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Feedback comments for LD51
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| Timestamp | Since previous | Game | ubershmekel's comment | |
|---|---|---|---|---|
| Oct 4 07:11:31 | Divide and Democratize | ♥ 1 | Pretty cool concept. I love the idea of simulating hate politics. I wish it were a bit easier to understand what was going on. I felt likeI was gambling a bit, and I wasn't sure what were the consequences of my decisions. Like, am I trying to get my vote to sit well with all the people, or just to align with other candidates? If the game was a bit easier to understand, this looks like it could be a lot of fun. Thank you for the game. | |
| Oct 4 07:28:28 | 16m 57s | The Flock and the Flood | ♥ 2 | What a calm and soothing little island. It's so pretty. I got 45 sheep on first try, 61 on second try, 62, then peaked at 77. I wish the last 3 cycles weren't just me watching my sheep die without anything I could do. I wish I could have gotten more parts of the temple built but I didn't figure out the strategy I guess. Thank you for the game! |
| Oct 4 07:35:56 | 7m 28s | Oasis Escape | ♥ 1 | YOU WIN! Hah! What a funny little game. It was super tricky to figure out the enemy pattern. The bullet's hitbox is so big! I had to really zig and zag hard. But in the end it was worth it. Quite tricky, and I like the map design. Might be cool to make the hitbox a bit more obvious and make a few more levels. It was fun and just the right amount of difficult. Thank you for the game! |
| Oct 4 07:47:08 | 11m 12s | UMBRELLA REVENGE | ♥ 5 | Wow, what a masterpiece. The visuals were so sad, cute, and purposeful. The characters were great, the environment was interesting. The level design was just the right amount of difficult. Y'all had an amazing team there! I wish I knew more about these umbrellas and their nuclear woes. Thank you for the game. |
| Oct 4 07:51:15 | 4m 07s | Orbit Jam | ♥ 1 | Hmm, after I shot a few satellites, they either crash into earth, or go very far away beyond where I can see. Is this a bug? Or am I misplaying the game somehow? It looks like a cool concept. |
| Oct 4 07:56:56 | 5m 41s | 📺 You Call The Shots! | ♥ 2 | lol! What a crazy, wacky, genius game. This reminds me of old 90s video games that were the same interleaving of action videos with button presses. Real fun. Though I don't know if I it would be fair to judge your audio, and graphics. Still, I had a lot of fun. Thank you for the game. |
| Oct 5 01:24:31 | 17h 27m | 10s Puzzle Dash | ♥ 1 | The last level was not as hard as the one before it. It was so tricky to aim the laser and move the blocks around. What a tough but interesting concept! I think this could be a lot of fun even if the game was not on a strict time limit. E.g. if the game just measured how fast I did it and rewarded me for faster solves. Still, the puzzles were great, and fun, thank you for the game! Edit - actually I wonder - did you intentionally prevent diagonal movement? It generally is a common bug, but I suspect here it was a tasteful decision because of how blocky everything was designed. Interesting choice! |
| Oct 5 01:36:00 | 11m 29s | Witch Contractor | ♥ 3 | What a cool game! I made it to B16. 10 seconds is so frantic. The levels were really punishing. I kind of wish all the pillars and walls had circular corners because I kept getting stuck on them. I enjoyed looking forward to cool upgrades. I would recommend improving readability of your game assets, they looked cool, but I was confused. Even though I read "RoF" as "rate of fire" I initially was clicking like mad, I didn't realize it was auto-fire. I didn't understand the purple snake was a bad guy, I didn't understand the orange was a bad guy. In general I kind of had to learn everything about the game by trying because it wasn't obvious what was going on from the art. Still it was a lot of fun and great action. Thank you for the game! |
| Oct 5 07:17:40 | 5h 41m | Egg Salad | ♥ 2 | Took me 587 seconds to make the egg sandwich. I like this interpretation of the theme. I also felt the minigames at one point became a nuisance. The hardest part for me was figuring out that "make a sandwich" meant to place the toast on the plate. I like the idea of distractions - I wonder if there's a way to make distractions some how affect the 3D game too. Real interesting concept, thank you for the game! |
| Oct 5 07:33:59 | 16m 19s | Countdown Crusaders | ♥ 1 | I got 900, 620, then 2380, but at that point the game got real slow and awkward. Maybe there's a memory leak or something? I really liked getting upgrades every 10 seconds. What a fun concept with cute characters. Thank you for the game! |
| Oct 5 16:28:42 | 8h 54m | The Shifting Rooms | ♥ 3 | 409 kills, 26 deaths, 37 fire extinguishers. Wow, I had a blast! I think I played for 30+ minutes. It was so fun to circle strafe around goons, and shoot everything up. The money was coming in so painfully slowly, I felt like I could never afford anything. I ended up buying 2-3 health, an uzi, a shotgun (sucks), a damage upgrade, and a rifle (best). I wish I could afford the bigger guns. Also, it was unfortunate that when I picked up a key, the money that was on the floor was not auto-picked up. Really good job getting these Doom and Diablo vibes into a game in such short time. Twas really fun and action packed. Thanks for the game. |
| Oct 6 23:38:34 | 31h 09m | Bushland Savescum | ♥ 1 | This has been my favorite game up until now. It's a brilliant interpretation of the theme, and the auto-save mechanic is super interesting. I loved the moment I realized I have to kill myself asap because I fell down a well. I think there are probably more tricks you could come up with to expand on this. Starting off with the ending cinematic was also really cool, I was really motivated to get the wanker. The level design was excellent, the art was great, the music was cute, I just had such a great time I played it again just to explore more of the environment. I suspect it's possible to break some of the levels with a clever wall-jump, but I wasn't able to execute it. Really big props to you for such a cool entry. Thank you for the game. |
| Oct 7 07:13:42 | 7h 35m | Treasure Mapper | ♥ 0 | The puzzles and concept were cool. It was so painful to wait before I could move. Especially considering how long the last level is, and how unforgiving and unpredictable the timings are. I did really like the idea of observing and figuring out a path, I just wish I could hit a key to make it go 8x faster. The art and music were pretty good too. Thanks for the game! |
| Oct 7 15:38:39 | 8h 24m | EPOCH | ♥ 2 | That took me like 25 minutes to get to zero bugs. I'm not sure why I felt I needed to get there, but this game was just the right amount of hard that I got super frustrated, but still felt motivated to go for it. I still can't believe how often I can't go anywhere, and how often there's no path to a bug. In a way, the cruelty and frustration were a bit of a motivator. I wonder if this game would have been as fun if it was less frustrating. I loved the nostalgic ascii gibberish art. Thank you for the game! |
| Oct 7 15:49:19 | 10m 40s | 10 FURY | ♥ 1 | After 5:26, and a score of 216, I think the game isn't changing, so I guess I beat it. It seems it's best to leave one in the tank and have one soldier roam about. Pretty cool concept! If there was a bit more evolution in the gameplay, with different enemies, or an objective for me to reach, I think I could have played for much longer. The art style was cute too. Thank you for the game! |
| Oct 7 15:58:16 | 8m 57s | Business Munch | ♥ 1 | I laughed out loud. The animation that shows up after beating a level, where the monster eats the floor above me, is just beautiful. It's like every level I beat is a big win thanks to that animation. The writing was funny, the art was cute, and the level design was great, except for the ceiling fans >:| I had a blast going through this, definitely one of my favorite entries this jam. Thank you for the game! |
| Oct 7 16:07:57 | 9m 41s | Gigabite | ♥ 2 | What a cute art style. I made it to level 12, and am ranked #22. Cool to have a leaderboard :) I felt that at this level I was barely able to click to drag fast enough from the belt. The music was cool and creepy, the monster was scary, yet cute, the body parts were clearly labeled, yet interesting. You really nailed the art style! Thank you for the game. |
| Oct 9 23:19:53 | 55h 11m | Orb Golem | ♥ 3 | This golem and the game felt really slow. But that made the orb throws more impactful. I had a lot of fun figuring out how to use the orb to get where I wanted. I was initially confused, I thought there was some bug because I couldn't see where my orb went after the swap. When I finally understood the mechanics, I enjoyed this crude navigation experience. The music was great and it helped a lot to set up the timing for the final level. Overall this was a unique and fun experience. Thank you for the game. |
| Oct 9 23:28:44 | 8m 51s | Find the Rocket | ♥ 0 | I wish I could see my score on the game-over screen. So I could tell if I'm making progress. Is there an end-game? I was kind of running around killing monsters or blocking them with roadblocks, but that didn't seem to do much. I think I got through a few cycles, upgrades my build speed, fire rate, and ate. I think I would have played a bit more if it was clear that I'm playing towards some goal other than surviving. Still it was interesting having to switch between building, shooting and fleeing. Thank you for the game. |
| Oct 10 15:50:57 | 16h 22m | Escape from Minefields | ♥ 0 | Very clever concept. It was stressful! What a clever way to combine minesweeper with a military bomb squad sense of urgency. The music is great, and fits very well with all the stress of the situation, though I ended muting it because it was too stressful. I think my high score is 22,450. I really like this minesweeper take. I wish there was an easier way for me to get out of those situations where it's a complete gamble. But I guess that's minesweeper and sometimes there's no choice. The art was very well done too. Thank you for the game! |