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arowx

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TimestampSince previousGamearowx's comment
Jan 9 09:57:34 Night of the Zombie Chickens ♥ 2 Great work, a bit of music or a countdown between day night cycles and maybe a larger arena with a few bails of hay for the zombie chickens to hide behind. Maybe more green in the zombie chickens.
Jan 9 10:00:07 2m 33s Gnomey Gardens ♥ 1 Tried the Web version but it's not working.
Jan 9 10:06:14 6m 07s PROTECT THE HARVEST ♥ 2 Great work. With more variety in levels, animals and weapons it could make for a great little game although it might need a meta game/story. e.g. Harvest Guardian.
Jan 9 10:18:16 12m 02s Grow Golf ♥ 2 Great game mechanics. Needs a tutorial mode to explain things but great fun little game.
Jan 9 11:00:11 41m 55s Corntacular Spectacular ♥ 1 Nice work. The music is great. Maybe a bit more work on the graphics and UI/feedback/sfx.
Jan 9 11:12:34 12m 23s In The Rye ♥ 1 ? Cut the Rye and then got stuck nothing happened. ? Bug.
Jan 9 11:22:53 10m 19s Vacuum ♥ 1 Great work. Would love it if the star dust was sucked towards comets and the players planetoid. You might be able to do it with a particle system or a texture and compute shader then again would it be possible with just small sprite quads? Maybe you could have competing planets, or black holes.
Jan 9 11:56:46 33m 53s Blocky Battleships ♥ 0 Great work, a pity the guns don't lock onto the sides and rotate to the right angle automatically. Only saw guns, but turrets, missiles, beams and a bit more variety and this could be really fun. Maybe engines as well as they could limit speed and manoeuvring if they are damaged. Bug? Noticed that once blocks are linked they seemed stuck together so couldn't change configuration easily.
Jan 10 13:31:17 25h 34m Fruit Pick Tricks ♥ 1 Great, got stuck on the area with the super tall trees? Unless I was suppose to throw the fruit to knock down fruit from high trees I was stuck as I scored the last one I had. If so this could be fixed with another fruit or key basket fruit pairs e.g. coloured fruit blue high fruit and blue lock baskets so I couldn't use the red fruit in the basket.
Jan 13 10:20:00 68h 48m Asteroid Rush ♥ 0 Great work. Think it would be cool if you added a gravity simulation so asteroids can end up orbiting planets as moon-roids. Also you could then have a planet killing asteroids that you have to use small asteroids to knock out of the solar system or break up. Maybe more of an asteroid mining take could be added with different asteroids being made up from metals/water/minerals and having values and a multiplayer mode where players compete to mine asteroids?
Jan 13 10:36:30 16m 30s Swfarming infestation ♥ 1 Great work. Just think there should be some economic/money system to tie it together e.g. score/credits from killed bugs/harvested plants. Or dead bugs could create fertile squares giving the game an odd meta system? Not sure why the farmer is needed, maybe camera follow on farmer and some kind of transporter/constructor wand/gun that ensure you can only build things with the farmer. Or the farmer could be just like a builder/harvester in an RTS game, the farmer goes to where you want the job done.
Jan 13 12:07:14 1h 30m Whap Harvest ♥ 0 Nice work. Not sure why but the left right A/D keys didn't move the bear for me (Edge Browser)? Maybe getting the bear to wade and adding a wider river with fish lanes could add depth.
Jan 13 12:52:51 45m 37s Bas ♥ 1 Great work. A bit frustraiting that you can't climb back up the mushroom for people not great at jumping/platformers. Especially as it's stem looks similar to the plant you can climb bumps. Maybe if the mushroom was more rounded and drooping at the edges people could jump climb back onto them.
Jan 13 13:01:39 8m 48s MegaBurgers ♥ 1 Nice work great 3d elements. Really needs a UI, just some buttons as well as keys and maybe some status bars to show how different parts of the factory/process are running. Add a bit of variety to each element e.g. size/speed/cost of tractor/harvester and you have the beginnings of a burger sim.
Jan 14 13:58:53 24h 57m Forked Up ♥ 1 Great work. Found it odd/jarring that the mushrooms are background art you can just walkthough. Got stuck early on is there a double jump or climbing ability I missed?
Jan 14 14:05:06 6m 13s Carvest ♥ 1 Great work. I just tried the easy town but thought that the graphics could be larger and a few sound fx for crashes with maybe some particles/explosions and money text could really improve the immersion and feel of the game.
Jan 14 19:41:38 5h 36m Organigrow ♥ 1 Bravo great work, especially for a solo effort. For a jam effort maybe you could have just had a wider rake for pushing/pulling the harvested crops as it would have simplified things (and allowed players to harvest and till more land) for you and allowed you to spend more time on sound fx. Having the number keys and icon/UI elements could make tool selection easier. No real threats or enemies to take on maybe like my 3D entry you could add some enemies, and have fun doing that with monsters from the black lagoon wanting lungs, zombies wanting brains and witches/necromancers wanting hearts.
Jan 15 10:08:12 14h 26m Petra Rabbit's Carrot Chase ♥ 1 Great work. Would the game have been more fun with an over the sholder view and a chase/physics camera? Or the ability to zoom and move the camera as just orbiting does not get the viewing angles needed to see what's going on all the time. A bit more sfx might help with immersion e.g. fox 'barks' rabbit, feet noise.
Jan 15 10:19:17 11m 05s Harvest Harvest Crush ♥ 0 Not sure why but the keyboard controls did not work for me in Edge browser? Maybe mouse input would be good and allow mobile users to play via touch screen.
Jan 15 10:31:30 12m 13s Body Harvest! ♥ 1 Nice work, atomospheric sound used well. Got to the last bag and took it to the table and hit enter but nothing happened there might be a bug there. The monster had no torso but head, arms, legs. There could be a logic bug. Then there was a lightning flash and the monster was fully formed and in the room and nothing seemed to happen after that? It could be more fun if there was a night watchman you have to avoid or can attack and harvest but triggers mob storyline ending? Or rats that eat the corpses and you have to scare away/kill.
Jan 15 11:50:09 1h 18m IRON HARVEST ♥ 1 Great work and great looking game. I think it lacked agency I didn't feel as though I had any control over where the robots went, is that even an option? Also as the game is so dependent on power and appears to be on a mineral rich desert world why not add solar and wind farms to provide additional power. Noticed the robots run out of power and have to return to the harvester to recharge so would the option of building out a power grid allow for closer recharge points and more efficient robot useage as they will be wasting lots of power just returning to the ship. Didn't come across any enemies but critters that eat mineral plants would really add another layer to the game.
Jan 16 13:11:55 25h 21m Hare Runner ♥ 4 Great work, nice sci-fi font choice, good graphics and great audio. I didn't last long but maybe some obstacles early on that could shield the player from bullets. Or being a rabbit maybe rabbit holes to help the player outwit the killer carrots?
Jan 16 18:36:26 5h 24m King of Veggies ♥ 1 Fun game I suspect the game is random as unless I can combine adjacent cards/plants then there was a point where there was no way to win. It should be possible to build a completable deck of cards if you run the logic over the card deck. Also could adjacent matching cards auto cascade or maybe the wildcard does not need a number match and will match to the most cards around it that have a matching number or the card it is dropped onto?
Jan 16 18:42:29 6m 03s Hermesh ♥ 3 Great work like the minimalist style. Might work better with shorter smaller levels to start with to let players build up their skills.
Jan 16 20:40:57 1h 58m Beet Island ♥ 1 Great work on a 3D jam game. Not sure what I was doing but seemed interesting, a kind of beet harvest swarm FPS? Could have really used a UI/UX score/timer or health bar as there is very little indication or feedback on what is really happening.
Jan 17 16:36:04 19h 55m Space Harvest ♥ 1 Any chance you could build to webgl I think it's an option for Unreal?
Jan 20 16:38:45 72h 02m Enough is a feast! ♥ 1 Great work. I just think the movement could have been grid based to help prevent moving half way then when trying to change direction double hitting a square you are on. Or this could be viewed as a bug where you have to move to another square before it's classed as visiting a square twice.
Jan 26 01:42:01 129h 03m Harvester ♥ 1 Great work. Like the sprites but the game seems to speed up too quickly making it nearly impossible to keep playing for very long.