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Nick Saulnier

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TimestampSince previousGameNick Saulnier's comment
Jan 10 18:05:39 Harvest Time ♥ 1 Looks great and controls well! Love the ambition to make something for 4-players, really cool.
Jan 10 18:10:53 5m 14s Bewitched Potatoes ♥ 2 Scythes are cool! Aesthetically strong, and the game loop is fun. Good job!
Jan 10 18:15:55 5m 02s Thrown Harvest (for LD52) ♥ 1 Fun gameplay once I got it! I think the theme is somewhat bolted on (the Harvest zone at the bottom seems kind of superfluous, it's not difficult to go and collect stuff, etc.) but I can understand just adding a feature to see if you can make it happen (timers, item collection). Love stuff that's mechanics focused like this, good job!
Jan 10 18:39:25 23m 30s Slime Crime ♥ 2 Certainly one of the most fun entries I've played! I like how the roguelike "formula" combined with the theme. Smart to have the corpses time-out, so that harvesting them for XP is rolled into your risk evaluation when playing. Great stuff!
Jan 10 18:51:28 12m 03s H. R. Vest ♥ 3 Love the art and audio! Game is spooky and atmospheric. Could maybe be more immersive with some flow-breaking (sound effects, camera zoom, etc.) effects, but well put together!
Jan 10 20:37:30 1h 46m Bow Knight Drifter ♥ 2 Art here is AWESOME. Love the sprite-work. Audio is good and fitting as well, and the gameplay seems well-considered! My main critique is difficulty. When exploring I stumbled into the boss room without making any purchases; the fight was really easy in my opinion. SO, the disparity between overworld and boss difficulty is pretty large, I found the Snakes and Mantis swarms more challenging than the Dragon.
Jan 10 20:46:55 9m 25s You Will Be Fertiliser. ♥ 1 Blood for the blood god. Good take on the theme, plays well, fun. GJ!
Jan 10 23:00:11 2h 13m Scream of the Crop ♥ 3 Beautiful looking game, floored by the quality of the asset work. Others have gone over my main critiques about the gameplay! A bit slow/simple, and sometimes unclear. But with the amount of aesthetic completeness that's here, I think it's still extremely impressive overall.
Jan 10 23:10:18 10m 07s The Domino Surgery ♥ 1 Love the illustration and art-style! Concept is interesting, and the puzzle itself was fun to solve. I think some of the UI/interaction choices could have made the experience more enjoyable. I definitely was kind of lost just dragging aliens around until I realized I *had* to connect the pictures to each other to form a connection. Audio and humour was super strong as well. I clicked around and asking for a hint before interacting with the game results in funny dialogue, etc. GJ!
Jan 10 23:17:02 6m 44s Starvesters ♥ 2 Beautiful minimalist worldbuilding here! I had some issue with mouse controls, but it could have been a browser-specific thing. Otherwise, super immersive. GJ!
Jan 10 23:24:36 7m 34s Soul Trapper ♥ 1 Love the art and music here! Gameplay was fun once I got the hang of it, I feel this could turn into something larger with added depth and polished. Great work!
Jan 10 23:28:11 3m 35s Scarecrow Attack ♥ 2 I was not expecting much from looking at it first-glance and the text here, but this was deceivingly fun LOL. I like the control scheme a lot. Somewhere in between awkward and intuitive. GJ, especially knowing it was a pivot as mentioned above!
Jan 11 03:36:00 4h 07m Harvester Inc. ♥ 1 Great use of the theme! Reminds me of Welcome to the Game (and its sequel). Really successful at giving you the uneasy feeling of doing something that isn't quite "right".
Jan 11 03:42:01 6m 01s Jack the Reaper ♥ 1 Everything that is here is super complete, I like the artwork visual style a lot. I won the game on the first map generation, which might not be very usual? But in my case it wasn't very challenging :P. It may just be a case of procedural rules tho. Good work!
Jan 11 18:02:44 14h 20m Collector of _ ♥ 2 Love the platforming, the art, and the overall vibe. I get the connection to the theme with scythe-ing down enemies to harvest their souls for progression. However, I found it a lot less enjoyable to have to worry about combat as it took away from my time interfacing with the cool platforming/puzzle element of the game. That's the only critique I can come up with, otherwise extremely solid and fun!
Jan 11 18:09:52 7m 08s Soul Harvester ♥ 1 Aesthetically (other than audio) I think this is strong. Could definitely use some sugar in terms of visual effects/feedback though! I actually really like how fast and direct the gameplay control feels. Generally this style of game is bit slower and more forgiving, but I actually think it's pretty interesting for it to feel closer to Quake or something in terms of fast movement and the characters near-hit-scan projectile. Good work!
Jan 11 18:16:44 6m 52s HER-V ♥ 3 Visually super impressive! Love the asset work and the recreation of a cel-shaded style. Also shout out to the not-so-subtle Victory Gundam reference in the title, mech design and color scheme 😛. I think some iteration on this concept could be something worthwhile! Was expecting more of a punishment for failing an arrow input in the harvest mini-game, for example. Great work!
Jan 11 18:33:00 16m 16s Elonkorjuu - Live Harvest ♥ 2 Awesome work! Super fun, cool take on the theme, and the art is really beautiful.