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Feedback comments for LD50
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| Timestamp | Since previous | Game | ubershmekel's comment | |
|---|---|---|---|---|
| Apr 4 05:06:05 | a | ♥ 1 | I really enjoyed this game! I was sure that I was going to live forever for a while there. Strange how the game ended so quickly. One moment I was making millions and suddenly it was gone. Maybe I shouldn't have gone to 10x. I don't think the "money in the bank" was the right metric to show at the score screen. I want to know how many grains of sand I moved! The music and sound effects were hypnotizing, got me in the mood and I felt like these were my little ants. Thank you for the game. | |
| Apr 4 06:00:49 | 54m 44s | SferePhall | ♥ 1 | Took me a while to figure out that I need to drag the items onto the map. It was a bit hard to figure out what to do. I kind of wish that I could wreak more havoc. Why just $10? Still, it was a pretty cool concept. Thank you for the game. |
| Apr 4 06:19:01 | 18m 12s | Death of an Intern | ♥ 1 | Pretty cool! I had a similar idea, except I made it a card game. I really liked playing with the cat and choosing what to drink or eat. Too bad I could only make it to file 86. Very sad that the intern had to die. I had to choose whether or not to die petting the cat or working. I chose working and now I regret that decision :( Thank you for the game. |
| Apr 4 15:38:25 | 9h 19m | Death's Approach | ♥ 1 | floor6.png I got lost a bit at the start. I couldn't find the doors that were near the bottom of the cave or the sides, I only saw the doors at the top. But when I figured it out, I felt like there was really no time at all for anything. Eventually my strategy became to ignore single enemies and only fight doubles and I made it to floor 6. Is there more content if I try to make it further? It feels like I need a lot of luck to get far in this game. The art style was cute and fun, and I really liked how the attacks felt solid, consistent, and varied. You really nailed the slasher vibe. The sounds felt good, and added to how crunchy and alive the attacks felt. Really cool game, thank you. |
| Apr 4 15:46:39 | 8m 14s | Nature's Delay | ♥ 2 | natures-delay.png I think I broke it on my first try. I just put some fireball and lightning on the left, and the tsunami took everyone away on the right. On the second try the invaders got me after 62 days. Cool concept, it was fun to mess with. Thank you for the game. |
| Apr 4 15:52:32 | 5m 53s | Pooh-Pooh | ♥ 2 | There's a certain balancing act between control, luck, and frustration. I felt that it was hard to move my cookie without touching the walls, and without a yellow circle spawning above me and pushing me. I was able to make it to the third screen on one occasion. But most often, a yellow circle blind-sided me and threw me off track. When I did make it to the third screen, I misjudged my speed and hit the wall because I did not stop myself in time. All this to say - I wish I had a bit more control in this game to make it through. The concept was cute. Thank you for the game. |
| Apr 4 16:01:36 | 9m 04s | The Last Stand | ♥ 0 | I definitely got the "delaying the inevitable" vibe here. Though I didn't see the point in it. The people escaped whether I pushed the blue away or not. There was no score. It just felt like I couldn't do anything except delay the inevitable. While I commend sticking this hard to the theme, I wonder, where is the tension? So it felt a bit more like an interactive movie than a game. Cool concept though, and I did have fun going through it the first time, and it did make me think. It kind of feels like life on some level. Thank you for making this. |
| Apr 4 16:15:37 | 14m 01s | Delay Dragon | ♥ 1 | dragon.png That was hard! But what a blast. I really hurt my pinky playing this and ended up using my left hand for arrows and right for shift. I wish the right shift key worked like the left. The art was fantastic. The difficulty level was perfectly challenging. I just had a lot of fun. That "aha" moment when I realized I can go higher by aiming the fireballs down was epic. Thank you for the game! |
| Apr 7 03:38:04 | 59h 22m | World Pees | ♥ 1 | I wish I had a pee counter so I could know how good I was and maybe compete against myself. So many clicks down the drain. Thank you for the game. |
| Apr 7 03:47:54 | 9m 50s | The Subtle Hourglass | ♥ 1 | R for restart and ESC seem to freeze the game for me on Windows 10 and Chrome. There's something about the attacks I do that makes it feel a bit like I'm not really hitting the enemies, like I'm waving the sword in the air. Maybe it's the sound effects or the animation? Otherwise the art was really interesting. I kind of enjoyed not grabbing the hour glass and just running around. Thank you for the game. |
| Apr 7 03:57:43 | 9m 49s | Serious Royal Business | ♥ 1 | Lots of "Reigns" vibes here. I love the detailed "kill" animation. I made it to day 22 by killing whoever was fuming. The "rude" vs "welcome" choice always seemed random, I didn't know what to do to make them happy. I guess that was the case for a lot of these choices. I wish I had some sort of signals that I could learn from. Maybe they were there and I didn't figure it out. It was interesting to try and find them. The music was pretty ominous which fit the vibe. Thank you for the game. |
| Apr 7 04:20:27 | 22m 44s | Awakening | ♥ 1 | What a cool spin on the theme! I worked pretty hard on not waking up. It felt like I made it a few minutes in. And I have nothing to show for it :( I wish there was some kind of timer that showed me how well I held on. Pretty cool concept. I liked the game within the game with the cat. It was quite the frenzy to keep up. The art was pretty cute too. Thank you for the game. |
| Apr 7 04:41:54 | 21m 27s | Summer Vacation | ♥ 1 | I made a shelter! Woohoo! There was something really satisfying about this game. Fetching the wood, finding water, making a fire. It all just played out well. The controls were strange but so responsive that it felt effortless. I wish I had something to show for it, like a score or something. I wish I could make a boat and explore the world. That's compo, make just enough to make me curious. And I'm curious. Thank you for the game. |
| Apr 7 05:37:19 | 55m 25s | Invaasion | ♥ 1 | I was pretty sure I figured this game out and that I'll never lose. Then this wave came.... invaasion1.png invaasion2.png invaasion3.png invaasion4.png invaasion5.png I'm a sucker for tower defense. I tried random towers. When I realized that towers die when aliens touch them, I thought I'd make a wall with the cheap towers. But that turned out to be wrong, I needed more firepower. I made a [sheet comparing DPS per cost of units](https://docs.google.com/spreadsheets/d/1MSVi8jfXR7vL3eK1gPRnOWmNDLUYOxdvMTD4kqV2F6E/edit?usp=sharing). That got me to the 560 score. Then I tried a purely long-range M29 strategy. That sucked, because of the low fire rate I only made it to 220. So I went for a purely XW2 strategy, as they have the highest DPS per dollar with the #2 range in the game, and the #2 highest fire rate. Making a line of those got me up to 650. And I don't think you can go much further than that with the current game. It would have been great to have a 2x and 4x speed modifier. It got a bit boring to wait out sometimes. Still, I had lots of fun. Thank you for the game! |
| Apr 7 05:56:24 | 19m 05s | You shall not pass | ♥ 1 | I don't think this game had much to do with the theme. Level 1 I loved the dialog sounds, on level 7 I felt the level design was brilliant, then around level 10 it was a bit repetitive to hear the same dialog over and over again and it was unskippable while the clock was running. Level 16 was super hard, a very tricksy ending mechanic you threw in there. I managed to beat the game in 12:16. There were a few really fun puzzles. The controls were tight, and it was delightful to discover the new kinds of depth and interactions that this mirroring mechanic provided. Thank you for the game! |
| Apr 8 06:02:35 | 24h 06m | It Will Die Too | ♥ 1 | I think I was supposed to attack the people with fists and the spiders with feet. I made it to the third wave, but then it was beyond me. Cool concept, though. It would have been nice to see a bit more depth. Thank you for the game. |
| Apr 8 06:07:52 | 5m 17s | Candler | ♥ 1 | I made it up to 194. It was a bit tricky to know when I could jump between the platforms and when I couldn't. Maybe make the visuals more clear for the next one. It was fun to save myself from the water, though I didn't feel like much was changing as I was playing, so it got a bit repetitive. Still I was glad I got as far as I did, and it reminded me of Beauty and the Beast :) thank you for the game. |
| Apr 8 06:17:15 | 9m 23s | Don't Let the Bookbugs Bite! | ♥ 1 | bookbugs.png I don't think they'll ever find me here. Gosh that sound of the bugs moving is disturbing. The odd piano playing was pretty tense too. Very strong mood you made there. I was definitely uncomfortable. It was kind of cool building barricades with the books when the bugs were chasing me at the start. But then they couldn't follow me around the corner. So I was safe. After time 150 I decided to go and check on the bugs. bookgbugs2.png Look at them. Sad little creatures. I decided to get closer. bookbugs3.png The sound that plays when I lose was worth the death. I wonder what would've been the smallest possible tweak to their AI to make them chase me even when I go around the corner. Maybe make them move in a random direction for 2 meters every 10 seconds? I guess teaching them a path finding algorithm would be better. Still, it was quite the experience. Thank you for the game. |
| Apr 8 06:29:15 | 12m 00s | Gotta Go | ♥ 1 | Can I beat the game? I'm not sure if the coins keep spawning or if I can actually win. It was fun exploring the maze and different ways I could die. I did a double jump somehow at one point. I wonder how that worked. If there was a counter that showed me how well I did, it might've kept me around a bit more to try and beat my score. Still it was interesting. Thank you for the game. |
| Apr 8 06:37:20 | 8m 05s | Keep It Up! | ♥ 1 | While most games have artificially balanced their mechanics to make the player suffer and inevitably lose - this game feels naturally difficult and fits with the theme nicely. I could balance at most 6 balloons before I lose my cool and they start flying down on me. The music wasn't really my cup of tea but the art was pretty cool, and the physics felt like hitting real balloons. Good job. Thank you for the game. |
| Apr 8 06:46:47 | 9m 27s | The Mark of Time | ♥ 1 | Wow, you implemented a ton of achievements. It was pretty cool to see the different types of monsters. My score was 134, wave 13, 155.5 seconds. The second time I played I couldn't see my score because I clicked it away before I saw it :(. Still it was a lot of fun. I wish I had more weapons and upgrades so I could wreak more havoc. Still, really cute characters and art. Thank you for the game. |
| Apr 8 06:56:00 | 9m 13s | Into The Light | ♥ 1 | It took me ten attempts at playing before I realized I was supposed to bite the human. I was trying to bite the mosquitoes and the mantis, and was losing very quickly every turn. After I reread the instructions and found out I can bite the human, I got to 42 points. This is a pretty hard game. And wow the art is beautiful. The game definitely packs a moody punch. I still don't know how I'm supposed to avoid the preying mantis. So I guess I wish the mechanics were telegraphed a bit more clearly. Still it was a fun challenge. Thank you for the game. |
| Apr 8 15:53:44 | 8h 57m | KEEP THE POWER | ♥ 1 | It took me 4 playthroughs where I felt confused until I realized that I needed to first eat the media folk, and then let all the police I could through. Even though you kind of explained that in the text. I didn't realize there was a threshold that I needed to pass with eating media people. The way the penalty mechanics were described at the top right in text was what eventually helped me figure it out, but it was a very subtle cue. These thresholds felt a it arbitrary, and hidden. It's funny how you did explain everything in the instructions, and I did read it, but I still didn't get it. We really need to visualize for the players what's going on during the game, or they can easily get confused. I think I goofed that for my game too, which also has a few different metrics that interplay. Pretty cool art though, and the concept was interesting. I wonder what's inevitable. Is it that dictators fall, or that dictators rise to power. Thank you for that question, and for the game. |