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| Timestamp | Since previous | Game | TopperVideoGames's comment | |
|---|---|---|---|---|
| Apr 11 20:47:32 | Ten Steps of Life | ♥ 1 | I did like the scene you were able to make for this, it was obvious that the rock needed to be moved without needing a direct arrow pointing at it. Having it needed to be moved all around was also neat. Very short game but I can see where it was going. I also tried out the post jam version, and it seems that it keeps replaying the 2 month scene over and over. Would be nice to see all ten steps eventually! | |
| Apr 12 02:40:20 | 5h 52m | Sir Hops-a-Lot | ♥ 1 | Very cute rabbit! I like the different obstacles that could spawn, and how most of them had a choice of sorts to approach them. I did notice some carrots seem to give different amount of points, I can only guess that it was based on the difficulty to get them on where they are placed. The jumping was fine tuned, it was nice to see how needed it was to jump over even the smallest gaps between ledges. I was also able to take a few breaks by letting the rabbit run into a wall, then jump to continue. You could make it more difficult later on by adding spikes to some walls later on. Good job overall! |
| Apr 15 02:11:27 | 71h 31m | Lava Tactics | ♥ 1 | I am impressed with the amount of actions that are able to be done in this game! Being able to shovel dirt around did have a noticeable impact on how lava would flow, though it did eventually flow over even the highest of walls I could make. Ice cubes seem like the best items to use. I would have liked to somehow work to plug in the lava holes, but as the game can only delay the end I understand. My best strategy was to hide in a corner while digging as many walls as I could. I got past 200 turns which seems like a lot. The most fun was watching the simulated lava flow across the entire map, I can see good potential in the system! Being a fan of turn based strategy games I would have liked more goals of some kind, but as it is this game is a good effort! |
| Apr 16 04:52:15 | 26h 40m | Paper Boy Flyin' High | ♥ 1 | This was an enjoyable game to play! I will admit I was ready to quit when I could barely reach 1km. Then I figured I might as well hit every speed bubble I could come across, and that was the answer to winning! I had to get a good level generation for the second and third levels, but by that point it did feel like an actual game I was beating! I did think the controls were pretty simple at first, then I got to the point where I considered height and speed as resources I had to manage correctly. With the axes and fences being moving obstacles, my position started to factor in a lot more as well. There were so many times on level 3 I almost beat it and got too confident and ran right into an axe! Level 2 could be more polished, it is hard to see the overpasses above you as an obstacle, and the clotheslines did not look like hazards until I hit them. I also had some funny glitches where pressing enter to restart caused me to fly under the level, easy enough to properly restart though. Really great work on this game! |
| Apr 16 10:46:25 | 5h 54m | Attack of the Inevitable Vine! | ♥ 1 | This is a neat idea, to have an encroaching slow swarm that gradually builds up to be very overwhelming. I did manage to save the land after a few tries, the hitboxes on my sword and enemies is pretty loose. The game also said space was used to cut thorns, but it never worked for me. I think the scrolls I was picking up added to the research bar, but I am not sure. With some more polish to make sure the movement works more consistently and actions working better, this game would be pretty enjoyable! I can even see it having different levels with new map layouts that need a different general strategy each time. Good job! |
| Apr 17 04:34:04 | 17h 47m | Breakfast Time in Dream Land | ♥ 1 | Nice game, I liked that we are only putting the cats to sleep! When I launched the game it was in a very small window, I am not sure if that is on my end but the game was still playable. The cat patterns worked well, mostly rushing at the left then circling back around. It also gets really hard very quick, which needs all the powerups possible. Good work on this! |
| Apr 17 06:38:42 | 2h 04m | Wayfinder | ♥ 1 | This is a pretty clever idea for a game! Trying to find how many loops and wrong turns is a very neat puzzle. The randomness of the level generation does make some levels impossible to learn how to maximize the delay, but the good sets feel really fun to mess around in. It may have helped to include a mini-map or a preview of the level layout at the start so the player has a small chance to plan out their complicated route. The humor is a highlight especially, the last level concept is great! The levels did also get harder as it seemed the car moves faster, though some new mechanics in later levels can add a lot more to deal with. Very great work on this! |
| Apr 17 08:04:58 | 1h 26m | Supplicant - A DOS Text Adventure | ♥ 1 | Good logic puzzles! I do like how every obstacle had a good reason why and how it could be solved. The body was probably the most of a stretch, but at that point there was little else that could be interacted with. I really do appreciate having a mini-map as well, being able to see where I can go is just as important as where I am. I suppose the pile is just extra, or there is some secret I do not understand. Overall I do like the creativity to make this, good job! |
| Apr 19 20:49:51 | 60h 44m | Smoldering Life | ♥ 1 | I do get a bit scared when playing horror games, but I did like what I saw here! Being able to interact with objects in the environment was neat, and even finding healing items was really cool! The combat was slow and clunky, but for a horror game that adds to the frantic tension of a fight. The item interaction was surprising, having my club become a torch was helpful. I am not sure how far I did manage to get, a long enemy killed me pretty consistently. The lighting system is always impressive to me. Good job on this game! |
| Apr 19 21:17:58 | 28m 07s | Moon Base EVAC | ♥ 1 | The systems implemented are pretty impressive, though I did struggle to have fun with this. No matter how low the detection chance was, there was always a real possibility that the game would end instantly. This would not even be so bad if I was allowed to keep building, but the harsh limit on that guaranteed that I would be restarting over and over again. Eventually I managed to save up enough to build a single turret, though it turned out to be so weak I patted myself on the back for being able to jump between three bases before inevitably failing. I see a cool idea here, though the randomness would need to be really modified to deliver a better experience. The fact the base layout matters to how the invaders destroy the base can be greatly expanded on, so more strategic building would matter more! Keep it up! |
| Apr 19 21:59:47 | 41m 49s | You've Kidnapped the Wrong Prince! | ♥ 1 | Nice strategy game! I think this fits the theme very well, as the only goal is to see how long you can last against an ever more powerful enemy. I went with a melee-archer-miner set up to see how well that extra coin paid off. I got to round 9 with it, which seems decent enough. At that point the knight one shots everything, so the only hope was to get it in three stages! This was a fun experience, I could see some potential and being able to buy more spots for bigger strategy. Good work! |
| Apr 19 23:16:20 | 1h 16m | Janko-navo | ♥ 1 | Pretty simple arcade game, though enjoyable. The control scheme makes sense when moving normally, but gets confusing when trying to aim to shoot. This works for a good mental exercise! The sound effects could be a bit softer, and seeing the score during the game would be nice. Good work! |
| Apr 19 23:28:52 | 12m 32s | Evacuation Route | ♥ 1 | This game gets pretty crazy! Shooting while avoiding the ships is already a tough choice, but add the literal split seconds I had to shoot anything down and I get to the point where I am shooting everything down! Really good set up for this game. I eventually learned the shots explode where I clicked, instead of going in a straight line. This difference helped manage the asteroids a lot more. I also like being able to click which color scheme to have, blue is much easier on my eyes. Great work here! |
| Apr 20 00:58:08 | 1h 29m | Fate's Flower | ♥ 1 | I think I beat the game! I got the key and reached the door. I like the countdown being a looming threat to always keep moving. It took me a bit to realize that I didn't have health, but enemies were taking my time away! I do like that the enemies flash red when hit, it would be hard to tell otherwise. The gameplay was usually the same in each room, though having three enemy types is good enough for a game like this. I would have liked to be able to control my jump height a bit more to have a bit more strategy in combat. Overall good work! |
| Apr 20 01:38:00 | 39m 52s | The Inevitable Relay | ♥ 1 | I found this to be a rather clever and unique take on the theme! The constantly draining energy demands the player stays on the move, while switching at the best times. The detours offer good choices whether the hearts are worth the energy to get them. I also liked the little voices each character had, and how they sounded more strained when they had less energy. A bit more could have been done to distinguish the three a bit more, but their numbered hats was usually enough. Great job! |
| Apr 20 02:10:34 | 32m 34s | Invasion of the Sky Pirate Frogs | ♥ 1 | This was a neat game! I found the best way to go about these types of games is to always shoot, as there is no limit to ammo counts. It felt hard to build up any money to buy more stuff, and when I accidentally clicked on the island without being able to buy anything, it stayed on the screen. Visuals and audio were good as well. Well done! |
| Apr 20 03:44:34 | 1h 34m | Trouve ta voie | ♥ 0 | I like the commentary of this game, it seems impossible to get any real help to last longer than a few weeks. Even the things that can be bought are barely worth it. The audio would sometimes not play on a retry, and the controls would not take hold either. I could understand most of the game, but the language barrier did prevent me from knowing a few things. Overall good experience! |
| Apr 20 04:00:19 | 15m 45s | Devil of Destiny | ♥ 1 | This is a pretty fun combat game! I liked the design of the bad guy, and even with his few moves he did keep me constantly moving. The fireballs would go into the floor and pop back up, so if they made some noise when they were close to the player, they wouldn't feel like they came out of nowhere? There could be more feedback on the guns actually hitting the guy as well, though the effect of slowing him down fits well. I could get to almost six minutes, but with some more in the game I could try to last for infinity! Good job! |