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| Timestamp | Since previous | Game | TopperVideoGames's comment | |
|---|---|---|---|---|
| Oct 5 05:46:56 | The Show Must Go Down | ♥ 2 | I like the cleverness of being the person backstage messing things up! Being able to mess with the mountain backdrop and switch props around was good, and required timing to pull off the mess correctly. The piano was the best thing, and being able to land on the guy right at the start was a neat surprise. Some of the placement of the actors seemed to be weird at parts. The hero stabbed the piano at the end and the mustache man fell over when I could only see him on the right. Even the actors were becoming unstable! A small technical thing is that trying to replay the game made it so none of the prompts came up, but restarting the game fixed that up. Overall really good job! | |
| Oct 5 06:25:24 | 38m 28s | Nuclear Bulwark | ♥ 2 | ShipHighScore.png I got about this far before I realized that this game had no end, at least one I could not see coming any time soon. Which means I was playing this for a while, fun to balance the resource gathering with actively using them to fend off the attackers! The difficulty gets pretty high, even the bombs barely did damage to the big guys. I did find an exploit that would have let me play the game forever if I wanted to! I would revise how pausing works! Overall good job! I would set some sort of soft end goal to reach, and endless gauntlet does get aimless after a while. |
| Oct 5 07:05:57 | 40m 33s | Violently Unstable Rabbits | ♥ 1 | The rabbits were cute! I found investing in better weapons to work most of the game. I tried using the unstable rabbits but it looked like they blew up my guys more than the enemy. Easy path to the end at least! A bit more variety in what can be controlled in the game would have added a lot more to do. Currently it is a fun simulation type game to watch the rabbits go and do their work. The music was nice as well! Overall a nice job! |
| Oct 5 07:44:45 | 38m 48s | Cursed Cauldron of Calamity | ♥ 1 | Real good game you made here for your first try! Even though there wasn't much of an end goal, seeing the items slowly dwindle to an inevitable demise is a pretty tense feeling! I was surprised to read how there were fake items too, that threw me for a loop. Good aesthetic to the items too, it was easy to tell them apart even at a glance. The recipe page was a pretty funny too! I threw in the cat to see what it would do, a quick bad end was about what I expected! Overall good job with this! |
| Oct 5 08:15:41 | 30m 56s | Tower of Thoughts | ♥ 0 | I really like the idea, but how to do it properly confused me. I jumbled all the letters in the STAIRS? section together and that let me jump up them, but they never turned gold so I am unsure if that is the intended way to solve that puzzle. The rest of the puzzles confused me even more so on where I was supposed to put the letters as well, as I could jump quite a few platforms anyways. Then I got stuck at a point where it would not scroll up anymore, so I had to stop there. I did find a funny exploit, where you could balance a letter on another letter and ride that anywhere. It was very easy to do with a Y inside a U. I did like the platforming controls, and the graphics are clear. Were the letters supposed to lock into place somehow? I never got anything to work besides piles of letters here and there. I'll like to see more work done with this idea, I really like unique puzzles and this looked like a cool idea! |
| Oct 5 09:27:54 | 1h 12m | Funstable | ♥ 1 | This game looks really good! Nice backgrounds, good movement on the character. The actual gameplay is a bit weird, I had to retry a few times because I kept running out of resources really quickly. Not to mention stuff breaks just as quick too. Finding more resources on top of the inn was pretty funny. I couldn't reach the island as it would not let me build ladders on top of planks, or crates in the water. I also got stuck in the cliff to the left, that was a tricky overhang to put there! I did enjoy talking to the townsfolk, even if I had to meander back and forth for them. I was also unsure what the lockpick was for. Overall a really good job! I would make the resources more generous, and have them come back in checkpoint respawns. Experimentation is most of the fun in these kinds of games! |
| Oct 5 09:42:17 | 14m 23s | Lab Run | ♥ 2 | This game was tense! I like the setup of having an unstable chemical be the reason you cannot bump into anyone. Avoiding them can seem so easy, and then you get surrounded instantly! I think whatever determines where the running guys go when they hit a wall is pretty well done! It did take a while to get to that yellow door, but I did beat it! The atmosphere of being crowded around all the time is amazing! I like the look of it too, and the music added to it. Very well done! |
| Oct 5 20:14:08 | 10h 31m | Unstable States | ♥ 1 | It did take me a while to figure out what was happening, but I got the hang of it by seeing the patterns. The default mode can jump, but can't fight the bots in any way, so it was useless. The slug mode could shoot, so even though it couldn't move well it was the best long range option. The jumper was probably the most useful for getting around, and it could stomp enemies. The ball could crush enemies as well, using it to climb the wall and ceiling was the only way to get to the top row of bots. It really is unstable on which form would be coming up, even though the colors would indicate what was coming. It did involve a lot of waiting for a good form to get, so maybe a button to change to a random form would have been more usable? I am glad there is no death screen though, my health gets drained instantly no matter what. Good work overall! |
| Oct 5 20:49:30 | 35m 22s | Drunk Fist | ♥ 4 | The visuals are top notch! The distortions increasing as you drink more are really well done. The color shifting also adds a lot of craziness. The song shifting along with distortions is a good touch. I would have liked to heal in some way, the giant mobs of bugs are pretty tough to deal with. Good job overall! |
| Oct 5 21:00:39 | 11m 09s | Ancient Pixels | ♥ 1 | Very cute game! I found the optimal strategy was to keep jumping to ensure I would always land on the top platform, as it was pretty easy to get trapped. For a while I thought I was taking falling damage, but I think the hitboxes on the enemies is disjointed in some way. Nice pixel graphics, I do like the upgrades to replenish health and slow down enemies. Very good job overall! |
| Oct 5 21:07:48 | 7m 09s | Explorer, Beware! | ♥ 1 | The clicking mechanic seemed odd at first, but then I realized that the stableness was locked once the treasure was obtained. So it became a game of setting up the path back. It was novel in that way and pretty fun! A lot of the levels feel like they can be beaten pretty easily without using the central mechanic. I believe the final level only allowed a single ground piece to be locked, but the first blocked can be held up to the run around is not used. More levels would have been fun to play around with! Overall great job on making this game! |
| Oct 5 21:14:29 | 6m 41s | BLOP | ♥ 3 | This is the kind of game I had in mind when I first saw the theme was unstable. Still, I do like the use of classic Tetris pieces to build a tower with. The time limit is pretty harsh to work with, it is hard enough to build a tower that doesn't collapse near instantly! The physics seem fair, it needs to be a level tower with every piece given. Music is relaxing to play to, good audio feedback as well. Good job! |
| Oct 5 22:53:17 | 1h 38m | Rumble | ♥ 1 | This game was pretty fun! Even though it feels a bit luck based on where the tremors will hit, there is plenty of agency to work with to keep the building up as long as possible. I managed to hit the 7th stage as well, at which point I could not even tell how high the building went! Good humor as well, the presentation overall was very well done. I like the tradeoff of a building a pillar to be much longer than fixing it, his hammer swing is adorable! Great job on this game! |
| Oct 6 19:36:10 | 20h 42m | UKI | ♥ 2 | I was unable to proceed past the first boss, but what I did play was well done! I like the erratic nature of the boss fight, with it randomly dropping from the ceiling to try to land on me. Music was fitting, and the shooting mechanic was all right. Just holding down the mouse button and point it at the enemy was okay, could have used with a bit of audio feedback that it was hitting. Some of the camera controls could be fixed, it would zoom out just going to the edges of the room. Keep up the good work! |
| Oct 6 19:52:28 | 16m 18s | Milburt | ♥ 2 | It is a pretty straightforward text adventure without much choice, but it was still a fun romp to read through! Good writing and good text effects with really good music with it. I think I noticed some of the character's audio text effects were switched around at some points, making it sound like it was the main character saying stuff. Top notch humor throughout, it was enjoyable all the way through! |
| Oct 6 20:14:16 | 21m 48s | Pasinko | ♥ 1 | I had a blast playing this game! I have a soft spot for pachinko style games, and this hit all the right itches! Everything is very well done, though I think most of my enjoyment came from finding the right angles and just going to town with the points. Some goals to hit would be nice, or some unique pieces of dialogue for it, but it was still enjoyable to see that I could get really high up. I even have highlights of how my time went! Very well done! Pasinko1.png Pasinko2.png |
| Oct 6 20:23:47 | 9m 31s | Meltdown!! | ♥ 1 | This is a really tight puzzle game! The rotation is very clever, and the levels were very fun to playthrough! The move counter is a nice limit, and pretty generous too. I beat the last level with about 11 moves left! The way to move on blocks and push and pull feels a bit weird, but I did get used to it. Very impressive the way you made it, I would have played more levels if I could. Great job! |
| Oct 6 21:33:15 | 1h 09m | Dimension Collapse | ♥ 1 | Really good presentation! The visuals and audio come together to make a creepy atmosphere. It was easy to tell what to do with the items, though there was not a whole lot to it. Still, a fun little package of a game! Good work overall! |
| Oct 6 21:51:06 | 17m 51s | Unstable Voyage | ♥ 1 | Good ambiance being out on the ocean! The balance aspect is really easy to manage, and restarting the game should reset the raft position as it is possible to get stuck forever. A lot more can be done to make this interesting! Nice work overall! |
| Oct 7 00:39:49 | 2h 48m | It's All In Your Head | ♥ 1 | This was an enjoyable experience! I liked seeing all of the weird places and characters, and making the map vaguely brain shaped was a nice touch. The characters were both friendly and intimidating at the same time, which gave a wonderful wonder land feel to it all. The music was both relaxing and tense at places, felt like going through different odd regions. I would have liked if there was some puzzles that involved the characters more, but finding them and seeing what they had to say was still a good reward. That ending is a pretty big cliffhanger! Very well done overall! |
| Oct 7 03:07:52 | 2h 28m | Deep Space Defenders | ♥ 1 | This was pretty fun! It took a while to get past the initial hurdle, but once I made it past wave 12 I was able to get into a smooth groove up to to the 30s. The turrets were a bit odd at first to use, I wasn't sure if the second one did anything as it's projectile isn't visible. I found the best combo were the second and third turrets, as the first was pretty weak and even the last was very limited. The music was nice but got loud with all the extra shooting happening. Still, I liked how each one added like it was their own beat. Enjoyable game all around! |
| Oct 8 06:00:30 | 26h 52m | Pipeworks | ♥ 1 | This was pretty neat! I liked the spin cycle of the character, it made really pretty patterns with the coolant spinning inside it! The last level was pretty difficult, but I found the best strategy was to just hit max spin and hope for the best! Some more feedback on how fast the machine is spinning would help a lot, the camera zooms out pretty far to see where to go, and the liquid becomes a circle rather quickly. Very good demonstration of the fun of spinning! Keep up the good work! |
| Oct 8 08:04:02 | 2h 03m | Reverse Runner | ♥ 0 | This was a peaceful game! Looking at the previous comments, I will add that I got the initial stuck in the top left corner glitch as well, and was able to stay there with no problems at all well into the hundred of thousands. I got to a point where there were no more laser bots at all! The music was really nice to listen to during the whole time, so it made a calm mood. I did notice another odd quirk that the ship would be limited when trying to go up and down, so I had to reclick with the mouse to move further up or down. The laser trail was particular fun to play around with. Very well done setting for the game, some more obstacles would have been fun to avoid! |
| Oct 8 08:46:46 | 42m 44s | War Horse | ♥ 1 | Very short but very sweet game! The blood and death animation is pretty graphic, which adds to the unsettling nature of a bunch of bullets shooting in a farm. I was able to get the apple easily quite a few times, would have been neat if they changed positions or moved a bit. I did notice some bullets were spinning here and there. I also saw a standing unicorn over by the exit! I liked how the music changed when you pick up the first apple, made it tense! Hopefully this war torn horse finds a peaceful pasture. Very good work! |
| Oct 8 09:47:41 | 1h 00m | LD49: Homeward | ♥ 1 | This was an enjoyable experience! It was pretty fun to see all the different events, the writing had some good jokes! It took a while to get to the end, which came down to mostly luck and knowing what would happen in each choice from restarting so many times! It is pretty neat how many events there are! Though the scribbles was a pretty near certain death if taken, and the fake earth was guaranteed death. The death text was funny to see the first time around! The clicking sound was a bit loud. Overall, I did really enjoy seeing all the different places! Good work! |
| Oct 21 08:49:05 | 311h 01m | Swing Gobang | ♥ 0 | Pretty neat! It does feel like it could use some more polish, but I do like the use of having to use all of the balls as part of an overall strategy. The shifting gravity means the state of the game can change at any point too. The random ball sizes felt unbalanced, as it seems like bigger balls give a good advantage. The balls were too bouncy for any real strategy to form as is. With the ball being able to be placed anywhere, the whole board just explodes into a chaotic mess. With some physics fine tuning and restrictions on ball placement, I can see this being an enjoyable strategy multiplayer game! Good job overall! |
| Oct 21 09:51:20 | 1h 02m | Order of Tharanak | ♥ 1 | This game is tense! The controls feel stiff to turn around, but I was really digging the mood of the game. The hallway got me for a while, until I turned up the brightness and saw that there was actually a door I was walking towards. Then I figured where the actual door was. The enemies scared me too much! The audio startled me, and I thought I would be safe warping away. It turned out they have a fix on you no matter what, so as soon as two enemies locked onto me I was toast! I don't like scares too much so I stopped there, but overall this felt like a real horror game! It is way too dark, like literal dark that I could not see a lot of what was happening, but the atmosphere was top notch. Very good work all around! |