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BurnsDesigns

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TimestampSince previousGameBurnsDesigns's comment
Apr 5 19:15:31 Balloon Drift ♥ 1 The artwork is perfectly charming and matches the gameplay perfectly. Whenever a bird popped my balloon, I would spam jump until I kill it and then plunge into the ocean like a vengeful Icarus. A+, would kill birds again.
Apr 5 19:26:48 11m 17s Corgi, Protecc! ♥ 4 Wow, that was fun. After my first playthrough, I saw the mini-map and it changed the whole game for me. I managed to get to Wave 7, which I thought was pretty good! "I don't even own a dog!"
Apr 5 19:40:31 13m 43s Where do you go after you win ♥ 2 Wow, I was not impressed initially, but after discovering the additional... stuff? My jaw dropped. VERY VERY Clever. *Chilling in my beach chair*
Apr 5 20:01:26 20m 55s Cabbage Crashers ♥ 3 Like everyone else, I got into it a lot! I farmed cabbage for longer than I'd like to admit. But still not as long as the guy with the 38,000lbs cabbage lol.
Apr 11 14:50:50 138h 49m Picnic Calamity ♥ 1 It looks like you scoped well for a weekend and made a complete project. Any jam game that can deliver that is a success in my eyes!
Apr 11 15:47:16 56m 26s Destination Station ♥ 1 Even having a tutorial within the timelimit of the jam is very impressive. Nicely done!
Apr 11 16:44:13 56m 57s InevitaBallistics ♥ 1 Im impressed with some of the extra features, like level select and saving personal best times. That adds a nice level of polish to the project.
Apr 11 16:54:48 10m 35s Pachinko is Life ♥ 3 So strange. I love that.
Apr 12 16:38:17 23h 43m I was Reincarnated as a Middle Aged Dad Protecting his Son's Sand Castle ♥ 2 I love this take on the theme. Tide, waves, sand castles. It's instantly recognizable with its connection to inevitable!
Apr 12 20:18:23 3h 40m The Splat! Zone ♥ 1 I used to play an old Dreamcast game called Chu Chu Rocket. This game carries the same essence. Thank you for the memories!!!
Apr 13 12:31:11 16h 12m Bitboy ♥ 1 Loved it! Refresh as a mechanic is genius and very creative. If the dialogues could be quick-clicked instead of every letter typed out, it'd be great. (Since there is a lot of dialogue)
Apr 13 16:31:42 4h 00m Boulder Rush ♥ 0 The throw over is a great idea. Picking up objects was pretty difficult and also tripped me. But I liked the idea!
Apr 13 16:39:17 7m 35s Official Planetologist ♥ 1 Wow, the idea has so much promise! I enjoyed the game and kept rebooting to strategize a little differently. With more tutorial, balance, etc this would be super fun
Apr 13 16:48:12 8m 55s Bomb Over ♥ 1 At the very beginning I said to myself, "It'd be so evil if they swapped the color written with the text color..." And then boom! It happened, lol! Great idea, amazingly well executed, and a real high-score table? Amazing job!
Apr 13 21:09:12 4h 21m H U N T E D ♥ 2 I was going to play one last game before bed... Unfortunately it was yours and I lost SO MUCH SLEEP! I played this for a LONG time. It's so hard, but really rewarding. I read through the encyclopedia (I am unsure why it is yellow when choosing equipment. Perhaps since its part tutorial and part item?) But either way, that gave me so many ideas on load-outs to try. I never really got too far, but I really enjoyed the gameplay. It's a dreary-dark Oregon Trail!
Apr 13 21:14:30 5m 18s Not Enough Time ♥ 1 I agree with some others. Feedback for how each interaction helps moral/defenses or if I have limited interacts (or is it time based?) But for a gamejam, this was excellent! That many frames in a walk cycle is impressive for the limited amount of time!
Apr 13 21:28:29 13m 59s Battery Low ♥ 4 ENERGY! SCIENCE! I know you have tons of feedback and praise already, but I'll add on. 1) So much polish and juiciness from just a short jam. 2) Ending scene was fantastic, made it a really rewarding experience, but bleak (Part of the theme)
Apr 14 12:05:46 14h 37m Omni Empire ♥ 1 Lots of complexity and systems for a game jam! Thats impressive to build all that in a short time. The tutorial was a good idea, because I would have been lost without it. Even with it still took me a few deaths to grasp the gameplay loop. Nicely done!
Apr 15 09:38:48 21h 33m MineCraftMine ♥ 1 As mentioned, the player controller seems to have lag if you only tap the input. My expectation would be to move 1 tile if I tap the key, and keep moving tiles if I hold it down. It seems to have per-pixel movement, but in such a strict grid that isn't as helpful, as being only a half-tile in a direction you still cannot move if blocked by a dirt tile. I'd either move to a movement system that moves full tiles, or add a lot of movement smoothing for edges, so if the player is a few pixels off, they can still move around corners. Nicely done! And proc gen in a game jam?! Wow!
Apr 15 09:51:46 12m 58s Summer D[el]ays ♥ 2 So from what I understand, I collect items in all the levels that may be used later on. So, by skipping objects I will be blocked later. Mechanically, I don't mind it, but I was making mistakes in a level that I didn't understand would punish me later. So, if that's the case, and ability to RETURN to previous levels would send this game to another level! That way you could allow the player to make those mistakes, but remedy then (although lose some time). See "Sifu" for similar mechanic. They allow the player to make mistakes which permanently hurt the run, but remedy them by redoing previous areas. My suggestions are just for reflection, doing all of this in a weekend is crazy! You did a great job! Nicely done. Music was so summer. Absolutely loved that!
Apr 16 18:39:33 32h 47m The Final Word: A Microsoft Word Platform Game ♥ 1 I hate rage platformers, but you put such a cute spin on the idea that I enjoyed myself (I tried racing clippy a few times, but there was no way I am good enough to finish) Thanks for the game!
Apr 17 16:08:26 21h 28m DIZT ♥ 1 LOVE the visuals and mood. (Maybe a little more contrast for character, enemies, and pickups, so they stand out more) It's SO hard though! I see screenshots of a car, but never made it that far :(
Apr 17 16:14:58 6m 32s Across Death Street ♥ 1 I think an adjustment I'd make is moving the camera more forward from the vehicle. Giving more sight ahead. Although that'd diminish sight of your little human horde. So, perhaps play with camera facing and offset to see what feels right. I never knew I'd enjoy a game playing as a deadly shopping cart! Awesome!
Apr 17 16:24:14 9m 16s Colorful Love ♥ 0 Wow! I played that for a long time! I was really having some fun with those puzzles. They were each pretty distinct from one another giving great variety! The color popping was not super clear from the beginning, as I solved the first number of puzzles without realizing that mechanic (Or wasn't introduced until later puzzles). So, maybe more conveyance as to how that is working. With some experimentation I sorted it out, so doesn't need a whole lot.
Apr 17 16:27:29 3m 15s PRO TAX SLACKER ♥ 2 More Tax Games! I went with the same theme! At first I didnt understand what was the point, as I went straight for the taxes, then another run I ironed and made the bed. Then I thought "Darnit, I could procrastinate more!" and kept going to sort out the correct combination. I was cleverly lured into playing more!
Apr 17 16:31:04 3m 35s The Ribbit ♥ 2 It's almost a zen game or rhythm game! I just get lost in A and D keys with this frog!
Apr 17 16:35:04 4m 00s All Will Be Dust ♥ 0 Great jam entry! Needs more audio effects for shooting, robots hurt and destroy. Additionally, the music could use a bit extra length, as it repeats quite often. The mood was absolutely terrific and art was great for a weekend!
Apr 17 18:17:07 1h 42m Zombie, M.D. ♥ 0 Camera work would improve this quite a bit! Either having the player more centered, or pushed out in the direction of movement. I also wonder what it would be like to have a fixed camera of the whole room, i.e. no hidden information, but working much more to manage zombies. It's an idea, something to try if you want to keep working on the project! I had a good time throwing bottles at my coworkers!
Apr 21 15:20:41 93h 03m The Extraterrestial Farm Enterprise ♥ 1 Wo. I needed 1 or 2 runs to grasp all the different tools available and how they worked, but once I saw the system, I had a lot of fun. Intense Gardening.