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Feedback comments for LD50
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| Timestamp | Since previous | Game | Nick Saulnier's comment | |
|---|---|---|---|---|
| Apr 5 02:26:48 | Escape The Pipes | ♥ 2 | Love a good platformer! There is a slight learning curve to the jump arc/momentum, probably due to everyone being used to controlling a certain plumber haha. But once you get the hang of it, the game controls well and has quite a bit of content. I think the difficulty hits a good median point between brutal and too easy, but I think you _could_ afford to make it more punishing. Good job! | |
| Apr 5 02:34:15 | 7m 27s | The Arcane Artist | ♥ 3 | Awesome idea! Had me just trying to find my own shapes and actually cast "The Hand" on my own. Spent a surprising amount of time just chilling in the world, good job. |
| Apr 5 02:41:07 | 6m 52s | Corgi, Protecc! | ♥ 4 | Great art and OST! |
| Apr 5 02:45:54 | 4m 47s | Delaying Ludum Dare | ♥ 1 | I too am floored by the difficulty! I like the aesthetic decision of having voice-over while playing, reminds me of turning off a game's music and just listening to a podcast haha. Fun game, very funny! |
| Apr 5 02:50:21 | 4m 27s | Mages and Essay Pages | ♥ 1 | Cool experience! You correctly identified that the RNG is a bit extreme, but I love the asset design. GJ! |
| Apr 5 02:55:02 | 4m 41s | Do It Later | ♥ 1 | ATM, I'm not sure if there is a build error for HTML5, but I couldn't get anything to appear in the task list! |
| Apr 5 03:00:11 | 5m 09s | Mr. Final Boss | ♥ 2 | Awesome! |
| Apr 5 03:02:06 | 1m 55s | NewGame+ | ♥ 2 | Smooth game play! I found the camera a bit jarring personally, but the presentation and polish is awesome. Overall fun to play, GJ! |
| Apr 5 03:05:18 | 3m 12s | A Last Stand | ♥ 2 | Appreciated genre mix-up! |
| Apr 5 03:09:44 | 4m 26s | Fire Up! | ♥ 1 | Black hole is an awesome use of the theme! I found the difficulty too punishing, across the difficulty ranges. Overall, controls well, is easy to understand, and aesthetically strong! |
| Apr 5 03:14:06 | 4m 22s | All Charged Up! | ♥ 0 | Nice! The car control felt slippery and odd for a while, but I did adjust to it. After getting used to it, definitely fun to control. I enjoy this take on the theme as well. Strong aesthetically, GJ! |
| Apr 5 14:59:03 | 11h 44m | Cursed Ronin | ♥ 2 | There are some stability issues when I run this, so that is my biggest barrier to leaving more feedback! What did run smoothly was enjoyable, I really like the artstyle and the platforming was nice. I'd maybe reduce the delay between MB1 and the shlice. Good job, pretty huge for the short time! |
| Apr 5 15:07:22 | 8m 19s | OozGlorp in the Dungeon of Zlorx | ♥ 1 | Agreed with the camera being somewhat too zoomed in! Seems like this would be fun to master and run through as quickly as possible, which is always nice to feel about a game in the first few minutes. Personally I found the physics on the jumping somewhat awkward to get a hold of, but after an adjustment it was OK. Fun platforming! |
| Apr 5 15:20:52 | 13m 30s | NOT YET | ♥ 1 | Just awesome! Challenging, but not so much so that you lose enjoyment. Felt cool to discover the locket on the first boss, for example. Great work. |
| Apr 5 15:28:48 | 7m 56s | ghostlet | ♥ 0 | Super fun, refreshing to see a cool take on platforming. |
| Apr 5 15:34:52 | 6m 04s | Muzketeerz | ♥ 2 | I think the controls are a bit hard to overcome ATM, but I kind of like the obtuseness of it considering you're doing such a weird thing in-game? I _did_ get used to the control scheme, but the latency between my input and the army moving was what seemed like the highest skill cap in the end! Really cool idea, and aesthetically really cohesive and strong, GJ! |
| Apr 5 15:38:39 | 3m 47s | One Bite | ♥ 1 | The "angry" mechanic wasn't too direct for me, but once I understood everything the game loop became really fun! If you were to expand on this, just more variety to the game loop (more enemies, bosses, more map variety, whatever) would go a long way. Overall really cohesive and well-presented, GJ. |
| Apr 5 15:47:13 | 8m 34s | the pond | ♥ 1 | Had a lot of fun playing this. Love the aspect of discovery when you hit the next "phase" of the game, took a while for me to understand what was happening but I was happy when I did. |
| Apr 5 16:04:42 | 17m 29s | Mad Wizard's Attack | ♥ 3 | The difficulty seems far too extreme. Otherwise, I like the game loop itself and its a really cool take on a TD/RTS style game. GJ! |
| Apr 5 16:15:40 | 10m 58s | Take a Penny... | ♥ 0 | Art is really well done. Took a while for me to understand the controls and the game-loop, but pretty fun/therapeutic clicking gameplay. Enjoyed this! |
| Apr 5 16:43:16 | 27m 36s | Hypercube Warrior | ♥ 3 | Love a lot of the ideas here. Traversal was interesting due to aesthetic polish, and the game loop is fun. Great showcase of this "2D/3D cube" technology, really impressive given the engine. Overall, one of the games I spent a good amount of time playing, great job! |
| Apr 5 16:53:02 | 9m 46s | Tick | ♥ 3 | Awesome use of theme, humor, and aesthetic. Really pulls everything together. The game loop is simple but super strong. Great work! |
| Apr 5 17:07:42 | 14m 40s | The 13th Colony | ♥ 0 | Awesome entry, great visuals. Gameplay loop was interesting and unique, but it took me a couple failed attempts to really understand what I was doing. After adjustment, was fun! |
| Apr 5 17:13:31 | 5m 49s | Department Of Demise | ♥ 5 | Great work! A lot of echoing others, but the degree of polish is super high. I think audio design is what I'd single out as the strongest aspect, just really well done on the voice acting, FX, etc.. Awesome for the time allotted!!! |
| Apr 5 17:17:16 | 3m 45s | Happy Piggy Farm | ♥ 1 | Actually a really well thought-out game loop here! Super simple, but it's fun to try and track the other pig's weight values while you manage your own. Good job! |
| Apr 5 17:26:10 | 8m 54s | Operation: Cable Jumper | ♥ 1 | Fun and polished shmup! I think the scope is appropriate as a jam entry, but with more time bosses/something to shake up the game loop or difficulty curve would have pushed this to a "next level". Overall really well-done gameplay. Haven't seen many shmups with a charged shot as the core mechanic, so that was really welcome. Great work! |
| Apr 5 17:32:33 | 6m 23s | The Great Filter | ♥ 3 | Gameplay is fun! The UI is somewhat janky as mentioned in other comments, but it's not a hard barrier to enjoyment. Well made hex-based tactics game! |
| Apr 5 17:39:08 | 6m 35s | Terminal thanks | ♥ 2 | Super interesting entry! The "wiggle mouse" movement was actually my favourite part, I think there is an entire deep-dive on that alone that could be really cool in another project or an update. Overall, really cohesive and well-presented and fun to work around the quirks of the terminal emulation. |
| Apr 5 17:49:05 | 9m 57s | Over the Rainbow Bridge | ♥ 1 | Aesthetically strong GJ! |
| Apr 5 17:56:25 | 7m 20s | Battery Low | ♥ 5 | Extremely polished and complete! Had a good time playing, the art is amazing. GJ. |
| Apr 5 18:07:06 | 10m 41s | Different Strokes | ♥ 3 | Incredible project. I don't think the attachment to the theme is very strong, but this is extremely cool and finished. Great stuff! |
| Apr 5 19:03:06 | 56m 00s | Smog TD | ♥ 1 | Impressive for the time allotted. Really enjoy the concept of TD with pollution as a metric. GJ! |
| Apr 5 23:45:53 | 4h 42m | The Endless Night | ♥ 1 | Once I got a hang of the game loop, really fun to manage multiple simple resources at once. Highly polished, great OST and art. |
| Apr 5 23:53:47 | 7m 54s | 5 More Minutes | ♥ 0 | Super fun! Aesthetically strong as well, good job. |
| Apr 6 15:50:47 | 15h 57m | Knighthood | ♥ 1 | Love the assets in this game, looks really good. The gameplay was simple and fun! Audio feels like an afterthought and I would have preferred just no music/background noises OR something more complete as a song. Good work! |