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TimestampSince previousGamefuzzybut's comment
Oct 3 21:22:55 10 Seconds, 9 Lives ♥ 7 Cute game! It only took me 2 lives to figure out how to play (I didn't read the instructions beforehand), so it's very intuitive. I love the graphics, and the music fits well. I especially liked that you included a sleep scene at the end of the day cycle. The bouncy cars were funny too. Sometimes if I walked too close to the spiked balls it would count as a hit, but it didn't look like I touched it. Overall great job!!
Oct 3 21:52:16 29m 21s MineKeeper ♥ 1 I played to the end and won :) It would be great if the resources populated randomly every time. I had some difficulty in the beginning and trying to jump back up to skeins I dug. The digging noise was unexpected ASMR XD MineKeeper.PNG
Oct 3 22:13:58 21m 42s Spooky Glitch ♥ 10 Nice art! The zombie platformer was so hard, but I like the pumpkin catch game. A lot of great little details here - esp. the pumpkin curser. The music was perfect :)
Oct 4 01:21:15 3h 07m ShipIt! ♥ 3 SO ADORABLE!!! I love it. I agree with the Overcooked vibes^ This is the kind of game I'd love as a couch co-op! I kept getting E and Spacebar actions mixed up and always ended up throwing my seeds everywhere.
Oct 4 02:31:50 1h 10m Slow Mo Samurai ♥ 1 This is so creative! Really solid and easy to pick up. I also had some trouble seeing some of the white bullets and orange gas(?). The mechanics feel good, too.
Oct 4 02:46:08 14m 18s Hot Celestial Bodies ♥ 2 I wasn't sure how to give the flower or the emotional support fly, or what to do when the person didn't have anything they liked, but I did fairly well in the dating pool :) Creative art and concept!
Oct 4 03:00:20 14m 12s The Ghosts in your Mind ♥ 2 Really neat art! The bell audio for the health drops went really with your music. Jumping felt a little weird - all of my play time was spent under the structures. Lovely name and game concept/story. Great job!
Oct 4 03:22:10 21m 50s Mochi Gang ♥ 4 Nice job! I thought ZQSD controls took a while to get used to because I kept defaulting to WASD. The other thing is sometimes when I switch back to the other characters, they're not the ones engaged in the puzzle, so it'd be nice to have more simultaneous puzzles to switch back and forth from. The characters look cute though!
Oct 4 03:33:18 11m 08s Diagonally ♥ 1 Impressive and ambitious game! I wasn't sure if there was a way to adjust the camera angle - I had some trouble with that and the lighting. I also ran into this glitch in the first few seconds where my character fell through the corner of the room and into an abyss. Diagonally.PNG
Oct 4 03:44:11 10m 53s Rush Hour ♥ 1 The story concept for this is hilarious hahaha XD Love it! The art is cool too. No UI issues in full-screen mode!
Oct 4 03:55:50 11m 39s Chicken Golem! ♥ 3 The platform switching was so creative! I like a good platformer. Overall really fun! The art was very well done
Oct 4 04:07:56 12m 06s Dolores To Donuts ♥ 1 The graphics are AMAZING! Soooo impressive, on top of all of the other elements you implemented! It was pretty hard to keep up - it took all of my attention just to do the donuts haha. Very funny :D
Oct 4 15:30:25 11h 22m Bygone Melodies ♥ 1 I totally bombed that prison song but got 628 on the ocean one!! I wasn't expecting such a cute story - nice touch! The frog and art kind of remind me of Mr. Frog and Mr. Toad. Very nostalgic!
Oct 4 15:40:32 10m 07s Don't mess with my papitas ♥ 3 Cute art, and I love the name! I think it'd be better if you could swivel while attacking. I agree with the others that it'd be great with sound, but otherwise nice job!
Oct 4 15:59:25 18m 53s Bearly Fishing ♥ 1 This game was so fun! Nice graphics, and the bear is cute. Swinging around felt very smooth - it was easy to lose track of time. Honestly I could see this game on Steam somewhere!
Oct 4 18:12:39 2h 13m WorldFlip ♥ 2 Neat game! I liked that when the world switches, the player is in the same location as the other world - that's a nice extra layer to the puzzles. I think most of the other games of this concept that I've seen have the player swap and stay in the same spot as the previous switch (where you left them). I think your version connects the puzzles better. Thanks for uploading!
Oct 4 19:27:43 1h 15m Frantic Farmer ♥ 1 Lives up to its name! I thought the mechanics were fairly intuitive, and it didn't take long to pick up and get going. Still, a brief tutorial would be good in the beginning!
Oct 4 19:51:43 24m 00s WHERE IS THAT KITTY GOING??? ♥ 2 The cat trees were my favorite! I kinda want that background for my desktop <3
Oct 4 20:42:50 51m 07s Cat Wave RUN ♥ 2 @coolgunxdd :') thanks for the game - hope this score is good enough for you! I noticed in the desert biomes that it was easiest to maneuver around the slimes because the pathing was really wide, but I'm not sure if that's by design. It looked like the global events changed more frequently than every 10 sec? The combat system is very unique, btw! catrun.PNG
Oct 4 21:01:18 18m 28s Impending Doom of a Thousand Kitties ♥ 3 The art is adorable!! I wish there was a way to quickly switch between the grab hand and the food bowl (maybe a keyboard shortcut?) I think it'd also be nice to have more feedback to the player about the hunger levels of each cat. And maybe if you make future iterations, you could add different kinds of food for different effects? Very whimsical game :)
Oct 4 21:16:06 14m 48s Exp10sion ♥ 1 Pixel art was great! The ghost run mechanic really added some challenge to the puzzles - very interesting! I played until the last level and would have played more if there was more :)
Oct 5 02:26:14 5h 10m Witchy Sketchy Alchemy ♥ 4 The art pulled me in! It looks so good - great job!!! Everything looks really clean, and the menu looks great too. I noticed on the web version that the retry button didn't work for me, and I typically spent most of the 10 seconds restocking. But overall very cohesive game!
Oct 5 02:35:52 9m 38s Potat-OS ♥ 6 Wow! The old windows make me feel old. Pretty funny game! I was only able to get through the champagne window because I read some of the comments above about W/S^ so I second including a note about controls somewhere!
Oct 5 18:29:51 15h 53m Phantom of Time ♥ 2 Great game! The sound effects and graphics take the cake. I think a little more drag on the player's ghost would give it a floatier feeling, but that's just personal preference! And I also think it would be nice if there was a way to display the buffs that were already selected when we choose new ones. Overall, very solid platformer!
Oct 5 19:49:53 1h 20m Jupiter & Arcana Travel Through the Nevermore ♥ 2 I was intrigued by the art and stayed for the beautiful, captivating prose. Your piece is very cohesive and is tied well with the solemn music - very well done! I know your post said it was a piece of interactive fiction, but I didn't believe you until I reached the end XD definitely was expecting to fight something. I went through it a few times to look at the different endings. 'Contemplative' is a very apt descriptor, and I appreciate your artistic approach here. Thanks for making this game!
Oct 5 20:14:27 24m 34s Room Again ♥ 3 Cool art style! Really interesting puzzle game - I wish there were more rooms!
Oct 6 03:19:42 7h 05m Is this your Order? ♥ 1 Pretty fun! The art style is really nice - I loved going around the town. The restaurant name spoofs were funny too. Memorizing the villager locations and names was one thing, but it was a little difficult to know which restaurants were which. I think it'd also be nice to have a smaller display (like maybe a phone screen or something) in the screen corner to help keep track of the orders that popped up previously. Thanks for uploading!
Oct 6 15:16:09 11h 56m Fall Girl ♥ 2 A secret ending?? Now I have to play again XD Pretty fun game, and it feels clean (no pun). The obstacles are funny haha. Hope you had fun making it!
Oct 6 15:52:28 36m 19s Cat.exe ♥ 2 Nice job! I'm not sure if it was just my screen or not, but it was a little difficult to tell where the voids were in the track. It also seemed like I kept catching on the platforms a lot. The graphics and colors are impressive!
Oct 6 16:08:56 16m 28s miam ♥ 2 Super fun!! It kind of reminds me of those typing games to learn how to type faster when I was learning the buttons for each ingredient. But by the second go-around I think I got it! Very funny customer dialogue when I miss an order XD Miam.PNG
Oct 6 17:22:03 1h 13m Chaos Exam ♥ 0 Nice short game! Maybe at the end you could print the time as the score? Though I guess the fastest run anyone could do would be 40 seconds probably
Oct 6 17:39:01 16m 58s A Quick Bunny Affair 🥕 ♥ 3 Awesome concept for a game! I think there might be other comments mentioning it, but at 40 kids I couldn't see the number of carrots needed to be collected. Art is sooooo good! Really great entry for the Jam, and I saw that you're looking a multiplayer options in the menu! If the number of kids keeps scaling up, I think it'd be nice to add something on the player's side to enable them to keep up with the scaling (if you weren't going to already). Great entry!
Oct 9 00:23:41 54h 44m Slime Can Fly ♥ 1 After nonconsecutive hours of blood, sweat and tears, I finally finished the game! SlimeCanFly.JPG Level 28 was a killer - I was ready to give up on that one, and I definitely spent over an hour on that level alone. Since there wasn't a tutorial, I spent many lives trying to figure out how to effectively use the slime powerup without breaking through all of the platform blocks. I know the dashed platform is the only one safe from breaking, but otherwise the best I could do was spam the jump button because sometimes the platforms wouldn't break. Is this related to the jump timing while you're a large slime? I can't help but notice many parallels to this Mario Bros. Classic game and some other elements from the franchise (i.e. the enemy mechanics to koopas/hammer bros, attacking, pipe enemies): 31079425-mario_bros-png-scaled595_706x600.jpg Luckily for me, I love Mario games! The slime powerup was unique, and I'd love to see more ways that the player can use this in levels. I noticed a few features that seemed incomplete, but I suspect more will be implemented later - the '!' box in one of the earlier levels and the 1-ups that you get as a large slime. The game runs smoothly, and it seems very well made. Great job, and awesome level design!
Oct 9 01:14:48 51m 07s Sailing through life ♥ 1 I noticed there are a bunch of comments already, so please excuse me if I'm repeating some things that others have already mentioned :) Such a sweet message! Have you played Spiritfarer before? The gameplay is very different, but the narrative message is right on par with this game. The dialogue here + the ending was so touching! ToT My score was 1120, and I continued collecting stars for several minutes after the end of the story before realizing my score wasn't going up any higher haha. I think one thing this game would benefit from would be additional obstacles. I actually thought there would be some sort of penalty if my boat went off the edge of the screen, which made for slightly higher stakes in the star collection, but my playstyle changed after I realized otherwise. Additional suggestions unrelated to gameplay - I think it'd be so cool if the sky scenery at the end changed and sunlight came out! But I totally get if the scenery stayed the same while all of the boats were out because it's still sends a message like your loved ones are helping you through hard times. Overall, the gameplay was intuitive and easy to pick up! Great concept, and congratulations on your game!
Oct 9 21:38:29 20h 23m RoadFromHell ♥ 1 Nice platformer! I read through some of the other comments to make sure I don't repeat too much of what the others are saying - I didn't think this game was too hard at all! The background and art was nice! I think making more contrast between damaging fixtures and the background would help the player more, but the message is pretty clear that they're dangerous after a few restarts haha. One thing that would really elevate the game is sound effects for level change, taking damage, using the wand, hitting enemies, etc. That audio feedback would probably help other players track their gameplay a bit better. It especially would've helped me identify the Archangel's crystal projectiles at the end. I also think it'd be more fun if the Archangel had more hp since it's the final stage boss! Great work on the game! Thanks for uploading it!
Oct 9 22:02:50 24m 21s Pandora’s Box [WebGL/Win/Touch] ♥ 0 Great concept! I can imagine that there are a lot of directions you could go if you decide to continue working on the game after LD51 - continuing on the scaling level of difficulty, more levels inside the box, or even continuing with the theme and adding elements/mobs from Greek mythology, etc. I'm curious if the butterflies are meant to do anything or if they're mainly for collection like the coins in Mario games. My total time was 94.49s, which isn't the most competitive time on here but I think still pretty good! However, if you cap 10s per level and have the longest possible total time as 120s, maybe it's not such a great time haha. The quick restart button was a great idea! Cute art, and the character animations for jumping/running movement look great. I'm impressed that you made this music too! Would you mind sharing what you made it on?
Oct 9 23:05:28 1h 02m What's the rules? ♥ 0 Wooooo 1%! I know several comments already said this, but this game really gave me Impossible Quiz flashbacks. I was even counting the questions just to make sure there wasn't a question later that asked me what question number we were on haha. I think I played for a solid hour before finishing. Good job making this! Whatstherules.JPG There were a few levels that I figured out how to get past without actually understanding why it was the answer (like the level with an assortment of internet related + road + spiderweb items arranged in a circle), but I just memorized what I clicked before to get past. As for the basketball level, it seems like you were making it so that the top half of the screen was unclickable to prevent players from dragging the basketball to the hoop? In case this was unintentional, I wanted to mention that if you throw the basketball towards the top right corner and then click it again you can drag it into the hoop to pass without having to aim your shot as much.
Oct 10 00:20:06 1h 14m Lighthouse ♥ 1 I was surprised to be playing in 3D instead of 2D! Awesome game concept, and the thunderstorm sounded really cool - almost like ASMR. I think the lighthouse does a better job of lighting the rocks in the screen peripherals rather than the ones in the player's path, but the smaller light source on the boat can usually catch any immediate collisions. It's never completely pitch dark around the player because of that, which decreases the difficulty of the game. Some suggestions - I think adding a timer at the top that prints your run time at the end would be add a more competitive atmosphere and urgency to the game. I was also expecting my boat to break after too many runs into the rocks. but after testing it on another run I found that the boat is indestructible. I think it would be cool if you added this boat durability mechanic and a way to display that to the player. Overall, nice entry and congratulations on your submission!
Oct 10 00:41:51 21m 45s CATS AND COFFEE ♥ 2 Amazing pixel art! So adorable, and I like the details on the customers. The game was fun, but I think I would've liked to see the level of difficulty scale up as the shift went on. Maybe the number of cats approaching the door could increase or the drinks could be more complex. Or, maybe the order frequency could increase exponentially. The game instructions were pretty straightforward, so I didn't have any trouble figuring out how to play and completing orders. I learned how to submit the orders with visual cues. Great job!
Oct 10 02:54:47 2h 12m Tower of Time 2 ♥ 1 Nice game - I successfully finished all of the levels! When I saw that this was a sequel game, I felt that I should play the original as well just for a little context. I think it's still a pretty different game and is only similar in theming, though. Tower of Time 2 feels much cleaner and is visually more striking, so congratulations on your improvements so far! I briefly reviewed the previous comments, and I definitely had difficulty with that fourth(?) level that everyone else got stuck on, but I was only able to get passed it after reading your comment about taking a creative approach. Tricky! I think there's a lot of potential to expand this game with more levels and features if you wanted to. The level design was interesting, and your take on the 10 second theme is really unique to me. Like a previous commenter, I am guilty of wall-hugging and excessive jumping especially in precision platformers, but being cognizant of the time loss with those maneuvers and conservative with my movements made the level more interesting. Possible bug - I noticed if you get a clock right before your timer runs out, it disappears for the next run.
Oct 10 18:50:10 15h 55m Survives on time island ♥ 0 Initial thoughts - I'm impressed by the amount of work you finished in just one weekend! Very minecraft-esque free roaming survival. I couldn't see the event names on the top right of my screen (it was cut off), so each one was a surprise. I think I got several night events in a row at one point because my screen was always dark haha. I noticed snowflakes falling at one point, but I didn't know what effect that would have. I referenced your tutorial controls you posted several times before I got them - fairly straightforward after that. Thoughts after a few more runs - I usually last around 300s or so each run before running out of food/water. Like you mentioned in your post, an outro screen or score that prints after death would be good to add. I foraged the entire time and only ran into 1 log in 1 of my runs, but I never ran into string for the slingshot, so I think it would be good to increase the frequency of those materials. I tried looking around and wandered deeper into the ocean - I saw some elk(?) spawning in the water but no other obtainable resources, so I would quickly return to higher land. Sound/art - I think sound effects and audio feedback make a big difference in player experience, so adding foley for item usage and environment sfx would really elevate the game (though I'm sure this would've been difficult in a weekend given how many features were already in your game). The landscape generation is impressive; I like keeping tabs on where I've been, but it seemed that the scenery and item spawns were changing constantly. I think that fast resource replenishment works much better for this type of game if you're prioritizing one or the other. The music choice was very relaxing and fits the instrumental ambient genre that pairs well with sandbox survival games. Kudos to your wife for the pixel art! We did the same thing for our LD51 game where my partner pretty much did the entire game, and I helped with sprites/art. Overall - I see a lot of potential to add more features and room for some polish, but this is still a very impressive entry! Congratulations, and thank you for uploading!
Oct 11 01:58:46 7h 08m Burger Rush ♥ 1 Super fun game! I played it a few times, but my scores were nowhere near some of the other players' on here! If you're interested in seeing another game with a similar concept, then here's another LD51 game that I played a few days ago: https://ldjam.com/events/ludum-dare/51/miam It's interesting to see what design differences affect gameplay and experience. I think Burger Rush has a faster pace since order doesn't matter, but order counts in Miam. I think Miam also has scaling points since it counts streak combos. Overall, I think this game has clean gameplay, good graphics and no bug issues that I noticed. Great job!
Oct 11 02:46:52 48m 06s In Season ♥ 3 This game is so fun!! I will say that my score is very inflated because you collect a lot of money up front if you farm in the tutorial area and only plant apples indefinitely. In fact, I missed the dialogue saying to go outside at first and was about to log a bug saying the seasons aren't changing, which was why I started out with a ton of tutorial apple money haha. After I took my steps outside, the game became a lot more fun. I will also say that I am very biased towards farming games because I LOVE them, but this seems like a really solid game! The graphics are wonderful, and I feel encouraged to find the most optimal number of plants to plant based on grow time and season. I appreciate the easy menu layout and that you can scroll through tools - even more so if there's a way to make the scrolling more sensitive. I also think scaling the penalty up and charging for seeds would add to the challenge. This game I played the other day has a similar concept, but you can check out some of their scaling difficulty if you want: https://ldjam.com/events/ludum-dare/51/frantic-farmer Awesome entry, and great job! InSeason2.JPG
Oct 11 14:20:36 11h 33m Clock Caper ♥ 3 I'm obsessed with this track! Amazing choice and theme. The graphics are sooooo good too - like others say, it reminds me of Cuphead but is definitely it's own game. Extremely impressed! One gameplay note - My high score was 37, but for that run I found that it was much faster to not dodge any of the obstacles and just take the penalty hit because it's a little difficult to jump/dodge. Then while stalled from the penalty hit, I was safe to absorb the other 3 obstacles that were about to hit me too, so it was in my favor that the penalty hits don't stack haha. My high score when actually trying to dodge everything was around 12, so I think I'd suggest a change in movement mechanics to make it easier to dodge if you're encouraging the player to do so. Really awesome job!! Thank you for uploading your game, and congratulations on your entry!
Oct 12 03:00:31 12h 39m Fast Food In10sifies ♥ 1 Very appetizing burgers! The graphics and recipes are really great. I felt very immersed in the game and even thought I should be getting paid wages for my hard work hahaha. The music choice made it easy to get into a rhythm and keep going, but eventually I stopped at 100. I would recommend scaling the difficulty by either mixing up the ingredients available, increasing the complexity of the recipes or maybe adding events to change the frequency of orders occasionally - like a lunch rush. Overall though, the gameplay was smooth and straightforward. Nice job!
Oct 15 15:38:23 84h 37m Poda Wants a Statue ♥ 2 YESSSS I have been playing this game for several days in hopes to achieve the top known score! Such a fun game. At one point I was mocking up graph models to find the optimal strategy, but my results were fairly variable and data collection was tedious. The process itself was really exciting though. Honestly I don't know what I would recommend to improve this game. I don't see any issues with balance, and I think the mechanics are pretty solid. I love the graphics, too. Overall, a really awesome resource management game - full five stars from me. Thanks for making this! Poda100.JPG