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Feedback comments for LD55

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TimestampSince previousGameHuman's comment
Apr 16 04:59:06 An Apprentice's Journey ♥ 3 Hey man got this error when trying to launch your game. Extracted file size was 66.5 MB Screenshot 2024-04-16 102736.png
Apr 16 05:07:08 8m 02s Elemental Path ♥ 0 I do not get it properly. The Cards at the bottom are trying give the idea whats gonna happen but I am not getting it. I think I understand how the Hat will going to move but cant understand how the orange block will move. I am completing the levels by random try. I think Now I get it how the orange blocks are moving but cant understand how card is moving the hat.
Apr 16 05:18:53 11m 45s Fellwand ♥ 2 I think UI go smaller on a 4K screen and its by default opening in full screen mode.Screenshot 2024-04-16 104402.png I tried to play the game. Jumping vertically I got the hang of it but horizontal movement I think its much slippery. I think its because of the camera that I feel scene is coming down instead of me going up.
Apr 16 05:35:15 16m 22s The Rise of Copil ♥ 3 Wow graphics look good. The menu screen feels like a full game not a jam game. Voiceover(OMG) Great to have that. Thanks. Superb animation. I don't get how I am attacking enemies though. I unlocked and summoned multiple beetles but I don't understand when exactly they are attacking. I think health bar on the enemy would been better. I could get refill my health. Environments looks awesome. I want to explore more as I go through. I am keeping the game for future play. ๐Ÿ˜
Apr 16 05:48:55 13m 40s Summoned Assault ♥ 1 Nice looking hand drawn art. First I thought i have to defend then I understand my summons have cross the level. Its not clear how many creature i need to add in the shop screen to make the OK button to be active. โ“๏ธ One time I have 4 creatures 2 of them passed but I got game over. Then after that with only creature he passed it and i beat the level. I think this part is needed to be clear.
Apr 16 06:09:21 20m 26s By Royal Decree ♥ 0 Clicked on the game just by looking at the old 16 bit style cover art. ๐Ÿ†’ . I am dragging three metal Ingot to 3 slots but then nothing is happening clicking on the center of the table removes those as well. Then I tried with one then i worked. I think some clarification is needed here. After some trial and error I understood that ok only if I place the correct ingredients then it works otherwise it does do any thing. I thing notifications are needed that worng input. And there are no amount on how much of each item I have. I got the idea now you make new items that items will make more items. I think we need good feedback in the player actions. And the scroll where item items are stored we need to show some indication that it has more items than three.
Apr 16 06:24:39 15m 18s Sumo Honing ♥ 5 You guys put effort into this. ๐ŸŽฉ Good looking Itch page with credits , gifs. Good starting ambiance with musing and graphics. Wow ๐Ÿ˜ฎ animated transition to game. Feels like full game instead of jam game. Tutorial is awesome. so clean. Rune shaders are also awesome. One issues I am having After failing the first time (Well failure is enjoyable in game) ๐Ÿ˜‰ . I again start with tutorial. I want to play it normally after one time tutorial.
Apr 16 06:37:07 12m 28s Leprechaun's Gold ♥ 5 Entered the game by looking at the nice cover art. But the start button does not match the Background image. ๐Ÿ˜œ "Gamejam". After that gameplay graphics looks great. Good 3D 2D mix platformer. Summoning mechanism is great. We wanted to have a summoning mechanism like this with key combination. Your implementation is good. It was very hard to cross the first gap. The summoning mechanism gets tiresome after a point and hard to pull of in quick situation. I think a rotational combination of keys would have been better. Like up right down left or starting from right down left up similar to this.
Apr 16 06:47:59 10m 52s Bellhivers ♥ 1 Doom with bugs. I like that every thing breaks. It would have been better if there is an environment. I am not sure when I am getting attacked. I a health bar would have been nice. Summoning the bell is nice. After a point i don't get the feeling that I am progressing though. May be because of same kind of bees.
Apr 16 07:25:05 37m 06s Whiskers & Wings The Great Mouse Hunt ♥ 3 Wow ๐Ÿ˜ฎ the graphics looks good. I like the look of 3D 2D combo. Camera FOV might be litter better. You could try to upload it on itch as the file size is big. GDrive does not give good download speeds sometimes and it also fails sometimes. Yes the cat supposed to have 9 lives ๐Ÿ˜› . Jump is little laggy is it triggering after a I release the button? As I can move in z axis (towards screen and towards me) some locations feels like i should be able to move closer to me to avoid obstacles. Needed some attack impact sound also the attack animation is not clear. Not getting the feeling the I am doing combat. This 2D 3D getting little confusing later gameplay wise.
Apr 16 08:06:39 41m 34s Clumsy Witch ♥ 2 Good looking hand drawn art. Sound is making great mystical mood. Gameplay is confusing. I am able to drag and drop items to the summoning marks but nothing is happening even after all the items are placed. I think I have to put everything in the right slot. But thats too hard with this many objects. If I had to read all the item description carefully to get the clue then I have not done it. Its too much reading I guess. There should be quick feedback on doing things. Or a progression curve like 2-3 items to get something small then when the player gets the hang of it may be getting bigger combination.
Apr 16 08:53:19 46m 40s That Time I Got Reincarnated As A Crab Girl And Summoned Slimes To Fight For Me ♥ 2 Entered by looking at the cover art. Superb Looking. A leaderboard great. Graphics look Great. Music is also very well suited. Gameplay wise at start it was little confusing then it became easy. I used the lottery "Slime summon" it covered the central part i thought game is still played in BG and I am unable to see it. It got little confusing there for me. But then I got it. I collect money I spin an summon some other slim to help the main character. By the way animations are nice. After a while gameplay become very good. I found the strategy that when slims are spawned I should try go closer to enemies then just try to avoid that way my slimes gets chance to catch up.
Apr 16 10:57:27 2h 04m You're Punching Fired!!! ♥ 2 Really a different looking game in the collection of all the other summon based games. Cool graphics with that shaded look. UI is little bit messed up in the webGL i think. When I am in emails i can click files button but nothing is happening. On pressing Ese the game I thought paused but its frozen. I restarted it again and played more interesting concept, animations are also supporting the game concept very well. But I think little bit of work on how the text is shown would have made much more enjoyable to read the text. Screenshot 2024-04-16 162042.png
Apr 16 11:48:36 51m 09s Ramen: Beyond Two Balls ♥ 2 Creative artistic looking cover art. Game looks good but at start i could get the hang of the gameplay. I am running then someone throws knife from food joints. Not much feedback on that. IT took sometime to get the hang of it. Now dodging knives are fun. Dodging cat paws is also good. When knife hits the player thats where the feedback is needed other than that dodge is fun. Game looks very funny though. There is one bug when reaching close to the food joint one set of knives are still thrown at player when the camera has switched so its not visible some roofs are blocking the view.
Apr 16 12:12:28 23m 52s Scrolls of Summoning: Paju's Adventure ♥ 5 Nice 16bit looking graphics. You guys have setup your ludum dare page really well. Pokรฉmon like vive in movement controls but the camera is jittering when panning. For two steps its smooth then for next two steps its jittery and the pattern continues. Card game is like dual masters my favorite. On the jungle path finding is hard in between trees. Some gaps in trees look walkable but its not. For the card as my all cards at start are same stats no choice matters i am just filling the lanes. A mix of cards would have been nice.
Apr 16 12:24:50 12m 22s Evil Wizard Tower Tycoon ♥ 2 Impressive cover art and game graphics. I especially liked the cards. Sound is also very fitting. Interesting premise of the game as well. I like the gameplay the depth of choosing current card for correct situation. So balanced game in all departments graphics, sound and gameplay. Keeping the game for later play as well. Devs please make a full version of this.
Apr 16 12:46:38 21m 48s Freezing Hell ♥ 1 Stylist looking game. Bullet mechanism where going towards the emery awesome. Summoning mechanism great gives me different style of playing. Crossing the gap just buy summoning fallen enemy. Too good. Also checkpoint in Gam Jam game. OMG! Just needed little bit more feedback when bullets are actually hitting the enemy. Also frame rate is dropping in rtx 3060 some times even if the assets are simplistic, may be cause of HDRP.
Apr 16 13:03:07 16m 29s The Summoners Path ♥ 1 You made your own engine that awesome man ๐Ÿ˜ฎ. But the game is very hard. It took me like 50 tries somewhat do two three consecutive jumps. I think you should make the jump less floaty and swords slower or wider. I would like more lets say smaller and more frequent jumps.
Apr 16 13:30:02 26m 55s Amazon-Void ♥ 3 Good looking pixel art. But we need little bit fore contrast between background and foreground(The interactive object). Just to make it easier to see. No sound is playing for me atleast. I like the gameplay but its hard i must say. Some bits of sounds here and there would've made it even better.
Apr 18 05:15:32 39h 45m Mycelium Runner ♥ 1 Beautiful Original game art especially the main character animation, and UI art. Game atmosphere is also awesome with post effects. But yes audio should be great and added more to the already great mood for the game. Gameplay wise its simple. May be as a gamer I want more depth and available actions as a player.
Apr 18 05:19:19 3m 47s Chefs from the Dead ♥ 1 Hey I tried but getting java error. I can comment on the looks of the game from the screenshots. Its looks good and original. Concept is simple enough that i think i will like it. Waiting for proper build.
Apr 18 05:44:44 25m 25s The Dank Sorceress ♥ 0 Art is unique and good looking with hand strokes. Gameplay wise I first thought it will be like old final fantasy games but its not like that. Its like the clash royal. But i was getting same type minion to send from my end for longer than I expected and i got bored of that. May be give some other variety of minion expensive ones. And some feedback on damage will help a lot.
Apr 20 15:41:05 57h 56m Summoning Salesman ♥ 0 Environment looks good. Less text may be. Little bit of work needed on the typography. I could not figure out the gameplay. There "Cards left in Deck 5 " written but nothing is happening when I am clicking on it. On esc button it directly quits the game is this intentional ?
Apr 20 15:49:36 8m 31s The Last Ritual ♥ 1 Great looking art style. Entered game just by looking at the art style. Walking feels slow and there is not running. Jump is not working every time. I think the jump is happening on key release. I couldn't figure out what to do. May be an easy puzzle at start to get the player going.
Apr 20 16:17:29 27m 53s Barshen Breakout ♥ 1 Good looking graphics and great audio. I thought i would like the controls but i don't. IF I am tiring to move and jump the move input gets nullified when pressing the jump button, after jumping I have to do the direction again. So I am unable to jump properly. And every time I forget to press z to jump. either I press space or up arrow.
Apr 20 16:26:57 9m 28s Burdemon ♥ 4 Great looking game. Particles, VFX all look awesome. The looking through wall shader is especially nice. Melee attack animation though not giving much feedback that I am attacking. Range attack looks and feels nice though. And you have level up in jam game OMG. But the level up windows comes up suddenly in between gameplay. Death of player is also not very clear.
Apr 20 16:36:09 9m 12s Emeny Summoner ♥ 2 The way the creatures are spawned I don't like that. Thats a personal opinion though. I have played this kind of games where you place minions to complete the the level and I prefer the click to select and click to position mechanics. In our game we wanted to do a similar spawning mechanism where you type something to summon something but we scrapped that idea due to time limitation though. I have played this kind of system of spawning (summoning ) in some other game too I don't like it there either. But hey I games jams are best to test out new mechanics right.
Apr 20 16:46:10 10m 01s Hungry Portals ♥ 1 I just looked at the poster and downloaded it. I saw you had a video but i want experience it via my gameplay. I like that i can destroy the environment. I move in the opposite direction of my shooting. But i could not figure out by playing what I need to do. Then I read the instructions then got it. This is just me trying play without reading first to if I can do it or not.
Apr 23 11:11:16 66h 25m still unnamed ♥ 0 We also have had similar times when we could not finish what we have thought. But we usually still share it with people for lols.
Apr 23 11:18:38 7m 22s Birb World Tour: Royale ♥ 1 Graphics looks original to kudos to that. But real start is the gameplay. Enjoyed it so much. Make it a full game man and make it multiplayer. Only one suggestion when I am last there is not much options to recover from it. I will keep and play this game again.
Apr 23 12:01:31 42m 53s Summon Bunnies ♥ 1 Graphics and music is good. Gameplay is confusing. I could not understand which circle to choose. All looked same and all moving. If some circles are little different color or different moving pattern then it would have been better in my opinion.
Apr 23 12:22:07 20m 36s Ballad of Lead Shroud ♥ 1 Music and looks set the mood really well. But i could not understand what to do. Also doors opening out of the room is creating some navigational problems.
May 1 03:22:26 183h 00m Containment55.bin ♥ 1 Great concept. I like the green text on black screen. At start I felt oh no again i have to dabble with Linux. But when I open the first file my perspective changed. How did you manage to show the images like that. Brilliant man. Keeping it for future play as well.
May 1 03:26:24 3m 58s Summoner's Pit ♥ 1 I love it when I can play it directly in LDJAM page. Good graphics and gameplay feels like in a good way. One feed back from is that when I hit enemies feedback is good but when enemies hitting me the feedback is not much observable. There is a sound but a screen wide red splash or something would have been great.
May 1 03:34:06 7m 42s Necromancer DIY ♥ 1 Great concept to dig up bones and make skeleton out of it then summon it. The B/W graphics look great. Needs some health bars on top of the minions so that we know if the creations my is better or worse than the last one.