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Feedback comments for LD52
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| Timestamp | Since previous | Game | BurnsDesigns's comment | |
|---|---|---|---|---|
| Jan 11 11:57:35 | Vermin Attack | ♥ 1 | Small game, but well suited for a game jam. The art style is very consistent and looks well together. Also gave clear indication of where moles were coming with very simple sprites. Very effective! Well done! | |
| Jan 12 11:55:17 | 23h 57m | District 17 | ♥ 0 | Man! That was an ambitious game jam! All that art and mobility and extra polish within the timeframe is crazy! Nicely done |
| Jan 12 12:01:35 | 6m 18s | Harvest Superhuman | ♥ 2 | That art style is so cool. It really feels scoped for a gamejam, but at the same time polished and beautiful in its minimalism |
| Jan 12 21:22:04 | 9h 20m | HarvesTile | ♥ 3 | This is the most ambitious game I've played thus far! Wow did you fit a lot into the jam! Usually I am turned off by so many rules and text for a game, but I stuck it out and read up on my goals and what I was trying to do. There was a bit of discovery on trying to balance +/- cards on the board, but on my 2nd run I got the hang of it! Finished the game and was really having a lot of fun. Well done! |
| Jan 12 21:44:52 | 22m 48s | Oyster Odyssey | ♥ 1 | So, I got really involved in this game and I came away with a lot of questions. I seemed to kind of get "locked" in that I needed a lot of money to keep upgrading, but carrying enough money to the next upgrade caused me to go REALLY slow. After a few deaths I changed my strategy to not pick anything on the way down, but gather on the way up. So, I am at my slowest near the surface. While it's a cute strategy that works, it's not intuitive and goes against the players nature of trying to collect and keep enough gas to the top. I also found the depths were not more lucrative than the shallows. I expected to see larger and larger clams as I improve my oxygen and speed and can come away with more money. Also I was confused by Agility. Is that truly my ability to redirect and change direction? Or is it perhaps related to carry weight? I was getting weighed down so quickly with the clams I was carrying, I expected that upgrade to improve my "Purse" or the amount I can carry without getting slowed. Additionally, there were a few instances where I was ~50% gas, but very deep and slow. I knew I couldn't reach the top. The optimal strategy is to check my phone and wait to drown. Perhaps there is a mechanic in order to preserve the run by ditching some of my clams. Unsure how I'd exactly implement it, but I am imagining players tossing clams desperately trying to reach the surface, but of course they are ditching their money. So, that greed vs survival tension would be at it's highest. |
| Jan 12 21:56:19 | 11m 27s | Money harvest | ♥ 1 | It's very chaotic in those initial 15 seconds and levels out. I think being able to reverse that feeling would be a great change for players. Rising tension as days go on. It was quite fun! And I made it! |
| Jan 12 22:04:23 | 8m 04s | The Polar Vet and the Non-Swimming Penguin | ♥ 1 | Am I harvesting these penguins?! Truly evil! I finished the full game. I was having good fun with them. Perhaps a bit of pitch modulation on the move sfx would keep it from becoming too redundant too quickly. |
| Jan 12 22:19:22 | 14m 59s | Harvest Soon | ♥ 1 | Wow, I played both the Compo and Jam versions. Lot of improvements and a great direction for the game. High score! I hope you do more for the Jam version, it's already improved so much! |
| Jan 12 22:32:02 | 12m 40s | Village of Plenty | ♥ 1 | Wow, I quickly got myself in a tight spot from not quite understanding the strategy. But I was able to recover and build a nice farm year to year. It felt like a card based factorio! |
| Jan 13 10:35:57 | 12h 03m | Harvest Net | ♥ 1 | Music and art style gave a great relaxing mood. It was a meditative game, you lose track of time and just harvest! |
| Jan 13 14:03:25 | 3h 27m | The Bountiful | ♥ 1 | Title Music! Boom Boom Boom! |
| Jan 13 14:51:35 | 48m 10s | Glorious Pancakes | ♥ 1 | It's essential Shadow of the Colossus. I cannot see any difference. Both masterpieces! But honestly, I really enjoyed the variety of challenges in each area. I think taking on multiple enemy types like that in a jam is awesome work. |
| Jan 13 14:57:04 | 5m 29s | Bill, The ATMan | ♥ 2 | Giving exact change was a silly challenge and it had me scrambling to grow correct bills. Such a clever idea of the man behind the ATM machine. So creative! |
| Jan 13 15:09:14 | 12m 10s | LD52 Moonlight | ♥ 2 | Okay, after seeing 1m+ in the comments I dont feel so good about my score. I found a good rhythm of planting and eating the flowers that could keep me going for a long time. |
| Jan 13 15:17:00 | 7m 46s | Chloroblast | ♥ 2 | Wow, lots of polish in this game! Even a cool parallaxing menu! I really got into the vibe of building and selling and trying new plants. Excellent work. I just adore tower defense games. |
| Jan 13 15:24:18 | 7m 18s | Mafia's Drive-Thru | ♥ 2 | I wish I read about rotation and overlapping before starting. Once you get that down it starts to click! What an innovative game over a weekend! Awesome job! |
| Jan 21 19:48:48 | 196h 24m | Corpse Circle | ♥ 1 | Hmm it seems from the comments I missed a number of mechanics, like the scarecrows and beehives. Just thought they were cosmetic additions to the fields. Adding extra conveyance is difficult in such a short time for a jam, but maybe adding details in the game's page could help people. |