Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → MissingPixel
Feedback comments for LD55
MissingPixel's games and stats for all events →
| Timestamp | Since previous | Game | MissingPixel's comment | |
|---|---|---|---|---|
| Apr 15 06:07:03 | GATEWATCH | ♥ 3 | I loved the concept, it's a pretty creative take on the theme! Some feedback I do have on it would be for the purpose of all the stats. So far there doesn't seem to be any point to them accept for picking whichever class has the highest number. Would have loved for it to be a little more in depth then just flavor and a single choice. Awesome game, would love to see more! | |
| Apr 15 06:26:12 | 19m 09s | Elementary Evocation | ♥ 2 | Cool game, and pretty tough as well! I liked the idea of a reverse tower defense and found the game had potential for some strong complexity. I had fun trying to figure out some kind of winning strategy. To give feedback I'd suggest improving the readability in your UI elements. For example, in the main menu, in the "How to play" section, I thought I was stuck and was trying to click the green bar to progress, unaware the tombstone in the background existed. Similarly, during game play, the surrender button wasn't too clear either and I pressed it without realizing it'd end my run, some kind of warning would do a lot of good. Also, I did find a bug where I was able to purchase a mana upgrade worth 2 using only 1. Great work! I'd love to see it updated in the future! |
| Apr 15 06:33:43 | 7m 31s | Devotion - A fairytale | ♥ 1 | It was a fun little puzzle game, had a good time figuring out how to use every item. Also loved the color palette. It really helped enhance the mood! |
| Apr 15 06:40:30 | 6m 47s | Unpacking Armageddon | ♥ 1 | Short & Sweet. Had a good time playing it! Unfortunately I did find a bug where I can share a tile with a box if it falls on me. Otherwise, great game! Keep it up! |
| Apr 15 07:01:42 | 21m 12s | Reaver | ♥ 1 | Awesome game with a challenging yet rewarding game loop. Art was great, Audio was solid, overall just a well made game. Sadly however, I did have some issues with your web version. First was with fullscreen, I was never able to fit the whole game on would occasionally be jumped by an unseen enemy. Furthermore, using Shift RMB would open up a context menu and would stop my movement. Other than that, incredible game, big improvement from the early version I saw in your stream. Had a lot of fun playing it! |
| Apr 16 02:12:35 | 19h 10m | Split-Decision | ♥ 4 | Fun game! took a while to get the hang of it, definitely would've benefited from some kind of tutorial. |
| Apr 16 03:04:01 | 51m 26s | Idea Catcher——Summoning Tools | ♥ 4 | Nice game! It took me a while to realize I needed to return to the start, some kind of tutorial would be helpful. Other than that, the game play is solid with lots of room to expand and introduce new mechanics. Great work! |
| Apr 16 03:25:46 | 21m 45s | Ethereal Transport Academy | ♥ 3 | Cute game, with great art. The Treant level dropped a lot of frames and provided a big difficulty spike, would be nice to have the difficulty curve more smoothly. also, inputs aren't very clear either, having some kinda of prompt for when you can pick something up or use it would add a lot. Otherwise, great work! |
| Apr 16 04:20:36 | 54m 50s | Summoner Showdown | ♥ 1 | Cool game! I had just managed to reach the enemy leader before a giant wave spawned and sweeped me, don't know if that's intentional but if it is you might want to play around balancing it. Either way, great work and congrats on making your first jam game! |
| Apr 16 04:40:48 | 20m 12s | Demon Speedrunning! | ♥ 1 | Cool game, had a lot of trouble trying to draw the circle, it kept placing a new one instead and eventually I stopped holding down to draw and just kept clicking instead. Other ways to improve would be to add some way to throw items. I always wanted to keep items I found near the circle and having a way to throw them would save a lot of walking time. Otherwise, Awesome submission, great work! |
| Apr 16 04:56:20 | 15m 32s | Back to Life | ♥ 3 | Interesting game, loved how all the objects came to life. It was rather confusing at first however, I wasn't really sure if I was making progress until the first three objects scratched off. Movement also felt rather slow, but that could just be my own preference. Great work! |
| Apr 16 05:08:07 | 11m 47s | Poltergeist for Hire | ♥ 3 | Was fun to just break stuff 😆 Would be great if there was more purpose to summoning objects, but otherwise, Awesome game! |
| Apr 16 05:26:49 | 18m 42s | Summoner's Emporium | ♥ 3 | Awesome game, tutorial was somewhat confusing but game play was simple once I got started. I did run into a couple visual bugs where extra potions didn't show up when I assigned them and the third and fourth cauldron didn't spawn particles. Loved the game loop Great work! |
| Apr 16 05:40:21 | 13m 32s | Mathemagical Sum-moning Battle! | ♥ 1 | A unique take on a Math game, had a good time trying to quickly smash through as many questions as I could to spawn the third creature. It did take me a while to realize how to play at first, but once I got the hang of it, the game progressed very quickly. Great Work! |
| Apr 16 05:59:28 | 19m 07s | Faust | ♥ 3 | Great work! Audio was a stand out for me, it was very clear and sounded great! Visually I found the particles when killing to be pretty enjoyable, and the art style in general was appealing to look at. Design wise, some things could use some improvement. Double jumping seemed to activate automatically if I didn't quickly let go of spacebar. Combat would get a bit finicky at times, especially with hitboxes feeling a bit too small. That said, the swap mechanic was pretty interesting and fun to play with. It should be noted that I found a bug where I fell into some spikes as Lily and went into negative HP without losing the game. Overall, solid game, keep it up! |
| Apr 16 06:38:13 | 38m 45s | Elemental Surge | ♥ 2 | Awesome game, visually stunning, game mechanics were interesting and created a fun balance of trying to keep enemies alive to create turrets vs stopping them from becoming to numerous. Great work! |
| Apr 16 06:58:36 | 20m 23s | Lorem Ipsummon | ♥ 3 | That narrator was incredible. Had a ton of fun hearing their numerous different quips and remarks. The game itself was fun as well. I did find a funny bug though. If you spawn a box on the top corner of another, you can use it for perpetual horizontal motion. Had a lot of fun playing around with it. Great work! |
| Apr 16 07:05:37 | 7m 01s | Stellar V | ♥ 4 | Cute little game. Was rather confusing getting started however. Some kind of tutorial on how to play and was happening would be much appreciated. Good work! |
| Apr 16 07:11:25 | 5m 48s | HEXX | ♥ 1 | Well polished game, feedback was satisfying and the potential for strategic depth is strong. Great work! |
| Apr 16 08:37:51 | 1h 26m | Toad-O-Mental | ♥ 2 | Nice and cute game! had some trouble figuring out how to play it at first, but eventually got the hang of it. Great work! |
| Apr 16 08:54:29 | 16m 38s | Demon Chalk | ♥ 2 | Incredibly cool idea! Feedback was satisfying. I loved the game loop and the idea of using movement for summoning. So for the best game I suck at laughing: I kept drawing ovals instead of circles. Definitely coming back to this! |
| Apr 17 01:03:22 | 16h 08m | Aurora's Ascendance: Orbs of Destiny | ♥ 1 | Fun game! If I were to improve it, I would add in some way to cancel a spell. Sometimes I would pick the wrong color and would waste my attack. Otherwise, Great entry! |
| Apr 17 01:16:50 | 13m 28s | Mage Summoner on Royal Duel | ♥ 2 | Cool game! It was pretty tough to figure out at first and spell casting was so fast paced that I found myself relying on the same 2 spells I had memorized. It's a unique and interesting take on the theme, would love to see it improved and expanded further! 😄 |
| Apr 17 07:31:14 | 6h 14m | Blood Rite | ♥ 4 | Awesome game! Took me a while to figure it out, it wasn't perfectly clear that I needed to keep the sacrifice button held down for longer than when the rats were inside it. Other than that, graphics were great, and the implementation of the theme was rather creative. Great work! |
| Apr 17 07:41:36 | 10m 22s | The Purple Portal | ♥ 1 | Cute game, although I spent more time standing still and spawning animals than I did moving or shooting, with some balancing, it could become a unique balance on spawning vs combat. Great work! |
| Apr 17 07:46:40 | 5m 04s | Reverse Rituals | ♥ 1 | Cute short game! Had a good bit of fun seeing different people I could summon. Nice work! |
| Apr 17 08:01:36 | 14m 56s | Summit of the Gods | ♥ 3 | Cool game, would've liked the towers to be explained in game rather than in the game description. The drop rate for faith seemed rather inconsistent, taking a while before my first drop, then dropping very often when after I've already placed each totem. I'd assume this is because the drops are based on RNG, in which case it might be a good idea to manipulate drop rates over time, so that it drops more often early on then drops left often as you progress. Either way, great work! It's an awesome game for your first Jam! |
| Apr 19 07:51:07 | 47h 49m | gladiatorium | ♥ 3 | What a cool game! Drawing felt surprisingly intuitive (although it would occasionally summon the wrong gladiator) and all the player feedback, audio and graphics were phenomenal. The only real issue I had was that I sucked at it 😆 |
| Apr 19 08:55:02 | 1h 03m | Démon Puzzle Attack | ♥ 1 | Cool little match three game! Audio and graphics were very well done. I lasted a good while until suddenly I started losing health without knowing why. I realize now after looking at other comments that there was something happening at the top of the screen, I just hadn't realized. Maybe some kind of tutorial or explanation would help, or better yet, visual convey the importance of the top of the screen. Either way, awesome game, great work! |
| Apr 19 10:48:52 | 1h 53m | SummonInn | ♥ 1 | Awesome game! The idea for dice based deck-building is fairly unique, and when combined with strong audio and graphics, it all comes together to build a great submission. Sadly I did end up soft locked at floor 3 as the game refused to progress after beating both enemies. I believe it was caused by me hitting the end turn button shortly after beating the 2nd enemy. Bugs aside, your game was really cool, would love to see it worked on more! |
| Apr 19 11:05:10 | 16m 18s | Necro Summoner | ♥ 1 | A cool vampire survivors esque game. I loved building up my own little army and found it a pretty fun way to make use of the theme. With the ranged enemies, I found the game had a bit of a Bullet Hell aspect to it, and I think some expansion into that style of game would serve it well. Great job! |
| Apr 19 11:50:52 | 45m 42s | Alien Crab in the Extamaze | ♥ 1 | Cute little game, the idea of a puzzle game based on character progression is pretty cool. I found the sound effects got a bit repetitive over time, you could try shifting the pitch slightly each time the sound is triggered. Great work! |
| Apr 19 12:15:20 | 24m 28s | Summoned to Another World to Fight the Demon Lord! | ♥ 1 | Cool take on an turn based RPG. it feels almost puzzle like due to buffs being permanent, it created a nice risk vs reward for whether I should power up or attack. Nice work! |
| Apr 22 03:42:48 | 63h 27m | Summoning for 2 | ♥ 1 | Cute game! However, I couldn't really figure out what was going on. Adding in some tutorials or a basic explanation on gameplay would help a lot going forward. Nice work! |
| Apr 23 10:10:26 | 30h 27m | Nexus Conquest | ♥ 5 | Cool game! Art, audio and polish were all very well done. I did find the game play to be somewhat lacking however. Since my own units lacked much sustainability, I would occasionally low roll and fail to kill an enemy, only to die immediately after. As a result, the best strategy was to wait at the edge of enemy attack range, then to for them to randomly decide to move towards me. Needless to say this left waiting through most turns. This can be solved a number of ways such as Player health, Attack range, AI, Mechanics, etc. Regardless, this game was pretty cool and I can clearly see how much work was put into it. Great job! |