. Even when you knew/guessed the next direction it was difficult to lay good groundwork for the next turn. I think I was most often just lucky to get great combinations. However, the feeling when you got those combinations was really great! Sweet animations and good game feel!
Oct 23 20:46:55 18m 10s gottaBEEthere ♥ 2 Even if the physics controls are all over the place, I love this because at the same time it's really sophisticated! There are so many variables in play that could take maybe weeks or months to master. Incredible! ✨️ Still, it's quite unforgiving right from the start. I wonder if the max velocity could be tweaked and that maybe the camera could zoom out if you go off screen. And I would definitely choose space bar as the "start" key rather than "dive to your death" W key πŸ˜›
Oct 23 21:00:59 14m 04s Quirky Zats ♥ 1 Incredibly weird and wonderful aesthetics! With the fourth wall breaking game progression I think it really connects into a coherent mess. The grass texture was maybe a bit too much of a messy mess, with everything blending into it. Really fun and experimental! Great work! 🦡
Oct 24 11:34:13 14h 33m Pseudopseudopodia, or amoeba walking simulator ♥ 1 So fluid and cool to play with! Even if the demo had no goal it still gives some play time similar to other "real" games in the Jam. So great that you posted this! 🌟
Oct 24 12:00:44 26m 31s Bactoria ♥ 1 Amazing graphics and game feel! ✨️
Oct 24 12:35:47 35m 03s The Princess Ant and the Escape from Terrarium ♥ 2 I love me some metroidvania entries! After fighting off some Windows "shift" dialogs I ventured through the tunnels. I liked the one hit kill, it really worked well with the fast jump that sent you flying and making everything a bit harder to control. The DNA and mushrooms went over my head unfortunately. But I really liked the rather extensive lore and how it tied in with the upgrades! Great job! 🐜
Oct 24 13:36:03 1h 00m The Best Laid Plans ♥ 2 Such a polished entry! Really nice controls and animations, and overall game feel. Very atmospheric. A bit dark though, I couldn't really see anything. Maybe I missed something? Despite that I found it real fun! Again, atmospheric. πŸ€ 🌚
Oct 24 13:47:37 11m 34s tiny Accident ♥ 0 Friggin scary! ☠️ I liked the lens distortion, it made the maze much more difficult and fun. Very effective jump scares! And that comes from someone who doesn't like them in general. Nice job 😎
Oct 24 14:01:04 13m 27s The shoemakers tiny helper ♥ 1 Such a beautiful and effective tutorial! How impressive that you took the time to do it! At first I thought that it would be nice to see which drawer is open. But then I realized that it was a challenge in itself to remember which drawer contained which shoes. But it could maybe be good to try it. A possible progression would be to have even more drawers to increase the difficulty! For the final levels I'm picturing something like the wand shop in Harry Potter. Great job! πŸŽ…
Oct 24 21:19:27 7h 18m Revenge of the Fly ♥ 1 I can't count the number of times I've wondered how it would feel like to be a fly and fly around. Well, here we go! The flimsy flight controls match perfectly how I perceive flies bouncing into roofs and windows. And leaving traces of poop is just the cherry on top. This is exactly how I and also others I now learn, think when they see a fly landing on their food. The humor and craftmanship really shines in this one. Overscoping was definitely worth it this time! πŸ’© Really great work!
Oct 24 21:36:06 16m 39s Roose Dudes ♥ 3 I think you really explored the mechanic thoroughly here! Nice progression and so many variants with relatively few building blocks. It was really cool to see! I always strive to iterate on a game mechanic, but I find it really difficult. So pat yourselves on the back! Though, I think I might have stumbled on the finish line πŸ₯² Guess I got too exited. Still had a blast! Screenshot 2024-10-24 232848.png
Oct 24 21:55:19 19m 13s Swarm World War ♥ 1 I found it very funny and gruesome when bodies were rolling from an incident. Such effective visuals in general with so little resources! Very fun and challenging indeed. And I can agree that having the possibility to place the same item multiple times without selecting them again would be nice. Good job! πŸ’₯