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StudioCherno

Feedback comments for LD53

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TimestampSince previousGameStudioCherno's comment
May 2 22:03:11 Taent ♥ 1 Well done! The game was definitely a bit scary the first time I played, I tensed up waiting for a jump scare (slightly disappointed that I didn't get one). Really liked the mood, the ambient sound was quite good. Although the game was a bit too short imo (of course I know this was because of tooling issues so it's not a big point). Overall the initial experience was nice :) /Peter
May 4 02:02:28 27h 59m Void Scion ♥ 2 Great game overall, Interesting combat system - reminds me of "Realm of the mad God", also amazing that you added a shop and XP system ! Some great mechanics that could have great use in future games, well done! - Tim
May 4 02:38:47 36m 19s RAT-TAT-TAT ♥ 2 Well done! @jacattac, @brandon-horlacher, @lacklustrr, @seth-ringger, @alec-viera Great game and very visually pleasing, the audio is great and the spawning queues were very helpful! I wasn't expecting a "protect the president" kind of game mode and it was pretty challenging, I liked the game mechanic that would allow the player to put themselves in front of the pizza to take the fall! Some feedback: It would be better in my opinion if the player wouldn't collide with the pizza reason for this being that there were times when I wanted to get in front of the pizza as it was turning and couldn't because of the collisions Although I think that this game without an ADS mechanic is nice and gives vibes of a CS type shooter, I think the game would benefit from either a perfect accuracy when standing still or an ADS mechanic Overall great and very beautiful game!
May 4 02:49:04 10m 17s Drift SPEED deliveries ♥ 1 Great game @slimeboos! Fun and aesthetically pleasing! The controls were probably a tad too difficult but it's definitely worth tweaking a bit to get it perfect, since the mayhem nature of it is really cool! Great visuals and I like the UI popups for delivery and drop off, also I thought that the indicator was really well done! Just letting you know that the links to GitHub releases are broken. -Tim
May 4 03:06:33 17m 29s Blockade Runner ♥ 3 Hey @dougggggg and @darzu, great game! I really liked the destructible environment and the art style of the game, I think the game would be perfect in terms of art if instead of an empty horizon there were tall mountains with occasional greenery on it, giving it a Caribbean vibe. I also really like that the towers could destroy each other! I think it would be good if the player moved a little quicker and if you could rotate the sail to match with the wind! There is a little bug when shooting a destroyed tower after its been destroyed creates destruction effect again even though no tower is visible (after collecting the delivery) Overall great game and well done! -Tim
May 4 03:20:59 14m 26s Delivery, Xtreme ♥ 1 Hey @anguium, @oritar, @KenneyNL, @JDSherbert well done on this great little game! It's very polished and has great replayability! The whole game just works well together, I can't really even give any constructive criticism because it looks like you guys nailed it! It's beautiful, sound is great and works well with the game, explosions are great looking, UI and controls are super simple and intuitive! Overall well done! -Tim
May 4 03:54:10 33m 11s MagiCat ♥ 2 Hey @artatruc, @butterflan and @flokami what a beautiful game you guys made in such a short timespan! I really like the art and the aesthetic of the game, the audio is beautiful and the whole game just gives the feeling of being in a medieval time in a tavern or a small shop! Unfortunately I wasn't able to complete even a single order because the controls were so complicated, I get how the ingredients work but not the magic... The "How To Play" Button doesn't really do anything in the game either. A very beautiful game and with a bit of work it can definitely make it self into a proper steam release! I've played a similar game art and game mechanic wise game here: https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/ Overall well done and keep up the amazing work! -Tim
May 4 04:15:40 21m 30s Psychopomp ♥ 1 Hey @julia-nistel, @beanboi, @tycoonbelle and @casualnothing 👋 Well done on the game that you made in such a short timespan! 🎉 The game is simple in it's mechanics and has a shop system which is great! I don't really know how you lose the game but I guess its nice to just play it! Great art, and tileable water textures! I wish there was a button for picking up as many souls as you can carry just because it gets annoying spamming space all the time. Also I don't quiet undestand what the speed upgrade does in the shop since you just move as fast as you press WASD... Overall great game and well done on all the effort you guys put in! -Tim
May 5 06:30:21 26h 14m An Ocean Planet ♥ 2 A fairly relaxing game, pretty nice sound track, although the noise of the boat(?) did become slightly distracting after a while. Think it could be an interesting racing game (pod racing anyone?) with the driving mechanics. The only real criticism I have is that it felt too linear and the gameplay felt lacking, would've been nice if the points of interest were spread out and not guided by the arches, although I suppose you could always go off track. Really like the stylized water graphics, the foam really added a nice touch. -Peter
May 5 06:56:04 25m 43s Mars Delivery Program ♥ 3 Really liked the game overall, I think the graphics were really good, love the voxel art style, the atmosphere was really nice, although the ambient music did get repetitive quite quickly. I like that the game didn't tell me where to find the packages, and instead allowed me to explore freely. The vehicle physics were nice, although I'm not sure why there were two rovers? In case one got lost / destroyed? Initially thought the second rover maybe had more power for climbing up the mountain to the red drop-off point, but it didn't seem like it. Only issue I had with the game was that getting to the red drop-off point was a bit tedious, would've been nice if the second rover *had* more power to make that climb slightly easier. But overall a really nice game! Was it inspired by KSP at all? Definitely seemed like a familiar art style (aside from the art style here being more voxel-oriented) -Peter
May 5 08:08:22 1h 12m RIP: Ridiculously Injury Prone ♥ 2 Definitely an interesting game, it felt too easy in my opinion, I did see that the mouse controls used to be inverted and some people found it harder then, but with the normal mouse movements it felt a bit too easy, but I like the idea, I think if there were some more obstacles it could definitely be a lot harder. One thing I would've loved to see was some ragdoll physics on the character when you hit an obstacle, but I realize there might not have been time for it 🙂 Would be nice to see some more dynamic elements to it, maybe the destination house could be randomly selected, but overall not a bad game 👍 -Peter
May 5 08:26:08 17m 46s TukTuk Delivery ♥ 1 Overall I like the game, the graphics look nice, the map is pretty interesting as well. I did find the fixed camera annoying though, it would clip into trees and other objects which made it really difficult to see. It would've also been nice if there was a fail state when you crash, I managed to flip the Tuk Tuk a few times and was able to just keep going, maybe the packages could've been destroyed? In general though it's a nice game, the driving mechanics were very interesting, definitely felt like driving a three wheeled vehicle 🙂 Also I would've preferred it if the mini map was fixed and the player icon oriented instead, but that's more of a minor inconvenience, so overall a pretty good game! -Peter
May 8 03:37:50 67h 11m Olith ♥ 2 Hey @enver-arco, great little game you put together in the span of the jam! The difficulty in my opinion is pretty high though and one way to solve that might be to introduce checkpoints into the game. I also don't think it makes sense to damage the wing of the player if the package touches a wall. Instead I think it would be cool if the package was its own physics body that was attached to the player via a joint, I think that could introduce some nice dynamic physics elements to the game:) Over all well done and keep on going! -Tim
May 8 03:50:20 12m 30s Delivery Corp. ♥ 1 Hey @darwyn great game you put together over the jam! I really like your approach to the game and not using an engine basically guarantees that everyone can play your game! Simple graphics understandable gameplay, the only thing is it does take a little time to get that second pigeon so maybe giving the player more initial capital or like a "bonus" for their first delivery to get started quicker... Other than that definitely an unusual and great approach to game dev this jam -Tim
May 8 04:19:15 28m 55s Dispatchers ♥ 2 Hey @jm-studio and @shiiigear What an awesome game you guys put together in the time of the jam! I really like the visuals and the relaxing audio! As far as the gameplay goes I really like the fact that you can progress past the level without needing to get the optimal distance, which is great for the scenario of a game jam! I like the difficulty of the game as well, really clever game mechanics and greatly communicated to the user! Over all well done! -Tim
May 8 04:33:24 14m 09s Spice Route ♥ 1 Hey @movealonghome and @frnknstn Great game you guys put together! I would have loved to hear some audio as I think it would have really sold the mood! I like the loading mechanic but it did take me a while to actually understand what I was meant to do, as I was trying to put things in the centre and that wouldn't work.. Over all great game and I would love to see the continuation of this! -Tim
May 8 04:47:53 14m 29s Realm Courier ♥ 2 Hey @stellarnightmare I liked your game, it was a pretty, immersive world! I liked the character design and the audio was cute! Some feedback: - I don't think you are normalizing your input, holding A and W moves the character faster than W would - I got stuck in the first villages construction building and couldn't get out because there is no jumping - When getting to the second village I walked to the quest NPC and walked past him accidently without reading the message, as I couldn't read what he said again, I had to restart - This is a personal preference but in my opinion, I think the camera should rotate around the player not an arbitrary point above and behind the player, because having created a cute character like that it would be great to see him! Overall great and immersive game, and the art style definitely has some potential! -Tim
May 8 05:00:36 12m 43s Indefatigable Zeal ♥ 3 Hey @zacbackdrop, @dylan-h, @milestto, @sarah-quinn, and @fizzbark awesome little game you guys put together! I really like the visuals and the gameplay is quiet awesome! I like how the monk and the dog have to work together to solve some puzzles, looking forward to the post jam version with more content and the continuation to the story! -Tim
May 8 05:25:47 25m 11s Flooding Fisherman ♥ 5 Hey @arturcosta, @pedro-papa-paniago, @cabritta, and @joaopbax Great game you guys put together! I **really** liked the art style of the game! The mix of 2D and 3D + the shader + the stylised water gave the game a unique, beautiful look! Couple of things as far as feedback goes: - I was able to rotate the player model to be at 90d to usual rotation, I am not sure how I did it but I couldn't repeat it after trying again - I think the game would benefit from using num keys 1,2,3 to access the fishing rods rather than picking them up from the boat as I think the game would just feel better with that... Over all great game, and good entry, loved it, hope you guys continue to develop it! -Tim
May 8 05:44:54 19m 07s BHAIbOEN ♥ 2 Hey @picapica and @local-minimum! An interesting approach to the theme! I actually called it someone would make a game about delivering babies and this is the first one I've seen! I liked the camera zoomout and the circular world! The aiming was a bit difficult, I wish you could control the canon that would improve the game and make it a bit more dynamic I think, overall well done! -Tim
May 8 06:15:33 30m 39s Feathered Dispatch ♥ 3 Hey @tyler-walton, @sebastian-gonzales and @cody-holt Great game you guys put together! I like the interpretation of the theme, your classic approach to delivery:) Some feedback: - I will say that in my opinion this game could really benefit from the use of a medieval style font: https://www.dafont.com/search.php?q=medieval or https://www.1001fonts.com/search.html?search=medieval - I also think that ESC should close the letter if you have a letter open and then bring up the options menu, which renders behind the letter anyway if there's one open. Just because natural playthrough feels like it should be esc rather than the number of the letter you currently have open... - I feel like having the distance tool be broken down into its Adjacent side and Opposite side so you know the exact X and Y components might be useful since there is no way (that I found) to lock the measuring tool to one axis. I think the game could benefit a lot from something like that and make the caculation a bit easier - I also think that adding temporary markers to the game is a must, because it's kind of a bit difficult to go back and check with each distance... Overall a very beautiful game, I really like the visuals (all except the font) and the delivery of the game is great too! -Tim
May 8 07:00:11 44m 38s Package for the King ♥ 3 Hey @idan9000 and @matterlinx Awesome game that you guys made in the game , I personally love the "party-raider" genre of the game, the art is absolutely wonderful! The only suggestions I can make is to be able to easier change the order of the party and to have stats like damage of the party, health of the party and so on, other than that great game! -Tim
May 8 07:19:27 19m 16s That one time I became Merlin's apprentice and was tasked with destroying his... ♥ 2 Hey @daugvydas, @paulajulija, @modest, @vilius, and @manmantas Great little game you guys submitted for the LD53 Jam! I like the art style of the game! Some feedback based on my experience with the game: - I think the game could benefit from the player turning to the mouse direction only when mouse is clicked, just because the omni directional run is a bit weird (moving mouse around and running in one direction should not rotate the player around...) - I dont really like the fact that the game requires the player to die multiple times to complete it, I think it would be better if it was a bit more skill based and not *kill, die, kill, die, ..., kill, win game*. - The player would sometimes drop the artifacts which seemed unintended - I dont think its intended for enemies to damage each other, because after I realised they could my strategy was to run into a room, run around until they would kill each other then kill whoever was left... Overall great game, with great artistic direction, I liked the LOTR reference too:) Keep up the good work, -Tim
May 8 07:32:49 13m 22s Robot Factory ♥ 4 Hey @emaigualmc2-art, @danntheoperator, @the-fazzo, @sergio-gp11 and @emrod Great game you guys put together! I liked the flat shading of the game and the lack of textures, it gave the game a robotic look! I also like the background sounds, gave the feeling of being in a factory. Some feedback: - Some parts of the robots arm don't get moved when the arm moves, I think its a parenting issue but I'm not sure.. - I think the order menu should be redesigned to be a bit more obvious, it took me a bit to realise what the point of the game is... - This is not a game feedback but feedback for file downloads, I think it would be better to have a single download of a zipped folder rather than downloading a separate `exe` and `86_64` files Overall great little game! Keep up the good work -Tim
May 8 07:45:18 12m 29s LD - PIZZA ♥ 3 @aune Great game you made in this jam! J'adore l'art c'est tres beau! I would have loved the option to explicitly tell the bikes how to get to a point! But other than that a very beautiful and polished game! Keep up the great work! -Tim