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BurnsDesigns

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TimestampSince previousGameBurnsDesigns's comment
Jan 11 11:57:35 Vermin Attack ♥ 1 Small game, but well suited for a game jam. The art style is very consistent and looks well together. Also gave clear indication of where moles were coming with very simple sprites. Very effective! Well done!
Jan 12 11:55:17 23h 57m District 17 ♥ 0 Man! That was an ambitious game jam! All that art and mobility and extra polish within the timeframe is crazy! Nicely done
Jan 12 12:01:35 6m 18s Harvest Superhuman ♥ 2 That art style is so cool. It really feels scoped for a gamejam, but at the same time polished and beautiful in its minimalism
Jan 12 21:22:04 9h 20m HarvesTile ♥ 3 This is the most ambitious game I've played thus far! Wow did you fit a lot into the jam! Usually I am turned off by so many rules and text for a game, but I stuck it out and read up on my goals and what I was trying to do. There was a bit of discovery on trying to balance +/- cards on the board, but on my 2nd run I got the hang of it! Finished the game and was really having a lot of fun. Well done!
Jan 12 21:44:52 22m 48s Oyster Odyssey ♥ 1 So, I got really involved in this game and I came away with a lot of questions. I seemed to kind of get "locked" in that I needed a lot of money to keep upgrading, but carrying enough money to the next upgrade caused me to go REALLY slow. After a few deaths I changed my strategy to not pick anything on the way down, but gather on the way up. So, I am at my slowest near the surface. While it's a cute strategy that works, it's not intuitive and goes against the players nature of trying to collect and keep enough gas to the top. I also found the depths were not more lucrative than the shallows. I expected to see larger and larger clams as I improve my oxygen and speed and can come away with more money. Also I was confused by Agility. Is that truly my ability to redirect and change direction? Or is it perhaps related to carry weight? I was getting weighed down so quickly with the clams I was carrying, I expected that upgrade to improve my "Purse" or the amount I can carry without getting slowed. Additionally, there were a few instances where I was ~50% gas, but very deep and slow. I knew I couldn't reach the top. The optimal strategy is to check my phone and wait to drown. Perhaps there is a mechanic in order to preserve the run by ditching some of my clams. Unsure how I'd exactly implement it, but I am imagining players tossing clams desperately trying to reach the surface, but of course they are ditching their money. So, that greed vs survival tension would be at it's highest.
Jan 12 21:56:19 11m 27s Money harvest ♥ 1 It's very chaotic in those initial 15 seconds and levels out. I think being able to reverse that feeling would be a great change for players. Rising tension as days go on. It was quite fun! And I made it!
Jan 12 22:04:23 8m 04s The Polar Vet and the Non-Swimming Penguin ♥ 1 Am I harvesting these penguins?! Truly evil! I finished the full game. I was having good fun with them. Perhaps a bit of pitch modulation on the move sfx would keep it from becoming too redundant too quickly.
Jan 12 22:19:22 14m 59s Harvest Soon ♥ 1 Wow, I played both the Compo and Jam versions. Lot of improvements and a great direction for the game. High score! I hope you do more for the Jam version, it's already improved so much!
Jan 12 22:32:02 12m 40s Village of Plenty ♥ 1 Wow, I quickly got myself in a tight spot from not quite understanding the strategy. But I was able to recover and build a nice farm year to year. It felt like a card based factorio!
Jan 13 10:35:57 12h 03m Harvest Net ♥ 1 Music and art style gave a great relaxing mood. It was a meditative game, you lose track of time and just harvest!
Jan 13 14:03:25 3h 27m The Bountiful ♥ 1 Title Music! Boom Boom Boom!
Jan 13 14:51:35 48m 10s Glorious Pancakes ♥ 1 It's essential Shadow of the Colossus. I cannot see any difference. Both masterpieces! But honestly, I really enjoyed the variety of challenges in each area. I think taking on multiple enemy types like that in a jam is awesome work.
Jan 13 14:57:04 5m 29s Bill, The ATMan ♥ 2 Giving exact change was a silly challenge and it had me scrambling to grow correct bills. Such a clever idea of the man behind the ATM machine. So creative!
Jan 13 15:09:14 12m 10s LD52 Moonlight ♥ 2 Okay, after seeing 1m+ in the comments I dont feel so good about my score. I found a good rhythm of planting and eating the flowers that could keep me going for a long time.
Jan 13 15:17:00 7m 46s Chloroblast ♥ 2 Wow, lots of polish in this game! Even a cool parallaxing menu! I really got into the vibe of building and selling and trying new plants. Excellent work. I just adore tower defense games.
Jan 13 15:24:18 7m 18s Mafia's Drive-Thru ♥ 2 I wish I read about rotation and overlapping before starting. Once you get that down it starts to click! What an innovative game over a weekend! Awesome job!
Jan 21 19:48:48 196h 24m Corpse Circle ♥ 1 Hmm it seems from the comments I missed a number of mechanics, like the scarecrows and beehives. Just thought they were cosmetic additions to the fields. Adding extra conveyance is difficult in such a short time for a jam, but maybe adding details in the game's page could help people.