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| Timestamp | Since previous | Game | TopperVideoGames's comment | |
|---|---|---|---|---|
| Oct 6 07:19:36 | Toad Cat's Cemetary Watch | ♥ 1 | Very well done game here! The game has a nice push and pull with the upgrades given, and the enemy variety was nice to see. After ten minutes the game tries to throw everything it has, but the upgrades get so powerful that is becomes possible to stay in place and shoot everywhere. It is still a fun feeling for a sort of post game! The sound gets hard on the left ear, though it makes a sort of ambience of enemies constantly dying. I also liked that the map design was unique, and not just a big empty arena. Great work! | |
| Oct 9 22:53:39 | 87h 34m | Teen Detective Allegra Gumshoe in Temporal Troubles!!! | ♥ 1 | I did enjoy working out the solutions to the puzzles in this game! The searching for books feature was great, as it avoids the problem a lot of point and click games have of randomly trying everything for an answer. It was a good idea to extend the time for each loop, as ten seconds really is quite short even if you can do a bit in each loop. I would like to see the idea revisited in some way as looping games are fun to play! A bit more feedback would help to denote changes in the game state. The dog playing with the toy, the coffee appearing somewhere, the books being highlighted in some way. Some audio control would be nice too. Overall good work, the humor is great! |
| Oct 10 06:10:17 | 7h 16m | Lay low | ♥ 1 | This is pretty good! I played through many times and managed to get five of the endings. Some endings give a hint on what you need to have to get another ending, which is a good hint system and adds goals for replays. The actual finding of specific items can get tedious as the constantly random nature is in fact very random! It works exactly as intended but it does wear out after a while. The writing is great and I do like the man in the woods and his weird endings. A few items were static in their location, though I do not think I found a use for them. More items could have benefitted from being a bit more predictable. Overall good job! |
| Oct 15 09:41:02 | 123h 30m | Neon CGTD | ♥ 1 | HighScoreNeon.PNG I had a lot of fun with this game! I was not expecting to be so focused while playing, it hit a great pace of always being active while still being a tower defense style game. Excellent use of the theme to add that bit of randomness to really spice it up. A way I can think this could be better if there was an option to also remove a card between levels. That way the bad starting cards can get completely replaced, instead of being filler space in the deck. The hardest part of any level is starting out as well, so an option could be to be able to pick the starting cards in some way, so an initial bad draw is not the worst hill to climb over. I really liked the extra aspect of the altars being an active energy farm, some more energy cards would add that extra layer of strategy. I really liked this game, I do hope you expand it in a big way! |
| Oct 16 09:24:10 | 23h 43m | HALL OF GAMES | ♥ 2 | This is a hectic game! I initially got a score of 39, and I played again to 50 just to see the differences. The game really does speed up a lot! It is fun how it gets so hectic, to the point that even the simple platformer becomes near impossible to do. Out of the four micro games, I do think my favorite was the balloon one. Complex enough that the balloon goes in a different path each time, but simple enough to be able to be done in a second. The platformer does not change besides being sped up, and the other two have a lot of info to take in too quickly. I did have a lot of fun with this game, good job! |
| Oct 16 09:44:08 | 19m 58s | Cactus Hourglass | ♥ 2 | It is a pretty looking game when it runs well. I kept dying way too often, which made me too frustrated to even reach a single upgrade. I'm surprised that the player's bullets are so short ranged. Being able to predict where enemies would come from would synergize well with shooting far, but enemies got way too close in order to shoot them well. The sounds are distinct enough. The second shot was unpredictable in whether it would hit, so I could not use it well to hit the groups of three. Nice work! |
| Oct 16 10:02:57 | 18m 49s | Hiccaterpillar | ♥ 1 | This is a very cute and charming game! I managed to beat the game, so I think I got a handle on the mechanics pretty well. Just enough feedback to tell the blue was something the caterpillars needed, so much that it took me a bit to realize it was water to stop hiccups! The last level was very tough, though it may have been the water on the ladybug starting to overlap on itself. The game could have a bit more complexity for more levels, but it is currently very cute to hear the bugs hiccup in a pattern. Good job! |
| Oct 17 00:40:08 | 14h 37m | No Man's Land | ♥ 1 | Good game! I managed to reach wave 20, the good old strategy of strafing and shooting is effective here. The silly voices helped make killing so many soldiers funny. The big boss fight was easy enough, though I did like that he had two types of attack. Some audio balancing could help tidy it up. It was never clear how much ammo a gun would have, but I knew I would get more per the theme. Good job making this! |
| Oct 17 01:23:20 | 43m 12s | Nightfall | ♥ 1 | This game has some good spooky potential! I was expecting something rather scary if I could not find my way back home. Luckily I was able to beat it pretty quickly through the power of button mashing everything! Some limits may have prevented that, but I do think the system of having number keys being how you interact with the world to be novel. Very good audio design, even when I made it back home I felt unsettled! Good job overall! |
| Oct 17 03:14:13 | 1h 50m | 10seq | ♥ 1 | I got it in 11 loops! Just barely too, even with knowing what to do it becomes a matter of fast skill, which is nice to see some of in a time based puzzle. I liked the small hint system implemented, so that some progress could be made even with spending a loop looking what to do next. Very cute presentation to the game as well. I really liked how the music built up and down between each loop, it helped bring each attempt together as a a whole experience. Great job! |
| Oct 17 03:36:52 | 22m 39s | Robotbotbot | ♥ 2 | Very well done with this game! The mechanic is very easy to understand, and taught well in the first few levels. I got used to saving my inputs like a limited resource, which is a clever use of the theme! The second to last level I cheesed by finding an easy solution to the left, I hope that was at least a bit intentional! The little jokes were very nice, wow! The last level showing a message behind the blocks was a very cute touch. Great work! |
| Oct 17 04:00:34 | 23m 42s | Trainz | ♥ 2 | Good work on this game! The number of trains really makes the gameplay hectic, as the small camera view means I had to constantly look around the map to switch tracks. I managed a score of 24, and it was crazy enough with just two trains! Orange was another level, and blue seems insane! If there was something that could be improved, I would make unique horns for the different trains when they spawn, to give another cue of the new trains to juggle around. Good job! |
| Oct 17 07:47:49 | 3h 47m | Dungeon Rusher | ♥ 1 | This can be a pretty good start to a neat game! If more time was put into it, I can see a tense, always moving type of fun coming from it. From what I could tell, a lot of work did go into the systems. Dynamic lighting from the lamps, destructible objects when hit, and even the physics of the objects add a lot of cool interactivity. I managed to climb up to the wall from sliding into objects like a makeshift staircase, and walked along the outlines of the rooms for a while. The archer type of enemy is the most incomplete thing in the game, it appears to not face the player correctly and never shoots! Would have been cool to dodge some projectiles. I found it funny that if you tried to rush on ahead, you would just drop into the pit. A cooler way to indicate the room is about to disappear could be to have a giant monster eating it, would be more immersive than the giant countdown bar. I do hope you flesh out the game more, I see some potential in it. Good work! |
| Oct 17 08:08:30 | 20m 41s | Expanse Range | ♥ 0 | Nice shooting range game! This game works as good first person shooting practice, I could feel myself getting better at aiming after a couple of rounds. Some variety could add a lot, I did get used to the targets spawning in the same spots and stopped when I saw no goal in sight. The audio for some reason made me feel unsettled, as if I was expecting aliens to start coming after the target practice. Good work! |
| Oct 17 08:27:02 | 18m 32s | RoboKitchen | ♥ 0 | I had some trouble playing this game, on the two different web versions only one shows the price of each appliance. The robots did not spawn very regularly, and there were constant pauses. The concept seems neat as an assembly line type of game, I would have liked to see a more stable version. I then played the windows version. It launched in a window way too big to fit on my screen and I had to resize it. The game did run a lot smoother, but it was still rather glitchy. The robots would spawn in the upper left corner, and then come across the middle. After a while they stopped spawning completely. All in all the game did not work well for me. Good try! |
| Oct 17 09:33:00 | 1h 05m | The Long Winter | ♥ 1 | I was able to beat the game twice to get the bad and good ending, with 4 and 20 points each. The spinning plates system was well done, as even on a good run I would make a careless slip and die! A well made survival game through and through! Even though the strange monsters from locations were usually instant death, I always looked in them as their potential rewards were too good. There could be a way to mitigate that? The lighting system was neat to show passage of time, and your fires. I would have liked to see other sources of light naturally in the world somehow. The most bothersome action I had to keep doing was going into my inventory to press a small button to make a campfire. Even making that button bigger would help with such a crucial function! Overall, excellent work! |
| Oct 17 10:17:19 | 44m 19s | Sir Golde and the lair of the Minnowtaur | ♥ 1 | This was a superb game, excellent work! I really love exploration in a game, and the main mechanic practically needing a good memory to overcome really appealed to me. Because the fog kept coming back, I had to use the lens in a very strategic way as a sort of waypoint to make sure I never got too lost. I was pleasantly surprised how well the fog combines with the main enemy type, as it encourages careful movement to not get hit point blank by a spike. I was even happier to see another level with a central boss attacking the entire time! The only minor fix would be how the player gets weirdly stuck when walking in small one block hallways. Besides that I really liked this game, fantastic! |
| Oct 17 11:32:06 | 1h 14m | The Ten Second Games | ♥ 2 | This was a really novel way to use the theme, and I believe it worked out pretty well! The story was interactive enough to imagine a world where counting really is a valuable skill, but not too intrusive or too much of it. I relied on the age of technology to get me to the end, but when I hit the old one I thought I was beat. I felt like a genius when I figured out how the hints told me the answer! Really clever and awesome way to use the medium to feel like a superpower! There was an odd glitch where some text got jumbled up after I talked to Casey, not sure what could be causing that. Good art, good writing, good music. Great work on this game! |