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| Timestamp | Since previous | Game | ZLuca's comment | |
|---|---|---|---|---|
| Jan 10 12:38:01 | Blighted Crop | ♥ 2 | Cool game. I really like the artstyle, it reminds me of early 2000 games with its vibrant colors and blocky models. Gameplay wise its fun for a round or two (survived 1min 20s) but it doesn't offer a whole lot of variation. Still a great entry within the time restrictions, good Job. 👍 | |
| Jan 10 13:05:40 | 27m 39s | Druid's House | ♥ 1 | Good interpretation of the theme, the scythe moved a bit weird at first, but its quite fun to control once you figure out how. Tho i feel like the progression curve is quite steep at the start, the prizes are a little bit too high. But otherwise its a great game, good job 👍 |
| Jan 10 13:23:43 | 18m 03s | Souls harvest | ♥ 2 | Nice graphics and sound. I like the take on the gameplay as well. But some critique: - I feel like the traps individually are a bit underpowered, barely anyone ever walks over them. - For most of the time i didn't really find anything to do but watch my skeletons. Drawing cards cost soul and only receiving them on level up is kinda scarce too... Giving the player more cards could help. |
| Jan 10 13:38:09 | 14m 26s | Honey Inc. | ♥ 0 | The buttons don't work for me on the windows build, so i can not start the game. |
| Jan 10 14:27:45 | 49m 36s | Hivesters | ♥ 5 | Great Teamwork, cool game with a lot of content for this short timespan. While i like the idea of the swarm just consuming everything i often felt it was easier going with individual bugs or small groups, avoid the weapons and just eat the biomass. My larger groups were two hard to control and every stride i lost like half of them because they got stuck on a wall or where just standing around in the middle of nowhere 😂 Its super hard to keep all of them together, idk if thats by design. I still enjoyed it, good job 👍 |
| Jan 10 14:48:19 | 20m 34s | Automatoes | ♥ 0 | Nice minimalistic game. The graphics and audio go well together and are very relaxing. About the gameplay... does it actually end at some point or do you even have a score of some kind? at some point i just played it like a rapid clicker to collect all the (mostly blue) tomatoes but i'm not sure if thats what i was supposed to do. Is there a win condition? Still, good job, especially on the graphics + audio design 👍 |
| Jan 10 18:18:22 | 3h 30m | Space Garden | ♥ 2 | Cool game, was a bit difficult to start because i had no shovels for the first two turns (i guess thats a karma lol) but afterwards the gameplay was quite solid. The game looks great however, since you mentioned most of your art is ai generated (mine is too) i have to say that the rules say to opt out of graphics unless they were all made by a human dev within the time of the jam, to be respectful to those who did it. (I hate being that kinda guy, but thats how the rules say it) Since the rules where changing based on a timer, it was quite a challenge to take it all in in one go, letting the player manually flip through them might help. Anyways, everything worked as it should and the game was fun. Good Job 👍 |
| Jan 10 18:33:32 | 15m 10s | Harbinger's Harvest | ♥ 2 | Cool game. Nice graphics and a catchy soundtrack. Could use some more player feedback and soundeffects, but its of to a great start. I didn't know the machine gun runs empty and died to like 20 slimes 😂 The bossfight was also quite good. Good job 👍 |
| Jan 10 19:42:15 | 1h 08m | Arnold the Reaper | ♥ 1 | Nice game, quite funny idea and the menu screen and intro scene do be funny. The gameplay itself however is quite weird with that multi second delay on attacks and those random hippie pirates running around trying to kill me. Otherwise its a cool and unique entry. Good Job 👍 (and good job to "Actor" who voiced the lines of "Name" 3 times according to credits 😉) |
| Jan 10 19:58:50 | 16m 35s | Avian Reaper | ♥ 3 | Nice game, i really like the graphics style feels like playing inside a religious painting. Having this balance between humans and followers is a cool concept and i was just struggling keeping enough humans alive. Really liked the game, good job and great teamwork 👍 |
| Jan 10 20:21:00 | 22m 10s | Hedgehog Tree | ♥ 2 | Wow, beautiful. Really enjoyed the game, i love the artstyle and the relaxing music. Everything just looks so adorable. And on top of that the gameplay is quite fun as well. With all the little details and stuff you can hang on the tree. The only thing i found a little bit weird is that the bells ring periodically instead of when they're actually shaking (like a bird flying against it), and that the basket always only fills with apples. But those are tiny details in an otherwise great game. Good Job 👍 |
| Jan 10 22:59:41 | 2h 38m | Escape From The Ostrobothnia | ♥ 2 | Okay seriously, i spent too much time in the game 😂 just finished it after about 2.5h. But there was always something new to discover, some new mechanic to unlock. This might look like a simple farming simulator but is so much more. Great job guys 👍 I do feel like there should be something to let you walk faster as well tho, it was quite slow when the mower broke. And their is a bug with the last upgrade of the mower, the amount of your hand doesn't change when entering or exiting. Just makes the game a little bit easier, not that it really matters at that point. |
| Jan 11 00:35:29 | 1h 35m | Verdant | ♥ 1 | Okay, interesting game. First of all, the graphics look amazing. I liked the story and the tutorial to get the basics out of the way. But still have some observations: - I don't think the defence icons on the tiles are updating properly - It's quite difficult to predict what's going to happen next round, in the automated section. I know what tiles are fired of, what will be attacked (not how often) but once you get to more than a few runes, you completely lose track of them and just place what you think you need. I made lots of those overgrowth runes, had the complete island covered in forest (except for maybe 5 tiles) and generated 80+ energy each turn. I had plenty of attack runes as well, but the damage seemed to be off, or the settlements were waaay more resilient than they look, idk. - Without really controlling what's happening and just controlling how much of it is, its well... hard to control 😅 - When you hover over a tile it doesn't always show you the correct recipe, the ui there updates a bit slower than the one in the bottom left corner. With the lack of a "recipe" book that just makes it harder knowing what combination of runes does what. - It all does fit the theme of the overgrowing forest tho, since i had plants/runes everywhere. - If there are two different stages to runes (sometimes they look different) i didn't really feel a difference Nevertheless i still enjoyed it and managed to beat it, good job 👍 |
| Jan 11 08:32:44 | 7h 57m | Barn Game | ♥ 1 | Great first jam game, i really like the art style. The combat is simple but on point and works really well. I do agree with some of the other commentors about balancing and that the scarecrow basically died way more than the barn, particularly the corn did a lot of damage. But i know, balancing is hard, i cant get it right either so there's that 🤷 Otherwise a great little game, good job 👍 |
| Jan 11 09:03:22 | 30m 38s | Macrogreens | ♥ 1 | Really good game, i really liked the dorky artstyle and humor. Great voice acting, together with the fiddly mechanics its a great combination. Sometimes i just wished for some kind of trash can cuz things cept cluttering up my workspace, but i guess thats by design 😂 Good job guys, great teamwork 👍 |
| Jan 11 09:15:51 | 12m 29s | Melon Guardian | ♥ 3 | Cool game, i like the imbalance in the design, that the beasts are more mobile, but the harvester can stun them. The ai does move a little bit random tho, after playing i just let the computer play against itself and some of the beasts just wandered of on the side, while the harvester was continously bullying one of them around 😂 But i guess making a competitive ai isn't really within the time limitations, so you're good. Enjoyed the game, good job 👍 |
| Jan 11 09:27:46 | 11m 55s | Christmas Carols | ♥ 1 | Great game, i really like the concept of playing the songs on the keyboard. I'm so bad at it, i only got pity money every time, i always messed up when the note was changing 😂 while i like the error feedback i almost wish there was no sound to playing wrong, so you could instead hear the song played wrong 🤔 But very cool concept and a well done execution. Good job 👍 |
| Jan 11 09:47:09 | 19m 23s | Forget-Me-Not: Harvesting Memories | ♥ 2 | Nice story. I really like the concept of harvesting/growing memories, its a nice interpretation of the theme. Gameplay wise i would only add, that the updated journal page should show, when interacting with items at the clients house. (i had to come back here because i didn't really know what to do, and though the interacting wasn't doing anything, i didn't know there was a journal, or what it does) Otherwise it was a great idea and good story, good job 👍 |
| Jan 11 10:22:13 | 35m 04s | Plant, Harvest, Make money! | ♥ 1 | Cool game. At first i thought it a bit simplistic, but the ripening mechanics and how the crops interact with each other are quite deep. The puzzles are well crafted and some were quite challenging to complete. I like the ability to skip some puzzles, but an ability to select previous ones to try them again after letting your mind ponder would be cool too. Its a great entry, good job 👍 |
| Jan 11 11:13:21 | 51m 08s | Cultist Garden | ♥ 2 | Interesting take on a memory game. Tho i wish i had somewhat of a say in what cards are on the field. Its nice and challenging, the mechanics were a bit weird at first, but easy enough once i understood the numbers and the interplay between the two screens. I feel like the transition from harvesting to culting comes too sudden, it already happens before i see the last card i opened, quite confusing. The graphics are really good i like the style. I only managed the "all my cultists died" ending, but all in all a well designed game. Good job 👍 |
| Jan 11 11:37:59 | 24m 38s | Money grows on trees | ♥ 1 | Beautiful little clicker game. I do agree with the previous comments on it being a bit too easy too fast, but hey, better a too easy game than a too hard one ✌️ Other than that, i really don't have anything to add. Enjoyed playing it, was a nice and quick experience, good job 👍 |
| Jan 11 12:03:14 | 25m 15s | Bio-Harvest | ♥ 0 | Good game. I liked the environmental design even tho it was a bit hard to see, with how dark the game is 😅 - I feel that the time it takes to carry the ghosts to the workbench, craft new bullets or reloading your gun is way too long, especially when it takes 6 bullets to kill those ghosts. - The game started to freeze every other second, the freeze time increased the longer i played. I couldn't survive for long, but i still enjoyed it. Good game and good job 👍 |
| Jan 11 12:24:50 | 21m 36s | Harvester | ♥ 1 | Nice and simple game, scored 56k idk if thats good, the mowers were just zipping around the screen by then 😂 Props for not using a game engine. Tho that does make it harder controlling the speed of things, i programmed my first game in C++ with nothing but a visual library too, like 10 years ago. When i play that on my computer now the speeds are just of the charts 😂 But hey, you made a good playable game. Good job 👍 |
| Jan 11 13:39:38 | 1h 14m | Crop++ | ♥ 1 | Nice game, really cute and minimalistic design. I do agree with the other commenters that the expansion speed is quite slow. Additionally there isn't too much variation in the tiles either, so it feels slow and repetitive after a while. But it was a fun and relaxing experience. Good job 👍 |
| Jan 11 14:00:39 | 21m 01s | Creature Colosseum | ♥ 1 | Cool game. As a fellow card game designer for this jam i must say i really like the art design of your cards and the fact the images pop up. The rest of the UI is a bit too default tho and the cards are quite small in the bottom unless you click them. I would like to play this against an in-game ai opponent, but i agree that its hard to pull of within the time limit. Otherwise it's a good game with good variety on the cards. Good job 👍 |
| Jan 11 14:21:32 | 20m 53s | Celestial Wheatfields - (Roguelike Farming Game) | ♥ 5 | Great game. First of all the graphics just look amazing. I love the swaying of the wheat, i always liked those features in games. Upgrading the scythe and then farming with increased range was just great. The combat however, was too easy, i don't think i got hit once and never upgraded my damage, just walking to the side and attacking those scorpions was enough. A fun and amazing looking short game, good job 👍 |
| Jan 11 15:54:53 | 1h 33m | Dice Wheat Me | ♥ 2 | I like all the word jokes and tooltips. It does look like a nice game and has a cool concept with the random events and stuff, but is there any other way of getting farmers, than random chance? Cuz i got the first farmer at the end of year 2 and then some more in year 3, but without farmers, after building the buildings there is not really anything to do except spamming the dice to roll. I saw your other answers, still seems like a weird Choice to me 🤔 The game looks great and does have a quite relaxing atmosphere. Good job 👍 |
| Jan 11 16:13:12 | 18m 19s | The Redder Planet | ♥ 1 | The game looks great, and the music is good as well, once you actually turn it on in the menu. having it off by default seems weird 😅 As for gameplay, i know how to shoot rocks and bushes to harvest them and how to open the crafting menu, but i couldn't figure out how to actually craft anything. Without names to the items it would be initially hard to figure out the recipes anyways. Right click to place didn't work, not even in the Hotfix version. How do you craft anything? |
| Jan 11 16:30:28 | 17m 16s | eHarr West err... | ♥ 1 | I really liked the start of the game, screen black and i was just clicking to create the plant and start playing. In general it was a fun little exploration game, with nice text prompts and a cool idea. Very well done, good job 👍 |
| Jan 11 18:22:52 | 1h 52m | The Big Pumpkin | ♥ 1 | Wow cool and quite unexpected game. I liked the story and the different paths through it. I had to play two because the game crashed on my first run after leaving the room with the Teddybears. Even without making the models, its still great how much you put in and the story design etc. Good job 👍 |
| Jan 11 18:43:45 | 20m 53s | Mun Fields | ♥ 2 | Nice idea and solid clicker style gameplay. I like the art and the different day/night cycles. Some advice: - The cheapest and fastest (on 2 moons, from my testing) option shouldn't also be the one thats basically multiplying your investment by 5, so giving you the most money. Maybe there are more potent strategies that i haven't considered with the limited time tho. - The time does be very short for figuring out what grows on what moon and actually using it effectively. - Using the same button for planting and harvesting sometimes lead to me accidently planting crops on empty fields. Its a nice farming clicker game, good job 👍 |
| Jan 12 12:44:28 | 18h 00m | Tree of Destiny | ♥ 1 | Really nice game i like the graphical dungeon crawler style. - The strive was the wrong way around for me, i could only strive through walls and not along open spaces. I was very confused at first, but after figuring that out i just didn't use it 😂 - The combat is authentically simple, hit and take damage. Maybe "modernizing" that formula would be cool? - I liked the idea with the apples, but i took more damage than i needed bullets so sometimes i was just running around in circles around the tree. - The graphics of the tree didn't really match up with the surrounding area, not a big deal for the jam i know, but maybe having a pixelated effect over the whole game could improve the feeling in an easy way? 🤔 Essentially rendering it at a low resolution once and mapping that to the actual resolution, like "a short hike", might be worth looking into, if you want to experiment. Otherwise i liked the idea, and its definitely an interesting interpretation of the theme. |
| Jan 12 12:54:34 | 10m 06s | FarmTaker | ♥ 1 | Okay nice, i like the art at the end, the game itself is not really changing anything tho. The lives don't work and i made a second run only picking up garbage instead of the veggies and it didn't change the ending. That being said, i liked the ending, so thats something. Good job 👍 |
| Jan 12 13:41:05 | 46m 31s | Wheat harvest paradox | ♥ 1 | What an awesome and unique take on the theme. I really liked the story idea and the cutscene at the end. With a bit of polish, some more content and maybe some music (that also plays in reverse) it could become a good little story game. But its already amazing what you put in for the short scope of the jam, good job 👍 Now some critique/things i noticed: - I harvested 100% on day one, 180% on day 2 harvesting everything, and then i just stopped caring at ~270% on the following two days. Seems weird 😂 maybe thats because the wheat is always respawning at the entire length, instead of exactly where it was harvested? - The upgrades don't do anything, idk if the money increasing one works, but the others sure don't (i bought them on a reverse day, if that changes things) - It was weird that the village/settling was also mirrored to a second one on the other side, with a second mower. Those are just details, other than that it was a great game, on a brilliant idea 👍 |
| Jan 13 09:44:41 | 20h 03m | Hopping Harvester | ♥ 1 | Quite a fun and satisfy small game. I liked the artstyle kinda reminds me of downwell. - Maybe making the things that kill you a different color could help the readability of the game, i started of thinking i die when touching the sides of the screen or the top. I know the spikes are a bit more spikey than the rest, but yeah still spikes. - I think the bar shooting at the bottom was just for visuals, but maybe making something come from the bottom so you have to get over and shoot could add an additional challenge? Great game, good job 👍 |
| Jan 13 11:27:47 | 1h 43m | Disarm Protocol | ♥ 2 | Great idea. I like the graphics and the sounds. - The UI looks good, but its sometimes hard to use, having to drag everything one thing at a time into the scrap maker and not being able to just drop it in the scrapmaker without opening its menu. - For someone just clicking and dragging the mouse button around to move, i hard issues figuring out how to mine scraps 😅 its also weird right clicking the enemies to shoot them, sometimes i moved closer before actually shooting them (because i didn't click em the first time), having shooting/harvesting bound to a different input from walking could improve the feel of it - Enemies and scrap-piles stopped spawning after 5 minutes, seems unintentional. - I thought its about disassembly and tried to disassemble the solar panels and stuff, didn't work, but thats probably my misinterpretation. Anyways, cool graphics and i like the movement mechanic. Good job 👍 |
| Jan 13 15:33:48 | 4h 06m | Ether Warp | ♥ 1 | Great game, i really love the minimalistic, drawn artstyle and the movement mechanics in space. I feel like its way too easy tho and i played quite a bit and couldn't find a victory condition. The Ai also ran straight into planets multiple times. For the time of the jam its still great what you put together, those are just details to improve for release. Still really enjoyed playing it, good job 👍 |
| Jan 13 15:48:37 | 14m 49s | Rookie Harvester | ♥ 3 | Interesting game. I like the artstyle even tho i find it weird that the images change when hovering over the different states. The UI is quite overloaded, i like the effort of putting in the information window, it was still quite... confusing. Maybe making things smaller could help 🤔 Its quite the number crunching game with all those percentages etc. It also took me a while to understand how time is progressing, or that it is and how fast 😅 But its a good and short entry to the jam. Good job 👍 |
| Jan 13 16:05:04 | 16m 27s | The Night Harvest | ♥ 1 | I like the concept of being the beast (not sure if thats a dog) and stealing the crops from the farmers. The two balloons were too much for me to handle and i just watched the video 😅 I liked the gameplay in general, but being on a "qwertz" keyboard, y and z are switched for me. wasn't really a big deal just something i thought I'd share. Cute game, good job 👍 |
| Jan 13 17:07:47 | 1h 02m | Brain Crops | ♥ 1 | Wow what a great take on the theme, i loved it. I normally don't struggle finding my words around people, but the nervousness with the bosses almost hitting me on my third try and then starting he last level with half a heart left is perfectly reflecting the mood 😂 Only thing i noticed was that my dash didn't work, i played the html version. But still a great and unique game, good job 👍 |
| Jan 13 17:30:42 | 22m 55s | Harvest of the Gods | ♥ 1 | Wow nice idea, of letting it all being generated by ai. As someone who's been using chat GPT to add a third voice to my head (for arguments, you know, to check the ethics of taking over the world and stuff) And who has used Dall-E for game art for my last two jams its quite interesting to see how weird a game can still be, left entirely to AI 😂 I liked your promotion video. But enough of that. - The art looks okayish, but some things don't really work well together (i know how that feels lol) - The controls for movement are quite messed up to be honest. I played on computer and it was quite hard getting to where i wanted to go. Sometimes pressing up was straight up, sometimes it was diagonally across the screen, even without momentum. - The music worked quite well actually. Had a nice jam to it. - The colliders on the lightning either don't match up or i have terrible aim. - I've never used chat-GPT for code (don't need to) but i imagine its quite a struggle to tie it all together. All in all, its a fun idea and good teamwork (😂) 👍 |
| Jan 14 07:22:28 | 13h 51m | HarvesTile | ♥ 1 | I like the idea of combining the soul harvesting with food farming. It looks great as well and i could see the impact of some of the cards i placed. - Unfortunately i couldn't figure out how to control what towns are harvested. He only automatically harvested the first town visible and upgrading that one with a bank made the reaper not harvest at all... despite playing the sound. I thought placing the reapers tile next to new towns might add them to the harvest, but no. The game looks great and I like the idea of keeping the balance of harvesting enough but not too much. Good job 👍 |
| Jan 15 14:49:12 | 31h 26m | Harvest Swarm | ♥ 2 | Nice game, i like the mixture of 2bit pixel graphics animations that aren't bound to pixels. The music is also quite chill and not too repetitive. For the gameplay, apart from what bugs you already mentioned, i felt it weird that the bugs were spawning so often and then directly on a crop tile every time. Maybe having them spawn randomly, but move towards those tiles could be more interesting 🤔 As it is it's hard to get anything done cuz you have to run back to the tools every 5s to get the insecticide 😂 Oh the screen resizes when you go fullscreen, just to let you know. Anyways, for what i assume from your description only 48h (+10min) its a good little game, that looks great. Good job 👍 |