Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → ZLuca
Feedback comments for LD51
ZLuca's games and stats for all events →
| Timestamp | Since previous | Game | ZLuca's comment | |
|---|---|---|---|---|
| Oct 4 16:22:19 | T-10 | ♥ 5 | Great game, the music is kinda disturbing and building a rocket with those weird sticky rocket parts is quite hard.... So i guess you can't build a rocket in 10 seconds after all, at least i can't π | |
| Oct 5 07:12:29 | 14h 50m | Fun Time Games | ♥ 2 | Great game, lots of cool minigames and nice rank up in difficulty. Really polished graphics and music. Hard to believe its a jam game π The only constructive criticism i could give, is: credits, put your names on your game, its good work and good to see who worked on it π |
| Oct 5 07:22:27 | 9m 58s | Slime Dungeon Escape | ♥ 2 | This is what you call a "kind of similar" game? π its quite different i would say, but i like it, the graphics look great, the slimes are so cute. Its a good base for a game. Could use some more levels, better menus, and more content variety. Good Job. |
| Oct 5 16:09:18 | 8h 46m | Treasure Tactics | ♥ 2 | Cool and well made game, i like the art style and the hexagon map π π the explosions are an interesting mix in as well. Nice relaxing music as well. Good Job. However, i am not entirely sure how to win, i found the map but i just ran out of those red points / oranges too fast... and the map changed nothing really, did it? |
| Oct 5 19:54:39 | 3h 45m | Galactic traders | ♥ 1 | Bild_2022-10-05_214725507.png GOD! FINALLY! it took me over an hour and multiple attempts but i finally beat it πͺ great game, lots of strategy. I feel like the enemy units sometimes are way stronger attack wise than my own, or i just saw myself defeated too often π I like how i always felt like i could beat it eventually, really enjoyed it, great game. I'd love to give you some critique as well, but except for missing music, a desire for more levels and missing credits, i cant think of anything: |
| Oct 5 20:42:04 | 47m 25s | The Artist | ♥ 1 | Overall good art. I generally like the effects that the artist gives you and that they're good as well as bad. The rest of the game is a classic card game. Its playable and beatable, so good job π Now to the critique. Sometimes the enemy cards were attacking in random directions. The visual effect of the artist drawing on your cards could be more pronounced/indicating that its the artist drawing on your cards somehow, at first i wondered why my cards kept exploding π |
| Oct 6 19:35:10 | 22h 53m | Between the Gap | ♥ 1 | Nice game, really hurts your index finger π Great idea and good execution, very nice music, art and sound design. However, at some point the game over screen pops up, without killing me or destroying all buildings. I can even keep playing behind the game over screen which is weird. But otherwise you guys did a great job on it, in such a short time π |
| Oct 6 19:48:53 | 13m 43s | 10 Seconds Defense | ♥ 1 | Wow, nice to see another tower defence game and how it couldn't be more different from ours, nice title btw π π Gameplay feels solid and there's good visual and audio feedback to the player. You even got random map generation which is great for replaying it. It could use a bit more variation for the towers and enemies tho, it feels a bit repetitive after a short time already. But otherwise its a great solid game for the jam, good job π |
| Oct 6 20:10:27 | 21m 34s | Garden Panic | ♥ 2 | Good game, i really like the artstyle and music. Impressive art for learning the tools over the weekend π I didn't quite understand the connection between shooting the birds at the top and the farming. At first i didn't even notice i was supposed to shoot anything up there, i like that the music changes when they spawn tho. Overall a fun and mostly peaceful game, Good job. |
| Oct 6 20:26:52 | 16m 25s | You've been Thunderstruck | ♥ 1 | Very nice game, i feel the instant kill of zeus when you're not completing certain parts is quite a harsh punishment, but i'm a soulslike fan so i like it βοΈ some parts are really challenging and about navigating precisely around the enemies without touching them. I actually got stuck in the 6-8 zombie area because of that, tried it multiple times, but always died for one reason or another. Maybe making the respawn points also reusable could help, so that you can "work your way" through a difficult challenge. Anyways, i had fun, great game, good job. |
| Oct 6 20:39:17 | 12m 25s | Switch and Click | ♥ 1 | Nice idea and most of the games work just fine. Some critique: - The HTML version doesn't show the whole game unfortunately. You can't see the time you have left. The windows version was fine however. - The arrow keys don't register the input correctly, so 2 of the three games are more luck based than intended π - Maybe that also explains the imbalance i felt, as the matching game was way faster done than the others. Anyways, great game(s), good job. π |
| Oct 12 09:53:00 | 133h 13m | Pupu Pew Pew | ♥ 2 | Great game, unfortunately i don't have lightguns but i imagine it'd be more fun than mouse. I feel like the basic gameplay loop is a bit "slow" but it is well paced and balanced with the amount of enemies coming up. Really nice idea for a jam. Good job. |
| Oct 12 10:02:18 | 9m 18s | Clocking Hell | ♥ 0 | Great little puzzle game. Tbh the jumping soundeffect was a little bit annoying π The levels in general were well designed. Good puzzles and i like the resetting time feature. Good job. |
| Oct 13 07:53:55 | 21h 51m | Pablo's piΓ±ata party | ♥ 0 | Nice game, i like the graphics style and the relaxing music. Changing the level every 10 seconds is a good and simple idea. The jumping controls feel a bit floaty, there are some good gdc talks and ressources on optimizing platformer controllers. Overall good job π |