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StudioCherno

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TimestampSince previousGameStudioCherno's comment
Oct 5 06:10:35 Coronga Strike ♥ 5 I like the concept, but gets repetitive really quickly and there's nothing really there to keep me playing. Would definitely be better with some more content and variety - Yan
Oct 5 11:39:38 5h 29m Tank Plus ♥ 5 Interesting Mechanic for changing the only direction in which the player can move, however the UI elements for communicating that felt a bit difficult to read, I feel that a better communication of those would have enhanced the gameplay - Tim
Oct 5 11:50:10 10m 32s Low On Power ♥ 6 A nice little game that has an interesting mechanic incorporating the 10 seconds, great visuals as well! The only thing to improve the hit mechanic as it took several hits to kill an enemy, unless ofcourse the enemy simply takes several hits to get killed, but if thats the case than I think there needs to be a better way of communicating the enemies hit points -Tim
Oct 5 12:10:19 20m 09s Survives on time island ♥ 4 Great little game especially considering the fact hat it was made using a custom engine that was written in C++ and OpenGL, -Studio Cherno (Tim)
Oct 5 12:21:12 10m 53s Hard School Day ♥ 5 Fun little game that can be difficult sometimes, but other times I am able to get all the way to the end within the first 4 seconds which removes the keyboard breaking promise! (and leaves it to chance) But overall can be frustratingly fun, although the audio was loud in the game especially at the credits. -Tim
Oct 5 12:34:31 13m 19s MAGICAE CATUS ♥ 5 Nice game, I thought that the robot animation was quiet nice, when they blink they look quite cute, however I thought that the Game didn't fit the theme too well since the switching of the weapons doesn't impact the gameplay in any significant way, but overall a challenging game to play! -Tim
Oct 5 15:57:15 3h 22m WithDark ♥ 5 Fun game, the biggest game problem was the fact that shooting water would collide with too many objects and I found that defending my plants was difficult because of that, but overall really well designed game with unique gameplay! -Tim
Oct 5 17:29:23 1h 32m Count Down Dracula ♥ 7 Liked the game, felt very satisfying to play, really like the look of it. Only real issue I had was that there was no real indication that I should move on to a different area after defeating the first enemy. Otherwise really enjoyed it! - Peter
Oct 5 17:39:50 10m 27s Crazy Ball ♥ 5 Could easily end up being a very addictive game, definitely felt like I just wanted to keep trying to get a higher score. Overall a good spin on a classic game! A lot harder than the original as well. - Peter
Oct 5 17:51:36 11m 46s SENSATIONS ♥ 5 Very interesting take on a simple platformer. The drunk effect was really well made, even made it a bit nauseous, overall a really fun game. The first long jump felt a bit too hard initially, I found that I had to go closer to the edge than I expected to make the jump, but overall really fun. - Peter
Oct 5 18:12:09 20m 33s The Curse of Tencond ♥ 5 A really lovely and fun little game. Very nice art style, the mechanics were very interesting, and I liked how the game predicted the players reaction to certain messages. Overall a very pleasant experience. Did miss the lack of sound effects, but the music was good! - Peter
Oct 5 18:30:36 18m 27s Dr. Word's Machine ♥ 6 Surprisingly enjoyed the game quite a bit, had a pretty interesting spin on the theme. The teleporting was a really interesting mechanic, I always had to keep in mind what I wanted to bring with me to the next room. All in all a fun experience. - Peter
Oct 5 18:40:32 9m 56s Reload ♥ 5 A pretty interesting game, the fact that you only reload once every 10 seconds was interesting, definitely got killed because I forgot about that, overall a fun experience. - Peter
Oct 5 18:59:23 18m 51s RoboClaw ♥ 2 Liked the robot model, the gameplay was very repetitive so I think it could have benefited from some power ups, or maybe even one or two more enemies. The biggest issue in my opinion was the lack of sound effects however, sound effects help drastically. Really wanted to hear some nice explosions and laser sound effects, maybe even some metallic clicking from the robots walking on the ground. I do think the claw shooting is an interesting concept though, keep at it! - Peter
Oct 5 19:37:42 38m 19s The Crumbly Fumbly ♥ 6 Absolutely loved the game! Really enjoyed the world break effect, as well as the crumbling sound effect! -Peter
Oct 5 19:53:08 15m 26s DingDongDie ♥ 5 I don't usually play bullet hell games, but I had a good time playing this. I enjoyed the overall feeling of the game. Good work! -Peter
Oct 5 20:25:06 31m 58s Alive for another 10 seconds ♥ 5 Alright, first thing I will say is that the "recoil" isn't what I'd expect from an FPS game, generally speaking when I play FPS games and I shoot I don't want my camera to move up, instead I'd expect the finger guns to rotate up, and then back down to the original position, relatively quickly. Having the camera move really disrupts the flow when you're trying to shoot quickly, especially when you have a very limited time before dying. Another issue I had is that there's no indication on what you should do, a tutorial would've been very good to have. The movement seemed a bit to slippery, and I found that there's no incentive to gather points in the first level because you can immediately beat it. I do think the game has the potential to be a good FPS if you keep at it though! -Peter
Oct 6 11:17:00 14h 51m Maze Runner ♥ 7 A rather challenging game, it was hard to reach the portal (?), definitely felt the need to make liberal use of the dash feature, but it was definitely enjoyable! Graphics looked nice, and the controls felt good as well, overall a good game! -Peter
Oct 6 13:35:00 2h 18m 10 Seconds or Less ♥ 2 Voxel art looks really nice, but the controls definitely felt sluggish and slow, also discovered that if you go off the map at the end without hitting the target area the game doesn't reset. My overall take the biggest problem is the controls, graphics were nice, voxels are always a plus for me! -Peter
Oct 6 18:05:48 4h 30m Resonance ♥ 6 Loved the general feel of the game, most of the puzzles did feel a bit barebones, although the puzzle where you had to die to get into the room was interesting. The time stopping mechanic was a nice touch. The biggest issue for me though was the final puzzle with the bell, I didn't really understand what I was supposed to do, I just pushed buttons randomly and it worked, so it would've been nice if there'd been some way of explaining what you were actually supposed to do for that puzzle. Really liked the graphics, although I think it was slightly too dark at times, but other than that it was really nice! -Peter
Oct 6 18:50:32 44m 44s The Dawn ♥ 6 My thoughts on the game after playing it for a few minutes: Correct me if I'm wrong, but the "enemies" didn't seem to pose *any* threat at all, there really doesn't seem to be a concept of health, other than the 10 second timer that ticks down, but that didn't appear to go down faster when I got "hit" by the enemies. If the enemies were supposed to damage me there really should've been some clear indicator that this was happening. Also the sound could've used quite a bit more work I think, the shotgun sound was very unsatisfying, it really would've benefitted from a proper shotgun explosion sound. Also the sound the enemies made became very annoying after a short period so that could've either used some work, or fewer enemies from the start. The graphics weren't half bad, although I noticed the camera rotation wasn't clamped so I accidentally turned the camera upside down. Overall the game needs polish, but keep at it! -Peter
Oct 6 19:11:03 20m 31s Delta Shift ♥ 7 It's a cool idea, gravity shifting really made it confusing though, but I guess maybe that's the point of the game. Overall I think it's a pretty nice game, the only real feedback I can give was that the movement felt very sluggish, and could've benefited from being a bit snappier. Also I'm not sure why but after playing for a relatively short time I did start to feel nauseous. The music was really good, and fit very well for this game, although I noticed there was no music slider in the settings menu. Also the wall climbing mechanic does need a little bit of work I think, sometimes it didn't activate even though I was really close to a wall. But overall a pretty good game! -Peter
Oct 6 19:31:10 20m 07s Midnight Game Child ♥ 5 This was a really interesting game, with an interesting spin on the theme, good job! The sprite + audio combo when you get caught for the final time was actually hilarious, although I think the game almost suffered from being limited to the 10 seconds, it would've been really fun if the grandpa could come a go at random-ish intervals, instead of a fixed 10 seconds, but I think you did a good job with the theme regardless! The control scheme was a bit difficult to get used to, so maybe it would've benefited from having some different controls. But overall you did a good job! -Peter
Oct 6 19:56:38 25m 28s Bad Thoughts ♥ 5 Really enjoyed the game! My two suggestions would be to make the aiming a bit less wobbly, as well as making the insults a bit more audible, I really wanted to hear what they were actually saying 😄 It did feel a bit too easy though, I was able to survive for 6 minutes pretty easily, so maybe making the difficulty scale over time would've been good, although the All-Seeing Eye boss insta-killed me because I was low on health, so I didn't really get to experience the difficulty of that boss. I did like the audio, although I wasn't a fan of the slow transition between menus or the static effect on the main menu. But in general a very well made game! -Peter
Oct 6 20:22:43 26m 05s What's Under The Teapot? ♥ 5 I think it's an interesting concept, and as far as memory games go it's a decent game. Only feedback I can give is to have a way of telling how many lives you have left, plus maybe having some background music, although it's always better to have a game with no music, as opposed to having no game at all. Graphics look good, it did get a bit harder to memorize everything at the end, but it could really benefit from having multiple items be added per round, at least in the later game. Good job! -Peter