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Frib

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TimestampSince previousGameFrib's comment
Apr 4 11:57:30 The Dungeon Lord ♥ 1 I'm unable to play your game :( I'm running the web version in firefox. A few seconds after starting, the game slows down so much that I can't interact with it anymore and things happen many seconds after clicking (if they happen at all). There might (also) be a memory leak as the ram usage keeps rising.
Apr 4 12:08:05 10m 35s ghostlet ♥ 1 The ghost mechanic combined with all the various obstacles is really nice! It adds an interesting twist to platformers
Apr 4 12:44:54 36m 49s Crazy Cats ♥ 1 This game is brutal, lol. My best attempt was 8 seconds... wish I had two flashlights :D Sometimes I had the feeling that the cat wouldn't stop even when shining on it for multiple seconds, which meant the other cat was causing mayhem making me lose.
Apr 4 15:17:56 2h 33m Don't Melt ♥ 1 Inverted mouse made things quite hard (couldn't do the jumping part), but other than that it's quite an enjoyable game!
Apr 4 15:23:25 5m 29s The Mark of Time ♥ 0 Simple but effective game, seems pretty feature complete with plenty of content!
Apr 4 22:06:08 6h 42m Etiquette ♥ 1 TIL I am unable to quickly type "federated states of micronesia" correctly
Apr 5 05:52:30 7h 46m The Squeel of Time ♥ 1 Managed to beat level 20 but I'm gonna quit now lol pig.png It's a simple and fun game for a bit, good job
Apr 6 12:38:43 30h 46m Corridors ♥ 2 Excellent atmosphere and mood! Seeing the lights go out and the rumblings increase in strength is just so good. Music is great too, but could be made more spooky maybe? It has a slight mismatch with the rest of the game. Perhaps splitting it in two separate tracks would help, one actiony like it is now for when the baddie is chasing you, and the other more ambient for when it's just wandering around while out of sight. Anyway, it's a minor point, it's still an excellent experience!
Apr 6 14:58:47 2h 20m Block or Bust ♥ 2 That was a blast from the past! Solid and fun game, well done!
Apr 6 17:20:48 2h 22m Lethal Dice 50 ♥ 2 Interesting game! I just played the pdf version and I managed to get 250 points on my playthrough when I understood the rules. I do have one question on the rules. I had 16 boxes to cover, and the rules state that I must roll at least 16 dice then, even though I have some dice in reserve. Is that correct? It probably feels better if you can roll as many as you want as long as the amount + your reserve can potentially cover all boxes.
Apr 6 18:20:08 59m 20s Circleville ♥ 1 I'm getting this logspam every frame: Failed to set DirectInput device axis mode: 1 Not sure if that is why I don't know how to play this game :D
Apr 6 21:01:52 2h 41m PsyDog ♥ 1 The doggo is so good at protecting the family, he only needs to do it once to send a clear message to any potential future threats
Apr 6 21:14:06 12m 14s Elite Disaster Response Team - Volcano! ♥ 1 Nice twist on the ancient game called Pipe Dream. I liked the pressure of not being able to build ahead too far, but even then it was quite easy to fill the entire map after the first dozen or so tiles. Still, nice solid entry, good job!
Apr 6 21:24:01 9m 55s I hate ants. ♥ 1 This game is tense! I liked it. Around ~400 score I noticed the game started having problems rendering the corpses so the FPS started tanking, but I managed to hit 880 before losing my cake.
Apr 7 10:35:38 13h 11m Wrath of a Dying God ♥ 1 On my first attempt, I think I "beat" the game at this point woadg.png My smite nukes a quarter of the map and three-shots those big bois, so my angels don't have to do anything. I haven't seen any new types of enemies in a while and I don't think the current ones gain any strength. I really liked the difficulty ramp up, holding back those black bois was quite tense for a few rounds and I lost most of my base, but after that things only got easier. I had a lot of fun playing it :D good stuff!
Apr 7 12:23:01 1h 47m Dog Days of Summer ♥ 1 I like that there are no perfect solutions, but at the same time that even with a bad week with only TV you can still salvage things into something positive over time. Overall I liked it and it's an interesting twist on the theme. The music is a bit, I don't know the word, harsh? Oh, and it would be nice to maybe highlight the friends that are active that day. Right now it took some effort to keep track of who is participating. Other than those two minor points I don't have anything else to say, except that it's a nice game!
Apr 7 12:38:49 15m 48s The Floor Is Lava ♥ 1 Lots of charm, I really enjoyed playing it!
Apr 7 14:20:21 1h 41m Volcanic Dash ♥ 1 Pretty solid game! In the future, try to decouple FPS from the gameplay because I also suffered from the frame limit issue. Also, I sometimes (rarely?) managed to jump off of the lava without it killing me. Other than those two issues, it's a pretty neat game!
Apr 7 14:28:42 8m 21s Sweet Bitterness ♥ 1 Don't fall is brutal! Managed to score 16 on my second try, fun game. Good audio, nice minigames, well done!
Apr 7 21:23:15 6h 54m Last Bastion of Wizardom ♥ 0 Congrats on your first game ever! Let's hope it's the first of many! I agree with the comments here, climbing the tower felt like a chore and being unable to shoot off of the tower made me sad. But on the other hand you've got a functioning gameplay loop in a functioning game, which is always good! If you continue to work on this, I'd look at adding more variety to both the spells and enemies, and avoid the tedious task of climbing the tower (or at least make it more interesting, if you need the downtime for balance reasons)
Apr 7 21:41:37 18m 22s A Thousand Islands, and One ♥ 1 I love the islands and the simple exploration on it. There's plenty of small details in your game that make it feel quite finished and polished, so good job! I'm not really a fan of the sound effects, I found them to be too harsh sounding for the mood that the rest of the game has. Otherwise it would have a very relaxing vibe (if not for the dragons etc).
Apr 8 13:36:32 15h 54m Quackenfarm ♥ 1 Pretty decent gameplay loop but I think I figured out the optimal way to play pretty quickly. But at some point harvesting stopped working for me (v1.0.0) so I don't know how far I would have gotten and if the weeds would've done anything to throw a wrench in my strat. Other than that hiccup, nice game, nice music, nice duck, good stuff!
Apr 8 13:46:32 10m 00s MAGICAL JUGGLER EXTRAORDINAIRE ♥ 1 Excellent game! The variety in spells really adds some replayability and things to work towards. Wind really is OP tho.
Apr 8 18:54:32 5h 08m Berserk ♥ 1 It has potential but it needs some work, I think. Having attacks tied to movement just feels clunky and I'm missing the feedback that my attacks actually do something, especially when enemies are on top of you, magically draining HP. If that can be improved then you've got a pretty solid foundation!
Apr 8 19:08:20 13m 48s Oh No My Trophy ♥ 1 Fun game! Managed to hit 674 but I barely used the spray cans since swiping the mouse rapidly in circles was usually enough.
Apr 8 19:28:49 20m 29s Death Is Real. ♥ 1 Stressful puzzle game, lol. Was a bit frustrating at times due to the speed required to place the tools, but I really enjoyed it. Well done!
Apr 9 19:46:29 24h 17m Royal Astroid Crush ♥ 0 Fun little game! Played the windows version, didn't know it would submit high scores to a global leaderboard so I'm currently topping it as 'a' with 9230 points. Things got pretty brutal at the end lol, with dozens of red asteroids combined with a few humongous chonkers. Some improvements could be done with sounds, more variety etc, and perhaps an audio cue when a new one spawns? Other than that I don't have much else to say, your game does what it's supposed to do quite well :D edit: Oh I didn't realize the satellites were good. I saw the beam and assumed it was an attack, then I clicked it, and then a shield dropped so I assumed it was bad
Apr 9 19:57:07 10m 38s Rectangular Hell ♥ 1 151.96s! The game screen stopped shrinking near the end, I kinda hoped that it would continue until it was just the size of the player square lol. Sadly I missed a parry and then it was practically gg Nice entry, innovative for sure!
Apr 10 11:32:51 15h 35m The Last Tower ♥ 1 Nice combination of autobattlers and tower defense, really had a lot of fun with it, there's so much content :D edit: some feedback: The later waves take way too long. There's a fast forward button but even then I'm alt-tabbed for minutes and it still hasn't finished :D can't comment on balance but early thieves allow you to make bank up to wave ~11 after which they fall off hard, but at that point I was swimming in money and level 3 units. Also I'm sad that there's a level cap
Apr 10 12:46:04 1h 13m Vine Dash ♥ 1 Nice cinematic, smooth gameplay, good stuff!
Apr 10 14:09:17 1h 23m Door Man ♥ 2 Short but sweet! Quite polished as well, it has everything and the only thing missing is more content :D good job!
Apr 10 14:52:59 43m 42s Mighty Crossroad ♥ 1 Thanks for the nice puzzle game! Took me a few minutes to figure out wtf was going on, then another few minutes to think of a "perfect" solution, then realizing that my perfect solution wasn't working in the corners so I had to shift everything by one, but eventually I got it :D only took me 60k in score to get there lol I really enjoyed it, good stuff!
Apr 11 12:17:13 21h 24m Live Long And Prosper ♥ 2 I enjoyed it for what it is, had a few loud laughs :D But the biggest downside is the waits between events, since they serve no purpose. But without them, you'd rush through the game in seconds. So I feel like there's something missing to fill those gaps but I'm not sure what.
Apr 19 09:14:13 188h 57m Evacuation Route ♥ 2 I like that there's a purpose to shooting down the asteroids. Normally it's more like "Do stuff until you inevitably fail/lose!" but the secondary element of evacuating the population adds a nice goal. But it's hard to quantify how successful you are at completing that goal. Is it successful at 100%? 80%? 50%? Which also ties into the difficulty. The game felt easy but I did not shoot down all asteroids, blew up one ship, and had a 85% success rate. That might be technically true but maybe the punishment for failure should be higher since thousands of people died :D Perhaps somehow adding more flavor to the game would be a way to increase pressure. Like giving more feedback when a rock hits. Giant dust cloud? Tombstones? Interrupt the music for something sad? Change the music into a slightly darker version after each hit? Anyway, these are just some random thoughts. You've made a nice solid game!
Apr 20 19:43:31 34h 29m Burger Nightmares ♥ 0 It's a solid game! I liked it but at some point I realized I'm useless in the kitchen :D Dragging the ingredients is my biggest "problem" with it as it started to hurt after a while. Click to grab then click to drop would be a lot easier, for me at least. And some more feedback on when things are cooked etc would be nice. But other than those things it's a nice game, good stuff!