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Tygrak

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TimestampSince previousGameTygrak's comment
Apr 4 06:38:40 I don't know how to code ♥ 1 The voice over is so so good :)! I also like the background music. I have somehow made it to week 14, so I guess I am on top of the leaderboard for now until someone smarter than me takes the top :D. Good job making a nice game :)! screen.png
Apr 4 18:50:43 12h 12m Grandma ♥ 1 Interesting music! I didn't really figure out an intuitive way to use the keyboard controls, j+k being bound, along with space for jump and the arrow keys/wasd makes me reach around the keyboard too much awkwardly. I liked the pseudo double jump with the gun but it was really hard to execute for me with the current controls. Maybe the controls could have been reorganized in some way? :) I also never noticed the spikes on the first time and always died to them at first, but that isn't too much of an issue because of the nice respawn system :). That was a lot of nitpicking, hope it doesn't sound too negative :). I enjoyed the game and managed to finish it :). Good job :)!
Apr 4 22:44:01 3h 53m Schmetris ♥ 1 It isn't anything new but it really does fit the theme well! Your implementation looks really cool too. I would have loved if you added some nice background music. I'd also recommend you to put the default controls somewhere on the LD page here, I didn't know how to rotate my pieces and had to reset at first. I found them in the main menu and they even seem to be customizable which is amazing, but it will definitely be helpful for lazy people like me when they can read them right away :). Also, the game uses fully random pieces instead of some "bag" system right? I had a really long long piece drought so I think so (or I am just really bad :D ). If yes that isn't bad at all too, I think original NES tetris does it the same and it is perfectly valid :). Had a good time playing overall :).
Apr 5 08:50:08 10h 06m Ballgeon ♥ 1 Great fun! As everyone already mentioned it really is very nicely polished. I liked the different types of balls with different abilities. I got to room 11 and then accidentaly left the room without my balls (haha) and that ended me :). Was a good time!
Apr 5 09:47:28 57m 20s Sol Invictus ♥ 3 Interesting moba feel! Trying to use all the abilities as efficiently as possible is really fun. It is interesting that you keep your levels when restarting. On my second try I found two people close to each other and kept healing them over and over and managed to live for "Time: 392" :P. It would have been interesting to have some enemy attacks to dodge or something like that to prevent the player from just standing next to a single person and healing them over and over. The game also has nice music and sounds, and a nice art style too. Good job overall! :)
Apr 5 09:57:02 9m 34s We Need To Talk ♥ 3 Very funny! Amazing artstyle and well fitting music! The sprites and the animations for all the attacks are all so so nice. Very nicely polished game over all. It is also nice to see that the inevitable can sometimes be a good thing :). Great job making the game!
Apr 6 09:10:48 23h 13m The March to heaven ♥ 2 Beautiful art, nice music, sad story, though I guess the ending (at least the one I got if there are multiple) was quite ok considering the circumstances. Great job making it!
Apr 6 09:24:40 13m 52s Singularity ♥ 1 Very interesting! I am not fully sure what was happening, but I managed to catch a very large number of wabbits. Quite a unique art style and music, it was even a bit scary, especially the subliminal messaging(?), which is kind of strange from what I thought the game will be at the start. Good job making it :)! Screenshot 2022-04-06 at 11-23-35 Singularity ldjam.com Ludum Dare game jam.png
Apr 6 16:27:31 7h 02m To Say Goodbye ♥ 1 That was beautiful! The overall aesthetic and feel of the game was top notch. The art and the animations are so nice. The gameplay itself was interesting, I liked the mysteriousness. It took me quite a lot of tries to "win", but I stuck with it and it felt great to see that light at the end of the tunnel :). The attacks when the heart beat sound effects were quite hard and I found the best strategy to be to ignore most of the attacks and just dodge them instead of parrying. When trying to parry every attack I got overwhelmed by the amount of homing projectiles near the end. I also still don't know if the map is randomly generated or if it is not and you start on a random place on it, which helped the "mysteriousness". I felt like I recognized part of the map after a few tries but that might just have been a feeling. This game deserves a lot of praise! Playing such a nicely polished, well crafted game just feels good :). Great, great job!
Apr 6 16:50:18 22m 47s Shotgun King: the Final Checkmate ♥ 2 Wow you guys know what you are doing! Such good overall game feel, great graphics, great sound design. Actually fun gameplay that is also a cool twist on the roguelite formula. Incredibly well polished for a game jam game, you guys really are pros. I am in awe.
Apr 7 18:15:35 25h 25m Circleville ♥ 1 Super interesting game! I didn't really play anything like it before. It felt basically alien to me which is a super cool feeling. I don't think I managed to figure out how it works, I tried a few times and lost on round 4 every time. I thought I had to connect each color line at a distance similar to this colors dot distance from the center of the circle on the left picture, but it also didn't really seem to work that good. Even though I didn't really understand how to play the game it really was super intersting to experience what felt to me like entertainment for beings from another dimension. Thanks for making this! Cool experience/game.
Apr 7 19:04:10 48m 35s plant. ♥ 1 So relaxing! I love the whole aesthetic, the 3d modelling was really well done. The music combined with the background ambience worked super good. I heard how hard it was for you to record the birds for the game, it was well worth it I say! I like how there's no way to "win" and the plant always dies, it is kind of relaxing! I felt like I did quite a good job with my plants, which felt nice. The pot being thrown out without any regard, after tending to the plant in it just seconds before was also super humorous to me. Lovely experience!
Apr 8 11:02:56 15h 58m Void Prison ♥ 2 Very fun, very nicely polished game! The graphics are just perfect. The gameplay reminds me of Enter the Gungeon in a good way. It obviously has a super high skill ceiling which is very cool. Having the bullets only push you is a super elegant design decision. By the way, your main menu, which you call "ugly" looks freaking beautiful! Great job!
Apr 8 13:04:04 2h 01m 3 Days At Sea ♥ 1 Very cool game! Love the look of it, it has a great aesthetic. It felt like I survived much longer than I would have expected after I ran out of rations. It might have been just me muting the game somehow but I think the ambient sound effects stopped after some time? It would have also been cool to make the player actually move slower as they got hungrier and thirstier. Great job making the game! :)
Apr 9 12:22:13 23h 18m A Void ♥ 1 Very fresh take on these infinite fallers/3d infinite runners or whatever they are called. It was quite interesting to rely on the light to detect obstacles, it felt like I was some nocturnal animal using echolocation instead of just using my eyes. Even though I was still mostly using my eyes of course. It felt like an emulation of how using echolocation could feel, maybe. The graphics are very nice and the ambient sound design is also very cool, overall a great aesthetic. Great job making the game!
Apr 9 15:24:06 3h 01m Captain Starforce ♥ 1 Fun game! Very nice retro graphics and music. Sometimes when a lot of sounds were happening at once some of the sounds got clipped, probably a limitation of the pico8, so not your fault at all :). When I first started I got a bit lost in the first region, but after wandering around for some time I figured out that the station is in the top left corner of the map and had no issues finding it again afterwards. Using the laser to chop up asteroids was very satisfying. Overall a fun nice arcade game :)! Here's my score :) : Screenshot 2022-04-09 at 17-21-01 Captain Starforce by Extar.png
Apr 9 18:46:27 3h 22m Dilate the time! ♥ 1 Interesting twist added to a platformer. Sadly I didn't manage to spend time with my loved one, nor to collect all the coins, because I missed one while I was "hurrying" at the end :D. Fun game! Good job making it. Screenshot 2022-04-09 at 20-45-13 Dilate the time! by milq.png
Apr 10 08:35:56 13h 49m Before Impact: Meteor Fantasy ♥ 3 Super fun game! Very reminiscent of Vampire Survivors which is a great game! Enjoyed it quite a lot, slaying tons of monsters and getting a ton of experience is just very satisfying. You guys also really nailed the old school rpg aesthetic with the music and graphics, very cool :). Good job making the game!
Apr 10 12:54:45 4h 18m The Last Tower ♥ 1 A tower defense combined with the autobattler team building is super fun! There are already so many different units and even class bonuses, it is amazing. If you add music and sound effects and improve the art a bit I think this could easily release this game. People really enjoy the autobattler roguelity games combined with different genres -- Snkrx, Vampire Survivors all the pvp autobattlers... and I didn't see a tower defense game combined with an auto battler yet so I think it is a really promising idea :). I had a great time playing it. Great job!
Apr 11 19:04:58 30h 10m STUDY LADY (cookie mix) ♥ 2 I won the game, it was pretty cool :). The art was great, the concept of adding more stuff to the animation is pretty interesting. I wish there was something in world 1 that unlocked after world 2 and 3 because it felt useless after these were unlocked. I also wish there was more music, but that also wasn't too much of an issue because after listening to it twice I just muted it and put on my own music. Good job making the game!
Apr 11 19:36:31 31m 33s DOWN the DUNGEON ♥ 3 Fun game! I love the artstyle, it looks amazing. I always love roguelite mechanics in games. Having a choice when to leave a room was quite interesting. One minor complaint is that all the enemies felt a bit too tanky/spongy. I might have just gotten really unlucky with my powerups but it felt like I was shooting dracula for a really long time. Great job making the game! Bez názvu.png
Apr 12 11:38:47 16h 02m Legacy Survivors ♥ 1 That was so fun! The combination of rogue legacy+vampire survivors (clever name) works super nicely, getting permament upgrades is very fun, getting temporary random weapons is also very fun. It just goes together really well. Had a great time playing. Amazing work as always :)!
Apr 12 21:59:30 10h 20m Sickly Victorian Boy ♥ 0 Beautiful art! The music is very nice too. It also fits the theme nicely, in a way I didn't see done yet. I was a bit confused by the leech minigame. It also felt quite easy to just pick up all the random stuff in the kitchen and shoving it all on the boy without really trying to figure out what's the right thing, maybe using the wrong thing could have harmed him instead? Great job making the game, especially considering it was one of the team members first LD :).
Apr 13 22:34:13 24h 34m Wigglesmith ♥ 1 Incredible job considering this your first time doing not only a game jam but game development in general! Very cool artstyle, nice sound effects and cool music. The game was incredibly difficult. I think it took me about 7 tries to defeat the enemy. It felt good to finally do it, but I still feel the difficulty curve could have been adjusted a bit. I think one time I managed to smith like 5 correct weapons and still lost. I also think that when I won the game just ended when I defeated the enemy, I was kind of expecting there to be another monster after the first one. If there were more enemies I would recommend making the initial monster very easy and increasing the enemy health with each enemy, that way it would also fit the theme better. I also think it could be cool if even incorrectly combined weapons could deal damage, just way less than the correctly made weapons. Sorry for the nitpicking and random "advice" nobody asked for, the game really great :). Again, great job making such a complete game!
Apr 14 08:32:22 9h 58m Moonshot ♥ 2 That was really really good! The overall mood was great. Nice graphics -- great artstyle, very nice ambient background music and sounds. The dialogue was very nice, having a story like that really does improve a game by a ton! I also really enjoyed the gameplay, dodging things is just always super fun for me. Great job making the game!
Apr 14 21:39:59 13h 07m Oedipus Rex ♥ 1 Great game, it was super interesting! I really liked your implementation of the text adventure ui, the font and so on. It was cool to explore all of the options and see how they all end in the same way even when you try to fight really hard to not end that way. I am not sure I liked the ending one liner, it felt a bit out of place after everything else, but otherwise it was really great. Good job!
Apr 15 16:32:37 18h 52m Ludum Distractio ♥ 0 Amazing art and music! The game looks just incredible -- I really really like the art style. The game is also basically a documentary, it perfectly captures the experience of trying to be productive while programming :D.
Apr 15 16:54:42 22m 05s Blockage ♥ 2 Incredibly cool aesthetics! Super unique artstyle, haven't seen many games that look like this. Very nice music too. The intro and outro look super cool. Great job!
Apr 16 09:46:50 16h 52m Wrath of a Dying God ♥ 1 Super fun game! I really enjoyed the roguelite-like picking of upgrades. I lost on wave 25, those void demons got me! Great job making it!
Apr 17 17:43:03 31h 56m Nightwaker ♥ 2 Super cool game! The ambience and graphics and sounds were all excellent!~ The gameplay was cool too, but I have to say having to press J and L constantly was a bit annoying. I understand that it signifies the character having to really fight to keep their eyes open, and I really like the symbolism in that, but from a gameplay standpoint I don't think it works too good. Maybe having to keep your eyes open by pressing buttons like this could be used just in small parts of the game? That is just one small thing though, the game was great! Good job everyone!
Apr 18 18:46:39 25h 03m Rude Bear Restart ♥ 1 Incredibly banging soundtrack. 4 different great tracks, all using some similar parts in them also really helps the consistency, really liked that. The puzzles were also very fun. I liked not having an exact timer for death and instead just guessing based on the music, this way I felt like a cool guy jumping away from an explosion at the last moment whenever I got back. I failed the bottom one once and got the other ones on first try without knowing how close to death I was. Great game overall!
Apr 19 19:53:28 25h 06m Breakfast Time in Dream Land ♥ 1 Great graphics, nice soundtrack. Super fun gameplay! First playthrough I barely survived to 5 am. Second try I got a ton of powerups and basically became a god of cat toys, shooting like a billion cat toys per second, and easily got to 8am where I stopped :D. I can confirm the story of the game is very accurate, my cat always likes to wake me up at like 5 am begging for food :). Great job making the game!
Apr 19 20:25:43 32m 15s You will be squished. ♥ 1 Got to 12. Very simple, but also fun! Nice graphics, nice sound it just works nicely! :)
Apr 21 22:33:56 50h 08m Zero Project ♥ 1 Saw your post, and I wish I saw your guys game earlier, you guys would have gotten great ratings from me! Man I loved this so much. The music is so good, the patterns are very fun. My one tiny nitpick is that I would like to have shooting on space or Z, it is a bit hard to reach shift and E when using arrow keys. Some patterns on impossible were also wildly more difficult than others but that is ok :). I'll be back to beat impossible! Great job on the game! :) fdfsa.png