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Lisek Gagatek

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TimestampSince previousGameLisek Gagatek's comment
May 3 01:36:29 Message Delivered ♥ 2 Awesome game, creepy ARG-like vibe, I loved it. I have managed to find and send the code, the AI answered, but it wasn't so obvious for me, that it was the actual solution to the puzzle :/ So I kept searching, if I have to maybe make some arrangements of the code letters, etc. It would be awesome to see this game expanded, requiring you to login to different accounts and changing the servers with address bar at the top. Plese let me know if you'll ever make full game out of this :D
May 3 01:38:56 2m 27s Delivery Under the Influence: 1925 Edition ♥ 3 Good game, the music was top-notch. The first track reminded me of Meatball Parade song :D It sets awesome vibe for silly adventure like this. The graphics were also pretty good, although I wish there was a background for story-text. Animations could also be improved, most of them were linear. If you used different animation curves, this would go a long way to make game object's movement seem more natural. Gameplay wise, I wish there was a better indicator when your alcohol or will to fly meter run out. Something like a fullscreen color tint perhaps? Through my attempts, most of the fails came out of nowhere, because it was hard too keep track of the meters and move around simultanously.
May 3 01:40:34 1m 38s Baby Dino Delivery ♥ 1 Extremely cute graphics and cool sound design (silly sounds from your mouth? extremely cute). I like the limitation of movements paired with base difficulty - the game makes you think and carefully choose every move (so it is not grindy like many match 3 games I've played before). On the other hand I think the game would benefit from some wider explanation of the rules (I think I got them after a few minutes, so it is a minor issue). The biggest issue I saw here is that sometimes the game is unwinnable due to random generation of the levels.
May 3 01:41:56 1m 22s U-haul U-surper ♥ 1 The idea is decent and quite unique, but the controls were waaay too float-y for me. The back of the car could keep less of an angular momentum.
May 3 01:46:40 4m 44s BANKWAVE: Neon Networth ♥ 4 Awesome sprites and overall vibe. I like it how you thought about situation when someone presses the bell while taking to supervisor at the beginning. This game looked like it could have interesting story, although there was... none? It's a shame, I'd love to vibe in this bank a little longer and maybe having some gameplay goal would make the experience a lot better. I'd also love to see how the consequences of player choices would play out but for now your game feels like a black box. Some dialogue lines are neat though! Lastly, I have two little nitpicks: the font in dialogues uses anti-aliasing(?), so they look a little weird, and I also think that repeating sprite of the supervisor right after you finish the first conversation doesn't look good (given you made a lot of cool designs for this game!).
May 3 01:47:18 38s Pizza Delivery ♥ 1 Cool little game. I found a cheesing strategy (pun intended :D). You can leave 3 houses and don't deliver the pizza there ever and just keep delivering to the same house over and over and you won't run out of time easily. The game looks weired in fullscreen. "Bendeen" button in the menu freezes the game for me and nothing happens.
May 3 01:48:44 1m 26s If I Fits, I Sits ♥ 2 Wow, this game is very cool. I like how you approached the theme of the jam. The game's premise is excellent. Gameplay is solid, graphics are original and readable. The biggest advantage of the game is definitely humour; I chuckled when I realised that you are actually throwing contents of packages in the trash. I like how the flat opens up while you progress and trashcans become full - the game doesn't feel meaningless thanks to that. I'd love to see more advanced movement mechanics tho (strafing in cats measuring game???).
May 3 01:50:41 1m 57s IGNN International Galactic News Network - Deliver The News ♥ 1 The game is extremely simple and straightforward, although it has some cool ideas for prompts and interesting take on the jam's theme. An option to skip last cutscene would be very helpful; that way game would be more enjoyable to replay. I also think that adding some visuals (like simple icons) to the facts about the universe would make them more readable and the interface would become clearer.
May 3 02:27:37 36m 56s Hungry Space Cat ♥ 0 Cool game, graphics were really nice, especially the cosmic backgrounds. It would be cool if there were more background objects closer to the player (on a parallax layers that move faster) - sometimes, when I was flying without enemies around, it would look weird, as if I was not moving at all. On my first playthrough, when I was supposed to upgrade something, I thought I'd better not spend my precious EXP yet and wait to upgrade dash first, but then nothing happened and I thought I was softlocked :D But having interactive tutorial in a jam game is impressive anyway, so gj for that.
May 3 10:22:24 7h 54m Downsteam ♥ 1 Nice game, getting richer and kinda "progressing" through unlocking (more like being able to finally afford) new materials was satisfying, although I wish there was an actual goal in the game. I had one major issue though - pressing ESC to close city view was also closing fullscreen mode in web html player, which is very irritating, as in native resolution, the text is small and hard to read. Having more neutral keybinding for browser game migh be a good idea.
May 3 10:41:11 18m 47s Dragon Express ♥ 2 I will be honest, I kinda had no idea what I should be doing in the game. I went outside of the starting house and wandered around, but the fight would start sooo frequently, that it was hard to explore and move freely. When winning the fight, it would close very fast and there wasn't not much time to read the fight panel's text and understand what just happend. The game also segfaulted for me, when trying to cross the bridge to the north of the starting castle and while entering the Inn.
May 3 10:57:26 16m 15s Styx ♥ 1 First of all, I love this logo and map desing. The animations for the boatman are solid too. The music is climactic and mood is set beautifully. On the other hand I think that the boatman dialogue is... unfinished? When I picked the very first soul he was like ":D" and ":$", which is extremely unclimactic given the circumstances of this dialogue appearing. The controls are sadly pretty awful :(. The boat feels like it is covered in something really sticky. Why is there no simple option to go forward? The boatman doesn't have any paddle, so doing "adadadada" spam in order to move forward doesn't make any sense here (or am I missing something?) Overall for me the idea for this game is solid, mood is there but it surely requires much more work to be really enjoyable.
May 3 10:57:57 31s Hell'o-Cargo ♥ 6 Wow, very enjoyable game, I wish it was longer. A lot of the things in the game reminded me of Celeste (map tiles, signs, text style, etc.). Very readable level design. I also liked the visual effects, it reeeealy stood out from the game-jam-crowd :D The only criticism I have is that it would be better to have pickup/throw keybinding as a button/toggle and not as a "hold button". It was quite irritating.
May 3 11:20:15 22m 18s De-LIVER ♥ 2 The pun used on the theme is hillarious, although deLIVER should be emphasized more imho. If you didn't remove organs other than liver, and maybe called the main character "deliverer" or something like this it would play better with the theme. The game was very fun to play, I liked the jumping mechanic, it was pretty good. I managed to complete the game with no upgrades, but the time was pretty close and I think I was rushing close to perfectly. I think that enemies could use some form of "deactivation range". So that they wouldn't move towards the player when he's too far away from them. When escaping, sometimes I would have to stop for a moment and the gigantic wave of enemies would be impossible to stop. The mag generation from predefined chunks, while a very good idea, didn't really seem meaningful. Maybe it's because of too few terrain variations.
May 3 11:29:24 9m 09s Wind Garden ♥ 1 Everyone will probably say it, but it has to be said: the artstyle is awesome! The game looks extremely good, I can't believe it was done in such short time. Moving on to gameplay, I think that the animation of deploying plants should be shorter/skippable? It gets old very quickly, especially when you have to deploy many small plants at the beginning. Furthermore, it's pretty weird that it is impossible to scroll to the side in order to see what was planted earlier. Overall very nice little game, the graphics are surely it's advantage. I can imagine it would be extremely enjoyable and relaxing with more biomes/ hazards/ price balancing. Nevertheless, it's impressive and I liked it.
May 3 11:52:08 22m 44s Package Panic ♥ 1 The game looks very good and is extremely on theme. GJ for that! Gameplay is also neat, I love the time pressure and deploying almost fully loaded truck is really satisfying. I have two suggestions tho, firstly the dialogue sound in the tutorial could be a little quieter. Secondly I think that this game would be really awesome with keyboard controls - for me it would make gameplay smoother and more challenging, I would also feel more control over what is happening. The game would then have a great potential for some real score chase. Overall I think it's a very solid game, it's finished and really playable, I enjoyed it a lot!
May 3 14:23:15 2h 31m Order Up! ♥ 0 Very cool execution of a good idea. For me the first two levels were way to easy, although next ones were really enjoyable. The idea is here, I think that with more levels and maybe extended interface (like some level tree to choose from and unlock more levels) it could be a nice little game that I would like to spend some more time with. GJ!
May 3 15:18:49 55m 34s Escape The Delivery ♥ 2 Download link takes me to the 404 error on github site. The donwloads only started, when I logged onto my github account, but I took me a while to figure out.
May 3 15:51:39 32m 50s KnighToad ♥ 2 Short game, but pretty fun. I love his name, Jonathoad xd Gameplay-wise, the collisions were quite janky. Cometimes I would collide with nothingness, jumping on the platforms from the bottom would also be cool. Jonathoad didn't damaga enemies, when they were going in the opposite direction and at the beginning I thought that I just can't kill them.
May 3 16:23:42 32m 03s EmailMadness ♥ 0 That's a nice one, visuals get really god job at making this feel dynamic, although I feel like animating the FOV while dashing would make it even better. Some reference point for scoring would also be cool. I got 5000 score, but I don't know if it's any good. Fake leaderboards are a nice way to achieve this, with made up names and their scores. This would add a bit to replayability.
May 3 17:03:37 39m 55s Dungeons & Deliveries ♥ 0 Tbf that would be an awesome game if it was any longer. If there were levels with more/different enemies, items and layouts, it would be pretty good. The graphics don't look great on their own, I see you have opted out of this category, but they are so blurred you must have made some mistakes when importing. Normally that would be an issue, but in this game the lowkey deepfried style is actually pretty funny and makes the game 10x more awesome :D
May 3 17:54:17 50m 40s The living deadlivery ♥ 1 Probably the most polished and finished mini-game I've seen so far in this jam, congrats! I have finished it all and the difficulty was on point. Graphics are minimalistic, but look preety good with consistent style. Initially I thought it will be just another simple Sokoban clone, but the twist and introduced ghost-related mechanics were pretty clever. The only issues I see (albeit rather minor ones) are that undo sound could have been quieter and less in-your face, since you usually do many undo moves in quick succession. I also found the font to be not-so readable.
May 3 18:49:20 55m 03s Some Postman ♥ 1 The text when you sort love letters appearing in the middle of the screen hides hearts on the letters underneath, because it has the same color. The text could be in the upper part of the view and have other color. Other than that it's a decent minigame.
May 3 18:59:53 10m 33s Airborne Adventures ♥ 3 Very cool visuals. I had a feeling that the game was running very slowly for some reason (?). Jumping and falling felt very float-y, but the fps seemd okay. I'm not sure if it was some technical issue or if it was meant to be this way.
May 3 20:36:53 1h 37m Golden Hour ♥ 3 Cool visual effect. Is it custom fullscreen shader on a normal game with color snapping? Looks good, although it could use some smoothing/antialiasing. The gameplay was interesting, although it was too slow for my liking, even with fully commiting to speed upgrades. I wondered why it was hard for me to aim and then I noticed that the bullets keep ship's momentum when fired. I think that, while it's more physically correct, it makes mechanics worse.
May 3 21:14:50 37m 57s Jiji: The Skateboarding Postcat ♥ 1 Coll idea and not bad execution. I think the cat could be much faster to better fit "skateboarding" motiff. The game would stutter for me a lot at the beginning of each level - perhaps some godot nodes loading for the first time (I'd check particle nodes first from experience). Collisions would also sometimes not register and I'd either fall from the map or not bounce on the piston-thingy.
May 3 21:28:50 14m 00s Stork Exchange ♥ 1 Poor stork :c Why isn't there a good ending ??? Cool game, but the special move makes it pretty unbalanced. I can just do nothing and use special ability each times it comes off cooldown.
May 3 22:23:39 54m 49s Maily Melo ♥ 6 Cool game, with artstyle and design being its strongest advantage. I think that maybe with added plot and consequences of player decisions this game would be excellent. After playing I can imagine the power of someone controlling letters in such environment and the vastness of possibilities for interesting outcomes to occur. The idea is brilliant, I liked it a lot and I truly hope that you will expand it into full release!
May 4 13:16:03 14h 52m Pack-Man ♥ 3 Firstly I have stumbled upon the other site and I was really sad that the download link wasn't working. Maybe adding a direct link to this site would make this more approachable? The first screen is extremely cute, overall the game is really good-looking. I have seen some guards t-posing tho. Sneaking around is really enjoyable, although for me jumping and stacking mechanics are not precise enough, it's probably because of perspective. If they were somehow adjusted (I have no idea how tho) or swapped to something better fitting to the chosen perspective it would be a really good game. Still it's a solid entry and I enjoyed it, gj!
May 4 13:31:16 15m 13s Space Delivery Simulator ♥ 2 Really cool entry. Graphics and music are really well-done and fitting. I love the vibe of this spaceship and how music becomes more dynamic over time spent in a mission. Those little tasks remind me of amogus a little bit, although here it is very well fitted to the theme of this game and managing everything becomes a challenge sometimes. It's a really nice and polished package, the duration of missions is well balanced so the minigames don't get too old and repetitive. The game is an interesting and cool entry to the jam and I liked it a lot.
May 4 14:15:51 44m 35s deBeevery ♥ 1 Really cool take on jam's theme and really ambitious scope. I love the vibe and gameplay loop. It feels really good to fly around and explore. Procedural generation of levels has its downsides (handcrafted ones could grab players attention for longer) but for a jam game it is really aspiring. Unfortunately the game has its cons, I think that controls, hitboxes, camerawork and optimalisation could use a lot of more work for the game to be truly enjoyable. But overall the game looks good and it is really impressive given the time constraints.
May 5 17:39:33 27h 23m Packing Up ♥ 1 Really cool game, music and graphics are well-done and really fitting. The idea is creative and goes well with the jam's theme. I've collected all items but it probably took me way too many days, the second run could be better. I have two nitpicks tho: the sound of selling clips sometimes and game is too forgiving (?). I have a feeling that you can't really lose if you take too long to learn how to play it, the food and shipping expenses are so little that they can't be the reason of your bankruptcy. I have no idea how to balance this so i could be a challenge tho. On the other side I love how the room itself is a good indicator how well (or bad) the items are selling and it is really satisfying to see it full of cool items at the end. I like this game a lot, it's just well-done, creative and polished, so gj!
May 6 17:04:22 23h 24m Penguin Chef ♥ 2 Really cool game, I love the co-op option! The idea is super cool and on theme. I love that the game isn't too easy and you can actually burn the food. It really gets pretty chaotic very quickly, especially with two people playing. Maybe with some work spent on different arenas, solving the problem with food being frequently stuck in corners and after polishing movement it would be a really cool and enjoyable game. Nevertheless it's a really cool entry.
May 6 21:01:46 3h 57m Logisticlaw ♥ 1 Very solid game, was really of fun to play. Sometimes the package would not register on a truck, thus making the level impossible to finish.
May 6 21:16:55 15m 09s Spirit Mail ♥ 1 The game is really pretty, was it all done in 48h or have you had some things prepared beforehand? If it was all done during the jam it is insanely impressive, really. I like the mood but this is really what this game is - there is no gameplay, just walking around. I managed to fall off the level a few times and it is possible to spam jump on vertical walls and go up this way. Maybe if there was more time for proper character writing this would be a really enjoyable game experience.
May 6 21:33:59 17m 04s Drone Delivery Despair ♥ 1 Phenomenal visuals and mood, the best I have seen so far in the jam, I just love the artistic direction of this. However outside of those, the game is not that great. Controls are very floaty, the game doesn't require much movement, but picking up packages was not that easy - the controls were imprecise. I also don't like the fact that all of the keybindings are for the single hand. However, with better controls and more things to do gameplay-wise, I think it would make for an awesome game outside of the jam, if you decided to continue development. GJ!
May 6 21:46:39 12m 40s Witchcraft Starter Kit ♥ 1 Wow, very cool idea. The graphic and effects are amazing, writing is really good too. Of course pacing is pretty chaotic but for the game made in such short time it is still really impressive that you managed to make it so interesting. I would love to see an anthology of stories like these based on concept presented here. It is a really solid game, congrats!
May 6 22:36:11 49m 32s packet.Breach() ♥ 2 Gameplay-wise it's an awesome game. Really good mechanics, challenging levels and a lot of strategic depth, that kept me hooked for long. I also love the IRC chat and conversation - on point and looking authentic :P That being said, the game has some big issues. The main one is that the graphics, while good looking, are really unreadable in game's context. I can barely see enemies and the bullets look too similar to them. It's very hard to actually see what's going on. Being unable to sell towers, even for free, is also quite punishing. The game makes you place towers as soon, as you can, because sitting at 3 stock towers essentially loses value for you. This means that placing excessive turrets, that will be used later when the game field scrolls a bit to the right, should be a common strategy. Buuuut, if you misplace the tower, you can make it impossible to split bullets later on, which can lose you a game on it's own. The fact that you can't see the full map also adds to the associated frustration. You should either be able to scroll the map, or remove/sell towers. Even though my comment may seem more like a rant, I find the game awesome to play and would gladly play more polished version on steam or sth. Very good job guys/gals.
May 7 08:23:10 9h 46m Midnight Muffin Delivery Service ♥ 1 Really cool game, I dig the idea and execution. The physics are done really well, the objective is clear and pretty hard to reach. I spent a good few minutes on some score chase - it was really enjoying. Overall this is a really solid jam entry, congrats!
May 7 09:32:30 1h 09m The White Dude ♥ 1 Simple, but a decent game, gj making something finished in a jam's time constraint. My main criticism is that everything could have been a bit faster - walking and especially "phasing"(?) animation. I like that you've added leaderboards, it adds to the replayability.
May 7 09:40:24 7m 54s Delivery ♥ 1 Very simple game. It is possible to win by pressing the middle at the start, so you probably have a bug somewhere there. You could have expanded it by adding a timer, it would be nice to try to solve solve it as fast, as you can. I also dislike that you have to hold LMB the whole time, simply pressing once to start the game would be much more comfortable.
May 7 09:53:56 13m 32s Deliver Us From Evil ♥ 1 In some levels I could walk through the walls. Sometimes I was able to go through the floor if I kept walking down the ladder. Being able to change direction you're facing while standing on the ladder would also be a good addition.
May 7 10:17:09 23m 13s All About That Buzz ♥ 2 The game is very good. Dialogs are funny. However I've found it too grindy. I've achieved lvl 11, but got no spd upgrades, so the boss was impossible for me. I managed to kill him by cheesing and hiding behind the chests and making the boss stuck. The game would also lag a bit whenever enemy was killed.
May 7 10:30:43 13m 34s Post-Mech Pidge ♥ 0 Really polished visuals and fresh game motiff. I really like upgrades when you win the level, they are useful and seem balanced. The main problem I had was that my pidgeon seemed slow and I had problems with delivering every message, since targets would spawn both on the left and right simultaneously. The levels were also pretty short. I think that if you made levels longer, but left the same number of targets to deliver to, the game would me much better, since statistically you'd have less targets to deliver to at any given time, thus having less situation with them being both on the opposite sides of the screen at the same time.
May 7 10:38:53 8m 10s Delivery Of Death ♥ 0 Music is taken from Deth Note anime, you should definitely opt out of audio category, since it's not yours. I'm not certain, but I think the 3d models also weren't all created by you (or all created during the jam, they look too detailed) and if that's the case, you should also opt out of graphics imho and credit the original source. On the other note, why does Light look like a woman? xd
May 7 11:25:20 46m 27s Hive ♥ 1 Wow, controls and camera work are really good. It is of course pretty annoying to be precise with reaching pollen but when I think of that it really looks like bee movement irl (they don't stop mid air like hummingbirds lol). The game looks really impressive thanks to this camerawork. Models are also really good, the idea is there and it is on theme. I wonder how the game would be if there were some deeper mechanics added (like resource management and maybe further time limitations?). I would love to see this project expanded because I had fun playing. It is a really cool jam entry, gj man!
May 7 17:33:53 6h 08m On My Way ♥ 1 Nice polish highway simulator. The controls are done well and the idea for gameplay is there. I like how the car behind you create an apocaliptic crash in second after stopping. Level is also generated neatly. I would love to see this idea expanded upon, something like another lane of cars going in the other direction (it would create some overtaking chaos probably). But overall it is a fine jam entry, I hope you will partake in next jam!