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ubershmekel

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TimestampSince previousGameubershmekel's comment
Oct 4 05:22:05 VolatileTD ♥ 2 I did not realize I could fix towers the first time around. I also didn't realize the towers cost money, because I could put down seemingly endless green towers. I lost at wave 10. Then I made it to wave 32 with $3500, that's when I got bored and gave up. The betrayal mechanic feels a bit tedious, like I have to babysit my towers. The end result is that long-range towers are bad. If there's one thing that I would improve is that the cool thing about tower defense is how you place different towers and how their effects stack, e.g. one slows, the other splash damages, the other has a fast fire rate. If your towers are different, aside from range, I couldn't really tell the difference. Still was fun to kill dots, and the graphics were really nice and clean. Thank you for the game.
Oct 4 16:04:45 10h 42m Haywire ♥ 1 haywire-17.png I got to wave 17. Too bad the tab needs to be in focus for it to run, as I would just let it run while I do other things. Right now it seems I've overrun the enemy with one of each kind of tank. This was a fun concept. I really liked searching for the recipe and thinking up a conveyor belt strategy. Looking at the screen, I now realize that I could ship tanks to any border, but I tried to get them all out the same way. Very cool concept, I don't think it's too connected to the theme, but I still had lots of fun. The music was lovely too, really got me into a factory mindset. Thank you for the game.
Oct 5 05:08:44 13h 03m Dimensional Shift ♥ 2 What a fun little platformer. Oh my god that rhythm stage was TRICKY! It took me a while to figure out how to even progress, then I there was another "aha moment" where I understood that I only needed to be in the black dimension for just the one moment I land and re-jump. There was a bug when I was riding the monster that caused me to suddenly show up in the middle of the pool and die. I think for some reason I wasn't able to jump off of the monster either and had to walk off. The theme was there, it definitely felt like the black dimension was broken and unstable. Maybe one thing I would have wanted improved is some musical effect for the different dimensions, just to shift the mood. Though maybe that would also sound busy with all the switching going on. Really cool platformer level design. Good job. Thank you for the game.
Oct 6 01:22:55 20h 14m The game is...Unstable ♥ 2 Damn amazing puzzle game. It was a perfect difficulty curve for me. Took me 22:07. Really had me thinking hard and confused. Somehow you got me thinking that I figured it out, only to have to back-track and rethink the process. At first it seemed completely impossible, which made the "aha" moments extra fun. Once I knew what I needed to do, I already had a ton of useless letters, and they often got cut/copied/glued without me actually putting them there. Maybe it would be better to only let the action happen when I'm holding on to a letter or when I mouseup in the activation area? The sounds felt nice and crunchy, like the game was really doing the work to do what it's doing. Good job on telegraphic everything, I didn't read any tutorial and was able to figure it out. Thank you for the game.
Oct 6 01:29:37 6m 42s Rival Sniper ♥ 1 It was fun sniping the characters. The mood and vibe were cool. You did a good job putting it together. By the end, I wanted more content. It was just fun to try and get those colorful blobs. Do please try and get something more in the theme next time - maybe the people could have been on roller skates and always tripping over themselves because they were unstable? Still, it was a fun experience. Thank you for the game.
Oct 6 05:13:22 3h 43m Heaven's price ♥ 0 @m-a-t I turned into a brick in the same spot! Maybe it's not a bug? Maybe the designer is telling us we were in heaven all along and our destiny was to become a brick? So all the things we were tossing were lost souls? Maybe it was just a bug... Anyway, this was a challenging and fun platformer. It was tricky for me to aim the blocks precisely, and it was hard to pick up the right block, I had to build and rebuild. The heaven and hell storyline was cute, I wish there was more to it than I saw. It was just fun to discover these little talking circles and their odd opinions. I wish there were more of them and a bit more closure to the end. Thank you for the game.
Oct 6 15:13:42 10h 00m Unstable pathing ♥ 2 Took me a whole minute of frustration to figure out I need to click the "play" text. Doesn't seem like a button. I was just mashing WASD and the mouse. After I got into it, it was pretty fun! I would recommend using "keydown" events to move the character. When you use "keyup" then the game feels unresponsive, like there's some kind of lag. To prevent unintended double-pressing, you can have a boolean like "hasPressed" which becomes `true` on the first `keydown` and is set to `false` on every `keyup`. Still was nice to figure out the pathing for each level, a fun challenge. Thank you for the game.
Oct 6 15:27:09 13m 27s SolituΔe ♥ 1 me.png Highly polished, unique concept, and emotionally charged take on unstable relationships. Awesome. The music was really good, I wanted to hear more of it. The sound effects were excellent too except for the good exchange ding, it felt a bit too sharp for something that happened so frequently, maybe it just needed a few variations to it. Strange how I could relate to these emoji faces. I'm close to 40 years old, and by now I've entered and left many relationships, so this was a bit therapeutic, kind of made it feel normal. Thank you for the game.
Oct 6 15:45:48 18m 39s Pile Up Medieval ♥ 2 Whoa, that was pretty hard to defeat the beast! The first time I saw the dragon it was a great change of pace. The first time I got defensive structures, I didn't realize that the arrows were following my mouse. The music was a bit too 8-bit compared to how nice the art was, though it was good music that was connected to the action. Overall it was a good challenge trying to figure out how to save the offensive pieces, and how to utilize the big gap on the right. Great design with a minimalistic mechanism. Good job. Definitely fits in with the theme. Thank you for the game!
Oct 6 16:01:42 15m 54s Nuclear Disaster ♥ 1 I found the radiation source. Wow, that music was hyping me up! Definitely got those Zelda vibes from the sword swing and room transitions. Learning the bat and goop monster patterns was fun. The dude's head is so disproportional, like he has a massively wide mushroom-toad head when looking up and down, but thin head when looking left-right. Generally the art was whimsical and fun to interact with. Though the theme connection was a bit weak. Thank you for the game.
Oct 9 07:08:05 63h 06m Unstable Prison ♥ 1 You are on unstable dude :P Seriously though this game got me creeped out. Good job on the vibe. It felt deeply unstable and uncomfortable. Those mask things scared me every time. I was hopping like crazy. I don't know if this was a reference to the Star Trek "four lights" thing or not. But I felt it. It was fun doing those aerial maneuvers, trying to save blocks for later. At some points I was doubting myself if I got lost or not. My only complaint is that I wanted more. I mean, you obviously had some story-telling itch in the credits, so perhaps if the ghosts were to say something, or if there was a line that would show up when I die, explaining the lights or the situation. But the game worked very well as minimalistic as it was. Awesome experience, I almost forgot to mention - the sounds were terror inducing. Thank you for the game.
Oct 9 07:14:26 6m 21s The Theme is Unstable ♥ 1 Most of the themes kind of played the same. It was a fun mechanic. And the different theme vibes were cool. I didn't understand how to not lose to the on/off level. The sound effects were cute and campy. I wish there was more of the actual theme. Thank you for the game.
Oct 9 07:20:58 6m 32s Unpredictable Shapeshifting ♥ 1 I still don't fully understand why it wouldn't shoot sometimes. The game concept does have potential though. Pretty cool switching back and forth between mobility and range. Thank you for the game.
Oct 9 07:33:01 12m 03s Clad In Plaid ♥ 1 Wow, this game started so fun. The character art is hilarious the way it moves and flips. The narration was on point. What a great tutorial. I got a score of 1497 on my first try. I just wanted to die by the end of it. It all kind of felt the same, and moving around didn't really have an effect, I just had to aim the mouse at the rocks. I think a steeper difficulty curve would have made this game much more replayable. I see so much potential here. The game controls and art just feel great, all you need is a bit of a better level and system design and this is a legit fire game. Thank you for the game!
Oct 9 07:38:17 5m 16s That stable looks pretty unstable ♥ 1 The music got a bit repetitive. Maybe it just took me too long to beat the game. I wish I could spawn horses faster and make the game even more chaotic. It was fun to break the stable. Thank you for the game.
Oct 9 07:41:59 3m 42s Stay Unstable! ♥ 1 I got 2 million points by flicking and causing objects to fly up to the sky. Neat concept. I wish it was a bit clearer what we're doing and why. Why is it bad that the tower is stable? What does it matter if we build a smaller tower? Still it was fun to mess with physics. Thank you for the game.
Oct 9 17:51:37 10h 09m Lava Frog ♥ 1 Sheesh! I was sure it was going to be impossible. But then I discovered that I can spam-click and even sometimes go through lava for a short amount of time until I land on the platform. I did end up winning after a few minutes of experimentation. The music was very moody, and dark. The "unstable" aspect was crystal clear. At first I thought the random motion would be too annoying, but it kind of felt like winning the lottery when finally there was a path I could take to victory. Cute frog. Thank you for the game.
Oct 9 18:07:47 16m 10s Super Stable Charger Robot ♥ 1 The music was a bit sharp and chirpy for my taste but still pretty cool. I was a bit confused and frustrated by the game. I wasn't sure whether or not I should learn the pattern of the electric floor, or try to avoid it. The fact it seemed kind of random with sometimes a quick double burst, and sometimes a long burst, made it just unclear. Even though I got to the end of the game, I didn't feel like I used the "look up/down" mechanic, I just kind of tried things. This idea seems to have a lot of potential. I would recommend to make the obstacles better telegraph their intent - one that always kills you, and one that has a consistent death-notdeath cycle. That way, I would spend more time making choices instead of researching the timing. The art style was cool, the robot was neat. And the game itself played real smoothly. Great job. Thank you for the game.
Oct 10 03:44:43 9h 36m Unscrambler ♥ 2 I don't know if I'm bad at this game, not smart enough to play it, or just that it's impossibly hard. Maybe I'm missing a trick. I had a periodic table open. It always seems like there are an infinite amount of options for me to manipulate the letters, and I never got closer to my goal. I just couldn't solve anything really. But damn those characters are cute, this game is polished with nice music and great art. I just wish I could play. Thank you for the game.
Oct 10 04:24:37 39m 54s Bridge is Out ♥ 1 bridge.jpg The art is really cute. I love Wall-E. The tank treads worked very well. In general the controls were awesome except for the fact that I have no idea what I'm placing where, and I had to spam to win. I think instead of limiting the number of blocks - you should totally embrace the "climb the junk heap" aspect. It is unique and fun. Maybe you could add a level where you have to climb up from the ground floor up to the 4th. Maybe add more oomph to the treads, and a jetpack. Maybe only the robot can throw trash. Just thinking how you can really amplify the trash aspect. Still, nice spin on the theme. Thank you for the game.
Oct 10 05:02:52 38m 15s Badly Designed Cargo Delivery Pad ♥ 1 I made it to level 13 on the first try but was so frustrated that I rage quit after that. I initially felt like the controls were swapped too but got used to it. I think a subtle but masterful choice you made here was to make the cargo both circles and squares randomly, so it always feels like the cargo is behaving a bit differently. It was a lot of fun mastering the controls. I didn't enjoy the dead-end level design troll situations, and I wouldn't go again because it felt like each level was a huge amount of work. I think I would have kept going if it didn't reset to level 1. I was already upset when I goofed the 5 minute limit on level 13. The sound for the thrusters worked great, the ding for the cargo unloading was great, but the sound when I get loaded a new shape was way too loud and sharp for my ears. The character design for the space ship was adorable. Real masterful game making here. Please be a bit easier on me next time :) Thank you for the game.
Oct 10 05:20:43 17m 51s The Vortex ♥ 1 Woot! Fun game! Reminded me of the "N" ninja video game. Gosh, I wish the hitboxes made more sense (I died from spikes and ghosts that seemed far away), and I wish that every time I hit the jump key it would actually jump. Something about the ledges isn't implemented correctly. The last level took me 10x the time the other levels took. Real big challenge curve bump there. But overall the game was great, I had a lot of fun mastering the parkour technique. The sound effects were hilarious. Thank you for the game.
Oct 10 18:41:08 13h 20m I. Want. Cheese. ♥ 1 YEEEET! I beat the game. Good job making the last level a recap of the skills we learned, and it was just the right difficulty for me to get it on the first try in time. The music was great. The characters were lovable. What a fun duo. Reminded me of Blip & Blop. I liked the puzzle aspects. The connection to the theme being an unstable bro was brilliantly executed. The pixel art was all beautiful and clear. I had only one point where Red was kind of stuck in a corner but I got him out after fiddling for a minute. My only critique is that I want more. Like instead of "yeet" also yell "cheese" and maybe an "excuse me" from the bystanders when you nudge them. Thank you for the game.
Oct 10 21:18:51 2h 37m Unstable Dimension ♥ 1 Visually, this game was really exciting. The letters and music were spooky. The music was tense. The sound effects were nice. During fullscreen I didn't see the counter at the bottom right for some reason. Then when I did notice it, I realized that it was just a counter until the next sonic boom or level passed. I was wandering around with no letters when I beat the game, took me a while to realize that white rectangle meant victory. The game was pretty fun, especially when I realized I could spam bullet time to understand my surroundings. I only wish there was more of a sense of progress, some bar, or some indicator whether I'm winning, losing, or passing levels. It just kind of felt like I was killing these letters for no good reason. Still it was fun, thank you for the game.
Oct 11 00:04:11 2h 45m Unstable Lava ♥ 0 I could not click to collect the treasure at the bottom left in the first level, I already collected 4 other treasures on that map :/ The concept of exploring to find treasure is cool. Maybe adding some animation and sound fx for when you collect treasure would make it feel more satisfying. Thank you for the game.
Oct 11 00:08:41 4m 30s 4D Jenga ♥ 1 I don't understand. I tried to rotate the blocks around, remove them in different order. Sometimes it looked like the structure was about to fall, or fell, but there's no feedback really. I guess I just didn't get it :(
Oct 11 00:15:02 6m 21s Ropy Woply Doo ♥ 1 That music was nice! Great beat boxing, melody and bass. It was fun trying to balance myself on the rope. I didn't really understand what I'm supposed to do with the cannons firing my way, it seemed I just have to ignore them. I wish there was a little more to do than just hit left and right to balance. For example, maybe I should have had obstacles that require me to lean to some direction? Still, twas fun, thank you for the game.
Oct 11 04:45:39 4h 30m Bad Ball Blob ♥ 1 The controls were a bit wonky. Usually in angry birds you see a preview of the path your balls will take because otherwise it feels like guessing. I still enjoyed this game. As far as level design goes - I would have loved to see more chain reactions, the last level with the ramp was really cool. Thank you for the game.
Oct 11 04:57:26 11m 47s Shape Wars ♥ 1 At first I just fought the monsters without building anything. Then I stopped fighting the monsters and spammed build all around me. Then I started fighting the monsters again, and used the build key as a jet pack. Pretty versatile mechanic you got there. I'm not sure if I played the game the way I was supposed to. But I got up to 89 max-height. Was that good? There was no way to tell in the game. Still it was pretty fun. Nice concept. Thank you for the game. shape-wars.png shape-wars-2.png
Oct 11 05:07:16 9m 50s A puzzle with a cube and lazers ♥ 0 I had to hit the button multiple times to get the cube to move. This strange delay made it impossible for me to control the cube when it turned pitch dark in the level with the long winded path back to the green button. If all I had to do was count the button presses - I would be fine. But preventing me from moving quickly, made me frustrated because I just didn't know when a button press would result in the blob moving. Aside from that - there's a lot of nice vfx you put into the game. It's got a simplistic aesthetic, but still the laser is pretty, the motion is pretty. Would be great if it only moved a bit more responsively. Thank you for the game.
Oct 11 15:25:52 10h 18m Newcomen Atmospheric Engine ♥ 1 I got up to 139 seconds. I wish something would happen while I was working the machine. There is a rhythm that I got into which was kind of nice, but I felt I didn't get rewarded for it. The UI is kind of spread wide, so I have to look left and right all the time. But the concept felt interesting. I never thought about manually operating steam engines before. Thank you for the game.
Oct 17 22:50:52 151h 25m Procedural Spider ♥ 1 There was a strange progression going on. Where at first I chase spiders, then I get too big so I have to leave the screen to see the spiders, then I got so big that I could eat spiders without even seeing them. The vibe was fun. Would love to see a bit more depth in this. Not much connection to the theme either. The music was hype inducing, and the spiders moved eerily. Awesome job stylistically. Thank you for the game! spider-head-3x.png
Oct 17 23:37:13 46m 21s Ludens Fortuna ♥ 2 After a few attempts, my highest score was 5886 and I only ever got down to about 50 cards. At this point I felt like my only strategy is to use as many cards as I can each round because leveling up Arcana is deadly. I was ready to give up because I felt like my strategy was correct but I still kept losing. Reading your comment: > the game is pretty easy once you discover few tricks I was trying to find more ideas, but didn't come up with anything. Luckily, I tried a few more times and finished the game with 21,215 at Arcana XXI. There is quite a bit of luck in this game, I just had a few really bad runs. You really got me counting numbers, thinking about card usage order, and strategizing. The cards felt a bit like the game "Reigns" which was really good. I felt like there were many cases where it was simple math of how many reds vs blacks I put down and it didn't even matter what I did. But all the special cards like "discard random" and "shuffle remaining" really brought depth to the gameplay that got me scratching my head. Awesome work on the card game design there. Thank you for the game.
Oct 17 23:58:50 21m 37s The Walls Are Tumbling Down! ♥ 1 This game was pretty fun at first but I guess I'm not good enough, or not the target audience. The upgrades felt too expensive. I could only afford them if I also gave myself a handicap, but the levels were getting harder anyways, so it felt like double punishment. I only discovered that mousewheel changes weapons after I died with the machinegun and not using it, and now I don't have the energy to go through 3 levels from zero just to see how it works. If only I got rewarded a bit faster, e.g. with shorter levels, or cheaper upgrades, I think I would've played much more. I shot walls a lot, this game requires some marksmanship. The Pac-Man Gungeon combo was really cool. I loved shooting through walls to get to the coins and surprise enemies. Really cool job on the game design there. Overall it feels like there are a few knobs that you can tweak to make this an amazing experience. Thank you for the game!